ACV-001 Two Feet on the Ground |
Break EN-B001 after two different allies prevent its forced moves; no specific profession required. |
Confirms CH-01 Anchored/formation learning goal. |
Bellwether shield frame and boss counter replay card. |
ACV-002 A Clause in Context |
During EN-B002, feed one harmless clause, cleanse one Hush, and complete its three-timing Break in one clear. |
Demonstrates reading storage, suppression, and timing rather than damage. |
Glassreed subtitle border and isolated reed-organ music stem. |
ACV-003 The Heat We Share |
Break EN-B003 with physical, magical, and support tags from three different characters while shared Heat is 6 or lower. |
Rewards varied resource planning in CH-03. |
Kilnstep anvil desk prop and alternation timeline annotation. |
ACV-004 Keep the Footnote |
Contradict EN-B004's official sequence using a non-repeated action, then clear without another clause erasure. |
Tests deliberate pattern bait and action diversity. |
Living-leaf portrait frame and restored instrument stem. |
ACV-005 One Name, Two Tides |
Break EN-B005 by resolving three linked pairs with different action tags and never striking a marked false beacon. |
Rewards asymmetric target scripts and decoy literacy. |
Tideglass split-cuff palette and true-beacon replay overlay. |
ACV-006 Weather Without a Crown |
In EN-B006 final phase, choose at least one obey and one resist response in each of three choice windows. |
Validates selective movement, not universal compliance/rebellion. |
Four-ward kite mobile for guild hall. |
ACV-007 Protection Freely Given |
Defeat EN-B007 after three different roles decline offered Guard and use three different protection types. |
Rewards relational defense and reading Reliance. |
Open-ring profile title “No One Vanishes.” |
ACV-008 Stable Difference |
Finish EN-B008 with four distinct Concord clauses and no duplicated profession role among the four final contributors. |
Capstone synthesis of the campaign thesis. |
Eight-region guildcoat palette and final ensemble stem selector. |
ACV-009 Held, Not Hidden |
As PR-B01, prevent a move, turn the attacker Exposed, and protect an ally behind in one telegraph. |
Demonstrates Linekeeper positioning loop. |
Linekeeper shield pose for character viewer. |
ACV-010 No Refrain |
As PR-B02, hit three different targets and return to the starting band without repeating a target. |
Demonstrates Tempo and path memory. |
Wayblade cyan trail palette. |
ACV-011 Listening Field |
As PR-B03, reveal three damage tags, cleanse Hush, and spend Tuned on a legal counter. |
Demonstrates Pitch and state reading. |
Resonant fork waveform frame. |
ACV-012 Known Reactions |
As PR-B04, transfer two different debuffs, survive both, and heal their original carriers above 70%. |
Rewards planned triage, not raw heal total. |
Patchworker field-case prop. |
ACV-013 Patient Border |
As PR-B05, let one unused zone refund Root and use the next zone to stop a dive. |
Rewards forecast judgment and restraint. |
Vergewarden seed-boundary cursor. |
ACV-014 Margin Note |
As PR-B06, reveal a target rule and use its shown counter before that enemy acts. |
Rewards information conversion. |
Pathfinder bestiary pencil set. |
ACV-015 Room for Breath |
As PR-B07, use Measured Rest to prevent Hush, then complete Open/Turn/Close in order. |
Rewards cadence timing. |
Chanter optional bell timbre. |
ACV-016 Useful Waste |
As PR-B08, deploy, vent, and recall devices without reaching 5 Heat. |
Rewards device lifecycle, not quantity. |
Relaywright miniature pylon prop. |
ACV-017 Seen Elsewhere |
As PR-B09, have a decoy take a hit, delay the next telegraph, then leave its target band. |
Rewards prediction and escape. |
Veilrunner striped decoy outline. |
ACV-018 Circulation |
As PR-B10, rescue an ally from terrain and use a blocked enemy move to apply Exposed. |
Rewards support/control dual use. |
Currentcaller tide-line cursor. |
ACV-019 Terms Kept |
As PR-B11, let a link expire with both allies alive after they use different actions. |
Rewards correct partner selection. |
Oathbinder twin-knot frame. |
ACV-020 Clear Dispatch |
As PR-B12, have three different allies accept Orders, then use Fallback to avoid a lethal forecast. |
Rewards command transparency and timing. |
Signal Marshal pennant skin. |
ACV-021 A Wall with Articles |
With PR-A01 or PR-A02, remove 100 elite stability through intercepts, prevented movement, or distance in one encounter. |
Tests the two advanced Linekeeper branches without favoring one. |
Bulwark/lancer split profile plate. |
ACV-022 Across and Back |
With PR-A03 or PR-A04, cross all three bands, affect two different targets, and end outside a hazard. |
Tests advanced Wayblade movement discipline. |
Pulse/gale route trace in replay. |
ACV-023 Three Facets, No Loop |
With PR-A05 or PR-A06, resolve three different tags and one Echo without any Echo creating another. |
Tests advanced Resonant breadth and loop safety. |
Prism/folio viewer background. |
ACV-024 Care Has a Clock |
With PR-A07 or PR-A08, recover delayed damage or suppressed debuffs on three different allies in one encounter. |
Tests advanced healer forecasting/rotation. |
Lifewright/judge triage timeline theme. |
ACV-025 Borders Can Move |
With PR-A09 or PR-A10, counter three enemy moves using a zone, plan, or predicted path. |
Tests advanced terrain authorship. |
Briar/switchback guild floor decal. |
ACV-026 Before the Quarry Moves |
With PR-A11 or PR-A12, reveal and interrupt three different target rules before resolution. |
Tests predictive ranged command. |
Farline/quarry sight reticle. |
ACV-027 Useful Argument |
With PR-A13 or PR-A14, complete a six-action sequence with no duplicate tag and interrupt one enemy repetition. |
Tests cadence diversity. |
Chorus/dissonance music mixer stem. |
ACV-028 Built for Weather |
With PR-A15 or PR-A16, keep two devices alive while crossing Pressure from negative to positive. |
Tests deployment under changing state. |
Relay/storm bench model. |
ACV-029 One Original |
With PR-A17 or PR-A18, suppress a variant, expose a true source, and have a decoy absorb a targeted skill. |
Tests research and decoy identity. |
Gloam/mirror striped portrait mat. |
ACV-030 The Tide Returns |
With PR-A19 or PR-A20, move enemies in opposite directions and preserve one ally buff through a hazard. |
Tests advanced Currentcaller alternation. |
Undertow/brine animated menu line. |
ACV-031 Amend, Do Not Erase |
With PR-A21 or PR-A22, keep one allied link alive while severing an enemy link or Hush clause. |
Tests covenant versus severance judgment. |
Woven/cut cord display prop. |
ACV-032 Lead by Reply |
With PR-A23 or PR-A24, resolve a linked telegraph using three roles and let a fourth distinct role answer. |
Tests capstone command pluralism. |
Field/concord four-role title plate. |
ACV-033 The Other Service |
In chapter select, complete the CH-01 service objective not powered in the original run. |
Rewards seeing both civic outcomes without restarting. |
Aster Yard day/night hub postcard. |
ACV-034 Every Voice Has a Source |
Inspect all three testimony caches and their consent labels in CH-02. |
Rewards contextual exploration, not cache count alone. |
Glassreed annotated transcript gallery. |
ACV-035 Credit Where It Works |
Find CHR-012's maker mark, CHR-010's refused work order, and the hidden infirmary ledger in CH-03. |
Connects labor, safety, and attribution through authored scenes. |
Kilnstep provenance plaque set. |
ACV-036 Read by Hand |
Complete the tactile root path with CHR-016 recruited; screen-reader/high-contrast assists remain valid. |
Rewards accessible archive route discovery. |
Tactile-map concept sheet in gallery. |
ACV-037 No False Passenger |
Resolve both memory echoes in CHR-019's recruitment and inspect the rescue manifest correction. |
Rewards identity story exploration. |
Two-cuff portrait variant. |
ACV-038 Four Wards, Four Speakers |
Visit all ward councils and hear each emergency-authority proposal in CH-06. |
Rewards political/world exploration rather than a choice outcome. |
Updraft council token display. |
ACV-039 Maintenance Is Authorship |
Repair all manual bypasses and read the collective credit plaque in CH-07. |
Rewards infrastructure exploration and CHR-027's arc. |
Nullmarket maintenance mural. |
ACV-040 Seven Consequences |
In CH-08, complete every regional consequence room without using IT-289. |
Rewards synthesis; no difficulty or speed condition. |
Concord Hall eight-panel diorama. |
ACV-041 Open Roster |
Win one encounter with four distinct base roles and another with four distinct advanced roles. |
Encourages breadth without requiring every profession. |
Guild roster four-color frame. |
ACV-042 Tools, Not Trophies |
Trigger behavior clauses from one B item in each chapter allocation during any number of encounters. |
Rewards experimenting with eight items, not collecting 320. |
Equipment viewer animated tool rack. |
ACV-043 A Counter for Every Tier |
Correctly counter one ordinary, elite, sub-boss, and boss telegraph in a single chapter replay set. |
Rewards reading across tiers. |
Four-tier bestiary tab skin. |
ACV-044 Change of Practice |
Complete any five character arcs and view their changed hub idle poses. |
Rewards relationship engagement with choice of characters. |
Hub “working together” illustration. |
ACV-045 No One Required |
Clear a chapter boss once with none of its chapter's newly recruited characters. |
Confirms roster flexibility, not exclusion. |
Neutral party-slot profile frame. |
ACV-046 Readable at Any Speed |
Pause on three different telegraph types and inspect target, timing, and clause details; combat outcome irrelevant. |
Rewards comprehension features without stigmatizing assists. |
Telegraph glossary theme. |
ACV-047 One Remixed Route |
Finish one Second Weave route after changing loadout in response to its previewed clause. |
Rewards postgame adaptation, not endless rank. |
Second Weave shuttle desk prop. |
ACV-048 The Work Continues |
Complete COL-001..COL-008 and the Second Weave Concordance Trial once. |
Finite postgame closure tied to regional understanding. |
Final title “Keeper of Working Agreements” and credits ensemble selector. |