59 KiB
59 KiB
Enemy Bestiary
Contract: exactly 56 ordinary (
EN-O), 24 elite (EN-E), 12 regional sub-boss (EN-S), and 8 chapter boss (EN-B) identities. Shared combat terms and chapter allocations resolve throughCAMPAIGN_AND_CHAPTERS.md.
Bestiary Rules
- Each identity owns a target rule, visible telegraph, counter window, item drop, allowed variant axis, forbidden variant axis, and production signature.
- A variant may change the named axis only. It may not remove counterplay, disguise tier, shorten the listed readable tell, or add blanket immunity.
- Elite stability is 100, sub-boss stability is 160, and boss stability is phase-specific. Ordinary enemies have no stability unless their row states a Break interaction.
- Telegraph shapes supplement color: wedge means movement, ring means area, bracket means link/redirect, and broken line means Hush or clause suppression.
CH-01 Bellwether Basin
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O001 Ordinary, Bellgrass Nibbler |
Bites the ally with most Guard for 45 and removes 8 Guard; if none has Guard, grazes nearest Front for 35. Flees to Rear after two bites. | Ears flatten and a small shield icon enters its mouth for 0.9 seconds. Spend Guard elsewhere, Expose it during retreat, or block Rear. | Drops IT-021; CH-01 farm spokes. Allowed: iron-tooth variant removes 12 Guard but moves slower. Not allowed: hidden Guard read or Hush. |
Low seed-shaped body with oversized jaw, two bite frames and hop retreat; dry grass clip plus wooden shield nibble. |
EN-O002 Ordinary, Gustback Ram |
Charges the farthest aligned unit for 70 and pushes one band; collision with an occupied band deals 25 to both. | Three hoof stamps and a white wedge across the whole lane for 1.2 seconds. Anchor target, vacate collision band, or push ram off alignment. | Drops IT-022; ridge routes. Allowed: tailwind variant charges faster after being moved. Not allowed: turn after charge begins. |
Broad wool sail and brass horns, exaggerated straight charge; hoof triplet, wind flap, distinct padded collision. |
EN-O003 Ordinary, Loosewire Wisp |
Orbits Mid; targets the next Tuned ally, dealing 50 and stealing Tuned. Without a Tuned target it sparks nearest device for 30. | Forked line visibly connects to intended Tuned icon for 1 second. Consume Tuned, Hush the theft clause, or intercept with Guard. | Drops IT-023; relay ruins. Allowed: cold-wire variant steals 1 Charge instead. Not allowed: stealing profession resources without an icon. |
Knotted cable sprite with bright core, no humanoid ghost shape; electrical chirp resolves toward target side and crackles on theft. |
EN-O004 Ordinary, Millhook Raker |
Hooks the lowest-vitality Rear unit to Mid, then attacks it for 55 on next action. Changes target if it gains Anchored. | Hook line draws in three segments for 1.1 seconds; target portrait gets a hook badge. Anchor, cut with Hush, or move target before final segment. | Drops IT-024; mill interior. Allowed: double-hook targets two units but attack power is 35. Not allowed: instant pull. |
Long wooden armature with sickle hook, windup spool animation; rope ratchet, hook whistle, heavy millboard clack. |
EN-O005 Ordinary, Hushwing Moth |
Dusts the band containing the most armed secondary clauses; applies Hush to up to two units for 4 seconds and deals no damage. | Wings close, broken-line ring appears over chosen band for 1.4 seconds. Spread clauses, interrupt with focused hit, or let basic actions proceed. | Drops IT-025; dusk encounters. Allowed: pale variant targets most resources instead. Not allowed: invisible Hush or band change after tell. |
Wide triangular wings with broken music-line pattern; fold/open authored pose, papery flutter and damped bell cutoff. |
EN-O006 Ordinary, Relay Tick |
Attaches to the unit whose next active skill is soonest; while attached adds 1 second to that skill every 2 seconds, max 3. Dies after host is moved. | Red bracket crawls from tick to target over 0.8 seconds. Move host, use Fallback, or kill before attachment. | Drops IT-026; broken signal towers. Allowed: armored shell takes one extra hit. Not allowed: attach to untargetable unit or boss-style immunity. |
Tiny six-legged insulator, readable red clamp; quick crawl and pop-off frames, ceramic ticks accelerating with each delay. |
EN-O007 Ordinary, Grainplate Beetle |
Faces Front with 35 Guard; attacks nearest for 40. When pushed, shell opens and it becomes Exposed but counterattacks pusher for 30. | Shell seam glows and forelegs brace for 0.7 seconds before counter. Push with ranged controller, absorb counter, then focus opening. | Drops IT-027; granary cellars. Allowed: barley shell grants 45 Guard and slower attack. Not allowed: no-opening immovable version. |
Domed grain-sack carapace, clear closed/open silhouettes; seed rattle, shield scrape, soft shell hinge. |
EN-E001 Elite, Crosswind Jackal |
Every 5 seconds circles to the mirrored band and Marks the last unit that targeted it; lunges for 95 at that unit. Gains 20 stability if two consecutive attacks share a tag. | Tail vane points to destination, then a striped target line persists 1.3 seconds. Vary tags, Anchor destination, or decoy the lunge. | Drops IT-012; high ridge hunt. Allowed in Second Weave: clockwise route becomes counterclockwise. Not allowed: untelegraphed destination or tag immunity. |
Lean canine made of kite cloth and bone spars; circling smear uses solid destination ghost; wind yelp, frame creak, sharp landing snap. |
EN-E002 Elite, Silent Tollman |
Raises a bell that Hushes all secondary clauses in one band, then strikes Hushed units for 80. Targets band with most queued actives. | Bell has no ring but emits a high-contrast broken circle for 1.6 seconds and controller vibration pattern. Spread, cleanse Hush, or Break during lift. | Drops IT-013; tower approach. Allowed: delayed echo strike. Not allowed: audio-only telegraph or global Hush. |
Empty coat around a stone clapper, clearly nonhuman; slow bell lift, visual vibration lines, low air displacement plus accessible haptic cue spec. |
EN-E003 Elite, Broken Vane Colossus |
Rotates a 50-Guard face toward the band that last dealt damage; other bands are Exposed attack surfaces. Sweeps faced band for 85. | Four-step gear rotation and broad rectangular sweep tell for 1.5 seconds. Alternate attacking bands, use piercing alignment, Break during rotation. | Drops IT-014; windmill core. Allowed: faster face but 35 Guard. Not allowed: simultaneous all-face Guard. |
Top-heavy vane golem with three numbered faces; full-body quarter turns, gear count clicks and deep wooden sweep. |
EN-S001 Sub-boss, Windlass Matron |
Deploys two EN-O006, then reels the farthest ally one band every 3 seconds. Each prevented reel costs 30 stability; at 0 stability her cage opens for 6 seconds. |
Two visible cables and a 1.8-second crank tell; cable order is numbered. Anchor one target, move the other, and destroy ticks between reels. | Drops IT-015; optional bell-foundry spur. Allowed Second Weave: cable order reverses. Not allowed: more than two active cables or hidden target swap. |
Towering spool-insect with basket thorax, open-cage Break pose; layered ratchet rhythm, two pitched cable strains, loud release latch. |
EN-B001 Boss, Toll-Eater |
Phase 1 devours timing pulses, delaying the most repeated allied tag by 1 second. Phase 2 charges across bands and gains 40 stability whenever a push succeeds. Phase 3 exposes its bell-core only after two forced moves are prevented by different allies. | Repeated-tag icon appears 2 seconds before delay; charge uses full wedge and hoof count; core opening has a gold fracture ring. Vary tags, Anchor separate allies, then spend Break window. | Drops IT-016; CH-01 finale. Second Weave may add clinic or tower hazard from prior choice. Never hide repeated-tag read, require one profession, or shorten charge tell. |
Massive grazing beast with hollow bell ribcage, three phase silhouettes and authored collapse/recovery; sub-bass toll gains audible overtones as core opens, with non-audio pulse meter. |
CH-02 Glassreed Fen
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O008 Ordinary, Whisper Reedling |
Records the first secondary clause used, then repeats it at 40% for its allies. If Hushed before recording, attacks nearest for 35 instead. | Its hollow stem displays the copied icon for 1.2 seconds before playback. Feed a weak clause, Hush, or defeat during inhale. | Drops IT-061; testimony channels. Allowed: records target rule instead of effect. Not allowed: copy ultimates, Echoes, or hidden source. |
Three-legged reed bundle with icon chamber; inflate/playback poses, reedy sample transformed enough to remain distinct from ally audio. |
EN-O009 Ordinary, Silt Lurker |
Buries under least occupied band and erupts 3 seconds later for 70, applying Drift outward. It cannot retarget after burying. | Mud ring slowly fills with three raised segments. Move away, Anchor to ignore Drift, or force another enemy into ring. | Drops IT-062; low-water paths. Allowed: larger ring and 4-second tell. Not allowed: invisible ring under terrain. |
Flat mud silhouette with bright eye stones, clean eruption column; wet suction, three bubble ticks, blunt splash. |
EN-O010 Ordinary, Lantern Leech |
Attaches to ally with most profession resource, draining 1 every 2 seconds and glowing brighter; at 3 drained it bursts for 80. Moving bands detaches it but leaves one resource lost. | Bracket line shows target and three body bulbs fill. Spend resource, move, or kill before third bulb. | Drops IT-063; ferry undersides. Allowed: drains Charge instead of profession resource. Not allowed: drain below zero or target without displayed value. |
Translucent slug with three lantern sacs, elastic detach; glassy suck ticks and bright pop warning. |
EN-O011 Ordinary, Ferry Knotter |
Links two enemies; 30% damage to one redirects to the other until they occupy different bands. Retargets only after link ends. | Thick bracket tether appears over 1 second with destination arrows. Move one enemy, sever link, or use area damage deliberately. | Drops IT-064; ropewalks. Allowed: links self to ally with 20 Guard. Not allowed: link boss or hide redirect amount. |
Animated knot of wet rope with hook feet; tether physically sags, rope strain and knot cinch. |
EN-O012 Ordinary, Glassbill Heron |
Waits in Rear, then pierces the lowest-Guard aligned unit and one unit behind for 60 each. Changes alignment only between attacks. | Beak reflects a straight two-target line for 1.3 seconds. Offset formation, add Guard, or pull it forward. | Drops IT-065; open pools. Allowed: moonbill targets highest Guard for 45. Not allowed: curved or cross-band pierce after tell. |
Tall clear beak and folded body, spear-neck strike; glass scrape rising to clean water knock. |
EN-O013 Ordinary, Floodcap Hopper |
Jumps onto a band and raises its water for 6 seconds; units entering gain Drift and skills cost 1 extra resource. Only one flooded band per hopper. | Cap fills blue and landing band shows dotted ring for 1 second. Push before jump, avoid band, or cleanse with Current skills. | Drops IT-066; flood-control nodes. Allowed: shorter 4-second flood plus 35 landing damage. Not allowed: multiple simultaneous bands. |
Round mushroom-frog silhouette, squash jump and floating cap; hollow croak, water rise loop with clear end drain. |
EN-O014 Ordinary, Mute Eel |
Swims between bands through flooded terrain; shocks the ally with most queued secondary clauses for 45 and Hush. Without flooded terrain it flops slowly in Front. | A broken zigzag traces water path for 0.9 seconds. Remove flood, spread clauses, or Anchor target outside water. | Drops IT-067; deep channels. Allowed: shock two units for 25. Not allowed: teleport outside flooded terrain. |
Ribbon eel with black sound-notches, path-aligned swim; damp electric snap and audible dry flop state. |
EN-E004 Elite, Testimony Swarm |
Three voice motes each record damage, healing, or movement. After all record, swarm plays them in reverse order against opposing targets. Destroying a mote removes its clause and 35 stability. | Three labeled icons and a 2-second numbered playback rail. Feed harmless examples, Hush one mote, or focus the dangerous recorder. | Drops IT-052; sealed cache route. Allowed: reorder 1-3-2. Not allowed: unlabeled motes or copying boss actions. |
Three distinct glyph-motes around reed mask, persistent numbering; separate vocal textures replaced by instrument-like formants, not intelligible stolen speech. |
EN-E005 Elite, Fen Bailiff |
Places a seizure mark on the ally with most buffs; after 2 seconds removes oldest two buffs and converts each to 25 Guard for itself. | Two stamp icons descend in order with 1.5-second warning. Spend/overwrite buffs, sever mark, or Break during second stamp. | Drops IT-053; private-ferry checkpoint. Allowed: takes one buff but gains 45 Guard. Not allowed: seize unremovable profession passives. |
Stilt-legged docket construct with seal hands; deliberate stamp windup, wet wood knock and paper seal tear. |
EN-E006 Elite, Undertow Loom |
Weaves two water lanes that swap their occupants after 4 seconds, then blasts newly occupied bands for 70. Loses 20 stability per unit that leaves a lane early. | Crossed blue rails fill from ends for 2 seconds. Exit lanes, Anchor, or exploit swap to reposition enemies. | Drops IT-054; filter-house basement. Allowed: parallel lanes pull inward instead. Not allowed: rail changes after fill begins. |
Loom frame riding on reeds, thick readable water ribbons; shuttle rhythm, rising cross-pan wash, strong completion clap. |
EN-S002 Sub-boss, Drowned Recorder |
Selects three actions from prior segment's combat log and stages visible 50% replays. Each player response different from the original removes 40 stability; repeating the original grants it 20 Guard. | A three-card timeline previews source, target, and countdown for 3 seconds. Change formation, target, or tag on each replay. | Drops IT-055; optional sunken archive. Allowed Second Weave: selects from current phase. Not allowed: unavailable log, hidden action, or more than three cards. |
Barnacled recording cabinet with rotating glass drums; spectral actions remain outline-only, archival crank and reversed-but-nonverbal motifs. |
EN-B002 Boss, Mire Cantor |
Phase 1 stores the secondary clause of every third player skill. Phase 2 replays two stored clauses on hostile targets while rising water restricts one band. Phase 3 can be Broken by resolving three actives with different timing classes before its refrain ends. | Counter rail visibly marks every third skill; stored icons sit above boss; 6-second refrain shows three timing slots. Feed safe clauses, cleanse Hush, vary instant/delayed/channeled actions. | Drops IT-056; CH-02 finale. Second Weave may add communal-filter or private-ferry lane rule. Never store passives, obscure stored icons, or require audio timing. |
Towering reed-organ amphibian with three throat chambers, water-level phase silhouettes; layered reed chords with visual metronome and haptic downbeat. |
CH-03 Embervault Range
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O015 Ordinary, Ash-Quota Drone |
Marks the ally that spent most resource this cycle; next shot deals 45 plus 20 per resource spent. Resets its ledger after shot. | Abacus lights count exact bonus for 1.2 seconds. Alternate spenders, use zero-cost skill, or Guard marked ally. | Drops IT-101; quota gates. Allowed: counts Heat added instead. Not allowed: count hidden or prior encounters. |
Floating abacus furnace with one eye slot; bead-count animation, charcoal clicks and dry bolt. |
EN-O016 Ordinary, Crucible Mite |
Clings to allied device or zone source, adding 1 Heat/cost when it triggers; falls off after source is moved or recalled. | Orange clamp bracket and visible plus-one icon. Recall, move source, or target mite directly. | Drops IT-102; workshop floors. Allowed: armored while attached. Not allowed: untargetable attachment. |
Coal-black beetle with ceramic pincers, hot glow at clamp; tiny tongs click and kettle hiss. |
EN-O017 Ordinary, Slagback Hauler |
Pushes the nearest unit one band, leaving a 5-second slag patch that slows 25%. If push fails, self becomes Exposed. | Low shovel wedge and bubbling destination patch for 1 second. Anchor, sidestep, or pull hauler onto its own slag. | Drops IT-103; slag channels. Allowed: larger slow patch, no damage. Not allowed: patch hidden by VFX. |
Broad cart-backed construct, shovel shove; viscous scrape and heavy cartwheel thunk. |
EN-O018 Ordinary, Coinflame Sprite |
Targets ally holding most unused resource, dealing 55 and converting 1 resource to enemy Guard. If all empty, attacks mint object instead. | Coin outline appears above target and flips three times. Spend resource, Hush conversion, or bait with defender. | Drops IT-104; mint route. Allowed: targets most Charges. Not allowed: steal permanent currency. |
Flat flame around spinning blank coin, no face; metallic flips and brief flame intake. |
EN-O019 Ordinary, Pressure Widow |
Plants a mine in least occupied band; it arms after 2 seconds and detonates for 75 when a resource is spent there. One mine active. | Three-spoke pressure plate and numbered arming lights. Move, trigger with cheap protected action, or destroy mine. | Drops IT-105; lift shafts. Allowed: mine triggers on movement instead. Not allowed: invisible or instant arm. |
Long pipe legs and gauge abdomen, clear plate placement; spring ticks and pressure pop. |
EN-O020 Ordinary, Chimney Skater |
Traverses Rear to Front, leaving soot that Hushes the next secondary clause used in each crossed band. Reverses after reaching edge. | Soot trail shows one broken-line charge per band. Wait it out, cleanse, or force direction early. | Drops IT-106; chimney walks. Allowed: trail Exposes instead of Hushes. Not allowed: both effects. |
Flat heat-resistant lizard with chimney sail; quick wall-run frames, brush scrape and cough-free soot poof. |
EN-O021 Ordinary, Foundry Refrain |
Repeats its last hammer action, gaining 20 power each repeat; changing target resets bonus. Always targets highest Guard. | Hammer head displays repeat count and impact lane 0.9 seconds early. Redirect target, Hush bonus, or interrupt growing chain. | Drops IT-107; assembly halls. Allowed: alternating two targets with smaller gain. Not allowed: uncapped bonus beyond 3. |
Self-operating double hammer, red count rings; escalating anvil pitches with capped third tone. |
EN-E007 Elite, Mint Sentinel |
Opens with 60 Guard and mirrors the party's most spent resource as a three-segment armor. Each different allied resource used removes one segment and 25 stability. | Armor segments carry resource icons for full phase. Vary profession resources; use basic attacks only to survive. | Drops IT-092; mint vault. Allowed: selects least-spent resource in Second Weave. Not allowed: resource icon not present in party. |
Tall coin-press automaton, three removable chest shutters; stamping pulse and each segment cracks at separate pitch. |
EN-E008 Elite, Strikebreaker Engine |
Charges the band containing most allied zones/devices, destroying one and gaining 30 stability. If no object exists, it stalls and becomes Exposed. | Toothed wedge locks onto object for 1.6 seconds. Recall, move, decoy with low-value device, or Anchor its path. | Drops IT-093; strike-line defense. Allowed: targets highest-duration object. Not allowed: destroy more than one per charge. |
Wedge-front tracked machine with official seal scraped off; chain drive, siren shown visually and audibly, crushing clamp. |
EN-E009 Elite, Redline Crucible |
Heat meter rises whenever either side spends resource; at 8 releases 120 band blast and resets. Venting, Hush, or zero-cost actions lower/freeze it. | Huge shared eight-notch gauge fills centrally; blast band chosen at notch 6. Control spend timing and exit chosen band. | Drops IT-094; overpressure chamber. Allowed: threshold 6 with 90 blast. Not allowed: hidden gauge or target after notch 6. |
Walking crucible with public gauge, molten slit widens; eight percussive ticks and full-pressure roar with reduced-flash option. |
EN-S003 Sub-boss, Debt Kiln |
Assigns three visible debt tokens to resources spent. At 5 seconds, each token either deals 35 or is paid by spending a different resource type; every successful cross-payment removes 35 stability. | Token lines connect debtor to acceptable alternate icons for 2 seconds. Build varied party, pace spending, or Break one token with intervention. | Drops IT-095; optional abandoned ledger kiln. Allowed: four smaller tokens in Second Weave. Not allowed: demand unavailable resource. |
Circular kiln with receipt ribbons, tokens physically orbit targets; paper crackle, furnace inhale, clear paid chime. |
EN-B003 Boss, Furnace Regent |
Phase 1 levies Heat on repeated resource types. Phase 2 rotates furnace vents across bands; using the opposite resource class opens a vent and removes stability. Phase 3 overclocks, but alternating physical, magical, support tags creates successive 4-second openings. | Tax icons and exact thresholds remain on UI; vents show element shape and destination for 2 seconds; phase 3 has a three-slot alternation rail. | Drops IT-096; CH-03 finale. Second Weave adds mint or worker-furnace debt clause. Never demand unavailable tags, hide Heat, or make vent damage unavoidable. |
Ceremonial foundry engine with crown-shaped exhaust, removable authority plates per phase; industrial rhythm changes meter when alternation succeeds. |
CH-04 Verdant Archive
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O022 Ordinary, Margin Midge |
Eats the shortest-duration buff from the nearest unit and becomes Tuned; if none, deals 35. | Tiny buff icon moves into proboscis over 0.8 seconds. Spend short buff, Hush theft, or target before feeding. | Drops IT-141; annotated paths. Allowed: eats longest buff but moves slowly. Not allowed: remove unremovable passive. |
Oversized paper-wing gnat with icon-visible abdomen; page flutter and nib scratch. |
EN-O023 Ordinary, Footnote Vine |
Roots in a band and Echoes the first movement skill used there at 40% on nearest enemy or ally according to original target side. | Leaf displays source arrow and 1-second echo delay. Feed safe movement, change band, or prune vine. | Drops IT-142; charter groves. Allowed: Echo first Guard skill. Not allowed: chain Echo or boss skill. |
Curling vine shaped like bracket, source-colored outline; leaf rustle and softened copy cue. |
EN-O024 Ordinary, Inkjaw Weevil |
Bites the unit repeating the same action tag twice, dealing 85; otherwise nibbles Front for 30. | A two-box repeat tracker appears above every unit, then jaw line for 0.9 seconds. Vary tags or Guard deliberate bait. | Drops IT-143; scriptorium nests. Allowed: tracks same target rather than tag. Not allowed: count basic and active as identical without icon. |
Black lacquer beetle with square jaws; stamp-like tracker and double paper punch. |
EN-O025 Ordinary, Charter Crane |
Writes a 5-second rule ring: units inside cannot gain Tuned; crane targets band with most casters. Ring ends if crane moves. | Beak traces complete ring for 1.3 seconds before rule activates. Push crane, leave band, or operate without Tuned. | Drops IT-144; canopy courts. Allowed: ring prevents Guard gain instead. Not allowed: both or global ring. |
Tall folded-paper bird with leafy joints; calligraphic ring remains high contrast, brush stroke and wooden beak tap. |
EN-O026 Ordinary, Rootbound Clerk |
Files incoming direct damage by tag; after three of one tag, gains 45 Guard against it until hit by another tag. | Three labeled leaf tabs fill and Guard leaf appears. Vary tags, dispel, or wait for expiration. | Drops IT-145; record vaults. Allowed: stores two tags with 25 Guard each. Not allowed: permanent adaptation. |
Small desk-bodied golem with tabbed roots; drawer snaps and rustling file fan. |
EN-O027 Ordinary, Palimpsest Hare |
Creates a decoy at half vitality when first hit; both swap bands every 2 seconds, but true hare retains a small underline. Decoy deals no damage. | Split is preceded by page-peel for 1 second; underline is shape and brightness independent. Mark true source or use area damage. | Drops IT-146; moonlit margins. Allowed: three decoys with longer swap. Not allowed: remove identity marker. |
Long-eared ink wash hare and hatched decoy, clean swap arcs; paper peel and alternating wood taps. |
EN-O028 Ordinary, Redleaf Custodian |
Sweeps the band after any player repeats a skill name, dealing 55 and removing one placed Plan/zone. Cooldown 4 seconds. | Red leaf fan points to source band for 1.1 seconds. Vary skills, recall object, or Anchor defender. | Drops IT-147; pruned routes. Allowed: removes device instead of zone. Not allowed: remove more than one or react without cooldown. |
Fan-tailed forest automaton, red leaf semaphore; broom rush and crisp leaf clap. |
EN-E010 Elite, Pruning Advocate |
Selects the most-used allied active and bans its secondary clause for 8 seconds. Using three other active names removes ban and 30 stability. | Banned skill remains visible with crossed secondary text; three empty response slots show progress. Diversify actions or Break during selection. | Drops IT-132; office grove. Allowed: bans most-used tag instead for 5 seconds. Not allowed: disable base action or basic attack. |
Shears-limbed topiary clerk, clause visibly clipped not erased; three snips and restoration rustle. |
EN-E011 Elite, Clause Antler |
Grows one antler branch per allied buff clause; at four, charges the most-buffed unit for 35 per branch. Dispelling any buff removes matching branch and 15 stability. | Branch icons mirror exact buffs and charge line lasts 1.5 seconds. Limit buff stack, dispel, redirect charge. | Drops IT-133; disputed charter route. Allowed: grows from debuffs instead. Not allowed: unlabeled branches or more than four. |
Lean deerlike construct distinct from boss, asymmetric document antler; branch creaks and four-step hoof warning. |
EN-E012 Elite, Errata Walker |
Rewrites the last terrain rule: safe lane becomes hazard or hazard becomes safe for 4 seconds. It alternates inversion, visibly. | Terrain preview flips pattern and displays 2-second countdown. Delay entry, Hush rewrite, or exploit beneficial inversion. | Drops IT-134; field desks. Allowed: invert target priority marker instead. Not allowed: change damage values or hide alternation. |
Stilted annotation frame with eraser feet, black/white pattern flip; chalk squeal then clean correction knock. |
EN-S004 Sub-boss, Unwritten Bailiff |
Removes one UI label from its own next action, chosen from target, band, or secondary clause; players can restore it by using research, varied tags, or intervention respectively. Each restoration removes 45 stability. | Missing field is an explicit blank box, never absent UI; 3-second preparation. Use matching information tool, then counter revealed action. | Drops IT-135; optional sealed annex. Allowed: blanks two fields with longer tell in Second Weave. Not allowed: blank timing or all fields. |
Featureless wooden docket with floating blank cards; restored labels physically attach, hollow paper knock and satisfying type-block return. |
EN-B004 Boss, Redaction Stag |
Phase 1 erases the secondary clause of the most repeated active. Phase 2 prunes the most-used band, leaving two routes. Phase 3 marks a three-action “official version”; deliberately inserting a low-value different action exposes the contradiction and removes 50 stability. | Usage counts remain public; pruning grows over 2 seconds; official sequence is displayed as three leaf cards. Bait with safe repetition, rotate bands, then contradict sequence. | Drops IT-136; CH-04 finale. Second Weave uses preserved/pruned archive choice. Never erase base actions, hide counts, or require lore-only answer. |
Ceremonial stag of red leaves and blank parchment, antlers lose strips per Break; brush orchestra drops instruments when redacting and restores them on contradiction. |
CH-05 Mirrorstep Coast
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O029 Ordinary, Mirrorclaw Crab |
Copies the Guard value of the first Front unit it sees, then loses 10 Guard whenever that unit changes bands. Attacks nearest for 40. | Mirror shell shows source portrait for 1 second before copying. Move source, dispel, or attack before reflection. | Drops IT-181; tidal flats. Allowed: copy current speed instead. Not allowed: copy passives or maximum vitality. |
Wide crab with one polished and one rough claw, visible source cameo; glass scrape and shell clack. |
EN-O030 Ordinary, Undertide Caller |
Places a tide mark under the farthest ally; after 2 seconds it pulls target to Front and deals 50. If target moves first, caller is pulled instead and Exposed. | Spiral line shows both possible destinations for 1.2 seconds. Move voluntarily, Anchor, or use the reversal. | Drops IT-182; reef channels. Allowed: pushes to Rear. Not allowed: retarget after mark. |
Conch-bodied crawler with rope tongue, bidirectional arrow VFX; conch inhale and taut-line snap. |
EN-O031 Ordinary, Manifest Gull |
Steals the oldest Mark or target-priority flag and places it on itself; when hit because of stolen flag, drops it and becomes Exposed. | Paper strip visibly travels from source to gull over 0.8 seconds. Delay attack, use area action, or exploit exposed bait. | Drops IT-183; harbor roofs. Allowed: steals shortest buff instead. Not allowed: steal unremovable boss/quest marker. |
Angular gull with receipt wings, paper transfer arc; sharp paper flap and cheeky seal stamp, no realistic bird distress. |
EN-O032 Ordinary, Copywake Deckhand |
Creates a 50%-power outline of the last enemy basic attack and uses it on mirrored target. It cannot copy actives. | Outline rehearses motion behind it for 1 second with source icon. Feed weak basic, Hush, or change mirrored target availability. | Drops IT-184; abandoned barges. Allowed: copy Guard gain instead of attack. Not allowed: active, passive, or Echo copy. |
Empty raincoat animated by mirror water, hatched outline actor; wet boot step and softened source impact. |
EN-O033 Ordinary, Beacon Mantis |
Locks forearms into a bright beacon and Marks the lowest-vitality ally for all nearby enemies 5 seconds. Moving mantis breaks beacon. | Arms align with a diamond reticle for 1.3 seconds. Push/pull it, cleanse Mark, or use decoy. | Drops IT-185; rescue towers. Allowed: marks highest-resource ally. Not allowed: uncleanseable Mark or global range. |
Tall mantis with lamp forearms, beacon posture distinct from attack; lens focus whirr and clear lock tone. |
EN-O034 Ordinary, Glassfoam Anemone |
Occupies one band and creates two harmless reflections plus one damaging tentacle strike for 60; true strike has a dotted base rather than solid. | All three rise for 1.4 seconds; pattern identifies true one independent of color. Move from dotted lane or Break bulb with ranged hit. | Drops IT-186; shallow caves. Allowed: two true strikes at 40. Not allowed: identical patterns or random last-frame selection. |
Translucent flower body, foam outlines with patterned bases; bubble triplet and low true-strike thump. |
EN-O035 Ordinary, Moonlock Ray |
Alternates silver and dark passes. Silver pass pauses buffs 2 seconds; dark pass pauses debuffs 2 seconds. Targets band with most timed states. | Wing underside and large pause icons announce mode for 1.2 seconds. Spread timers or use the beneficial mode deliberately. | Drops IT-187; night-tide route. Allowed: alternation begins dark. Not allowed: random mode or state removal. |
Flat ray with clockwork moon disc, broad glide shadow; alternating open/closed chimes and water rush. |
EN-E013 Elite, Counterfeit Captain |
Spawns a false copy with inverse target rule: true attacks lowest Guard, false feints highest Guard. Hitting false grants captain 20 stability; Mark transfers to true. | True captain's order card has embossed border; copy is striped and slightly delayed 0.2 seconds. Mark, read target mismatch, or use area damage. | Drops IT-172; contraband pier. Allowed: swap true/copy once at 50% vitality with 2-second tell. Not allowed: remove embossed/striped distinction. |
Twin officer coats with materially different trim pattern, no face clone; offset whistle calls and one grounded boot cadence. |
EN-E014 Elite, Twinwake Duelist |
Mirrors the last movement path of its chosen rival, striking each band for 45. Rival changes only after being Hushed or unable to move. | Rival bracket and ghost path remain visible 1.5 seconds ahead. Choose controlled mover, Anchor, or route through empty bands. | Drops IT-173; dueling quay. Allowed: inverse path. Not allowed: copy untargetable travel or change rival mid-path. |
Narrow two-ended saber and wake coat, ghost-footprints preview; paired blade swishes with delayed echo. |
EN-E015 Elite, Customs Engine |
Scans equipment behavior flags; targets unit with most behavior-changing items, suppressing one item clause for 6 seconds and gaining 25 Guard. | Item icon and exact suppressed clause appear 2 seconds before beam. Spread behavior gear, Hush scan, or Break during inspection. | Drops IT-174; customs hall. Allowed: targets highest-tier item instead. Not allowed: suppress base stats, profession skills, or more than one item. |
Gate-shaped automaton with sliding lens and receipt printer; scan bars use stripes, procedural clicks and clear denial buzzer. |
EN-S005 Sub-boss, Reef Notary |
Certifies one of three decoys as “true” every 5 seconds; only certified unit can deal full damage, but attacking a different decoy reveals a contradiction and removes 35 stability. | Three seals and a visible certification line last 2 seconds. Mark source, deliberately test one false seal, then focus exposed core. | Drops IT-175; optional customs reef. Allowed: four decoys in Second Weave. Not allowed: certification without visible seal or unavoidable reflected damage. |
Coral desk-beast with seal polyps, decoys are hatched foam; wet stamp rhythm and brittle coral crack on contradiction. |
EN-S006 Sub-boss, Rescue Wrecker |
Fires hooks at two lowest-vitality units, but each hook can be intercepted by a healthier unit crossing its line. Every successful intercept removes 30 stability and grants the rescuer Exposed. | Parallel hook rails display order for 1.8 seconds. Plan cross-band intercepts, Anchor, or sever one hook. | Drops IT-176; optional wreck field. Allowed: third hook at 30 damage. Not allowed: target defeated unit or hide intercept cost. |
Salvage crane assembled from broken beacon parts, dual cable arms; rescue-bell motif detuned, cable count clicks. |
EN-B005 Boss, Inverse Admiral |
Phase 1 mirrors party formation and uses opposite target priorities. Phase 2 creates false objective beacons that punish identical scripts. Phase 3 links each ally to a mirrored enemy; different action tags across each pair remove stability, matching tags empower boss. | Mirror map previews before lock; true objective has rescue-knot pattern; pair brackets display both queued tags for 2 seconds. Use asymmetric formation, distinct target rules, and varied paired actions. | Drops IT-177; CH-05 finale. Second Weave adds customs or rescue service clause. Never make true beacon color-only, copy player item data exactly, or hide paired tags. |
Admiralty figure built from inverted ship hull, reflection surface cracks per phase; reversed naval pulse resolves forward when player acts asymmetrically. |
CH-06 Crownless Sky
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O036 Ordinary, Kiteknife Ray |
Glides to band with strongest tailwind and slices all units there for 55, then Drift carries it onward. | Kite tail points two bands ahead and wedge fills for 1 second. Change wind, leave band, or Anchor ray at prior stop. | Drops IT-221; outer wards. Allowed: headwind variant goes opposite forecast. Not allowed: forecast change after tail locks. |
Diamond kite creature with blade spars, stable destination ghost; taut cloth snap and slicing wind. |
EN-O037 Ordinary, Lift Thief |
Drains 1 movement-related resource from the unit most recently moved and gains 25% speed; if none moved, attacks Front for 30. | Hooked balloon line and resource icon for 0.9 seconds. Spend resource, Hush drain, or bait movement on protected unit. | Drops IT-222; lift docks. Allowed: steals Charge. Not allowed: steal unrelated resource or permanent route currency. |
Small balloon harness around grabber hands, elastic climb; gas squeak and latch click. |
EN-O038 Ordinary, Pressure Rook |
Occupies Mid and adds +1 or -1 Pressure based on last forced-move direction; at magnitude 3, blasts corresponding outer band for 75 and resets. | Public signed gauge and outer-band ring at magnitude 2. Reverse movement, Calm, or exit forecast band. | Drops IT-223; weather boards. Allowed: blast Mid at zero after 6 seconds. Not allowed: hidden sign. |
Chess-rook-like weather tower without board motif, opposing vane faces; ascending/descending air columns. |
EN-O039 Ordinary, Cloud Mooring |
Anchors nearest enemy and ally together; neither can move until one loses 30 Guard or link is severed. Mooring itself remains Rear. | Thick bracket and 30-Guard lock icon for 1.1 seconds. Spend Guard, sever, or strike mooring at range. | Drops IT-224; tether bridges. Allowed: links two allies only. Not allowed: link boss or zero-Guard permanent lock. |
Floating anchor seed with paired ropes, visible tension; deep rope groan and release bell. |
EN-O040 Ordinary, Lightning Scribe |
Draws a zigzag through three units in action-order, 40 each; repeating a profession role increases next jump to 70. | Numbered portraits and role icons show chain for 1.4 seconds. Reorder with Fallback, vary roles, or Guard repeated node. | Drops IT-225; storm script lanes. Allowed: reverse action-order chain. Not allowed: hidden sequence. |
Quill-shaped lightning body, numbered stroke path; pencil scratch turns into three electric plucks. |
EN-O041 Ordinary, Calm-Eye Lure |
Creates a safe ring granting 15 Guard per second, then after 4 seconds collapses for 80 to units still inside. It targets most injured band. | Ring edge gains four inward teeth one per second. Use early safety, exit before fourth, or push enemies inside. | Drops IT-226; calm-eye pockets. Allowed: 3-second ring with 20 Guard. Not allowed: hidden collapse count. |
Soft cloud blossom with toothed inner rim, expansion/collapse frames; comforting hum gains four clear clicks. |
EN-O042 Ordinary, Ward Rotor |
Rotates a 30-Guard shield from Front to Mid to Rear every 2 seconds and fires 45 at the band it leaves. | Band arrow and numbered rotation disk are persistent. Attack unshielded band or move before trailing shot. | Drops IT-227; ward turbines. Allowed: reverse rotation. Not allowed: random or simultaneous shield. |
Three-bladed fan automaton, shield plate travels visibly; rotor cadence and departing-band pop. |
EN-E016 Elite, Storm Usher |
Assigns Drift directions to all units; each voluntary move matching arrow removes 15 stability, resisting arrow gives unit 20 Guard but boss gains 10 stability. | Individual arrows and 3-second choice window. Mix riding and resisting based on roles, Anchor critical units. | Drops IT-212; rotating ward route. Allowed: arrows rotate once midway with tell. Not allowed: forced choice without legal band. |
Tall vane conductor with many ribbons, individualized arrow shapes; wind ensemble pans by band and resolves per choice. |
EN-E017 Elite, Crown Bailiff |
Declares one band “essential”; units outside deal 20% less, units inside share incoming area damage. Declaration changes every 6 seconds. | Large labeled band crest appears 2 seconds early. Decide whether to contest, use single-target damage, or Hush decree. | Drops IT-213; control spokes. Allowed: two lesser essential bands. Not allowed: no safe legal formation or color-only crest. |
Hollow ceremonial helm atop lift column, crest points physically; brass decree stab and air-pressure boundary. |
EN-E018 Elite, Rotation Engine |
Battlefield object rotates lane hazards one band clockwise every 3 seconds; each hazard avoided due to forecast removes 20 stability. Engine attacks Rear for 40. | Top UI map previews next two rotations with numbered arrows. Plan presets, move early, or freeze with Hush. | Drops IT-214; central ward axle. Allowed: counterclockwise. Not allowed: random direction or rotation faster than preview. |
Gyroscopic three-ring engine, mini-map mirrored on body; clockwork triple pulse and lock click on Break. |
EN-S007 Sub-boss, Gale Tribunal |
Presents three movement “rulings”: Anchor, ride Drift, or swap. A unit complying with a different ruling than previous unit removes 35 stability; repeating ruling triggers 55 area strike. | Three giant cards and action-order slots show choices for 3 seconds. Assign varied responses across roles. | Drops IT-215; optional council spire. Allowed: reverse action order. Not allowed: require unavailable movement skill. |
Three-faced weather dais, each face uses shape-coded ruling; gavel wind cracks and distinct response chimes. |
EN-S008 Sub-boss, Stranded Thunderhead |
Charges while stationary; every forced move releases 50 lightning in destination but removes 30 stability. At four Charge, global 120 blast. | Four cloud bulbs fill and destination rings preview discharge. Move it into empty/enemy band, pace discharges, Break before four. | Drops IT-216; optional abandoned ward. Allowed: max 5 with 95 blast. Not allowed: unpreviewed destination damage. |
Dense cloud chained to broken house frame, bulbs clearly count; thunder pitch rises per charge and snaps directionally. |
EN-B006 Boss, Weather Crown |
Phase 1 sets a fully previewed four-step gust cycle. Phase 2 marks one controller whose movement choices rotate hazards. Phase 3 alternates command and consensus: obeying all arrows empowers boss, disobeying all causes storm; mixed responses remove stability. | Full cycle rail never disappears; controller wears crown bracket; final response meter shows obey/resist balance for 3 seconds. Anchor selectively, ride safe Drift, and mix responses. | Drops IT-217; CH-06 finale. Second Weave uses centralized or rotating governance clause. Never randomize without preview, require motion-only cues, or punish every legal choice. |
Floating crown of weather instruments around empty center, ward silhouettes orbit by phase; layered wind orchestra splits into controllable stems with reduced-audio visual meter. |
CH-07 Hollow Meridian
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O043 Ordinary, Blanktag Walker |
Targets the ally with most identity-based effects and suppresses one character talent for 4 seconds; base profession remains. | Blank tag covers exact talent icon for 1.2 seconds. Spread signature reliance, Hush suppression, or focus walker. | Drops IT-261; registry shafts. Allowed: suppress one item clause instead. Not allowed: suppress profession or hide affected text. |
Empty tag rack on maintenance legs, no human mimic; tag slide and clean UI mute tone. |
EN-O044 Ordinary, Memory Broker Mite |
Offers a visible bargain: lose oldest buff or take 65 damage. If player does not choose in 2 seconds, it takes buff. Each mite bargains once. | Two-button choice appears beside target with hold-to-confirm protection. Choose based on state or defeat mite before expiry. | Drops IT-262; trade niches. Allowed: newest buff bargain. Not allowed: permanent inventory/memory loss. |
Small many-armed ledger bug, two physical offer cards; coinless card shuffle and decision tick. |
EN-O045 Ordinary, False Lantern |
Projects a safe-lane marker over a hazard; its marker flickers with striped border while genuine safety is solid. On trigger deals 70 and Marks victim. | Both markers appear 2 seconds before hazard; pattern and label distinguish. Research, inspect border, or destroy lantern. | Drops IT-263; guide tunnels. Allowed: false target-priority icon. Not allowed: color-only or pixel-level distinction. |
Crooked lamp with double shade, striped projection; friendly motif missing one beat, clear reveal crack. |
EN-O046 Ordinary, Namehook Crawler |
Hooks the last unit called by an ally skill name/target command and pulls it one band, then becomes Exposed. If no named target, attacks nearest. | Text-safe portrait hook and path line for 1 second. Use untargeted skill, Anchor, or exploit exposure. | Drops IT-264; old dispatch conduits. Allowed: tracks last Marked unit. Not allowed: speech-input dependence. |
Hooked cable crawler with portrait token, no written-name-only cue; token clack and cable zip. |
EN-O047 Ordinary, Mapfold Crawler |
Folds one formation band closed for 3 seconds; units in it move to nearest legal band, alternating Front then Rear priority. | Paper walls rise over 1.5 seconds and destination arrows show each unit. Leave early, Anchor to remain at edge, or Hush fold. | Drops IT-265; collapsed maps. Allowed: longer 4-second fold with no damage. Not allowed: close two bands. |
Accordion map centipede, battlefield remains visible; paper concertina and boundary thump. |
EN-O048 Ordinary, Mercy Bell Trap |
Rings when an ally falls below 35% vitality, granting it 40 Guard but applying Hush for 5 seconds; then attacks it for 50. Can trigger once. | Bell bracket appears as vitality approaches threshold and shows both Guard/Hush. Heal above threshold, cleanse after trigger, or destroy trap. | Drops IT-266; false shelters. Allowed: triggers at 25% with 60 Guard. Not allowed: conceal cost. |
Wall-mounted padded bell with clasp arm, benevolent-not-religious shape; soft comfort tone followed by audible clasp. |
EN-O049 Ordinary, Nullroot Guardian |
Remains Anchored in Mid; every time an ally uses the same target rule twice, grows a root that blocks one projectile. Different rule burns one root. | Up to three rule-labeled roots visible. Vary lowest/highest/Marked priorities or use melee. | Drops IT-267; maintenance gardens. Allowed: roots block movement skills instead. Not allowed: more than three or unlabeled rules. |
Black root knot around white maintenance tile, discrete barrier branches; low wood knocks keyed per root. |
EN-E019 Elite, Registry Phantom |
Copies the target rule, not the effect, of each allied active; after three rules it attacks using the majority rule for 110. A tied set makes it Exposed and loses 30 stability. | Three rule cards remain above it and forecast exact chosen target. Feed three distinct rules to force tie or protect majority target. | Drops IT-252; official archive spur. Allowed: four-card 2-2 tie. Not allowed: copy hidden player AI settings beyond displayed rule. |
Translucent filing cabinet with silhouette cards, no person shape; card insertion and rule-specific locator tones. |
EN-E020 Elite, Comforter Automaton |
Offers a 30-Guard aura to lowest-vitality band; units accepting twice become linked to it and redirected damage heals enemy. Leaving aura between pulses prevents link. | Two-pulse bracket meter and explicit “second acceptance links” text. Use first safely then exit, sever link, or Hush second pulse. | Drops IT-253; quiet clinic ruins. Allowed: healing aura at lower value. Not allowed: hidden hostile link. |
Soft rounded care machine with visibly mechanical arms, avoids nurse caricature; soothing chord gains bracket click before second pulse. |
EN-E021 Elite, Debt Cartographer |
Marks every band change as one route debt; at 4 debts, closes the most-used band for 4 seconds. Voluntary move in a previously unused direction removes one debt and 20 stability. | Public per-band tally and closure preview at 3. Diversify movement directions, remain still, or Break tally device. | Drops IT-254; memory-map exchange. Allowed: count skill target changes instead. Not allowed: count forced movement as voluntary debt. |
Rolling map wheel with tally nails, closure wall folds from body; pencil ticks and route-stamp impact. |
EN-S009 Sub-boss, Archive of One |
Chooses one party member as “canonical”; only actions differing in role, target rule, or timing from that member remove 25 stability. Matching actions grant it 15 Guard. Canonical changes at phase half. | Canonical portrait and three comparison icons are persistent. Queue deliberate differences and rotate support around chosen member. | Drops IT-255; optional sealed registry. Allowed: compare two canonical members with lower values. Not allowed: choose unavailable/reserve member. |
Monolithic portrait frame filled with blank light, comparison icons attach visibly; single instrument challenged by distinct reply instruments. |
EN-S010 Sub-boss, Ring Tollkeeper |
Controls three recovery doors. Opening one heals party 15% but adds its door clause to boss: Guard, speed, or Hush strike. Declining all opens Break window after 6 seconds. | Doors show exact benefit/cost and boss body slot. Choose needed recovery, counter gained clause, or endure for Break. | Drops IT-256; optional maintenance ring. Allowed: one door pre-locked by prior scarcity choice. Not allowed: false text or permanent campaign loss. |
Circular gate machine with three unmistakable door icons; toll tones harmonize into boss layer, silence signals decline window visually too. |
EN-B007 Boss, Vacant Saint |
Phase 1 offers “safe” actions that give Guard while secretly building visible Reliance; at 3 Reliance, linked unit is Hushed and isolated. Phase 2 uses false relationship prompts, but correct counter is shown by established character links. Phase 3 breaks when three allies voluntarily forgo offered Guard and protect each other differently. | Reliance meter and isolation path are explicit; relationship prompt always includes mechanical fallback icon for any party; refusal slots show three distinct protections. | Drops IT-257; CH-07 finale. Second Weave uses reveal/protect Nullmarket choice. Never require a particular recruit, exploit inaccessible lore, or disguise Reliance. |
Serene empty civic statue with opening chest of hooks, deliberately not sacred iconography; comforting motif becomes sparse as links appear, refusal restores ensemble. |
CH-08 First Junction
| ID / tier / identity | Behavior and target rule | Telegraph and counter | Drop, placement, variants | Art and audio needs |
|---|---|---|---|---|
EN-O050 Ordinary, Concordance Needle |
Stitches two adjacent units' next target rules together; if rules differ both gain 10 Guard, if same both take 45. | Paired rule cards and thread color plus pattern for 1 second. Queue different rules, sever stitch, or separate bands. | Drops IT-301; approach conduits. Allowed: stitch action tags instead. Not allowed: hidden comparison. |
Long needle relay with paired spools, stitch line outside bodies; thread zip and two-result chord. |
EN-O051 Ordinary, Uniform Chorister |
Gains 15 Guard whenever two consecutive allied action tags match, max 45; loses all Guard and becomes Exposed on third distinct tag. Attacks lowest Guard for 40. | A persistent three-slot tag rail fills above its mask 0.8 seconds before Guard resolves. Vary the sequence and use a third distinct tag to expose it. | Drops IT-302; Choir galleries. Allowed: tracks profession roles instead. Not allowed: both dimensions. |
Masked acoustic automaton with identical panels, not human cultist; monotone blocks crack into triad on exposure. |
EN-O052 Ordinary, Mute Standard |
Plants a banner that Hushes one band for 4 seconds; banner has 60 vitality and standard cannot plant another until destroyed/expired. | Broken-line band ring and planting pose last 1.3 seconds. Move, destroy banner, or use base actions. | Drops IT-303; command halls. Allowed: banner suppresses Guard gain. Not allowed: mobile/global aura. |
Tripod shutter-banner with silent cloth, high-contrast torn-line emblem; pole drive and sudden band-pass mute. |
EN-O053 Ordinary, Borrowed Role Frame |
Scans nearest profession role and gains one listed base active at 60% power for two actions. It keeps enemy target side and cannot copy advanced/passive skills. | Role icon and copied active card appear 1.5 seconds early. Present a controllable role, Hush secondary clause, or change nearest unit. | Drops IT-304; training chambers. Allowed: one different base active. Not allowed: character talent, item, or advanced copy. |
Neutral training mannequin with swappable tool silhouette, always striped enemy trim; assembly clack and deliberately simplified copied cue. |
EN-O054 Ordinary, Junction Sentry |
Rotates target priority lowest vitality -> most resource -> Rear every action. Gains 20 power if player uses same priority in that action. | Three-position dial and next target portrait remain visible. Change priority or Guard forecast target. | Drops IT-305; relay crossings. Allowed: reverse dial. Not allowed: random priority. |
Three-eyed gate orb with rotating dial, eye positions shape-coded; mechanical count and focused pulse. |
EN-O055 Ordinary, Accord Parasite |
Attaches to an allied link and converts 20% shared healing/Guard into its own vitality. Link remains severable; parasite dies when link expires naturally. | Small third-node bracket appears and siphon value displays. Let link expire, sever, or target parasite. | Drops IT-306; civic accord rooms. Allowed: siphon damage redirect instead. Not allowed: untargetable node or more than one link. |
Triangular clip creature on tether, clearly separate hitbox; suction pluck and satisfying unclasp. |
EN-O056 Ordinary, Silence Petal |
Opens after three identical enemy or ally action tags, releasing 55 band damage and Hush to both sides. Different tag closes one petal. | Three large petals carry tag icons and fill publicly. Vary actions or use enemy repetition against it. | Drops IT-307; final gardens. Allowed: four-petal lower damage. Not allowed: count off-screen actions. |
Black-white mechanical flower, petal count readable; three breathy openings and bilateral snap. |
EN-E022 Elite, Cadence Auditor |
Audits four-action sequences; every duplicate resource type adds 25 stability, every distinct type removes 20. At sequence end it attacks the duplicate spender for 90. | Four public slots show resource and owner. Arrange distinct spenders or protect duplicate target; zero-cost basic records as None once. |
Drops IT-292; audit stair. Allowed: audits role tags. Not allowed: unavailable resource requirement or hidden sequence. |
Tall ledger metronome with four shutters; dry audit ticks and discordant duplicate alarm. |
EN-E023 Elite, Firstline Executor |
Deletes the oldest placed object every 5 seconds unless a newer different object is deployed, which redirects deletion and removes 25 stability. Attacks object owner for 55. | Oldest/newest badges and 2-second deletion beam. Rotate device/zone types or recall oldest. | Drops IT-293; founder workshop. Allowed: deletes oldest buff instead at lower rate. Not allowed: quest object or no warning. |
Long cutting arm over chronological rail, numbered objects projected; tape advance and clean cut transient. |
EN-E024 Elite, Consensus Breaker |
Links three enemies; if party focuses one target, damage is divided and link gains stability. Three different allied targets within 3 seconds sever link and remove 45 stability. | Three brackets and a public diversity timer. Split attacks briefly, sever, then focus. | Drops IT-294; council engine room. Allowed: four enemies with 4-second timer. Not allowed: link boss or require more targets than present. |
Triangular council machine with three faceplates, tethers pulse on target diversity; unison knock broken by separated clicks. |
EN-S011 Sub-boss, Founder Mask |
Selects one founding principle card: safety, efficiency, or continuity. Repeating its favored action grants it Guard; demonstrating two different counter-principles removes 40 stability. Cards rotate every 7 seconds. | Principle, favored action, and two legal counter tags are written/iconed for 2 seconds. Build varied responses, not lore guesses. | Drops IT-295; optional founder vault. Allowed: card order derived from prior choices. Not allowed: untranslated text-only clue or hidden counter. |
Large nonhuman relay mask with three rotating shutters, no cultural mask reference; formal chord changes orchestration per principle. |
EN-S012 Sub-boss, Sevenfold Gate |
Runs seven one-action consequence locks, one per prior chapter. Correct counter opens lock and deals 25 stability; failing creates that region's known ordinary hazard, then moves on. No lock repeats. | Lock displays region ID, reused counter icon, and 3-second response. Use learned mechanic or accept bounded hazard. | Drops IT-296; mandatory final approach. Allowed Second Weave: shuffled order. Not allowed: unlearned mechanic, permanent lock, or required recruit. |
Seven-ring doorway engine with region materials, each lock retains known shape language; seven motifs combine without becoming noise. |
EN-B008 Boss, First Silence |
Phase 1 mutes the most repeated party resource and mirrors uniform roles. Phase 2 runs three linked telegraphs requiring defense, movement, and clause control by different roles. Phase 3 proposes a single-cadence “safe” state; every distinct role action writes one public Concord clause and removes stability. Final Reconciliation preserves all four clauses to end fight. | Repetition counts, muted resource, role mirror, and linked requirements remain visible. Each phase has a 3-second planning pause; final four-slot clause rail cannot be color-only. Vary resources/roles, assign linked counters, preserve distinct clauses. | Drops IT-297; CH-08 finale and ending. Second Weave assembles one fully previewed clause from each governance choice. Never demand exact roster/profession, erase player input, use instant-kill uniformity check, or obscure final condition. |
Vast civic relay intelligence expressed as concentric shutters, not deity/humanoid; every prior regional material joins the phase model. Score begins near-silent, then restores eight motifs and settlement voices with complete caption/icon equivalents. |
Exact-Count and Anti-Filler Audit
| Tier | Required | IDs and allocation | Result |
|---|---|---|---|
| Ordinary | 56 | seven per chapter: EN-O001..007 through EN-O050..056 |
56 |
| Elite | 24 | three per chapter: EN-E001..003 through EN-E022..024 |
24 |
| Regional sub-boss | 12 | one in each CH-01..04, two in each CH-05..08 |
12 |
| Chapter boss | 8 | one EN-B identity in each chapter |
8 |
| Total | 100 | all identifiers contiguous, no reserved rows | 100 |
Every row changes target choice, formation, timing, resource use, action diversity, information handling, or state cleansing. Every attack with a consequential secondary clause has a visible target and tell; allowed variants preserve the base counter, while forbidden variants explicitly block filler scaling, hidden rules, and inaccessible tells. Every row also owns a unique item drop and an art/audio production signature.