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Equipment and Item Catalog

Contract: exactly 320 rows (IT-001..IT-320), 40 assigned to each chapter. Behavior flag B means the row changes targeting, timing, positioning, state clauses, resource flow, profession logic, intervention behavior, or route rules. Flag S is a state-dependent numeric tool. The required minimum is 120 B; this catalog specifies 160.

Catalog Rules

Code Binding sell and upgrade rule
U-N Sell for 25% of current base price. At +1/+2, only listed damage, healing, Guard, or state magnitude rises to 110%/120% of base, rounded up; trigger, cap, and duration do not change.
U-D Sell for 25% of current base price. At +1/+2, add 1/2 seconds to the item's listed duration; magnitude and trigger do not change.
U-C Sell for 25% of current base price. At +1/+2, reduce the item's own cooldown by 1/2 seconds, minimum 4 seconds; skill cooldowns do not change.
U-T Sell for 25% of current base price. At +1/+2, lower the listed vitality/resource/Guard trigger by 5/10 percentage points, never below 25%; magnitude does not change.
U-P Consumable: stack maximum 3, consumed on use, cannot upgrade, sell for 10% of base price.
U-0 Story, accord, or boss-bound item: cannot sell and cannot upgrade. Its fixed behavior is part of campaign validation.

An equipment clause triggers at most once per action unless its row explicitly gives a cadence. Item Echoes cannot create Echoes, item movement obeys legal bands, and item-granted resources never exceed the profession maximum. “First” resets each encounter; “phase” uses boss/elite phase boundaries.

CH-01 Items: Bellwether Basin

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-001 Waylamp Buckler Offhand / shield T1 / CH-01 B First time wearer prevents forced movement, the attacker becomes Exposed; 8-second item cooldown. Use against wedge telegraphs. Synergy PR-B01; countered by Hushless ranged attacks that never move. SET-01 guild issue after segment 1; U-C. Half-moon lamp shield; shutter click and low flare.
IT-002 Courier Splitsole Feet / light gear T1 / CH-01 B After wearer changes bands, next basic attack within 3 seconds targets a different enemy if legal and gains 20 power. Synergy PR-B02,CHR-004; countered by single-target encounters and Anchored. Ridge-cache route preview; U-D. Split-toe wind boot; two-step whistle.
IT-003 Clinic Threadspool Charm / medical tool T1 / CH-01 B First heal on an ally below 35% vitality also removes Exposed; if no Exposed, grants 10 Guard instead. Synergy PR-B04,CHR-003; countered by healing inversion or Hush on heal clause. Clinic service objective; U-T. Mint thread ring; stitch pluck.
IT-004 Survey Pin Head / optic T1 / CH-01 B Marking an enemy also displays its next destination band for 4 seconds; no damage change. Synergy PR-B06; countered by stationary or random-immune targets. Tower service objective; U-D. White route pin lens; map tack sound.
IT-005 Relay Crank Mainhand / device tool T1 / CH-01 B Recalling a device makes its owner Tuned; once per 10 seconds. Synergy PR-B08,PR-A15; countered by device destruction before recall. Repair three relay boxes; U-C. Folding brass crank; ratchet-to-chime.
IT-006 Bellglass Fork Mainhand / focus T1 / CH-01 B Detune that cleanses allied Hush creates a 40%-power Echo of the ally's suppressed secondary clause after 1 second; once per 8 seconds. Synergy PR-B03; countered by clauses with no legal target. SET-01 resonance shop after segment 3; U-C. Clear fork with crack; doubled glass tone.
IT-007 Anchor Seed Consumable / field seed T1 / CH-01 B Chosen ally gains Anchored until it prevents one move or 6 seconds pass. Use before a visible wedge. Synergy PR-B05; countered by dispel, while enemy Hush does not remove the state. Farm rescue reward, then shop stock; U-P. Heavy square seed; root thump.
IT-008 Open-Seat Cord Charm / link tool T1 / CH-01 B When wearer links two different profession roles, the slower one advances its next action by 0.5 seconds; once per link. Synergy PR-B11,CHR-001; countered by duplicate-role teams. Guild roster tutorial mastery; U-N. Two-color braided cord; paired heartbeat click.
IT-009 Signal Shutter Offhand / command tool T1 / CH-01 B Priority Flare that a queued ally rejects refunds 1 Order and Marks the rejecting rule on UI; once per encounter. Synergy PR-B12,CHR-008; countered by parties with identical legal targeting. Tower repair or CHR-008 field note in CH-02; U-0. Red-white shutter fan; denial click then bell.
IT-010 Bottled Crosswind Consumable / intervention T1 / CH-01 B Move one nonboss unit one band toward Rear. If movement fails, apply Exposed instead. Synergy push/pull builds; countered by movement immunity, which still allows Exposed unless immune to debuff. Ridge gather node; U-P. Corked wind spiral; pop and gust arrow.
IT-011 Millrace Hook Mainhand / control pole T1 / CH-01 B On first hit against a Rear target, pull it to Mid; if Mid occupied, deal 30 extra and leave it Rear. Synergy PR-B01,PR-B10; countered by Anchored and crowded Mid. Windmill rescue chest; U-N. Wooden hook with waterwheel teeth; rope draw.
IT-012 Crosswind Spur Feet / pursuit gear T2 / CH-01 B After enemy moves to mirrored band, wearer follows one band if legal and gains 1 Tempo; 6-second cooldown. Synergy PR-B02; countered by hazard destination or Anchored. Drop EN-E001; U-C. Vane heel spur; circling snap.
IT-013 Visible Clapper Charm / accessibility bell T2 / CH-01 B First band-wide Hush telegraph each phase lasts 0.5 seconds longer and grants wearer 15 Guard when it resolves. Synergy anti-Hush timing; countered by single-target Hush. Drop EN-E002; U-N. Stone clapper with pulse marks; felted toll.
IT-014 Three-Face Gear Charm / targeting gear T2 / CH-01 B After wearer hits a different band than last action, ignore 15 Guard and reveal target's defended face for 3 seconds. Synergy varied-band attackers; countered by one-band enemies. Drop EN-E003; U-D. Numbered tri-gear; quarter-turn clack.
IT-015 Matron Spindle Relay / cable module T2 / CH-01 B When wearer Anchors an ally against a pull, create a 35-power counterline to puller and remove 10 stability. Once per 5 seconds. Synergy PR-B01,PR-B05; countered by pushes and non-stability ordinary units. Drop EN-S001; U-C. Basket spindle module; taut cable reply.
IT-016 Hollow Rib Bell Relic / boss-bound T2 / CH-01 B Once per encounter, after two different allies prevent forced movement, immediately fill 20% Intervention and make both Tuned. Synergy mixed defenders; countered by encounters without movement. Drop EN-B001; U-0. Bone-free ceramic rib bell; two knocks into full chord.
IT-017 Tower Pennant Back / signal cloth T1 / CH-01 B First Fallback movement leaves a 3-second lane; next ally crossing it gains 15 Guard. Synergy PR-B12; countered by static formations. Warning-tower route completion; U-D. Yellow pennant with arrow hem; cloth snap.
IT-018 Field Dose No. 3 Consumable / medicine T1 / CH-01 B Heal 60 and transfer Exposed from target to user for 2 seconds; cannot target self. Synergy protected healers/link tanks; countered by area focus on user. Clinic shop; U-P. Two-chamber teal vial; glass swap.
IT-019 Retune Lens Head / intervention optic T1 / CH-01 B Retune intervention may target an enemy: remove Tuned/Charge and apply Hush for 2 seconds instead of allied effect. Synergy PR-B03; countered by enemies without a spendable state. Waylamp calibration challenge; U-0. Reversible amber lens; focus flip.
IT-020 Basin Charter Seal Charm / accord item T2 / CH-01 B At encounter start choose clinic cadence (lowest-vitality ally gains 15 Guard) or tower cadence (first enemy telegraph is 0.4 seconds longer). Choice persists for encounter. Synergy any party; countered by choosing wrong forecast need. Chapter repair decision; U-0. Two-sided civic seal; heartbeat or tower ping.
IT-021 Nibbler Jawguard Head / light armor T1 / CH-01 S While wearer has 20+ Guard, direct bites/melee hits deal 8 less damage; below 20 Guard, no effect. Synergy Guard sustain; countered by Guard removal from EN-O001. Drop EN-O001; U-N. Seed-tooth brow plate; dry clack.
IT-022 Ramwool Mantle Body / cloth armor T1 / CH-01 S After being pushed, wearer gains 18 Guard for 4 seconds; does not prevent collision damage. Synergy mobile tanks; countered by pull or no movement. Drop EN-O002; U-D. Sail-wool shoulder wrap; padded rush.
IT-023 Loosewire Filament Charm / coil T1 / CH-01 S While wearer is Tuned, magical attacks gain 14 power; bonus ends when Tuned is consumed. Synergy PR-B03; countered by Tuned theft EN-O003. Drop EN-O003; U-N. Knotted blue filament; live-wire hum.
IT-024 Millhook Cuff Offhand / bracer T1 / CH-01 S Against pulled enemies, next direct hit within 3 seconds gains 18 power. Synergy PR-B10; countered by Anchored targets. Drop EN-O004; U-D. Rope-wrapped wrist hook; cinch snap.
IT-025 Mothdust Hood Head / cloth armor T1 / CH-01 S First Hush on wearer each encounter lasts 1.5 seconds less, minimum 0.5 seconds. Synergy clause-heavy builds; countered by repeated Hush. Drop EN-O005; U-N. Patterned gray hood; soft flutter.
IT-026 Tick Insulator Body / light armor T1 / CH-01 S Skill-delay effects on wearer are 25% shorter, rounded to nearest 0.1 second; no cooldown reduction otherwise. Synergy fast counters; countered by raw speed slow. Drop EN-O006; U-N. Ceramic shoulder pads; ticking dampener.
IT-027 Grainplate Shell Body / heavy armor T1 / CH-01 S Gain 22 Guard while in Front and Anchored; lose it immediately on leaving Front or consuming Anchored. Synergy PR-B01; countered by Guard theft. Drop EN-O007; U-N. Domed grain cuirass; seed rattle.
IT-028 Aster Workboots Feet / work gear T1 / CH-01 S Terrain slow is reduced by 20% while wearer has no profession resource. Synergy zero-resource cycles; countered by keeping reserves full. SET-01 shop; U-N. Patched brown boots; firm dirt step.
IT-029 Clinic Apron Body / medical cloth T1 / CH-01 S Healing power +12 while wearer is below 60% vitality; no benefit when healthy. Synergy transferred-debuff healers; countered by focus fire. Clinic service shop; U-T. Mint pocket apron; bottle tap.
IT-030 Ridge Scope Head / optic T1 / CH-01 S Ranged power +15 against enemies in a different band; same-band attacks unchanged. Synergy Rear attackers; countered by enemy dives. High ridge cache; U-N. Narrow brass scope; distant click.
IT-031 Windmill Greaves Feet / heavy gear T1 / CH-01 S Collision damage taken is reduced by 18; ordinary direct damage unchanged. Synergy anti-push tanks; countered by clean displacement without collision. Mill route shop unlock; U-N. Slatted shin guards; millboard knock.
IT-032 Bellwether Band Charm / ward T1 / CH-01 S When a boss telegraph begins, wearer gains 10 Guard for its duration; once per 6 seconds. Synergy slow boss tells; countered by ordinary attacks between tells. Chapter clear shop; U-C. Amber pulse ring; single low toll.
IT-033 Farmhand Mallet Mainhand / blunt T1 / CH-01 S Direct power +16 against Anchored ordinary enemies; elites/bosses gain only +8. Synergy PR-B05; countered by movement-heavy unanchored targets. Farm rescue reward; U-N. Ashwood mallet; compact thud.
IT-034 Relay Cap Head / work gear T1 / CH-01 S Device owners gain 8 Guard while their oldest device remains active. Synergy PR-B08; countered by object destruction. Relay repair shop; U-N. Blue insulator cap; coil buzz.
IT-035 Dusk Vial Consumable / tonic T1 / CH-01 S Grant 25 Guard for 6 seconds; using in Rear grants only 15. Synergy Front rescue; countered by Guard theft. Dusk gather nodes; U-P. Purple glass dose; cork flick.
IT-036 Brace Rivet Charm / reinforcement T1 / CH-01 S At maximum Brace, Guard gained is +10; below maximum no effect. Synergy PR-B01; countered by rapid resource spending. SET-01 smith; U-N. Square iron rivet; shield ping.
IT-037 Tempo Knot Charm / movement token T1 / CH-01 S At 3 Tempo, movement skills gain 12 power; consuming Tempo below 3 removes bonus. Synergy PR-B02; countered by Anchored. Courier challenge; U-N. Blue cord knot; quick double step.
IT-038 Remedy Tin Charm / medical supply T1 / CH-01 S At maximum Remedy, wearer takes 10 less damage from transferred debuffs. Synergy PR-B04; countered by direct damage. Clinic mastery reward; U-N. Flat mint tin; lid click.
IT-039 Insight Chalk Charm / survey supply T1 / CH-01 S At 3+ Insight, Mark duration is 1 second longer. Synergy PR-B06; countered by dispel. Tower mastery reward; U-D. White chalk capsule; slate scratch.
IT-040 First-Light Coat Body / guild cloth T2 / CH-01 S At full vitality, first direct hit deals 20 less damage; refreshes only next encounter. Synergy fragile Rear units; countered by chip terrain damage. CH-01 completion; U-N. Yellow patched guild coat; cloth brace.

CH-02 Items: Glassreed Fen

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-041 Reedmemory Pendant Charm / recorder T1 / CH-02 B After wearer is Hushed, store the suppressed secondary clause; next basic attack releases it at 35% power if legal. One clause maximum. Synergy PR-B03,PR-B07; countered by clauses requiring a missing target. Testimony cache 1; U-N. Hollow reed locket; inhale then soft replay.
IT-042 Siltstep Waders Feet / terrain gear T1 / CH-02 B Entering flooded terrain voluntarily cleanses Drift and makes next exit ignore forced movement; once per 8 seconds. Synergy PR-B10; countered by non-flood hazards. Low-water route; U-C. High dark waders; suction-release pair.
IT-043 Filterback Pack Back / support device T1 / CH-02 B First removable debuff transferred to wearer each encounter is stored, not applied; using Shared Dose again releases it at half duration. Synergy PR-B04; countered by unremovable debuffs or Hush. Communal-filter objective; U-0. Reed filter backpack; liquid chamber swap.
IT-044 Ferry Captain Knot Charm / link T1 / CH-02 B When two linked allies occupy different bands, forced movement on either is redirected to the healthier ally; once per 7 seconds. Synergy PR-B11; countered by equal-health area pressure. Defend both ferries; U-C. Broad river knot; rope redirect snap.
IT-045 Clause-Cut Reed Mainhand / focus T1 / CH-02 B A basic attack against a Hushed enemy extends its Hush 1 second and makes user Tuned; once per enemy. Synergy PR-B03; countered by Hush immunity and cleanse. SET-02 resonance stall; U-D. Notched black reed; clipped note.
IT-046 Floodgate Token Consumable / terrain control T1 / CH-02 B Remove one flooded band or create a 4-second flooded band with no damage; choose at use. Synergy PR-B10 and EN-O014 counterplay; countered by terrain lock. Filter-house craft; U-P. Two-sided water token; drain/fill sounds.
IT-047 Testimony Toggle Head / information tool T1 / CH-02 B Once per encounter, invert the order of an enemy's visible replay sequence; unavailable if sequence is not numbered. Synergy against EN-E004,EN-S002; countered by single-action telegraphs. Recover all testimony caches; U-0. Three-position ear clip; numbered clicks reverse.
IT-048 Glassbill Sight Head / optic T1 / CH-02 B Piercing attacks stop after first target but gain 35 power and Expose that target; toggle before encounter. Synergy precision ranged builds; countered by summon screens when toggle is wrong. Open-pool hunt; U-N. Long clear beak lens; glass focus sting.
IT-049 Undertow Bobbin Relay / movement module T1 / CH-02 B First enemy moved through a placed zone wraps a line to its source; source's next hit pulls it back to prior band. Synergy PR-B05,PR-B08; countered by Anchored and zone destruction. Filter-house basement; U-C. Blue thread bobbin; wet rewind.
IT-050 Reserve Seat Tag Charm / roster tool T1 / CH-02 B After a reserve swap between segments, incoming unit starts next encounter with 1 profession resource; outgoing unit starts later encounter with 10 Guard, not stackable. Synergy route adaptation; countered by sealed-loadout routes. Reserve-swap tutorial; U-0. Numbered ferry tag; seat latch.
IT-051 Waterline Compass Offhand / route tool T1 / CH-02 B Safe Bearing may target two allies in the same band at 60% duration; if either leaves band early both effects end. Synergy PR-B06; countered by split hazards. Deep-channel side route; U-D. Floating needle compass; paired water ticks.
IT-052 Three-Voice Cylinder Relic / echo module T2 / CH-02 B Store up to three different action tags; at three, next item Echo resolves the oldest at 50% and empties all. Cannot store Echo. Synergy varied parties; countered by Hush and repeated tags. Drop EN-E004; U-N. Triple glass drum; three timbres then release.
IT-053 Appeal Stamp Charm / buff defense T2 / CH-02 B When an enemy would remove two buffs, choose one displayed buff to preserve; preserved buff loses 2 seconds duration. Once per 8 seconds. Synergy buff builds; countered by single-buff dispel and timeless buffs. Drop EN-E005; U-C. Reversible seal stamp; refusal knock.
IT-054 Crosscurrent Shuttle Relay / terrain module T2 / CH-02 B Swapping bands via terrain grants wearer Anchored after arrival; Anchored is consumed on next prevented move. Synergy planned swap routes; countered by no-swap terrain. Drop EN-E006; U-N. Water-loom shuttle; crossed splash.
IT-055 Recorder Drum Back / replay engine T2 / CH-02 B Once per encounter, replay wearer's last basic movement path without repeating its attack; movement is optional at trigger. Synergy PR-B02,PR-B10; countered by Anchored or hazardous prior path. Drop EN-S002; U-0. Barnacled hand drum; reversed step rhythm.
IT-056 Mire Refrain Pipe Relic / boss-bound T2 / CH-02 B Every third different secondary clause used by party fills 10% Intervention; repeated clause resets count to 1. Synergy mixed profession actives; countered by Hush and uniform rotations. Drop EN-B002; U-0. Three-throat reed pipe; visible beat pulse.
IT-057 Union Filtercloth Body / accord gear T1 / CH-02 B Cleansing Hush from an ally also makes its next movement ignore flooded terrain cost; 6-second item cooldown. Synergy PR-B04,PR-B10; countered by dry routes. Communal-filter decision; U-C. Layered reed cloth; water strain.
IT-058 Ferry Lockkey Charm / accord gear T1 / CH-02 B At route preview, lock one forecasted water-depth change; doing so adds one ordinary encounter to that spoke. Synergy risk control; countered by routes with no depth change. Private-ferry decision; U-0. Brass key with water gauge; lock and distant splash.
IT-059 Safe-Depth Gauge Offhand / intervention tool T1 / CH-02 B Retune used in flooded band also lowers water for 3 seconds; using outside flood grants only normal Retune. Synergy PR-B03,PR-B10; countered by flood immunity. Water-governance quest; U-D. Reed float gauge; descending glug.
IT-060 Published Warning Charm / civic record T2 / CH-02 B First delayed hazard each encounter is revealed one segment earlier and deals 15 less damage if still triggered. Synergy information builds; countered by immediate attacks. Publish dangerous testimony; U-0. Waterproof warning strip; page unfurl tone.
IT-061 Whisper-Stem Loop Charm / focus T1 / CH-02 S Echo power +12 while source and wearer have different roles; same-role Echo unchanged. Synergy CHR-007; countered by uniform parties. Drop EN-O008; U-N. Looping reed ring; quiet doubled chirp.
IT-062 Silt Lurker Plate Body / medium armor T1 / CH-02 S Damage from delayed ground eruptions is reduced by 18 while wearer is moving; stationary wearer gains no reduction. Synergy mobile units; countered by direct hits. Drop EN-O009; U-N. Mudscale waist plates; damp thump.
IT-063 Leechlight Brooch Charm / resource ward T1 / CH-02 S While at maximum profession resource, resource-drain resistance is 50%; after spending any resource, no effect. Synergy savers; countered by burst theft after spend. Drop EN-O010; U-N. Three-bulb brooch; glass fill ticks.
IT-064 Ropewalk Bracer Offhand / link armor T1 / CH-02 S Linked wearer gains 12 Guard when entering a different band from partner; once per link. Synergy PR-B11; countered by same-band area plans. Drop EN-O011; U-N. Wet rope cuff; knot cinch.
IT-065 Glassbill Mantle Back / ranged gear T1 / CH-02 S Piercing damage +14 against a second target; first-target damage unchanged. Synergy line attacks; countered by single targets. Drop EN-O012; U-N. Clear feather mantle; glass pass.
IT-066 Floodcap Hat Head / terrain gear T1 / CH-02 S While standing in flooded terrain, gain 16 Guard; lose it on leaving. Synergy water-control parties; countered by Hush-cost pressure and drain. Drop EN-O013; U-N. Floating cap brim; hollow croak.
IT-067 Muted-Eel Cord Charm / Hush ward T1 / CH-02 S Hushed wearer takes 12 less electrical/magical direct damage; no physical reduction. Synergy deliberate Hush; countered by physical focus. Drop EN-O014; U-N. Black-notched cord; damp spark.
IT-068 Stilthouse Sandals Feet / terrain gear T1 / CH-02 S Movement speed +15% while water level is rising, not while stable/falling. Synergy forecast play; countered by dry maps. SET-02 shop; U-N. Reed-platform sandals; quick hollow steps.
IT-069 Ferry Pole Cap Mainhand / control fitting T1 / CH-02 S Push/pull power +10 against enemies occupying flooded bands. Synergy PR-B10; countered by dry or Anchored targets. Ferry defense reward; U-N. Iron pole shoe; water shove.
IT-070 Cachekeeper Vest Body / light armor T1 / CH-02 S At 2+ stored effects, wearer gains 14 Guard; emptied storage removes Guard. Synergy recorders/Echo items; countered by Hush forcing release. Testimony cache 2; U-N. Pocketed green vest; cylinder rattle.
IT-071 Ripple Lens Head / optic T1 / CH-02 S Marks applied to submerged or buried enemies last 1.5 seconds longer; surfaced enemies use normal duration. Synergy PR-B06; countered by surface enemies. Open-pool shop; U-D. Concentric lens; ripple ping.
IT-072 Union Wristwrap Offhand / cloth T1 / CH-02 S After cleansing an ally, healer gains 10 Guard for 4 seconds. Synergy PR-B04; countered by no-debuff fights. FAC-03 accord rank 1; U-D. Green reed wrap; cloth pull.
IT-073 Dry-Reed Quiver Back / ammunition T1 / CH-02 S Ranged power +13 while wearer is outside flooded terrain. Synergy high-ground routes; countered by flood-heavy rooms. Stilthouse vendor; U-N. Dry tube quiver; reed knock.
IT-074 Deepwater Sash Body / cloth armor T1 / CH-02 S Healing received +15 while in flooded terrain; movement cost remains. Synergy water rescue; countered by Hush and dry lanes. Deep channel chest; U-N. Blue weighted sash; low water tone.
IT-075 Voiceglass Chip Charm / cadence token T1 / CH-02 S When Verse is Close, Call and Answer healing/Guard clauses gain 12 magnitude; other stages unchanged. Synergy PR-B07; countered by cadence disruption. CHR-006 mastery; U-N. Triangular voiceglass; close-stage bell.
IT-076 Fen Medic Clogs Feet / support gear T1 / CH-02 S After transferring a debuff, movement speed +20% for 3 seconds. Synergy PR-B04; countered by Anchored. Filter clinic shop; U-D. Raised wooden clogs; brisk double knock.
IT-077 Reedbound Buckle Charm / faction token T1 / CH-02 S Against enemies currently replaying a clause, wearer gains 15 power. Synergy anti-Echo fights; countered by direct attackers. FAC-03 favor reward; U-N. Braided buckle; answered note.
IT-078 Floodmark Salve Consumable / medicine T1 / CH-02 S Heal 45; in flooded terrain heal 70 instead. Synergy water routes; countered by dry terrain. SET-02 clinic; U-P. Blue salve packet; smooth splash.
IT-079 Low-Tide Knife Mainhand / blade T2 / CH-02 S Direct power +18 against enemies in a band with no terrain state. Synergy terrain clearing; countered by persistent hazards. Low-water route clear; U-N. Flat wave-edged knife; dry cut.
IT-080 Glassreed Raincoat Body / medium cloth T2 / CH-02 S First Hush or Drift each phase lasts 1 second less; only the first of either qualifies. Synergy boss phases; countered by repeated clauses. CH-02 completion; U-N. Translucent reed coat; rain rolloff.

CH-03 Items: Embervault Range

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-081 Heatledger Clip Charm / resource monitor T2 / CH-03 B After wearer spends the same resource cost twice, third active costs +1 but gains 45 power or healing; tracker then resets. Synergy planned bursts; countered by low maximum resources and Hush. Quota-gate quest; U-N. Three-bead clip; count then furnace pop.
IT-082 Ventstep Boots Feet / cooling gear T2 / CH-03 B Crossing from Front to Rear or Rear to Front removes 1 Heat from oldest allied device; 7-second cooldown. Synergy PR-B02,PR-B08; countered by blocked Mid. Smelter-lift chest; U-C. Vented iron soles; two vents hiss.
IT-083 Strike-Line Banner Back / zone tool T2 / CH-03 B First allied zone each encounter cannot be destroyed; instead its remaining duration becomes 2 seconds. Synergy PR-B05,PR-B08; countered by expiry or displacement of source. Honor strike line; U-0. Red work banner; brace drum.
IT-084 Attribution Tongs Mainhand / craft tool T2 / CH-03 B When wearer's device deals Break stability, its creator gains 1 profession resource; once per 5 seconds. Synergy PR-B08,CHR-012; countered by ordinary enemies or device immunity. Credit Jori in foundry record; U-C. Signed long tongs; maker stamp ping.
IT-085 Shared-Quota Ring Charm / link tool T2 / CH-03 B Linked allies may pay 1 of each other's resource costs; payer gains Exposed for 2 seconds. Once per link. Synergy PR-B11; countered by focus on payer and incompatible empty resources. Worker-furnace charter; U-D. Split iron ring; resource handoff clink.
IT-086 Slag Switch Consumable / terrain tool T2 / CH-03 B Move one slag patch to adjacent band; enemies on destination take 45, allies take no damage but become Slowed 20% for 3 seconds. Synergy zone controllers; countered by fixed terrain. Slag-channel gather; U-P. Ceramic shovel token; viscous slide.
IT-087 Overheat Fuse Relay / device module T2 / CH-03 B At 5 Heat, destroy oldest device instead of Hushing next device; destruction deals 70 to enemies in its band. Once per encounter. Synergy sacrificial devices; countered by empty enemy band. Overpressure chamber; U-N. Red breakaway fuse; sharp rupture.
IT-088 Mint Refusal Seal Offhand / command token T2 / CH-03 B Once per encounter, reject an enemy resource tax: wearer loses all Guard instead of resource and becomes Tuned. Synergy resource-critical counters; countered when wearer has no Guard. Hidden infirmary ledger; U-0. Defaced silver seal; stamp crack.
IT-089 Alternator Blade Mainhand / sword T2 / CH-03 B Alternating physical and magical damage tags gives next hit 25 power; repeating either tag applies Hush to wearer for 2 seconds. Synergy mixed-tag professions/items; countered by immunity forcing repeats. Foundry recipe trial; U-N. Black/copper split blade; alternating ring tones.
IT-090 Pressure Debt Gauge Head / optic T2 / CH-03 B At magnitude 2+ Pressure, wearer sees next forced-move destination and may invert own Drift once per encounter. Synergy weather/Current builds; countered by no Pressure system. Lift control room; U-0. Signed temple gauge; needle flip.
IT-091 Cooling Harness Body / device armor T2 / CH-03 B Bleed Valve at Heat 4+ also grants adjacent ally Anchored; if used below 4, no extra clause. Synergy PR-B08,PR-B01; countered by Hush or no adjacent ally. SET-03 smith rank 2; U-N. Pipe harness; valve-to-ground thunk.
IT-092 Mint Segment Body / heavy armor T2 / CH-03 B Choose one profession resource at encounter start; first enemy effect that copies it copies None instead and segment breaks. Synergy against resource mirrors; countered by choosing wrong resource. Drop EN-E007; U-0. Removable chest shutter; coinpress crack.
IT-093 Breaker Tooth Mainhand / device breaker T2 / CH-03 B First hit on enemy charging a placed object cancels object destruction and deals 30 stability; object loses 3 seconds duration. Synergy device parties; countered by no stability or uncharged deletion. Drop EN-E008; U-N. Toothed wedge head; chain-stop clang.
IT-094 Eight-Notch Glass Charm / resource warning T2 / CH-03 B When shared Heat/pressure meter reaches one below burst, next zero-cost allied action reduces it by 2; once per phase. Synergy basic/zero-cost rotations; countered by no zero-cost action queued. Drop EN-E009; U-0. Eight-notch red glass; descending double tick.
IT-095 Cross-Payment Token Charm / resource exchange T3 / CH-03 B Once per encounter, wearer may pay a visible resource debt with 1 different profession resource; doing so makes both holders Tuned. Synergy varied party; countered by uniform resources or empty reserves. Drop EN-S003; U-0. Two-metal token; exchange chime.
IT-096 Regent Ventplate Relic / boss-bound T3 / CH-03 B After party uses physical, magical, then support tag in any order without repeat, open a 3-second window where resource costs cannot be increased. Synergy varied rotations; countered by Hush/forced duplicate. Drop EN-B003; U-0. Crown exhaust plate; three hits then vent roar.
IT-097 Worker Furnace Charter Charm / accord item T2 / CH-03 B At route start choose one equipped item; its first upgrade effect is active for route without payment, but shop stock is one tier lower. Synergy planned core item; countered by needing broad shop upgrades. Worker-furnace decision; U-0. Soot-red charter tile; communal hammer beat.
IT-098 Mint Stability Writ Charm / accord item T2 / CH-03 B First shop reroll each segment is locked to wearer's slot type; dismantling yields 20% less salvage for route. Synergy targeted builds; countered by broad salvage plans. Mint decision; U-0. Silver punched writ; precise press.
IT-099 Upgrade Preview Lens Head / craft optic T2 / CH-03 B Before battle, toggle any U-D or U-C item between its current upgrade and one lower level; restores after battle. Synergy timing tests; countered by U-N,U-0,U-P. Complete upgrade tutorial challenge; U-0. Sliding two-scale lens; calibration clicks.
IT-100 Heat-Commons Pact Relay / chapter accord T3 / CH-03 B Once per encounter, when three allies each spend a different resource, reduce every allied device Heat by 1 and grant party 8 Guard. Synergy mixed resource/device team; countered by no devices or duplicate resources. Resolve quota negotiation; U-0. Three-hand relay plate; shared anvil chord.
IT-101 Quota Abacus Charm / resource gear T2 / CH-03 S After spending exactly 2 resource on one active, wearer gains 12 Guard for 4 seconds. Synergy two-cost rotations; countered by cost changes. Drop EN-O015; U-D. Charcoal abacus; two bead clicks.
IT-102 Crucible Pincers Offhand / device armor T2 / CH-03 S Device vitality/Guard +18 while allied Heat is 3 or higher; below 3 no effect. Synergy hot builds; countered by early venting. Drop EN-O016; U-N. Ceramic pincers; hot clamp.
IT-103 Slagback Plate Body / heavy armor T2 / CH-03 S While standing on a slow patch, wearer gains 20 Guard and speed penalty worsens by 5 percentage points. Synergy Anchored tanks; countered by ranged focus and Hush. Drop EN-O017; U-N. Black cart plate; sticky scrape.
IT-104 Coinflame Wick Charm / resource gear T2 / CH-03 S At maximum profession resource, magical power +16; Guard gained is reduced by 5. Synergy burst casters; countered by resource theft. Drop EN-O018; U-N. Blank coin wick; bright flip.
IT-105 Pressure Widow Gauge Head / hazard optic T2 / CH-03 S Damage from mines is reduced by 20 while wearer has 0 resource; otherwise unchanged. Synergy empty-resource units; countered by resource retention. Drop EN-O019; U-N. Three-spoke lens; spring ticks.
IT-106 Chimney Skates Feet / traversal gear T2 / CH-03 S Crossing a soot trail grants 15% speed for 3 seconds but does not prevent Hush. Synergy quick cleansers; countered by Anchored. Drop EN-O020; U-D. Flat iron skates; brush rush.
IT-107 Refrain Hammer Mainhand / blunt T2 / CH-03 S Repeating basic attacks on same target gains 10 power per repeat, max 30; changing target resets. Synergy fixed tanks; countered by repeat-punishing enemies. Drop EN-O021; U-N. Double-faced hammer; capped rising anvils.
IT-108 Kilnstep Gloves Offhand / craft gear T2 / CH-03 S Upgrade-sourced numeric bonuses are 5% stronger while wearer is below 50% vitality. Synergy U-N items; countered by healing above threshold. SET-03 shop; U-T. Sooted orange gloves; leather flex.
IT-109 Furnace Mask Head / heat armor T2 / CH-03 S Heat/pressure burst damage taken -22 while wearer is in Mid. Synergy gauge encounters; countered by band displacement. Furnace route chest; U-N. Slotted work mask; muffled vent.
IT-110 Strike Steward Sash Body / cloth T2 / CH-03 S Guard granted to a different role is +10; self-Guard unchanged. Synergy CHR-009,PR-B12; countered by solo/self effects. Strike accord rank 1; U-N. Red-gray sash; group knock.
IT-111 Lift-Rail Greaves Feet / heavy gear T2 / CH-03 S Forced movement speed is 30% slower, extending reaction time but not changing destination. Synergy manual intervention; countered by instant swaps. Smelter lift reward; U-N. Rail-clamp greaves; brake squeal.
IT-112 Sootglass Monocle Head / optic T2 / CH-03 S Exposed enemies remain revealed through smoke/soot and take +12 ranged power. Synergy PR-B06; countered by cleanse. Chimney route vendor; U-N. Dark single lens; soot wipe.
IT-113 Assembly Apron Body / device cloth T2 / CH-03 S Each active allied device grants wearer 4 Guard, maximum 12. Synergy device swarms; countered by object deletion. FAC-04 shop; U-N. Pocketed leather apron; tool rattle.
IT-114 Mint-Safe Cuff Offhand / armor T2 / CH-03 S Resource-tax damage -15 while wearer holds 1 or less resource. Synergy spend-down play; countered by high reserves. Mint infirmary cache; U-N. Silver-lined cuff; dull stamp.
IT-115 Cooling Salts Consumable / tonic T2 / CH-03 S Reduce allied Heat by 2; if Heat was 0, grant user 20 Guard instead. Synergy device builds; countered by no device pressure. SET-03 clinic; U-P. Blue salt ampoule; cooling hiss.
IT-116 Smelter Runner Wrap Feet / cloth gear T2 / CH-03 S After crossing two bands in one action, wearer gains 14 Guard for 3 seconds. Synergy PR-B02; countered by Anchored. CHR-010 mastery; U-D. Singed ankle wrap; rail slide.
IT-117 Pressure Gauntlet Offhand / control gear T2 / CH-03 S Forced-move power +12 while Pressure is nonzero; at zero no effect. Synergy CHR-012; countered by Calm effects. Overpressure optional clear; U-N. Gauge gauntlet; piston punch.
IT-118 Infirmary Ledgerleaf Charm / medical record T2 / CH-03 S Healing +15 on allies carrying a transferred/suppressed debuff. Synergy PR-B04,PR-A08; countered by clean-state fights. Hidden ledger collection; U-N. Folded red leaf; page check.
IT-119 Embervault Mantle Body / medium armor T3 / CH-03 S While at 3+ any profession resource, direct damage taken -10; resource drain removes benefit. Synergy resource savers; countered by taxes. Range summit chest; U-N. Layered black-orange mantle; banked coal hum.
IT-120 Kilnstep Masterwork Mainhand / modular weapon T3 / CH-03 S Choose physical or magical tag before encounter; attacks of chosen tag gain 17 power, other tag loses 5. Synergy planned weakness; countered by shifting resistances. CH-03 completion craft; U-N. Reversible hammer/focus head; locking clunk.

CH-04 Items: Verdant Archive

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-121 Marginkeeper Lens Head / research optic T2 / CH-04 B First researched variant clause each encounter becomes a selectable target-priority condition for wearer. Synergy PR-B06,PR-A17; countered by unresearched/base enemies. Archive orientation; U-0. Leaf-tab lens; tab slides.
IT-122 Footnote Sandals Feet / echo gear T2 / CH-04 B After an item Echo resolves, wearer returns to the band occupied before source skill if legal; 8-second cooldown. Synergy mobile Echoes; countered by Anchored or closed band. Annotation path; U-C. Bracket-strap sandals; page-turn step.
IT-123 Contradiction Brooch Charm / cadence tool T2 / CH-04 B Repeating an active twice Arms brooch; using a different active consumes it to make user Tuned and Expose current target. Synergy deliberate bait patterns; countered by Hush on different skill. Preserve both charter leaves; U-N. Split leaf brooch; mismatch chord.
IT-124 Tactile Route Stake Consumable / plan tool T2 / CH-04 B Place a 5-second safe crossing; first ally ignores terrain and first enemy entering becomes Marked. Synergy PR-A10,CHR-016; countered by ranged enemies. Unlettered root path; U-P. Raised white stake; ground tap.
IT-125 Echo-Limit Ribbon Back / repeat ward T2 / CH-04 B Wearer's first Echo each encounter resolves at 55%; any second Echo is Hushed and grants 15 Guard instead. Synergy one decisive Echo; countered by multi-Echo builds. Field-desk tutorial; U-N. One bright/one cut ribbon; full then muted note.
IT-126 Living Index Charm / target tool T2 / CH-04 B Marking a fully researched enemy also lists the last three action tags used against it; choosing unused tag adds 20 stability damage. Synergy varied parties; countered by ordinary enemies without stability. Complete 10 bestiary researches; U-0. Sprouting index tabs; three paper taps.
IT-127 Consent Pruner Mainhand / utility shears T2 / CH-04 B Remove one allied timed buff early to prevent enemy theft; wearer heals target 30. Cannot remove debuffs/passives. Synergy against EN-O022,EN-E011; countered by no removable buff. Personal-testimony quest; U-N. Rounded pruning shears; clean snip and balm tone.
IT-128 Field Folio Offhand / skill tool T2 / CH-04 B Once per encounter swap one equipped active for its profession's other listed active; new skill begins with 3-second cooldown. Synergy variant adaptation; countered by sealed loadout. Field-crafting unlock; U-0. Folding green folio; card slide.
IT-129 Palimpsest Ink Consumable / target dye T2 / CH-04 B Paint one enemy for 6 seconds; decoys copy color but not dotted underline, and Mark always transfers to true source. Synergy decoy counters; countered by cleanse. Moonlit margin gather; U-P. Black-white ink ampoule; brush flick.
IT-130 Dispute Cord Charm / link tool T2 / CH-04 B Linked allies using different action tags extend link 1 second, maximum +3; matching tags remove 1 second. Synergy PR-B11,CHR-015; countered by forced repeated counters. Mediator scene reward; U-D. Mismatched knotted cord; alternating plucks.
IT-131 Archive Errata Seal Offhand / terrain tool T2 / CH-04 B Once per encounter, cancel a terrain inversion and preserve original rule for 3 seconds. Synergy against EN-E012; countered by terrain replacement rather than inversion. Restore field desk; U-0. Black-white flip seal; correction knock.
IT-132 Advocate Shear Mainhand / anti-ban tool T3 / CH-04 B When an enemy bans a secondary clause, basic attacks by wearer fill one of the required response slots as a unique action once. Synergy anti-pruning; countered by base-action bans not present in contract. Drop EN-E010; U-0. Single long shear blade; response snip.
IT-133 Clause Antler Ring Head / buff monitor T3 / CH-04 B At 3+ allied buff clauses, wearer may discard oldest buff to apply Exposed to a charging enemy; once per 6 seconds. Synergy buff control; countered by no charging target. Drop EN-E011; U-C. Small labeled antler circlet; branch crack.
IT-134 Errata Soleplate Feet / terrain gear T3 / CH-04 B First inverted terrain crossed each phase treats wearer by original rule; UI shows both outcomes. Synergy PR-A10; countered by non-inversion hazards. Drop EN-E012; U-0. Reversible black/white sole; flip click.
IT-135 Blank-Fill Docket Charm / information tool T3 / CH-04 B Once per encounter restore one missing telegraph field: target, band, or clause. If no field is missing, item remains unused. Synergy information checks; countered by timing-only pressure. Drop EN-S004; U-0. Sliding blank card; type-block return.
IT-136 Redaction Antler Relic / boss-bound T3 / CH-04 B When wearer's active secondary clause is erased, its base action gains 35 power/healing and counts as a different action for sequence tests. Synergy clause-heavy builds; countered by full Hush before activation. Drop EN-B004; U-0. One red leaf tine; erased-to-solid chord.
IT-137 Preserved Annotation Charm / accord item T3 / CH-04 B Route previews show optional variant clauses and one hidden counter icon; each preserved clue adds 5% enemy vitality on that route. Synergy research/collection; countered by rushed low-risk plans. Preserve disputed annotations; U-0. Layered leaf note; whisper-free page rustle.
IT-138 Pruned Shortcut Map Charm / accord item T3 / CH-04 B Remove one ordinary encounter from a route, but first elite enters with 20 stability. Toggle at route start. Synergy speed clears; countered by weak elite control. Prune disputed annotations; U-0. Clean-cut map leaf; single shears snap.
IT-139 Right-to-Forget Case Charm / cleanse tool T2 / CH-04 B Once per route, remove one optional character-memory modifier before combat; forgo its collection progress for that segment. Synergy relationship safety; countered by collection completion goals. Consent quest finale; U-0. Opaque green case; gentle latch.
IT-140 Many-Hands Commentary Back / chapter accord T3 / CH-04 B After three different allies target one researched enemy, fourth ally may retarget freely without AI penalty and gains Tuned. Synergy coordinated Mark; countered by decoy splits. Chapter court resolution; U-0. Multi-tab mantle; layered page fan.
IT-141 Margin-Midge Wing Charm / buff gear T2 / CH-04 S While wearer has exactly one timed buff, its magnitude is +12; zero or 2+ buffs get no bonus. Synergy minimalist buffs; countered by buff theft/addition. Drop EN-O022; U-N. Tabbed translucent wing; fine flutter.
IT-142 Footnote Tendril Charm / Echo gear T2 / CH-04 S Item/profession Echo power +10 while source occupies a different band. Synergy cross-band Echo; countered by same-band clustering. Drop EN-O023; U-N. Bracket vine loop; soft repeat rustle.
IT-143 Inkjaw Guard Head / repeat armor T2 / CH-04 S Damage from repeat-punishing attacks -20 while wearer's last two tags differ. Synergy varied rotations; countered by forced repeats. Drop EN-O024; U-N. Square-jaw brow plate; paper punch.
IT-144 Charter Feather Mainhand / focus T2 / CH-04 S Power +14 against enemies maintaining a rule ring/zone. Synergy zone breakers; countered by direct attackers. Drop EN-O025; U-N. Leaf-paper feather; brush slash.
IT-145 Clerk Rootplate Body / medium armor T2 / CH-04 S After taking three hits of one tag, gain 18 Guard until hit by another tag. Synergy predictable enemies; countered by mixed tags. Drop EN-O026; U-N. Tabbed root cuirass; drawer close.
IT-146 Hare Underline Feet / decoy gear T2 / CH-04 S Decoys last 1 second longer while wearer remains in original band. Synergy PR-B09; countered by area damage/movement. Drop EN-O027; U-D. Ink underline anklet; page peel.
IT-147 Redleaf Fan Offhand / zone armor T2 / CH-04 S Damage taken from reactions to repeated skills -18; object deletion still occurs. Synergy repeat bait; countered by primary damage. Drop EN-O028; U-N. Red leaf hand fan; crisp sweep.
IT-148 Margin House Robe Body / caster cloth T2 / CH-04 S At 3 unique stored Facets/tags, wearer gains 16 Guard; duplicates do not count. Synergy PR-A05; countered by tag erasure. SET-04 shop; U-N. Tabbed scholar robe; three glass notes.
IT-149 Archive Gardener Glove Offhand / zone gear T2 / CH-04 S Placed zones gain 10% duration while no other allied zone exists. Synergy single-zone builds; countered by multiple devices/zones. Groundskeeper quest; U-N. Bark glove; seed press.
IT-150 Specimen Satchel Back / research gear T2 / CH-04 S Fully researched ordinary enemies drop 10% more salvage; no combat power. Synergy collection routes; countered by elites/unresearched enemies. Research 20 identities; U-0. Labeled green satchel; specimen latch.
IT-151 Canopy Bow Mainhand / ranged T2 / CH-04 S Ranged power +16 when firing through an allied zone; outside zone line unchanged. Synergy PR-B05; countered by zone destruction. Canopy route chest; U-N. Bent living-wood bow; leaf-string twang.
IT-152 Disputed Leafplate Body / heavy armor T2 / CH-04 S When two exclusive buffs collide, wearer gains 18 Guard before one is removed. Synergy later PR-A24; countered by dispel. Charter court vendor; U-N. Two-tone leaf scales; opposing chime.
IT-153 Quiet Reading Shoes Feet / support gear T2 / CH-04 S Not acting for 2 seconds grants 12 Guard; acting removes it. Synergy PR-A11,PR-B07; countered by damage-over-time. Margin House study; U-N. Felted green shoes; room tone hush.
IT-154 Glossary Ribbon Charm / localization token T2 / CH-04 S First enemy clause revealed each encounter remains displayed 2 seconds longer; no mechanical delay. Synergy comprehension; countered by already persistent UI. Complete archive glossary; U-D. White labeled ribbon; page marker.
IT-155 Rootpath Canteen Consumable / tonic T2 / CH-04 S Heal 50; if user crossed terrain this action, heal 75. Synergy mobile route units; countered by Anchored. Rootpath gather; U-P. Bark canteen; water/leaf shake.
IT-156 Inkproof Cowl Head / cloth armor T2 / CH-04 S Clause-suppression duration -20% while wearer is Marked; without Mark no effect. Synergy deliberate bait; countered by unmarked Hush. Redactor annex; U-N. Black wax cowl; ink rolloff.
IT-157 Court Listener Pin Charm / link gear T2 / CH-04 S Linked allies with different roles receive +8 healing from shared effects. Synergy PR-B11; countered by same-role links. Mediator court reward; U-N. Two-ear pin; paired breath.
IT-158 Pruned-Branch Spear Mainhand / polearm T3 / CH-04 S Power +19 while only two formation bands are legal; otherwise +0. Synergy pruned routes; countered by full formation. Pruned route optional chest; U-N. Clean forked spear; branch cut.
IT-159 Annotated Barkcoat Body / medium armor T3 / CH-04 S Against a researched enemy, first hit per identity deals 16 less damage. Synergy bestiary completion; countered by summons/new variants. Preserve route optional chest; U-N. Written bark coat; tab confirmation.
IT-160 Verdant Archive Seal Charm / chapter token T3 / CH-04 S At 4+ different action tags used this phase, party healing received +6%; resets next phase. Synergy varied parties; countered by Hush/repetition. CH-04 completion; U-N. Green civic seal; four-leaf chord.

CH-05 Items: Mirrorstep Coast

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-161 Truewake Compass Offhand / identity optic T3 / CH-05 B Mark on a decoy transfers to source and reveals its next target rule for 3 seconds; once per identity. Synergy PR-B06,CHR-018; countered by decoyless fights. Harbor verification tutorial; U-D. Double needle, one solid; resolving ping.
IT-162 Rescue-Knot Harness Body / movement gear T3 / CH-05 B When wearer intercepts a pull/hook line, original target gains Anchored and wearer becomes Exposed for 2 seconds. Synergy protectors; countered by area hooks/focus. Beacon rescue route; U-D. Orange rope harness; catch-and-brace.
IT-163 Asymmetric Rudder Mainhand / control pole T3 / CH-05 B Forced move on an enemy chooses opposite direction from wearer's last forced move; if illegal, Expose instead. Synergy alternating movement; countered by Anchored. Reef route chest; U-N. Offset glass rudder; left/right water knocks.
IT-164 Split-Manifest Case Charm / AI tool T3 / CH-05 B Store two target-priority presets; wearer swaps between them after hitting a decoy or true source. Synergy target scripts; countered by target-rule locks. Customs appeal quest; U-0. Two-pocket clear case; card swap.
IT-165 Moon-Tide Attuner Relay / item module T3 / CH-05 B Choose one equipped item's conditional state before encounter; at moon-tide high, invert its band condition for battle. Numeric value unchanged. Synergy band-specific S items; countered by items without band conditions. Attunement unlock; U-0. Crescent tuning dial; high-tide flip.
IT-166 Beacon Return Flare Consumable / rescue tool T3 / CH-05 B Move lowest-vitality ally to Rear and grant 20 Guard; if Rear closed/occupied, remain and become Anchored. Synergy rescue teams; countered by Rear hazards. Rescue contract stock; U-P. Orange diamond flare; upward whistle.
IT-167 Tideglass Decoy Consumable / target tool T3 / CH-05 B Place 1-hit decoy in chosen band for 5 seconds; it inherits wearer's target priority but no buffs. Synergy PR-B09; countered by area damage and decoy-aware Marks. Tideglass workshop; U-P. Striped glass silhouette; splash-shatter.
IT-168 Appeal Lens Head / information optic T3 / CH-05 B Once per encounter, change one enemy scan result from highest-tier item to lowest-tier item; scan remains visible. Synergy against item suppression; countered by no scan. Prove planted manifest; U-0. Reversible document lens; appeal stamp.
IT-169 Two-Cuff Coat Body / identity cloth T3 / CH-05 B After wearer swaps with own decoy, choose to preserve buffs from origin or terrain state from destination, not both. Synergy PR-A18,CHR-019; countered by no meaningful state. Memory-echo protection quest; U-0. Mismatched cuffs; choice chime.
IT-170 Rescue-First Bell Charm / intervention T3 / CH-05 B At 25% Intervention or higher, spend 25% to cancel one enemy target change onto ally below 30% vitality; once per encounter. Synergy fragile teams; countered by fixed target already on ally. Beacon authority decision; U-0. Orange handbell; cutoff ring.
IT-171 Customs Proofchain Charm / targeting T3 / CH-05 B Three different allies hitting same Marked source make it immune to decoy redirection for 5 seconds. Synergy focus teams; countered by target bans and summons. Customs authority decision; U-D. Three-link glass chain; proof locks.
IT-172 Embossed Captain Seal Head / decoy optic T3 / CH-05 B First false target hit each phase refunds attack cooldown by 1 second and Marks true source; no damage refund. Synergy fast correction; countered by no identifiable source. Drop EN-E013; U-N. Embossed brow seal; offset whistle.
IT-173 Twinwake Saber Mainhand / blade T3 / CH-05 B Movement skill creates a 40%-power path strike 1 second later; wearer becomes Exposed until Echo resolves. Item Echo cannot Echo. Synergy PR-B02; countered by Anchored and retaliation. Drop EN-E014; U-N. Paired wake blade; delayed slash.
IT-174 Inspection Prism Head / item defense T3 / CH-05 B When an item clause is suppressed, wearer may suppress a second own item clause to cleanse the first; second remains Hushed 6 seconds. Synergy multi-item loadouts; countered by single crucial item. Drop EN-E015; U-0. Sliding prism visor; two denial tones.
IT-175 Contradiction Seal Charm / decoy breaker T3 / CH-05 B Hitting a noncertified decoy removes 20 stability from its certifier and refunds 50% action recovery; once per 4 seconds. Synergy against certification; countered by true-only enemies. Drop EN-S005; U-C. Cracked coral seal; brittle stamp.
IT-176 Intercept Winch Back / hook defense T3 / CH-05 B Voluntarily crossing a visible hook rail pulls wearer into it and grants original target 30 Guard; wearer takes hook normally. Synergy tanks/linkers; countered by closed band and area hooks. Drop EN-S006; U-N. Compact orange winch; line catch.
IT-177 Inverse Sextant Relic / boss-bound T4 / CH-05 B After party uses three different target priorities, next enemy mirror/copy clause resolves on its own side at 40% power; once per phase. Synergy diverse scripts; countered by uniform AI or noncopy enemies. Drop EN-B005; U-0. Inverted ship sextant; backward-to-forward chord.
IT-178 Rescue Beacon Charter Charm / accord item T3 / CH-05 B Route preview exposes casualty-risk detours; accepting one starts party at -10 Guard but guarantees a rescue item reward. Synergy recovery builds; countered by fragile openers. Restore rescue beacons first; U-0. Orange civic plate; rescue pulse.
IT-179 Customs Verification Charter Charm / accord item T3 / CH-05 B Shops identify one counterfeit offer per segment; rejecting it grants free reroll, buying it yields behavior item with one clause Hushed for route. Synergy risk buyers; countered by limited funds. Restore customs first; U-0. Clear seal plate; scan approve/deny.
IT-180 Port Lacuna Accord Relay / chapter accord T4 / CH-05 B Once per encounter, when two allied actions have different targets and tags, create one 35-power shared Echo split between both targets. Synergy asymmetric parties; countered by one target or Hush. Resolve duplicate-manifest crisis; U-0. Twin tide relay; split water chord.
IT-181 Mirrorclaw Shell Offhand / shield T3 / CH-05 S While wearer's Guard exactly matches an enemy's, direct power +15; any Guard change ends match. Synergy Guard copying; countered by chip damage. Drop EN-O029; U-N. Half-polished crab shield; glass clack.
IT-182 Undertide Conch Charm / pull gear T3 / CH-05 S Pull power +14 when target is farther than one band; adjacent pulls unchanged. Synergy PR-B10; countered by Anchored. Drop EN-O030; U-N. Spiral blue conch; deep draw.
IT-183 Manifest Feather Charm / Mark gear T3 / CH-05 S While wearer is Marked, speed +15%; unmarked no benefit. Synergy deliberate bait; countered by focus fire. Drop EN-O031; U-N. Receipt gull feather; paper flutter.
IT-184 Copywake Coat Body / cloth T3 / CH-05 S Damage from copied basic attacks -18; copied actives unaffected. Synergy copy encounters; countered by original skills. Drop EN-O032; U-N. Hatched raincoat; wet boot echo.
IT-185 Beacon Forearm Offhand / targeting gear T3 / CH-05 S Mark duration +1 second when wearer is lowest-vitality ally. Synergy rescue bait; countered by healing changing rank. Drop EN-O033; U-D. Lamp-braced gauntlet; focus ping.
IT-186 Foamline Mantle Body / light armor T3 / CH-05 S Area damage -15 while wearer stands alone in band. Synergy spread formation; countered by forced clustering. Drop EN-O034; U-N. Dotted foam cape; bubble roll.
IT-187 Moonlock Buckle Charm / timer gear T3 / CH-05 S Paused buffs resume with +1 second if wearer changed bands during pause. Synergy EN-O035 counterplay; countered by Anchored. Drop EN-O035; U-D. Moon-disc buckle; pause/resume chime.
IT-188 Port Lacuna Boots Feet / harbor gear T3 / CH-05 S Speed +18% while a decoy occupies wearer's band. Synergy PR-B09; countered by area clearing. SET-05 shop; U-N. Glass-soled deck boots; twin steps.
IT-189 Reefguard Vest Body / medium armor T3 / CH-05 S Guard gain +12 in Front during high tide; low tide no benefit. Synergy visible tide clock; countered by low tide. Reef route chest; U-N. Coral-panel vest; tide knock.
IT-190 Rescue Captain Rope Back / link gear T3 / CH-05 S Healing received +14 immediately after pull/intercept, lasting 3 seconds. Synergy CHR-017; countered by anti-heal. Rescue rank 2; U-D. Orange coil; rope catch.
IT-191 Verifier Sidearm Mainhand / ranged T3 / CH-05 S Power +17 against a target whose rule is currently revealed. Synergy PR-B06; countered by hidden-rule enemies. Verification quest; U-N. Short lens-bow; seal shot.
IT-192 Tideglass Apron Body / device cloth T3 / CH-05 S Recalled device value-to-healing +12 while device has over half duration remaining. Synergy PR-A15; countered by late recalls. Tideglass workshop; U-N. Etched clear apron; provenance tap.
IT-193 Moon-Tide Salts Consumable / tonic T3 / CH-05 S High tide: gain 30 Guard. Low tide: heal 60. Tide is locked at use. Synergy tide planning; countered by wrong timing. Moon route gather; U-P. Silver/blue salt vial; two-mode wash.
IT-194 Customs Lamellar Body / heavy armor T3 / CH-05 S Item-suppression duration -20% while wearer has 2+ S items equipped. Synergy stat loadouts; countered by behavior-heavy builds. Customs hall vendor; U-N. Clear document plates; scan rolloff.
IT-195 Asymmetric Earrings Charm / cadence gear T3 / CH-05 S Alternating target sides grants +8 power per action, max 16; same side resets. Synergy multi-target combat; countered by single target. CHR-019 scene; U-N. Unequal glass drops; left/right chimes.
IT-196 Beaconkeeper Hood Head / rescue gear T3 / CH-05 S At under 40% vitality, incoming Guard is +15; above threshold no effect. Synergy emergency rescue; countered by Guard removal. Beacon tower shop; U-T. Orange hood with diamond; alert tone.
IT-197 Tidal Appeal Token Charm / faction gear T3 / CH-05 S Against certified/verified enemies, stability damage +10; ordinary power unchanged. Synergy sub-boss checks; countered by no stability. Dual-faction reputation; U-N. Two-seal token; docket click.
IT-198 Mirrorstep Cloak Body / light armor T3 / CH-05 S First mirrored-target hit each encounter deals 22 less damage. Synergy boss opener; countered by later hits. Mirrorstep cliff chest; U-N. Split reflection cloak; glass slide.
IT-199 Lacuna Spyglass Head / optic T4 / CH-05 S True-source Mark duration +2 seconds, but decoy Marks last 1 second less. Synergy decoy hunters; countered by Mark cleanse. All rescue/customs evidence; U-D. Long dual-focus glass; resolve click.
IT-200 Two-Tide Coat Body / chapter armor T4 / CH-05 S When tide changes, wearer gains 18 Guard and loses 5% speed for 4 seconds. Synergy phase transitions; countered by static tide. CH-05 completion; U-D. Blue/silver reversible coat; tide turn.

CH-06 Items: Crownless Sky

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-201 Rotating Steward Baton Offhand / command tool T3 / CH-06 B Commanding a different ally than last command grants that ally 15 Guard; same ally twice gives no Guard. Synergy PR-B12,CHR-024; countered by single-counter specialists. First ward council; U-N. Four-color baton; handoff clicks.
IT-202 Kite-Rider Tether Back / movement gear T3 / CH-06 B Voluntarily following Drift grants 1 Cover or Tempo matching profession; second follow within 5 seconds applies Exposed. Synergy CHR-021,PR-B02; countered by focus during exposure. Exposed updraft route; U-D. Bright kite tether; rush then warning snap.
IT-203 Consensus Dial Charm / AI tool T3 / CH-06 B Before encounter assign obey or resist to two roles; first gust lets those roles auto-follow assignment, then dial turns off. Synergy mixed movement responses; countered by changed forecast. Two ward councils; U-0. Split arrow dial; two consent tones.
IT-204 Calm-Eye Umbrella Offhand / zone tool T3 / CH-06 B Create a 4-second calm zone: Drift cannot move units inside, but their speed is 15% lower. One zone per encounter. Synergy stationary casters; countered by area collapse. Calm-eye detour; U-0. Angular white umbrella; wind drops.
IT-205 Weather Script Spool Relay / forecast module T3 / CH-06 B Once per encounter reorder two adjacent steps in a fully previewed gust cycle; cannot change effects. Synergy formation presets; countered by unsequenced weather. Weather board repair; U-0. Numbered kite spool; adjacent swap.
IT-206 Liftshare Harness Body / link gear T3 / CH-06 B Linked allies split forced movement: first moves, second becomes Anchored; alternate on next effect. Synergy PR-B11; countered by simultaneous movement and link sever. Stranded ward rescue; U-N. Paired lift straps; alternating latch.
IT-207 Headwind Vane Head / pressure tool T3 / CH-06 B At positive Pressure wearer forces moves normally; at negative Pressure their pushes become pulls of same magnitude. Synergy PR-A16; countered by zero Pressure or illegal destination. Outer weather board; U-0. Reversible head vane; wind flips side.
IT-208 Four-Ward Preset Card Charm / formation tool T3 / CH-06 B Once per encounter swap entire formation to saved legal preset over 1 second; units crossing hazards still trigger them. Synergy rotation fights; countered by Anchored/closed bands. Visit all four wards; U-0. Four-panel card; group footfall.
IT-209 Emergency Termglass Charm / intervention T3 / CH-06 B When Intervention is spent on movement, begin a 6-second term; another movement intervention during term costs +10% meter and makes first user Tuned. Synergy intervention chains; countered by insufficient meter. Governance debate; U-D. Sandglass with rotating chair; double bell.
IT-210 Cloudbridge Stake Consumable / route tool T3 / CH-06 B Create one crossing between Front and Rear for a single unit, skipping Mid; cannot bypass closed outer band. Synergy route escape; countered by Anchored and destination occupancy. Lift dock craft; U-P. Kite-line stake; long zip.
IT-211 Thunder Groundline Offhand / discharge tool T3 / CH-06 B Forced-moving an enemy redirects its destination lightning to nearest enemy at 50%; wearer takes 15 recoil. Synergy PR-B10; countered by no discharge or enemy isolation. Abandoned ward route; U-N. Copper grounding cord; split thunder.
IT-212 Usher Ribbon Back / Drift tool T4 / CH-06 B On Drift choice, wearer may resist without Guard or ride without resource gain to avoid empowering either side; once per phase. Synergy neutral choice; countered by mandatory destination mechanics. Drop EN-E016; U-0. Gray neutral ribbon; wind hush.
IT-213 Uncrowned Crest Head / decree tool T4 / CH-06 B First band decree each phase can be contested: wearer outside essential band deals normal power but takes +10 direct damage. Synergy ranged contest; countered by low vitality. Drop EN-E017; U-N. Broken hollow crest; brass refusal.
IT-214 Rotation Gyro Relay / terrain module T4 / CH-06 B Once per encounter freeze one forecast terrain rotation for 2 seconds, then it resumes from same step. Synergy timed crossings; countered by nonrotating hazards. Drop EN-E018; U-0. Three-ring gyro; lock then resume.
IT-215 Dissent Gavel Mainhand / movement focus T4 / CH-06 B A movement response different from previous ally deals 25 stability to ruling source; repeating deals wearer 15 damage. Synergy varied party; countered by no stability or forced same response. Drop EN-S007; U-N. Vane gavel; contrary wind crack.
IT-216 Thunderchain Capacitor Relay / charge module T4 / CH-06 B Forced move that causes destination discharge stores 1 Charge; at 3, next intervention costs 15% less and empties. Synergy movement controllers; countered by safe no-discharge paths. Drop EN-S008; U-0. Four-bulb capacitor; rising thunder ticks.
IT-217 Empty Crown Ring Relic / boss-bound T4 / CH-06 B When party mixes obey and resist responses in one choice window, all responders gain 10 Guard and lowest-resource responder gains 1 resource. Synergy plural movement plans; countered by one-unit choices. Drop EN-B006; U-0. Open weather ring; split winds harmonize.
IT-218 Rotating Commons Charter Charm / accord item T4 / CH-06 B Route order is random but fully previewed; clearing current first ward grants one free route reroll next segment. Synergy adaptive players; countered by rigid loadouts. Choose rotating stewardship; U-0. Four-hand charter wheel; passing knock.
IT-219 Central Lift Writ Charm / accord item T4 / CH-06 B Lock route order before departure; every second encounter adds a command hazard that targets most-used band. Synergy planned loadouts; countered by repetitive formation. Choose centralized lift; U-0. Single-axis writ; firm lock tone.
IT-220 Updraft Commons Accord Back / chapter accord T4 / CH-06 B Once per encounter, three allies in three bands may rotate clockwise together; each gains Drift opposite its move after 3 seconds. Synergy formation choreography; countered by closed bands/Anchored. Resolve storm crown; U-0. Three-arrow mantle; circular gust chord.
IT-221 Kiteknife Spar Mainhand / blade T3 / CH-06 S Power +17 while wearer moves in same direction as forecast wind. Synergy Drift riders; countered by headwind/resist. Drop EN-O036; U-N. Taut kite blade; cloth slice.
IT-222 Lift-Thief Balloon Back / speed gear T3 / CH-06 S After wearer loses a movement resource, speed +18% for 3 seconds. Synergy recovery pursuit; countered by no drain. Drop EN-O037; U-D. Small harness balloon; gas rise.
IT-223 Pressure-Rook Dial Charm / pressure gear T3 / CH-06 S At Pressure magnitude 3, wearer gains 20 Guard until reset; at lower magnitude no effect. Synergy pressure control; countered by Calm. Drop EN-O038; U-N. Signed rook dial; peak click.
IT-224 Mooring Buckle Charm / anchor gear T3 / CH-06 S While Anchored beside an enemy in same band, direct damage taken -14. Synergy Front tanks; countered by ranged different-band attacks. Drop EN-O039; U-N. Paired rope buckle; deep strain.
IT-225 Lightning Quill Mainhand / magical focus T3 / CH-06 S Chain damage +12 when all chosen targets have different roles/tiers; duplicate class gets no bonus. Synergy diverse enemy waves; countered by uniform summons. Drop EN-O040; U-N. Electric quill rod; three plucks.
IT-226 Calm-Eye Petal Charm / Guard gear T3 / CH-06 S Guard gained inside a safe ring +10; collapse damage is also +5. Synergy timed exit; countered by trapping effects. Drop EN-O041; U-N. White toothed petal; four clicks.
IT-227 Rotor Plate Offhand / rotating shield T3 / CH-06 S Guard +18 in the band opposite forecast shield/hazard; changes as forecast rotates. Synergy rotation readers; countered by forecast denial. Drop EN-O042; U-N. Three-blade plate; moving shield hum.
IT-228 Updraft Sandals Feet / movement gear T3 / CH-06 S Movement speed +15% when moving upward/onward with lift flow; against flow unchanged. Synergy route riders; countered by headwind. SET-06 shop; U-N. Kite-soled sandals; light lift.
IT-229 Council Speaker Shawl Body / support cloth T3 / CH-06 S After an ally acts with different tag than wearer, both receive +8 healing for 4 seconds. Synergy cadence teams; countered by repeated tags. Ward council favor; U-D. Tokened cloud shawl; answer chime.
IT-230 Crown-Guard Plate Body / heavy armor T3 / CH-06 S Intercepted damage -16 while original target remains visible; unlabeled attacks gain no reduction. Synergy CHR-023; countered by hidden/area damage. Former guard testimony; U-N. Stripped ceremonial plate; recoil clang.
IT-231 Dispatcher Earpiece Head / command gear T3 / CH-06 S Order gain +1 on every fourth different commanded ally, once per encounter. Synergy CHR-024; countered by parties under four. Four-ward visit; U-0. Four-line earpiece; sequence pips.
IT-232 Weather-Kite Coat Body / light armor T3 / CH-06 S Weather hazard damage -15 while wearer is moving; stationary no reduction. Synergy mobile units; countered by Anchored. Outer ward shop; U-N. Layered kite coat; rain flutter.
IT-233 Liftshare Gloves Offhand / support gear T3 / CH-06 S Guard granted to an ally in another band is +9. Synergy cross-band supports; countered by clustering. Commons vendor; U-N. Long tether gloves; line pull.
IT-234 Calm-Air Tonic Consumable / tonic T3 / CH-06 S Cleanse Drift and heal 45; if no Drift, heal only 30. Synergy storm routes; countered by Hush unrelated. SET-06 clinic; U-P. White vapor vial; quiet exhale.
IT-235 Stormglass Visor Head / optic T3 / CH-06 S Forecast arrows remain 1.5 seconds longer after target changes; no delay to action. Synergy comprehension; countered by fixed no-arrow attacks. Weather board completion; U-D. Arrowed clear visor; weather ping.
IT-236 Ward-Rotation Belt Charm / terrain gear T3 / CH-06 S After terrain rotates away from wearer's band, gain 12 Guard for 3 seconds. Synergy rotation maps; countered by stationary hazards. Central axle chest; U-D. Ringed belt disk; rotation lock.
IT-237 Skyhook Spear Mainhand / polearm T3 / CH-06 S Direct attacks gain 18 power against enemies currently airborne or Drifting; grounded enemies take normal power. Synergy forced movement; countered by Anchored ground enemies. Kite hunt reward; U-N. Hooked sky spear; wind catch.
IT-238 Emergency Mantle Back / command cloth T4 / CH-06 S Below 35% vitality, intervention meter gain from wearer +10%; above threshold normal. Synergy crisis play; countered by healing over threshold. Governance trial; U-T. Red time-limited mantle; urgent pulse.
IT-239 Crownless Cuirass Body / heavy armor T4 / CH-06 S While no ally is designated controller/leader target, wearer gains 20 Guard; designation removes it. Synergy decentralized fights; countered by boss controller marks. Optional crown dismantle; U-N. Open-neck armor; absent crest resonance.
IT-240 Four-Ward Coat Body / chapter armor T4 / CH-06 S Each distinct band occupied by allies grants wearer 6 Guard, maximum 18. Synergy spread formations; countered by band closure. CH-06 completion; U-N. Four-panel cloud coat; layered wind chord.

CH-07 Items: Hollow Meridian

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-241 Blank-Name Satchel Back / identity ward T4 / CH-07 B First effect that targets a character talent instead targets wearer's lowest-tier item clause for 4 seconds. Synergy talent-critical units; countered by no suppressible item or repeated suppression. Nullmarket welcome quest; U-0. Face-down tags satchel; tag redirect.
IT-242 Escrow Memory Map Charm / route tool T4 / CH-07 B Preview two unknown nodes; choosing one seals the other until route end but returns the map after completion. Synergy risk planning; countered by sealed-route contracts. Pay with guild record; U-0. Folding map with return cord; escrow latch.
IT-243 No-Name Lamp Offhand / targeting ward T4 / CH-07 B Enemy identity-based target rules treat wearer as tied with all allies; deterministic tie breaks to highest Guard. Synergy CHR-025; countered by wearer having highest Guard unintentionally. Anonymous clinic; U-0. Blank-tag lamp; diffuse glow tone.
IT-244 False-Legend Scarf Back / decoy tool T4 / CH-07 B First decoy hit draws a 4-second lure lane; next nonboss enemy entering becomes Marked and has one link severed. Synergy PR-B09,CHR-026; countered by ranged/Anchored enemy. Memory-cartographer quest; U-D. Paper-map scarf; route scribble.
IT-245 Maintenance Span Cord Charm / link tool T4 / CH-07 B A link across two bands counts as empty alignment for piercing/Reach; projectile through it grants both linked allies 6 Guard. Synergy PR-A02,CHR-027; countered by link sever and band closure. Repair three bypasses; U-N. Thick ring-cord; span twang.
IT-246 Recoverable Legacy Box Charm / recovery item T4 / CH-07 B Mark one equipped item before route; if lost to contract failure, recover it unupgraded after two victories. One marked item. Synergy high-risk contracts; countered by route abandonment before victories. Legacy recovery tutorial; U-0. Numbered metal box; two-lock cadence.
IT-247 Refusal Token Consumable / bargain tool T4 / CH-07 B Decline one enemy choice/bargain without taking its default branch; wearer instead loses 20 Guard, or 20 vitality if no Guard. Synergy EN-O044,EN-S010 counters; countered by low vitality. Nullmarket vendor, one per route; U-P. Blank coin-sized tile; firm knock.
IT-248 Relationship Compass Head / boss optic T4 / CH-07 B Relationship telegraphs show one mechanical fallback counter even when referenced recruit is absent; no power bonus. Synergy roster flexibility; countered by nonrelationship attacks. Complete three linked character scenes; U-0. Paired portrait compass; connection tone.
IT-249 Scarcity Ledger Charm / contract tool T4 / CH-07 B Seal one item slot type for route; other equipped slots gain +8 Guard each, maximum 24. Choice cannot change midroute. Synergy minimal loadouts; countered by item-suppression enemies and missing utility. Contract difficulty unlock; U-0. Folded six-slot ledger; seal press.
IT-250 Unregistered Clinic Tag Charm / healing tool T4 / CH-07 B First heal on each unlinked ally does not alter enemy lowest/highest-vitality target lock for 2 seconds. Synergy PR-B04,CHR-025; countered by adaptive target rules. Anonymous clinic cases; U-0. Face-down medical tag; quiet latch.
IT-251 Sealed Loadout Key Charm / preparation tool T4 / CH-07 B On sealed-loadout route, one consumable slot remains replaceable between segments; replacement costs all remaining copy stock. Synergy adaptive consumables; countered by no reserve stock. First sealed contract clear; U-0. Single open slot key; seal crack.
IT-252 Rulecard Phantom Head / target tool T4 / CH-07 B After enemy copies wearer's target rule, wearer may switch to a different saved rule immediately; 6-second cooldown. Synergy AI editors; countered by rule locks. Drop EN-E019; U-C. Three translucent cards; quick rule shuffle.
IT-253 Second-Pulse Clasp Body / aura defense T4 / CH-07 B Leaving a beneficial enemy aura after first pulse grants 15 Guard and prevents its hostile link; once per aura source. Synergy disciplined movement; countered by Anchored/trapping. Drop EN-E020; U-N. Soft clasp with two ticks; exit chime.
IT-254 Debtless Routewheel Relay / movement module T4 / CH-07 B First voluntary move in each direction does not count toward enemy route debts; repeated direction counts normally. Synergy varied movement; countered by forced or one-direction maps. Drop EN-E021; U-0. Three-arrow wheel; tally skip.
IT-255 Noncanonical Frame Charm / diversity tool T4 / CH-07 B When enemy names canonical ally, wearer gains a displayed counter tag different from canonical role; using it deals 20 stability. Synergy mixed roles; countered by Hush or no stability. Drop EN-S009; U-N. Open portrait frame; reply instrument.
IT-256 Fourth Door Wedge Offhand / recovery tool T4 / CH-07 B Once per encounter add “decline” to a three-offer enemy choice; choosing it delays all enemy actions 1 second and grants no recovery. Synergy Break setups; countered by urgent low vitality. Drop EN-S010; U-0. Plain door wedge; silence then clock tick.
IT-257 Refused Halo Relic / boss-bound T4 / CH-07 B Forgoing offered Guard grants a unique protection based on wearer role: defender Anchored, striker Tuned, support cleanses Hush, controller gains 1 resource. Once per phase. Synergy role diversity; countered by offers without Guard. Drop EN-B007; U-0. Open civic ring, not sacred; four timbres.
IT-258 Anonymous Market Seal Charm / accord item T4 / CH-07 B Protecting Nullmarket hides vendor identity and rerolls one stock row per visit toward missing collection IDs; public-office discounts do not apply. Synergy collection completion; countered by seeking office permits. Protect Nullmarket; U-0. Blank black seal; soft shuffle.
IT-259 Public Ring Register Charm / accord item T4 / CH-07 B Revealing Nullmarket adds one public supply choice each route, but first enemy in CH-08 knows party's most-used target rule. Synergy broad supplies; countered by repetitive AI. Reveal Nullmarket; U-0. Open ring register; page broadcast.
IT-260 Hollow Meridian Accord Relay / chapter accord T4 / CH-07 B Once per encounter, when a protected ally would be isolated, transfer one different ally's Guard, buff, or position response to keep link legal; player chooses. Synergy relational defense; countered by all allies sharing same missing state. Resolve buried ring; U-0. Three-path relay disk; chosen transfer chord.
IT-261 Blanktag Harness Body / talent armor T4 / CH-07 S While character talent is suppressed, wearer gains 24 Guard; Guard ends when talent returns. Synergy suppression survival; countered by dispel/ordinary damage. Drop EN-O043; U-N. Blank-tag straps; shield swell.
IT-262 Broker's Offer Cards Charm / choice gear T4 / CH-07 S After voluntarily losing a timed buff, wearer heals 35; once per 6 seconds. Synergy bargain effects; countered by no buff or forced theft. Drop EN-O044; U-C. Two small cards; accepted shuffle.
IT-263 Striped Lanternshade Head / hazard optic T4 / CH-07 S False safety/hazard damage -20 if wearer had its striped marker visible for 1+ second. Synergy careful reading; countered by immediate hazards. Drop EN-O045; U-N. Striped shade visor; missing-beat warning.
IT-264 Namehook Bracer Offhand / pull armor T4 / CH-07 S After being targeted by an explicit ally command, wearer gains 12 Guard for 3 seconds. Synergy command parties; countered by untargeted actions. Drop EN-O046; U-D. Token-hook cuff; portrait clack.
IT-265 Foldmap Greaves Feet / band armor T4 / CH-07 S Forced evacuation from a closing band deals 18 less terrain/collision damage. Synergy route folds; countered by direct hits after move. Drop EN-O047; U-N. Accordion shin plates; paper thump.
IT-266 Mercy-Clasp Bell Charm / crisis armor T4 / CH-07 S While Hushed below 35% vitality, Guard received +16; no bonus when either condition ends. Synergy emergency heals; countered by Guard theft. Drop EN-O048; U-T. Padded clasp bell; muffled comfort tone.
IT-267 Nullroot Plate Body / medium armor T4 / CH-07 S Each different target rule used by wearer grants 5 Guard, max 15; repeating any rule resets. Synergy flexible AI; countered by one-target fights. Drop EN-O049; U-N. White tile/root scales; rule taps.
IT-268 Nullmarket Coat Body / light armor T4 / CH-07 S While wearer has no name/identity Mark, speed +14%; Mark removes bonus. Synergy anonymous routes; countered by beacon Marks. SET-07 vendor; U-N. Tagless layered coat; quiet steps.
IT-269 Maintenance Belt Charm / device gear T4 / CH-07 S Allied devices gain 15 power against buried or structural enemies; mobile creature targets receive normal power. Synergy PR-B08; countered by mobile creatures. Bypass repair reward; U-N. Manual-tool belt; wrench tap.
IT-270 Cartographer Inkshoe Feet / plan gear T4 / CH-07 S Placed Plan duration +1 second if wearer entered its band after placement. Synergy PR-A10; countered by stationary play. Nara map route; U-D. Inked sole maps; route scratch.
IT-271 Anonymous Physician Coat Body / healer cloth T4 / CH-07 S Healing +18 on allies with no active link; linked allies unchanged. Synergy CHR-025; countered by link-heavy party. Clinic vendor; U-N. Face-down tag coat; soft vial.
IT-272 Ring Maintainer Maul Mainhand / blunt T4 / CH-07 S Power +20 against devices/gates; creature targets gain only +5. Synergy infrastructure encounters; countered by organic waves. CHR-027 mastery; U-N. Heavy service maul; deep bolt.
IT-273 Memory Escrow Vial Consumable / recovery tonic T4 / CH-07 S Restore 1 spent profession resource and heal 30; cannot raise resource above 2. Synergy low-resource recovery; countered by high resource state. Escrow vendor; U-P. Sealed map-vial; return click.
IT-274 Quiet-Market Cowl Head / Hush armor T4 / CH-07 S While Hushed, direct damage taken -12 and speed -5%; both end with Hush. Synergy deliberate silence; countered by area/terrain. Hidden stall; U-N. Dark soft cowl; damped footfall.
IT-275 Relationship Cord Charm / link gear T4 / CH-07 S Healing/Guard shared between characters with a completed relationship scene is +9. Synergy narrative pair builds; countered by unmatched roster. Three pair scenes; U-N. Portrait-knot cord; paired motif.
IT-276 Contract Iron Offhand / heavy armor T4 / CH-07 S On sealed-loadout routes, wearer begins each encounter with 18 Guard; normal routes grant 0. Synergy contract difficulty; countered by Guard theft. Contract tier 2; U-N. Sealed iron plate; contract stamp.
IT-277 False-Saint Shard Charm / offer armor T4 / CH-07 S Damage from attacks following a beneficial enemy offer -18; offer's status cost remains. Synergy boss survival; countered by normal attacks. Vacant sanctuary chest; U-N. Open white shard; comfort motif crack.
IT-278 Bypass Lantern Offhand / support light T4 / CH-07 S In optional sub-boss routes, lowest-vitality ally receives +10 healing; elsewhere no effect. Synergy mastery hunts; countered by main routes. All manual bypasses; U-N. Manual crank lamp; maintenance hum.
IT-279 Meridian Longcoat Body / medium armor T4 / CH-07 S At 0 Intervention, wearer gains 20 Guard; any meter gain removes it. Synergy post-intervention survival; countered by passive meter gain. Ring-depth chest; U-N. Long black-white coat; empty pulse.
IT-280 Nullmarket Ledgerplate Body / chapter armor T4 / CH-07 S Each empty equipment slot grants 7 Guard, maximum 21. Synergy scarcity builds; countered by lost utility and item scans. CH-07 completion; U-N. Three blank plate sockets; hollow knocks.

CH-08 Items: First Junction

ID / name Slot / type Tier / chapter Flag Exact effect and state-dependent use Synergy and counter Acquisition; economy Art / audio need
IT-281 Plural Cadence Ring Charm / diversity tool T4 / CH-08 B Store distinct role tags, maximum 4; at 4, next Hush is resisted and ring empties. Duplicate tag resets storage to that tag. Synergy PR-A24; countered by duplicate-role rotations. First approach room; U-0. Four unmatched segments; ensemble build.
IT-282 Public Channel Pennant Back / command tool T4 / CH-08 B First Order each phase displays its rule; if three different roles accept it, refund Order, otherwise reveal rejection and grant rejector 10 Guard. Synergy CHR-029,PR-B12; countered by parties under three roles. Open command records; U-0. Unfastened blue pennant; broadcast pips.
IT-283 Founder Revision Cord Charm / buff tool T4 / CH-08 B Once per encounter preserve two colliding exclusive buffs for 3 seconds; afterward both return at half remaining duration. Synergy CHR-030,PR-A24; countered by dispel or timeless buffs. Founder evidence room; U-0. Plain ring on mended cord; revision chord.
IT-284 Noise-Floor Fork Mainhand / Hush ward T4 / CH-08 B When four distinct roles act, spend 1 wearer resource to resist next party Hush; if no resource, trigger waits. Synergy CHR-028; countered by resource tax and uniformity. Defector warning route; U-0. Four-notch tuning fork; noise resolves.
IT-285 Linked-Telegraph Board Offhand / planning tool T4 / CH-08 B Once per phase assign defense, movement, and clause-control icons to three different allies; each successful assignment deals 15 stability to source. Synergy final linked checks; countered by missing role capability/Hush. Approach training chamber; U-0. Three-slot slate; assignment clicks.
IT-286 Reconciliation Lamp Relay / intervention module T4 / CH-08 B At full Intervention, replace normal command with Reconciliation: preserve up to four distinct allied state clauses for 4 seconds; meter empties. Synergy final phase/mixed buffs; countered by dispel and repeated clauses occupying slots. Repair seven approach relays; U-0. Open multicolor lamp; eight-part chord.
IT-287 Civic Reply Bell Charm / timing tool T4 / CH-08 B After enemy active resolves, slowest ally may act immediately at 70% power; once per 10 seconds and only with legal active ready. Synergy PR-A24; countered by Hush/cooldowns. Concord Hall archive; U-C. Split handbell; answer strike.
IT-288 Different-Hands Harness Body / resource link T4 / CH-08 B Three different profession resources spent within 5 seconds grant party 12 Guard; same resource twice resets window. Synergy varied resources; countered by taxes/uniform teams. Civic consequence room 3; U-N. Three-loop harness; resource triad.
IT-289 Junction Bypass Key Consumable / route tool T4 / CH-08 B Skip one previously completed consequence room; its support bonus and hazard are both absent from final boss. Synergy speed/mastery runs; countered by needing room reward. Second visit to SET-08; U-P. Seven-tooth key; route lock.
IT-290 Accord-Safe Shears Mainhand / link tool T4 / CH-08 B Sever an enemy redirect/link without removing allied links in same band; allied links lose 1 second duration instead. Synergy PR-A22; countered by no enemy link. Council engine room; U-N. Rounded dual shears; selective snip.
IT-291 Role-Mirror Lens Head / copy optic T4 / CH-08 B When enemy copies wearer's base active, wearer becomes Tuned and copied clause is shown 0.5 seconds longer; once per enemy. Synergy counter-copy; countered by passive/advanced copies, which are forbidden anyway. Training chamber research; U-D. Striped role lens; simplified echo cue.
IT-292 Four-Slot Audit Rail Charm / sequence tool T5 / CH-08 B Before a four-action audit, swap positions of two queued allies; their skills/targets remain. Once per phase. Synergy resource diversity; countered by action lock. Drop EN-E022; U-0. Four-shutter rail; adjacent slide.
IT-293 Newest-Object Tag Relay / device defense T5 / CH-08 B When oldest object is targeted for deletion, deploy a 1-vitality dummy of different type as newest and redirect deletion; once per encounter. Synergy device/zone builds; countered by multi-delete effects. Drop EN-E023; U-0. Numbered dummy tag; tape cut.
IT-294 Three-Target Breaker Mainhand / command weapon T5 / CH-08 B Hitting three different linked enemies within 3 seconds queues a 60-power strike on link source; 6-second cooldown. Synergy split targeting; countered by fewer targets or link cleanse. Drop EN-E024; U-C. Tri-prong signal weapon; three clicks then impact.
IT-295 Principle Shutter Head / response tool T5 / CH-08 B On principle card reveal, choose one displayed counter tag; wearer's next matching action gains 25 stability damage, wrong tag gains none. Synergy varied loadouts; countered by Hush/unavailable chosen action. Drop EN-S011; U-N. Three-face temple shutter; principle chord.
IT-296 Seven-Ring Key Charm / mastery tool T5 / CH-08 B A correct regional counter opens one stored ring; at 3 rings wearer gains Tuned, at 7 fill 20% Intervention, then empty. Synergy final approach/New Cycle+; countered by failed counters. Drop EN-S012; U-0. Seven-material key ring; motifs stack.
IT-297 First Silence Aperture Relic / boss-bound T5 / CH-08 B When one party resource is muted, wearer may spend a different resource as if it were 1 of muted type; once per distinct resource per phase. Synergy mixed resources; countered by uniform party or full resource Hush. Drop EN-B008; U-0. Concentric open shutter; silence pierced by one note.
IT-298 Federated Charter Charm / ending accord T5 / CH-08 B At encounter start choose one completed regional accord clause; only one active, and its listed route drawback also applies. Synergy build-specific choices; countered by selecting stale clause. Ending public charter; U-0. Eight-tab charter ring; selected motif.
IT-299 Second-Weave Shuttle Relay / postgame tool T5 / CH-08 B Once per remixed route, exchange one previewed enemy variant clause with another cleared chapter's clause of same tier. Rewards stay tied to original route. Synergy mastery planning; countered by incompatible/no cleared clause. Unlock Second Weave; U-0. Eight-material loom shuttle; cross-region blend.
IT-300 Working-Scale Guild Key Charm / chapter accord T5 / CH-08 B Once per encounter, if four different roles occupy at least two bands, prevent a global uniformity penalty and grant each role 6 Guard. Synergy mixed parties; countered by duplicate roles/band collapse. Complete public epilogue; U-0. Modest guild key with four teeth; door-to-ensemble.
IT-301 Concordance Needle Mainhand / link weapon T4 / CH-08 S Direct power +18 while wearer and adjacent ally have different target rules; matching rules give no bonus. Synergy varied AI; countered by forced uniform targets. Drop EN-O050; U-N. Long paired-spool needle; thread zip.
IT-302 Chorister Panel Body / uniformity armor T4 / CH-08 S After wearer uses third distinct action tag, gain 22 Guard for 4 seconds; duplicates reset count. Synergy varied rotations; countered by Hush/forced repeats. Drop EN-O051; U-D. Cracked identical panel; triad break.
IT-303 Mute-Standard Cloth Back / Hush armor T4 / CH-08 S While standing in Hush band, wearer gains 16 Guard; secondary clauses remain suppressed. Synergy deliberate base actions; countered by Guard theft. Drop EN-O052; U-N. Torn-line banner cloth; band-pass mute.
IT-304 Role-Frame Joint Charm / copy armor T4 / CH-08 S Damage from copied base actives -20; original and advanced actions unchanged. Synergy copy encounters; countered by noncopy attacks. Drop EN-O053; U-N. Striped mannequin joint; simplified impact.
IT-305 Sentry Dial Head / target armor T4 / CH-08 S Guard +15 while wearer's current AI priority differs from forecast enemy priority. Synergy editable scripts; countered by target lock/matching needs. Drop EN-O054; U-N. Three-eye dial visor; target tick.
IT-306 Accord-Clip Plate Body / link armor T4 / CH-08 S Linked healing/Guard siphoned by enemies is reduced by 12; siphon is not prevented. Synergy PR-B11; countered by direct link sever. Drop EN-O055; U-N. Triangular clip scales; unclasp tone.
IT-307 Silence-Petal Pin Charm / cadence armor T4 / CH-08 S Damage from a three-repeat trigger -18 if wearer contributed no duplicate tag. Synergy varied actors; countered if wearer repeats. Drop EN-O056; U-N. Three-petal pin; bilateral snap.
IT-308 Concord Hall Coat Body / medium armor T4 / CH-08 S Each active regional accord grants wearer 3 Guard, maximum 21; unavailable accords give none. Synergy consequence completion; countered by bypass routes. SET-08 shop; U-N. Eight-mended formal coat; motif stack.
IT-309 Public Record Lens Head / information optic T4 / CH-08 S Revealed target rules persist 2 seconds longer and remain through one decoy swap. Synergy PR-B06; countered by cleanse/new rule. Open all command records; U-D. Clear civic lens; record lock.
IT-310 Founder Workglove Offhand / device gear T4 / CH-08 S Device duration +10% while party has 3+ different profession roles. Synergy mixed device teams; countered by uniformity. Founder workshop; U-N. Plain repaired glove; careful tool taps.
IT-311 Reconciliation Sash Body / support cloth T4 / CH-08 S While two exclusive buffs coexist, healing received +12; otherwise no effect. Synergy PR-A24,IT-283; countered by dispel. Final intervention tutorial; U-N. Four-color open sash; stable discord.
IT-312 Junction Guardplate Body / heavy armor T4 / CH-08 S Against linked telegraph damage, take 16 less per different role assigned, max 48. Synergy final checks; countered by single unlinked attacks. Approach room 5; U-N. Three-icon chest plate; assigned knocks.
IT-313 Civic Reply Cuff Offhand / timing gear T4 / CH-08 S Reaction/queued reply power +14 when wearer is slowest ally. Synergy PR-A24; countered by speed buffs changing order. Council archive; U-N. Open speech-bracket cuff; answer tap.
IT-314 Many-Cadence Tonic Consumable / resource tonic T4 / CH-08 S Grant 1 profession resource; if previous ally spent different resource type, also heal 40. Synergy varied sequence; countered by duplicate resource. SET-08 clinic; U-P. Layered clear vial; two-resource chord.
IT-315 Quiet-Choir Lining Body / Hush armor T4 / CH-08 S Party Hush resistance from items +10 percentage points while wearer has 1+ resource; no effect at zero. Synergy IT-284; countered by resource tax. Defector evidence room; U-N. Colored lining under gray; muffled motif opens.
IT-316 Relay Director Seal Charm / command gear T4 / CH-08 S Order/Insight gain +1 after three different roles accept one target rule; once per encounter. Synergy CHR-029; countered by rejections/uniform roles. Director testimony; U-0. Broken official seal; public stamp.
IT-317 Maintenance Founder Belt Charm / infrastructure gear T4 / CH-08 S Power +18 against gate/device identities while a linked ally occupies another band. Synergy CHR-027,PR-A02; countered by creature waves/link sever. Founder vault with Tovin; U-N. Old tool belt/ring; span clang.
IT-318 Eight-Region Mantle Back / mastery gear T5 / CH-08 S For each chapter represented by one equipped item across party, party gains 1 Guard at encounter start, maximum 8. Only one mantle counts. Synergy collection builds; countered by concentrated chapter sets. Collect one item from every chapter; U-0. Eight material panels; short motif roll.
IT-319 Concord Trial Blade Mainhand / mastery weapon T5 / CH-08 S Power +22 during Break only; outside Break power -5. Synergy coordinated stability teams; countered by ordinary/no-stability enemies. Second Weave first boss clear; U-N. Multi-metal narrow blade; fracture chord.
IT-320 Aetherbound Guildcoat Body / completion armor T5 / CH-08 S At four distinct allied roles, wearer gains 24 Guard; each duplicate role reduces it by 8, minimum 0. Synergy plural roster; countered by uniform parties and role copy. Complete main campaign; U-0. Yellow coat mended with eight regions; full guild motif.

Exact-Count and Behavior Audit

Check Required Encoded result
Total item rows 320 IT-001..IT-320, contiguous, 40 per chapter
Explicit behavior-changing rows at least 120 20 B rows per chapter, 160 total
Stateful numeric rows meaningful remainder 20 S rows per chapter, 160 total; every effect has a condition
Enemy drop cross-references every bestiary row names a valid item ordinary drops map to each chapter's S block; elite/sub-boss/boss drops map to its B block
Sell/upgrade completeness every row every acquisition cell binds one of U-N/U-D/U-C/U-T/U-P/U-0
Production completeness every row each row includes a distinct physical/icon concept and an audible interaction cue

No row is name-only or a flat unconditional statistic. B rows alter a rule or decision; S rows activate only under an explicit state such as band, resource, Guard, target rule, tide, terrain, role diversity, enemy tier, or timing window. Boss-bound and accord items use U-0 so upgrade scaling cannot distort authored tests.