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Achievements and Collections

Contract: finite mastery and exploration records with no daily tasks, random-only requirements, power rewards, online dependency, or compulsory full-catalog grind. Stable IDs: 48 achievements (ACV-001..ACV-048) and 20 collections (COL-001..COL-020).

Reward and Tracking Contract

  • Achievement and collection rewards are presentation-only: guild-hall props, profile titles, portrait frames, UI palettes, music stems, bestiary sketches, and replay annotations. They never grant combat stats, currency, shop odds, routes, professions, or ending access.
  • Progress is difficulty-independent unless a condition explicitly says Second Weave; pausing, reduced speed, assistive input, high-contrast cues, screen reader mode, and retry/recovery settings never invalidate progress.
  • Every exploration record has chapter-select cleanup after the ending. Every encounter-specific achievement can be retried from a mastered bestiary simulation with no resource cost.
  • Counters record the meaningful event, not repetitive volume. There are no “defeat 1,000,” login streak, real-time wait, no-damage campaign, speedrun, or collect-all-320 requirements.
  • Secret achievements are forbidden. Locked rows show their exact condition and all referenced IDs.

Achievement Matrix

ID / title Exact condition and content links Why it rewards mastery or exploration Cosmetic / lore reward
ACV-001 Two Feet on the Ground Break EN-B001 after two different allies prevent its forced moves; no specific profession required. Confirms CH-01 Anchored/formation learning goal. Bellwether shield frame and boss counter replay card.
ACV-002 A Clause in Context During EN-B002, feed one harmless clause, cleanse one Hush, and complete its three-timing Break in one clear. Demonstrates reading storage, suppression, and timing rather than damage. Glassreed subtitle border and isolated reed-organ music stem.
ACV-003 The Heat We Share Break EN-B003 with physical, magical, and support tags from three different characters while shared Heat is 6 or lower. Rewards varied resource planning in CH-03. Kilnstep anvil desk prop and alternation timeline annotation.
ACV-004 Keep the Footnote Contradict EN-B004's official sequence using a non-repeated action, then clear without another clause erasure. Tests deliberate pattern bait and action diversity. Living-leaf portrait frame and restored instrument stem.
ACV-005 One Name, Two Tides Break EN-B005 by resolving three linked pairs with different action tags and never striking a marked false beacon. Rewards asymmetric target scripts and decoy literacy. Tideglass split-cuff palette and true-beacon replay overlay.
ACV-006 Weather Without a Crown In EN-B006 final phase, choose at least one obey and one resist response in each of three choice windows. Validates selective movement, not universal compliance/rebellion. Four-ward kite mobile for guild hall.
ACV-007 Protection Freely Given Defeat EN-B007 after three different roles decline offered Guard and use three different protection types. Rewards relational defense and reading Reliance. Open-ring profile title “No One Vanishes.”
ACV-008 Stable Difference Finish EN-B008 with four distinct Concord clauses and no duplicated profession role among the four final contributors. Capstone synthesis of the campaign thesis. Eight-region guildcoat palette and final ensemble stem selector.
ACV-009 Held, Not Hidden As PR-B01, prevent a move, turn the attacker Exposed, and protect an ally behind in one telegraph. Demonstrates Linekeeper positioning loop. Linekeeper shield pose for character viewer.
ACV-010 No Refrain As PR-B02, hit three different targets and return to the starting band without repeating a target. Demonstrates Tempo and path memory. Wayblade cyan trail palette.
ACV-011 Listening Field As PR-B03, reveal three damage tags, cleanse Hush, and spend Tuned on a legal counter. Demonstrates Pitch and state reading. Resonant fork waveform frame.
ACV-012 Known Reactions As PR-B04, transfer two different debuffs, survive both, and heal their original carriers above 70%. Rewards planned triage, not raw heal total. Patchworker field-case prop.
ACV-013 Patient Border As PR-B05, let one unused zone refund Root and use the next zone to stop a dive. Rewards forecast judgment and restraint. Vergewarden seed-boundary cursor.
ACV-014 Margin Note As PR-B06, reveal a target rule and use its shown counter before that enemy acts. Rewards information conversion. Pathfinder bestiary pencil set.
ACV-015 Room for Breath As PR-B07, use Measured Rest to prevent Hush, then complete Open/Turn/Close in order. Rewards cadence timing. Chanter optional bell timbre.
ACV-016 Useful Waste As PR-B08, deploy, vent, and recall devices without reaching 5 Heat. Rewards device lifecycle, not quantity. Relaywright miniature pylon prop.
ACV-017 Seen Elsewhere As PR-B09, have a decoy take a hit, delay the next telegraph, then leave its target band. Rewards prediction and escape. Veilrunner striped decoy outline.
ACV-018 Circulation As PR-B10, rescue an ally from terrain and use a blocked enemy move to apply Exposed. Rewards support/control dual use. Currentcaller tide-line cursor.
ACV-019 Terms Kept As PR-B11, let a link expire with both allies alive after they use different actions. Rewards correct partner selection. Oathbinder twin-knot frame.
ACV-020 Clear Dispatch As PR-B12, have three different allies accept Orders, then use Fallback to avoid a lethal forecast. Rewards command transparency and timing. Signal Marshal pennant skin.
ACV-021 A Wall with Articles With PR-A01 or PR-A02, remove 100 elite stability through intercepts, prevented movement, or distance in one encounter. Tests the two advanced Linekeeper branches without favoring one. Bulwark/lancer split profile plate.
ACV-022 Across and Back With PR-A03 or PR-A04, cross all three bands, affect two different targets, and end outside a hazard. Tests advanced Wayblade movement discipline. Pulse/gale route trace in replay.
ACV-023 Three Facets, No Loop With PR-A05 or PR-A06, resolve three different tags and one Echo without any Echo creating another. Tests advanced Resonant breadth and loop safety. Prism/folio viewer background.
ACV-024 Care Has a Clock With PR-A07 or PR-A08, recover delayed damage or suppressed debuffs on three different allies in one encounter. Tests advanced healer forecasting/rotation. Lifewright/judge triage timeline theme.
ACV-025 Borders Can Move With PR-A09 or PR-A10, counter three enemy moves using a zone, plan, or predicted path. Tests advanced terrain authorship. Briar/switchback guild floor decal.
ACV-026 Before the Quarry Moves With PR-A11 or PR-A12, reveal and interrupt three different target rules before resolution. Tests predictive ranged command. Farline/quarry sight reticle.
ACV-027 Useful Argument With PR-A13 or PR-A14, complete a six-action sequence with no duplicate tag and interrupt one enemy repetition. Tests cadence diversity. Chorus/dissonance music mixer stem.
ACV-028 Built for Weather With PR-A15 or PR-A16, keep two devices alive while crossing Pressure from negative to positive. Tests deployment under changing state. Relay/storm bench model.
ACV-029 One Original With PR-A17 or PR-A18, suppress a variant, expose a true source, and have a decoy absorb a targeted skill. Tests research and decoy identity. Gloam/mirror striped portrait mat.
ACV-030 The Tide Returns With PR-A19 or PR-A20, move enemies in opposite directions and preserve one ally buff through a hazard. Tests advanced Currentcaller alternation. Undertow/brine animated menu line.
ACV-031 Amend, Do Not Erase With PR-A21 or PR-A22, keep one allied link alive while severing an enemy link or Hush clause. Tests covenant versus severance judgment. Woven/cut cord display prop.
ACV-032 Lead by Reply With PR-A23 or PR-A24, resolve a linked telegraph using three roles and let a fourth distinct role answer. Tests capstone command pluralism. Field/concord four-role title plate.
ACV-033 The Other Service In chapter select, complete the CH-01 service objective not powered in the original run. Rewards seeing both civic outcomes without restarting. Aster Yard day/night hub postcard.
ACV-034 Every Voice Has a Source Inspect all three testimony caches and their consent labels in CH-02. Rewards contextual exploration, not cache count alone. Glassreed annotated transcript gallery.
ACV-035 Credit Where It Works Find CHR-012's maker mark, CHR-010's refused work order, and the hidden infirmary ledger in CH-03. Connects labor, safety, and attribution through authored scenes. Kilnstep provenance plaque set.
ACV-036 Read by Hand Complete the tactile root path with CHR-016 recruited; screen-reader/high-contrast assists remain valid. Rewards accessible archive route discovery. Tactile-map concept sheet in gallery.
ACV-037 No False Passenger Resolve both memory echoes in CHR-019's recruitment and inspect the rescue manifest correction. Rewards identity story exploration. Two-cuff portrait variant.
ACV-038 Four Wards, Four Speakers Visit all ward councils and hear each emergency-authority proposal in CH-06. Rewards political/world exploration rather than a choice outcome. Updraft council token display.
ACV-039 Maintenance Is Authorship Repair all manual bypasses and read the collective credit plaque in CH-07. Rewards infrastructure exploration and CHR-027's arc. Nullmarket maintenance mural.
ACV-040 Seven Consequences In CH-08, complete every regional consequence room without using IT-289. Rewards synthesis; no difficulty or speed condition. Concord Hall eight-panel diorama.
ACV-041 Open Roster Win one encounter with four distinct base roles and another with four distinct advanced roles. Encourages breadth without requiring every profession. Guild roster four-color frame.
ACV-042 Tools, Not Trophies Trigger behavior clauses from one B item in each chapter allocation during any number of encounters. Rewards experimenting with eight items, not collecting 320. Equipment viewer animated tool rack.
ACV-043 A Counter for Every Tier Correctly counter one ordinary, elite, sub-boss, and boss telegraph in a single chapter replay set. Rewards reading across tiers. Four-tier bestiary tab skin.
ACV-044 Change of Practice Complete any five character arcs and view their changed hub idle poses. Rewards relationship engagement with choice of characters. Hub “working together” illustration.
ACV-045 No One Required Clear a chapter boss once with none of its chapter's newly recruited characters. Confirms roster flexibility, not exclusion. Neutral party-slot profile frame.
ACV-046 Readable at Any Speed Pause on three different telegraph types and inspect target, timing, and clause details; combat outcome irrelevant. Rewards comprehension features without stigmatizing assists. Telegraph glossary theme.
ACV-047 One Remixed Route Finish one Second Weave route after changing loadout in response to its previewed clause. Rewards postgame adaptation, not endless rank. Second Weave shuttle desk prop.
ACV-048 The Work Continues Complete COL-001..COL-008 and the Second Weave Concordance Trial once. Finite postgame closure tied to regional understanding. Final title “Keeper of Working Agreements” and credits ensemble selector.

Collection Matrix

ID / collection Finite contents and acquisition Completion rule / anti-grind guarantee Cosmetic / lore reward
COL-001 Bellwether Repair Ledger Six entries: clinic intake, tower warning, mill hand account, EN-S001 counter sketch, EN-B001 core diagram, alternate-service cleanup. First five are on critical/visible optional nodes; alternate service is chapter-select cleanup. No random drop. Aster Yard repair-table diorama.
COL-002 Glassreed Testimony Ledger Six consent-labeled entries from three caches, filter decision, EN-S002, and EN-B002. Cache map reveals all locations after boss; missed entries remain interactable. Source-labeled reed playback gallery.
COL-003 Embervault Labor Ledger Six entries from strike line, mint infirmary, maker attribution, quota choice, EN-S003, and EN-B003. Each route preview marks ledger node; decision-side counterpart opens in cleanup simulation. Kilnstep worker-credit wall.
COL-004 Verdant Annotation Ledger Six entries from both charters, tactile path, consent case, EN-S004, and EN-B004. Pruned content is represented by an authored record in cleanup, not a forced second campaign. Living charter leaf viewer.
COL-005 Mirrorstep Identity Ledger Seven entries from rescue manifest, customs appeal, both Neve memories, two sub-bosses, and EN-B005. Story entries are guaranteed; missed sub-bosses gain direct chapter-select nodes. Port Lacuna corrected manifest mural.
COL-006 Crownless Governance Ledger Seven entries from four ward proposals, two sub-bosses, and EN-B006. Council nodes never lock each other; postboss transit opens any missed ward. Rotating four-ward mobile.
COL-007 Hollow Maintenance Ledger Seven entries from anonymous clinic, escrow map, three bypasses, either sub-boss, and EN-B007. One of two sub-boss entries is sufficient; no disclosure choice is privileged. Nullmarket collective-credit plaque.
COL-008 First Junction Ledger Eight entries: seven consequence-room records and EN-B008 public charter. All consequence rooms selectable after ending; IT-289 use does not erase their record. Concord Hall eight-panel table.
COL-009 Frontline Practice Folio Demonstrate signature loop once for PR-B01,PR-B11,PR-A01,PR-A02,PR-A21,PR-A22. Bestiary simulation offers a suitable fixed encounter for each; no mastery level grind. Six-pose defender animation reel.
COL-010 Mobile Practice Folio One valid signature trigger each for PR-B02,PR-B10,PR-A03,PR-A04,PR-A18,PR-A19. Trigger checklist names legal encounter and accepts assist settings. Six-path movement trace viewer.
COL-011 Resonance Practice Folio One signature trigger each for PR-B03,PR-B07,PR-A05,PR-A06,PR-A13,PR-A14. Echo/repeat safeguards are checked by event, not damage total. Layered cadence mixer.
COL-012 Care Practice Folio One signature trigger each for PR-B04,PR-B05,PR-A07,PR-A08,PR-A09,PR-A20. Fixed simulation starts injured/debuffed so no farming is needed. Six-step care storyboard.
COL-013 Survey Practice Folio One signature trigger each for PR-B06,PR-B09,PR-A10,PR-A11,PR-A12,PR-A17. Fixed variants/decoys guarantee target availability. Target-rule overlay gallery.
COL-014 Relay Practice Folio One signature trigger each for PR-B08,PR-B12,PR-A15,PR-A16,PR-A23,PR-A24. Fixed resource/device sequence; one successful loop per profession. Relay and command prop turntable.
COL-015 Ordinary Counter Atlas Correctly answer one identity from each ordinary seven-enemy chapter range: EN-O001..007 through EN-O050..056. Only eight total answers required; player chooses any enemy per chapter. Ordinary silhouette/contact-sheet theme.
COL-016 Elite Counter Atlas Break one of each chapter's three elites: EN-E001..003 through EN-E022..024. Eight Breaks total; simulation unlocks after first chapter clear. Elite telegraph timeline gallery.
COL-017 Regional Hunt Atlas Break six of EN-S001..EN-S012, with at least one from CH-01..04 and two from CH-05..08 collectively. Half the sub-boss roster is sufficient; selected hunts are direct, not random. Regional sub-boss concept folio.
COL-018 Boss Counter Atlas Record the primary Break condition for EN-B001..EN-B008 by executing it once. Campaign clears can count retroactively from event log; no repeat if already demonstrated. Eight-boss phase-diagram wall.
COL-019 Behavior Tool Atlas Trigger one B item effect from each 40-item chapter block; any eight qualifying items. Owned loaner versions are available in simulation after chapter clear, so collection luck is irrelevant. Eight-tool animated equipment rack.
COL-020 Concordance Voices View one completed relationship scene for each faction map: FAC-01 CHR-001/002, FAC-02 CHR-008/029, FAC-03 CHR-005/006, FAC-04 CHR-009/012, FAC-05 CHR-013/016, FAC-06 CHR-017/018, FAC-07 CHR-022/024, FAC-08 CHR-014/028. Scene index shows requirements and cleanup locations; one scene per faction, with no romance or exhaustive roster requirement. Selectable settlement-voice layer for title theme.

Anti-Grind and Cross-Reference Audit

Check Result
Achievement IDs ACV-001..ACV-048, contiguous; 8 boss learning, 12 base, 12 advanced-pair, 8 exploration, and 8 package/postgame records.
Collection IDs COL-001..COL-020, contiguous; 8 regional, 6 profession, 4 enemy-tier, 1 item-behavior, and 1 relationship collection.
Mandatory grind None: the largest combat collection requires eight chosen events; no full item, full character, kill-volume, daily, or random-drop requirement.
Power pressure None: all rewards are cosmetic, archival, music, UI, pose, or replay presentation.
Missability None: chapter select, bestiary simulation, cleanup nodes, and retroactive event logs preserve access.
Accessibility Assistive settings never invalidate a record; critical conditions use text/icons and do not require sound, color discrimination, speed, or no-pause play.