Files
aetherbound-guild/CURRENT_CHECKPOINT.md
T

103 KiB

Current Checkpoint

Active Goal: docs/goals/PHASE10_3_SILTWAKE_DEEP_CHANNELS_GOAL.md Active contract: docs/runtime/PHASE10_3_SILTWAKE_DEEP_CHANNELS_CONTRACT.md revision p10.3-siltwake-deep-channels-r1 Active implementation plan: docs/runtime/p10_3/IMPLEMENTATION_PLAN.md Project process protocol: docs/runtime/PLAN_DRIVEN_DEVELOPMENT_PROTOCOL.md Post-P9.1 roadmap: docs/runtime/p9_1/POST_P9_1_ROADMAP.md Active ledger: docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md Current implementation step: P10.3-STEP-2 IN_PROGRESS Current pushed runtime baseline: cf1e843b07006b9ba23e02de4fb2fbf1ff0bff61 Current pushed test/evidence source: cf1e843b07006b9ba23e02de4fb2fbf1ff0bff61 P9.8 Gallery item: 0h_nSaLaL6h0 P9.9 Gallery item: cnsTx_iRrspj P9.10 Gallery item: WqchGTxRmUh7 P10.0 Gallery item: jenrVhhukcwf P10.0R1 Gallery item: N3jW9rjO3CUb P9.1 TaskGraph batch: abg-p9-1-continuous-development-01 P9.0R5 baseline: 6ae33971451912b3cc87c8ffe3b8831fa67c967c P9.0R5 product preview source: 073ff690ea5a27cb47ee1b563c3eebd6cde9e788 P9.0R4 baseline: 232e3a0a45ec2437ddd528502d487d5264f1c6ae P9.0R4 product preview source: e895c42e83950acf141470629f4a8c4a3fde67e2 P9.0R4 test-metadata closure: 365af5429ba6b4c3e2179c7a8ae6c70de7aeb774 Animation repair baseline: db75a17ce8b0a3bc702ad535fa16491debf582e4 Fixed product source: 425fae82d3d88a002bdaadeabb498d8bf0d069cd Battle-feedback behavior commit: 3b26b3d671ae7d043ab4bfcbd8b31e77df6d6d0d Battle-feedback baseline: be17debf4ed3ebe5c3e6de2701d5e3c374de1dcb P9.0R6 baseline: c064fb2344fdbf9e95e18b8e1073844ce4d1f212 P9.0R6 product preview source: 3620e5a7cf6b762fefc3eb92d72b465c8bb209eb P9.0R6 Gallery item: iS4R4BKNLQr1 P9.0R7 baseline: 89ed89b2a5b45ee5ab10c989736f2d8c65ea88dd P9.0R7 product preview source: b7d50af403d3fe5d3fcc92943bc21d1d1748ae3d P9.0R7 Gallery item: REs3L6178z7p P9.0R8 baseline: d008c792ee8bc819fd642533a386cc54f85ce36d P9.0R8 product preview source: 3bed822dc1e69ed9a5f05c87d1931eaadaf9bd7d P9.0R8 Gallery item: Fb1N2BuvoC7f P9.0R9 baseline: d4b56e69c1f311441d7d02e4ecdf5307a2e6f093 P9.0R9 product preview source: 079338612c0146ca19dc7bd2f18942807ec1cacf P9.0R9 Gallery item: KpgLxlVQlBp6 P9.0R9A baseline: 1ce563b401dc9d6091ea54044cac6a838c27c283 P9.0R9A product preview source: 32b4fdb P9.0R9A Gallery item: VL8pU8RUhXNn P9.0R10 baseline: d8b359a12f5641257c549894a8114245fa987962 P9.0R10 product preview source: 41204acafa911a505f5b24a493aa032983e706d1 P9.0R10 Gallery item: gHS8jEZdGa2x P9.2R Gallery item: KITQfwLYLK6R P9.7 Gallery item: pv90lquELNh_ Stage: P10_3_SILTWAKE_DEEP_CHANNELS_ACTIVE

P10.3 Step 1 source cf1e843 adds the isolated deep-channel registry and deterministic Markets 5-7: eight equipment rows, two new enemies, three Artifacts, nine routes, three 3/4/3 boards, capacity 6/6/7, offer levels 2/2/3 and exact rewards 30..48. R1 at /private/tmp/abg-p103-cf1e843-step1-r1.c7k2hR/ remains append-only INVALID_EVIDENCE_FINALIZATION and is not reused. Fresh fixed-source R2 at /private/tmp/abg-p103-cf1e843-step1-r2.hS70Pw/evidence/ passes both P10.3 markers and both P10.2 regressions with strict diagnostics and owned Godot process counts zero. Its 12-row inventory SHA-256 is a4d46f3f1d0db3f7adcf868d8a1eddfdda713d26e20683f3d9d186c4c85b67cd. Step 2 now owns Save v9 and exact Artifact/promotion transactions only.

P10.2 begins from clean/upstream P10.1 closure 230ccc5, accepted product source 47f2028 and candidate verification source d964ca9. It continues the saved Market-2 state through Rounds 2-4, capacity five/six, carried HP/XP/Coin, Company/Reserve decisions, Reed Ferry restoration and a reload-stable Market 5. Step 1 owns only isolated content and deterministic Markets 2-4. Save v8, transactions, battle execution, runtime presentation and candidate evidence remain in later written steps. H5, new media, Artifacts, later Siltwake content, Boss execution, native delivery, release and other games remain frozen.

Step 1 source 24b22f0 now adds one isolated mid-Contract registry and deterministic Markets 2-4: eight equipment rows, three new enemies, nine route rows, three stable 3/4/3 boards, capacity 4/5/5, offer levels 1/1/2 and exact reward formula results 24..42. Fresh fixed-source R1 evidence at /private/tmp/abg-p102-24b22f0-step1-r1/ passes two P10.2 tests and both P10.1 content/Market regressions with strict diagnostics zero. Inventory SHA-256 is 980de2713a44c79c0247238e9848e91388c1c095be1aa5cdfea5f4fa08617baf. Step 2 now owns Save v8 and repeated Market state/transactions only.

Step 2 source c3d9aa1 now migrates exact saved Market 2 into Save v8 and supports stable refresh/locks, Company hires beyond Line capacity, Reserve, buy/equip/sell, dismissal preview/confirm, ordered deployment and exact pre-battle checkpointing. Fixed-source R1 at /private/tmp/abg-p102-c3d9aa1-step2-r1/ passes four P10.2 markers and both P10.1 Save/Market regressions with strict diagnostics zero. Inventory SHA-256 is 8e585bf988f9f4f915dd45f1fe0a7a5cc4d698ba8878167d8465a9a9f795d777. Step 3 now owns Rounds 2-4 battle and settlement authority only.

Step 3 source 30613bb now executes all nine Rounds 2-4 routes with four state-dependent plans, carries HP, grants exact Coin/XP, persists locks, applies casualty/Credit/recovery, changes capacity at clears two/four and saves the restored Reed Ferry at Market 5. Fixed-source R1 at /private/tmp/abg-p102-30613bb-step3-r1/ passes six P10.2 and four P10.1 markers with strict diagnostics zero. Inventory SHA-256 is 6292b9b5f9ab0494a80e7505991b7fd103e243615c62019e1bd2898230361129. Step 4 source 9692958 now presents one continuous landscape flow from saved Market 2 through visible Market 5. Direct world targets expose equipment, Line/Reserve, routes and four plans; Drownseed, Medic and Fogjaw consume authoritative events through the accepted motion system; capacity growth and the Reed Ferry visibly change the world. Fixed-source R2 evidence at /private/tmp/abg-p102-9692958-step4-r2/evidence/ passes 14 tests, ten normal captures and a 22.066667s recording. Touch is 21, Drag is 1, fallback/direct are zero, strict diagnostics and black intervals are zero; the 40-row inventory SHA-256 is 22a8f683693a6b4c304b34d3efb74f0fb3c668749214bdc3952cba4398ccc3d5. R1 remains append-only INVALID_EVIDENCE_RETENTION and is not reused. Step 5 source f0ae25d adds only five-profile and candidate-matrix tests; the product runtime remains byte-unchanged from 9692958. Five policies record 85 decision timestamps, cover all nine routes and four plans, and prove nine opposed counterfactuals with a 4.0s maximum nonbattle decision gap. One permanent-casualty recovery, six returning reloads, zero negative Coin, zero resurrection and zero offline reward reach stable Market 5.

Step-5 R1 is append-only INVALID_EVIDENCE_FINALIZATION_POLICY; its cleanup command was rejected before execution and no result is reused. Fresh R2 at /private/tmp/abg-p102-f0ae25d-step5-r2/evidence/ passes 16/16 fixed-source tests and one normal-render candidate matrix with strict diagnostics zero. Nine Save-v8 phases and 32 layout combinations pass; the 26-row inventory verifies completely with SHA-256 263ebba5510979ecb37eeb925acf25c8acc2adeb3943b68d520d40ae2c6e1719. P10.2 is locally complete at simulation_verified + runtime_verified + agent_visual_reviewed. Owner understanding, fun, visual/listening acceptance, H5, physical device, packaging and release remain open or frozen.

P10.3 begins from clean/upstream closure ac3d511, unchanged P10.2 product source 9692958 and accepted verification source f0ae25d. It continues the restored Market-5 ferry through Rounds 5-7, the first Siltwake Artifact rule, the first eligible two-branch promotion and a reload-stable Market 8. Step 1 owns only isolated EN-R2-11..12, EQ-057..064, AR-011/012/015, nine route rows and deterministic Markets 5-7. Save v9, transactions, battle, runtime, Rounds 8-12, Bosses, media, H5, device and release remain frozen.

P10.1 remains locally complete at simulation_verified + runtime_verified + agent_visual_reviewed. Its H5 Step 6 is deferred by the Owner in favor of continued product development; no P10.1 artifact or human gate is upgraded.

P10.1 begins from clean/upstream closure 4426d66 and accepted product source 16bad76. Its exact stopping point is one first crossing of RG-02: generated Market 1, disclosed tide-safe index and shift countdown, Company order, equipment and route response, one automatic battle with pull/tide/healing- denial pressure, victory or bounded recovery, exactly-once reward and saved Market 2. Step 1 owns only isolated RG-02 content and deterministic first-Market authority. Save v7, state mutation, battle execution, runtime presentation, new media and H5 remain in later written steps. P10.0 behavior/Save v6/current H5, later Siltwake content, Boss execution, native delivery, release and other games remain frozen.

Step 1 source fedfa09 now exposes one isolated RG-02 registry and deterministic first-Market overlay: 21 localized identities, four unique regional equipment offers, three ordered routes and exact current/next tide indices with 50-tick shift and 20-tick warning. Fixed-source R2 evidence at /private/tmp/abg-p101-fedfa09-step1-r2/ passes two P10.1 tests and two frozen P10.0 regressions with strict diagnostics zero; inventory SHA-256 is c00ce93702a7789d27f2e4b31ab987102afe215eee448e6b4f90e545aa09d5a3. Step 2 subsequently completed the Save-v7 and Region-entry boundary recorded below. Battle execution and presentation remained frozen during that step.

Step 2 source c46af4e now migrates an exact closed Save v6 to Save v7 and executes a reload-stable Siltwake Market chain: deterministic Region entry, three generated Recruit offers, equipment-only refresh, two hires, one regional purchase/equip, automatic/manual order and prepared route. Fixed-source R1 at /private/tmp/abg-p101-c46af4e-step2-r1/ passes four P10.1 and five frozen P10.0 markers with strict diagnostics zero; inventory SHA-256 is 98c0c4a84bde9f0cde9baa00c52f0df5f7b1d1e85c40f48d78991bb12ea37379. Step 3 subsequently completed the battle and settlement boundary recorded below. Runtime presentation, media and H5 remained frozen during that step.

Step 3 source ef9d92b now executes the prepared route on a fixed 100ms timeline with wave, pull, indexed mud, tide, timed hindrance and healing-denial events. Safe-route holding preserves more vitality; high-route holding fails with permanent casualty while tide-following wins. Victory settles one reward to saved Market 2; defeat keeps permanent loss and supports exact-cost recovery. Fixed-source R1 /private/tmp/abg-p101-ef9d92b-step3-r1/ passes six P10.1 and six frozen P10.0 markers with strict diagnostics zero; inventory SHA-256 is bdeb913d282aa5338cd29a3fa8e08d92becbbda103bf69e629f491041c2ff855. Step 4 source 0659b50 now carries the accepted first-crossing authority into one continuous world-first landscape flow: direct Siltwake entry, Market 1 Recruit/equipment/route targets, line drag, opposed plan choice, event-bound battle, bounded recovery or reward and saved Market 2. Fixed-source R1 /private/tmp/abg-p101-0659b50-step4-r1/ passes 19 exact markers with strict diagnostics zero, 10 normal frames and a 27.866667s recording. The runtime flow records Touch 16 / Drag 1; recording Touch 13 / Drag 1; all fallback/direct counts are zero. The 42-row inventory SHA-256 is fa94b83f98d9e2ff3b17eb01976b6cb232511097351c6e51c100743ca1ed89d5. Owner review keeps the human presentation gate open: the current battle motion still reads as looping sprites over a mostly static scene rather than clear anticipation, contact, displacement, impact and recovery. Step 4A now owns a presentation-only repair bound to the accepted event log. Battle authority, Save v7, content, input semantics, new media, H5 and packaging remain frozen. Step 5 profiles and candidate matrices were paused while the Step-4A motion boundary remained open.

Step 4A source 47f2028 now replaces whole-line looping jitter with one presentation-only event adapter. Enemy waves enter from the right and compress toward the center; front Recruits meet them there; attacks anticipate, contact and recover; projectiles/impacts and damage values remain actor-local; pull and tide use eased displacement; healing denial and indexed mud persist; Fallen, victory and enemy death settle into non-conflicting terminal states. Battle authority, event order, Save v7, content and input semantics are unchanged. Fresh fixed-source R3 evidence is /private/tmp/abg-p101-47f2028-step4a-r3/: eight headless markers, one normal layout marker, one MovieWriter marker, ten captures, strict diagnostics zero, black intervals zero and a 27.866667s/836-frame 844x390 recording. Its 36-row inventory SHA-256 is 611f8578a0d2b3d3ace9f463c1e025e30095598a8887bf3d53c07ce88222dc25. R1/R2 remain append-only invalid evidence-tool attempts and are not reused. Step 5 was activated for five deterministic policies, explicit decision timestamps, anti-dominance, recovery/starvation, returning reload and the complete Save-v7/layout/accessibility candidate matrix. Runtime gameplay, battle values, Save schema, media, H5, device, package and release remained frozen during that work. Owner motion/game-feel acceptance remains open.

Step 5 candidate source d964ca9 adds only two bounded test programs over unchanged product source 47f2028. Five distinct policies record 36 decisions, a 10.6s maximum gap, all three risks, both plans, opposed low/high-route counterfactuals, one bounded defeat recovery, two returning reloads, zero starvation, zero resurrection and zero offline reward. Five Save-v7 phases and 32 layout/accessibility combinations pass. Fresh immutable R1 evidence at /private/tmp/abg-p101-d964ca9-step5-r1/ contains 24 exact markers, ten normal captures and a 27.866667s recording with strict diagnostics, black intervals and owned engine processes zero. The 49-row inventory SHA-256 is f8bf7359500859c926ab461829c94608ba3e85cbb72749f336fafb80c04c04c8. Step 5 reaches simulation_verified + runtime_verified + agent_visual_reviewed. Step 6 H5 delivery is pending and not authorized by this closure; all human, device, package, store and release gates remain open.

P9.8 begins from clean/upstream closure dc5a74e and accepted product source a77400a. Its exact stopping point is one complete Windglass Contract: saved Market 8 through Rounds 8-12, capacity 10, one Artifact decision, one eligible Recruit promotion, fixed Boss Muster, The Many-Paned Stag victory or recoverable defeat, and an exactly-once persistent clear/Renown/Record settlement. The Owner requested one substantial playable batch before the next H5 review, so no new H5 is published before Step 7. Step 1 owns deterministic content authority only; state mutation, save v3, battle integration, runtime presentation and H5 remain in later written steps. P9.3-P9.7 behavior, other games, final art/audio, native packaging, devices, stores and release remain frozen. Step 1 source 3a26827 now validates five Markets, fifteen routes, twenty Recruit candidates, eight equipment rows, three canonical Artifacts, twenty reachable promotion branches, twelve Windglass enemies and one Stag boss. Fresh Git-archive evidence at /private/tmp/abg-p98-3a26827-step1-r1/ passes import plus P9.8 content and P9.7 content/settlement regressions with strict diagnostics zero; inventory SHA-256 is 891818839515fff0b1a75540e7eaea024dfcb8e288758f72a8dff34a0ab329a6. Step 2 source e8b5817 now owns isolated version-3 state, Artifact/promotion transactions and exact P9.7 save migration. Fresh Git-archive evidence at /private/tmp/abg-p98-e8b5817-step2-r1/ passes P9.8 state/persistence/content plus P9.7 Market/persistence/settlement regressions with strict diagnostics zero; inventory SHA-256 is f76903db141a6e11d69cfa6b1999912c6e28207105abfb05e25d856c024fea9c. Step 3 source 6698c09 now owns Rounds 8-12 battle and atomic settlement through capacity 10 and fixed Boss Muster. Fifteen deterministic routes and five state-dependent counterfactuals pass beside all affected P9.7 regressions. Fresh Git-archive evidence at /private/tmp/abg-p98-6698c09-step3-r1/ has strict diagnostics zero; its 11-row inventory SHA-256 is 483715c7f98cbfe4fa6cdf4a95b19305fcf6911ca91c7ba5136b4edea5a49394. Step 4 source a10ae81 now applies Artifact effects from the next Market and executes all twenty reachable promotion rules in battle, with four opposed branch counterfactuals. Fresh Git-archive evidence at /private/tmp/abg-p98-a10ae81-step4-r1/ has strict diagnostics zero; its 12-row inventory SHA-256 is df738b41c8f0752b8a8f14ffc6c399f4d8086c053ab32ee8d54572d9a9095cc4. Step 5 source 71c0900 now owns The Many-Paned Stag, rotate/brace tradeoff, 14-Coin boss defeat recovery and exactly-once persistent run close. Fresh Git-archive evidence at /private/tmp/abg-p98-71c0900-step5-r1/ has strict diagnostics zero; its 13-row inventory SHA-256 is 0840b8e19552fa759cfade9f7abf220cba64eb61126cf673cec7f8663d549c66. Step 6 source 5757597 now owns the complete touch-driven landscape runtime, explicit P9.7 Relay handoff, save-v3 resume, five profiles, layout/accessibility matrix and normal-render Stag motion. Fresh fixed-source R4 evidence is at /private/tmp/abg-p98-5757597-step6-r4/: 12 P9.8 and 24 executable prior markers pass strict-clean; parsed input is Touch 42/Drag 1/fallback 0/direct 0; five profiles record 97 decisions with an 18-second maximum gap; nine normal frames cover four viewports, both locales, 130% text and accessibility modes; and the 844x390, 30 FPS recording is 25.4 seconds/762 frames with zero black intervals. Its 66-row inventory SHA-256 is c1224db4726c8c29476df3c5dd0711bf8507b09fbe13b60c58eb48d27fecb677. The unchanged P9.6 English-130% P97EnterMarketButton layout test reproduces the same x=612/width=270 overflow at accepted source 71c0900; it remains an inherited earlier-screen issue, not a P9.8 regression or waiver. R1-R3 remain append-only INVALID harness/evidence attempts. Step 7 now owns one fresh runtime-only cached H5 and durable closure; gameplay changes are closed.

P9.7 begins from clean/upstream planning baseline 583fb1e. The Owner requests one larger coherent playable batch before the next H5 review, so the active milestone covers deterministic Market content, Company/Line/Reserve management, six new base-profession rows, four equipment rows, six Windglass enemies, nine route offers and three complete Rounds. The exact stopping point is the Round-7 Windglass Relay restoration followed by a reload-stable Market 8; it is not a twelve-Round Contract or boss clear. Step 1 owns only the content registry, schema validation and focused tests. Gameplay mutation, UI, save migration and battle integration remain in later written steps. Human experience, devices, packaging and release remain open/frozen. Step 1 source ceb126b now validates six professions, nine deterministic Recruit instances, four equipment rows, six enemies, nine routes and three exact Market boards, with ten targeted negative cases and unchanged P9.6 domain behavior. Source-bound evidence is at /private/tmp/abg-p97-ceb126b-step1-r1/; inventory SHA-256 is 6949924ed3b1302be0843f3825d2795de960df7ebbe4a528842e91f0b6e823b0. Step 2 owns Market state, transactions and save version 2; P9.7 Market UI and battle integration have not started. Step 2 source 665ec7e now separates Company/deployed/Reserve, supports atomic hire/buy/equip/deploy/dismiss/route operations and migrates save versions 0/1 into version 2 without rerolling Market 5. P9.7 content and P9.6 persistence regressions remain strict-clean. Evidence root is /private/tmp/abg-p97-665ec7e-step2-r1/; inventory SHA-256 is 763101067dd32b1c7d5b407c7e4532fdb65e061086a022aa7f4ea05755182b3d. Step 3 source 86e939c now owns data-fed battle behavior and atomic Round settlement. It passes 27 deterministic Recruit/route paths, 15 exact fixed counterfactuals, three continuous victory settlements, defeat/recovery, Market-8 threshold reload, early-v2 Encounter migration and unchanged P9.3- P9.6 domain/persistence regressions. Source-bound evidence is /private/tmp/abg-p97-86e939c-step3-r3/; inventory SHA-256 is b5a9c9bccfb91a49242e2e2a6f91b53310a127a95d35123b17c38dbab131102d with 13/13 entries and strict diagnostics zero. Step 4 source dff7d84 now renders the full Market as four bounded world lanes, uses the Windglass battlefield, binds authoritative attack/heal/rule events, cleans defeated/result chrome and restores both P9.6 and P9.7 snapshots. Twenty parsed touches cover one victory and one defeat/recovery path; 17 normal frames cover zh_CN/en, 130% text, reduced motion, mute, low power, four viewports and Relay restoration. Formal R2 evidence is /private/tmp/abg-p97-dff7d84-step4-r2/; inventory SHA-256 is 421e24cb3db761b55d2e8ca67bcdd782d4e3239d9af4a1ecc05f79e27c066bff and verifies 36/36 with strict diagnostics zero. R1 remains append-only INVALID_MISSING_NORMAL_LOG. Step 5 source a77400a now binds the settled P9.6 Hall into continuous Markets/Rounds 5-7 and exact saved Market 8. Five profiles record 139 timestamps, every route risk and four equipment choices plus no buy; one defeat/recovery and one interruption reload remain bounded, longest no-decision gap is 21.76s, and offline rewards/starvation are zero. Twenty-one logs retain 23 exact markers and 17 normal captures; formal R2 inventory SHA-256 is e152a5dbe53c7ca56ba8e7a7b2cf838783d3755db32b603179182c99ca67430b (45/45, strict diagnostics and owned processes zero). R1 remains append-only INVALID_FIXED_FPS_TEARDOWN and is not reused. Step 6 now owns one fresh runtime-only cached H5 and durable closure; gameplay changes are closed. Step 6 exports exact source a77400a from a fresh test-free archive. Web R2 contains nine files, zero forbidden PCK paths and all required P9.7 runtime modules; inventory SHA-256 7f09f7951bd2f9ffa67478b7ab5b0331aaf1c4c2eaa27ee9978dd10da80fd54c verifies 11/11. New Gallery item pv90lquELNh_ preserves 9/9 source bytes, serves JS/WASM gzip and PCK identity, uses one-year immutable runtime cache plus ETags and returns conditional 304. Gallery inventory SHA-256 64ddeedfffc77a42cbb9ac13e76c8244ac8e1ae0699e564fe8beae30a434c017 verifies 13/13. P9.7 is locally complete at saved Market 8. Exact legal terminal: Aetherbound Guild P9.7 Windglass Market expansion candidate ready. Shortest next action: Owner completes one uncoached H5 playthrough and reports the earliest unclear or uninteresting Market/route decision. Final art/audio, human listening, devices, native packaging, stores and release remain open.

P9.6 Step 1 source 68c4dbd proves eight exact risk routes across both Companies, both items and both plans. Wayrunner press-on loses wave two, Kindhand press-on wins, every recovered path wins, and 0/4/6/8 Coin recovery boundaries preserve all Recruits/items with reward/XP once. P9.5 domain and five-profile regressions remain strict-clean at /private/tmp/abg-p96-68c4dbd-step1-r1/; inventory SHA-256 is e1ddacc7b4cfca0cdc4fa796924f876c351909adf03d056d7f7a5a5980c68780. Step 1 is closed; its runtime presentation remained frozen while Step 2 proved the persistence authority recorded below.

Step 2 source cc393cb now passes a 14-case versioned persistence matrix: v1 load, v0 migration, checksum, malformed/unknown/invalid-state rejection, backup fallback, rollback, 24-hour zero-reward offline cap, pre-battle Battle/Result interruption and duplicate plan/reward/recovery rejection. P9.6 and P9.5 domain regressions remain strict-clean at /private/tmp/abg-p96-cc393cb-step2-r1/; inventory SHA-256 is f5f0e57d512c33a0f83923f9a89cf81421cc2ca2380b78b079fa420d18a9d35c. Step 3 source bb1badf integrates valid-save Continue, stable decision saves, current/max HP, direct world plan targets, two visible Rift Tide waves, defeat/victory recovery and a changed final Hall. Fifteen parsed touches, 12 exact 844x390 normal frames, P9.6 domain/persistence and P9.5 four-path runtime regressions pass strict-clean at /private/tmp/abg-p96-bb1badf-step3-r2/; inventory SHA-256 is 9bcde00005f1e8e2fd413f864304ba389f48b9411cd5f18c2df6edf0a7a0ea2b. The earlier R1 is retained INVALID_EVIDENCE_INVENTORY because one metadata file changed after inventory generation. Step 4 subsequently adds the bounded five-profile, layout/accessibility and cached runtime-only H5 evidence below. Step 4 source 3f96195 passes five profiles with 46 timestamps, a 16.10s longest visible-state interval, one interruption reload with zero offline progress and exact final Coin 48/57/48/46/57. Seven normal layout fixtures cover small/reference/large/portrait, both languages, 130% text, reduced motion, mute and low power. Source-bound root is /private/tmp/abg-p96-3f96195-step4-r1/; inventory SHA-256 is d0cb908ae2b26b5022747d6bfa5612e8d1d57bf2f1af2aa3ac5953284d2059cf. A fresh runtime-only export is published as Gallery item m0eTZ1WofW9b; HTTP transport, 9/9 local published bytes, immutable caching, gzip/identity choices, ETag and conditional 304 pass. Details are in docs/runtime/p9_6/H5_DELIVERY.md. P9.6 is locally complete. Human browser understanding/fun/visual/listening, devices, native packaging, stores and release remain open. Exact legal terminal: Aetherbound Guild P9.6 risk, recovery and persistence candidate ready. Shortest next action: Owner plays the signed H5 and reports the earliest unclear risk/recovery/Continue boundary.

Content expansion, native packaging, release and other games remain frozen.

The Owner-reported H5 repeat-download problem is repaired without changing the Gallery item or signed URL. Runtime assets now use a one-year private immutable cache with ETag/304, while selective gzip reduces the principal first-load transfer from 57,909,159 to 29,417,719 bytes. An isolated Chrome 151 cold profile renders the real Chinese Title, and a repeat open returns the identical frame in five seconds. Full facts are in docs/runtime/p9_5/H5_DELIVERY.md. Gameplay, assets, native packaging, release and other games remain frozen. Exact legal terminal: Aetherbound Guild P9.5 H5 repeat-load acceleration ready. Shortest next action: Owner reopens the existing link twice on the same phone and reports the second-open wait plus the earliest gameplay confusion.

P9.5 is the active bounded continuation from P9.4. After either Crosswind return, Bell Breach telegraphs one line push beside two existing equipment choices. EQ-002 equips Hearthguard, resists the push and preserves Farstring; EQ-012 equips Farstring, accepts the push and converts the exposed open line into one early rear-target shot. Four exact Bell outcomes are frozen in PHASE9_5_EQUIPMENT_GROWTH_CONTRACT.md. The third victory applies the accepted 12/14/16 XP progression so Hearthguard/Farstring return at Lv.2 12/40 and the later hire at Lv.2 0/40, with no shared Company level. Step 1 source 6b426c7 passes all four exact item/Company outcomes plus P9.3/P9.4 domain and runtime regressions from /private/tmp/abg-p95-6b426c7-step1-r1/; inventory SHA-256 is 68bcd910df68094e90d3a5e05c720a1877090d0e8df85c4a36e45a7ae24fdfe9. Step 2 source 9fa82d5 adds the two world pedestals, Bell telegraph, actor-body equip and returned personal Lv/XP read. Three parsed touches, five exact-size normal frames, 44px targets and zero card/panel/modal surfaces pass from /private/tmp/abg-p95-9fa82d5-step2-r1/; inventory SHA-256 is 9530a7e8904b9c5c67278cc5be392e658b34821e26b5762c4d49f0243358654a. Step 3 source 7e1fc75 passes four complete Bell routes with 24 parsed touches, fallback/direct zero, event-bound Frontpin/push/Open-Line/projectile feedback, four exact causal results and 12 normal 844x390 frames. P9.5 Hall/domain and P9.3/P9.4 runtime regressions remain strict-clean at /private/tmp/abg-p95-7e1fc75-step3-r1/; inventory SHA-256 is e5a1a777f5c4d5ed44c79150d81ce8c3a8f4fdfeb8c4d22fc1d18e01b265affb. Five-profile source 7e5d82a covers all four Company/item combinations with 40 timestamps, a 13.00s longest no-decision interval, starvation zero and invalid mutations zero. Profile evidence inventory SHA-256 is 4046981f7ccbe3d642e9f3fb419cdae3bc5169340a89b2fcc37dc62b184e906a. A fresh runtime-only Web export publishes as private Gallery item YbptaxfasrjY; exact scope, hashes and the open external-browser download gate are recorded in docs/runtime/p9_5/H5_DELIVERY.md. Exact legal terminal: Aetherbound Guild P9.5 equipment and individual growth candidate ready. Shortest next action: Owner plays the new H5 without coaching and reports the earliest unclear or equivalent-feeling equipment boundary; P9.6 requires a new Goal/contract/plan.

P9.4 is the completed bounded runtime milestone. It begins from the accepted P9.3 return state and owns one second-cycle adaptation only: reveal Crosswind's contact+ranged threat in the Hall, choose standing Wayrunner for faster risk or Kindhand for slower recovery, hire directly into 3/10, fight, collect the reward once and return with the consequence preserved. An unmodified-rule probe establishes the contract boundary: Wayrunner wins at tick 99 with Hearthguard 22 HP; Kindhand wins at tick 133 with Hearthguard 84 HP and 11 heals. Shortest Step 1 source 58cf775 locks both paths with exact ticks, HP, role-action counts, spend, reward, Company order and duplicate-transaction rejection while the P9.3 domain regression remains clean. Step 2 source e716431 adds two small Crosswind silhouettes and one short pressure/reward caption beside the gate on the first returned Hall; remaining Recruits stay direct actor targets and focused detail no longer overlaps the reward receipt or threat. Source-bound normal evidence is /private/tmp/abg-p94-e716431-threat-r1/ with two 844x390 frames, no cards and strict diagnostics zero. Step 3 source b93715a completes both second-cycle paths with 12 parsed Touch, fallback/direct zero, visible COUNTER/HEAL cues, exact tick/HP/Coin consequences and ten normal frames. Source-bound root /private/tmp/abg-p94-b93715a-runtime-r1/ is strict-clean; P9.3 and P9.0R3 regressions pass. Exact source b93715a is exported as the new Gallery item _-JIXWqW38jO; health, signed HTML, MIME/length and published-copy hashes pass. The Owner accepted the continued landscape second-cycle direction without granting detailed route-comprehension, broader-fun, listening, device or release gates. Test/evidence source 66c2759 passes normal, active, efficient, adversarial and returning traces with 35 explicit timestamps, a 13.30s longest no-decision interval, exact 99/133 tick and 22/84 HP counterfactuals, starvation zero and invalid mutations zero. Source-bound root is /private/tmp/abg-p94-66c2759-five-profile-r1/, whose inventory SHA-256 is cc5bb70f7237ee551dcf259cad98970a971631b76682a97b83cc4bb7c5a8ee0f. Exact legal terminal: Aetherbound Guild P9.4 second-cycle adaptation candidate ready. Shortest next action: open a separate P9.5 Goal/contract/plan for one equipment-and-individual-growth decision before any product edit.

P9.3 product source a1cf290 and evidence closure 73834ab are complete. The published Gallery item is dKq-nbfRY1xB; remote HTML/JS/PCK/WASM are byte-identical. The Owner accepted the landscape world, actor scale and direct interaction direction and requested continued development. Final recording R3 is 844x390, 30 FPS, 698 frames and 23.266667 seconds with six parsed Touch, fallback/direct zero, no black interval and a final changed-Hall frame. Listening, full-game fun, device, packaging and release remain open/frozen.

P9.2R is the preserved predecessor milestone. P9.1 and the P9.2 battle remain clean and preserved. P9.2 fixed-tick combat, Pause/1x/2x/Inspect, tick-50 Retreat, four outcomes, five profiles and the replacement Chinese-font Gallery delivery remain verified at their declared automated/runtime levels.

The Owner's next observation rejects the post-Title experience as an app-style menu/briefing/selection/confirmation wizard. P9.2 therefore closes at redesign required despite its repaired font and battle behavior. P9.2R owns only a continuous Guild Yard opening: world-first entry, visible Recruits, embodied two-of-four selection, automatic in-world order and departure into the unchanged first battle. Step 1 source 3b3f459 replaces the Main Menu and first-mission panel stack with a full-bleed Yard, four animated existing Recruits, the visible Riftblade threat and one current action. Focused layout/touch, six-pair, 180-path and P9.2 battle gates pass strict-clean; two native 844x390 frames are recorded in docs/runtime/p9_2r/STEP_1_EVIDENCE.md. Step 2 source 88d4e63 turns all four actor bodies into touch targets, moves selected actors to rally marks, exposes automatic lead/support order and replaces formation cards with the same Yard state. Six pairs, both click orders, capacity/revision and parsed touch pass; four native states are recorded in STEP_2_EVIDENCE.md. Permanent casualty, replacement, save/offline, content expansion, new media, packaging, devices, stores and release remain frozen. Step 3 source c89721d commits the line exactly once, freezes the battle clock while both actors advance through the bell gate, supports a 120 ms reduced-motion transition and then reveals the unchanged battle. Three native frames and an 18.5-second 844x390 recording are recorded in STEP_3_EVIDENCE.md. Shortest next action: export the exact source to Web, publish one replacement Gallery item and verify remote Chinese Title and Yard reachability. Step 4 now delivers exact product source c89721d as Gallery item KITQfwLYLK6R: nine local/remote payloads match, remote cold start reached the readable Chinese Title in about 75 seconds, and live Canvas clicks reached the Yard, accepted the commission, opened actor selection and rallied one actor with browser diagnostics zero. Delivery details are in docs/runtime/p9_2r/H5_DELIVERY.md. Shortest next action: Owner refreshes the new signed link, plays Title through first-battle arrival without coaching and reports the earliest remaining app-like or weak-game-feel boundary.

P9.1's frozen authority is docs/runtime/PHASE9_1_ARBITRARY_PARTY_FIRST_SESSION_CONTRACT.md revision p9.1-contract-r2; implementation now follows docs/runtime/p9_1/IMPLEMENTATION_PLAN.md one step at a time in the current single development session. Step 0 is pushed at 8cfbc14: its 180-path matrix covers all pairs, adaptations, Guild responses, routes and current growth candidates with exact HP, Coin, time, order, actions and levels. Step 1 is pushed at bbad4e2: Guild preview, battles 3-5, route, training and result pages follow current field_order, including FS + KH -> add HG -> HG, FS, KH; member-ID feedback and the standard two-person line remain verified. Step 2 is pushed at 08fd15c: four decision pages now expose reason/gain/cost/foregone facts, and five results use the fixed causal labels in Chinese/English at 130%. Step 3 source ef45f2a now binds event identity, cue and VFX to the current visible actor, including the third position; its focused test, 10 regressions and four normal frames pass. Step 4 source cca5eae now passes five pacing profiles, 190 parsed Touch, five parsed Drag, fallback/direct zero, restart cleanup, three layout fixtures and a strict normal 844x390 recording. Step 5 now owns only the source-bound runtime- only Web export and private browser delivery. Its Step 5 H5 delivery is recorded in docs/runtime/p9_1/H5_DELIVERY.md.

P9.0R10 owns the next compatibility boundary after automatic formation. All six legal two-Recruit pairs must receive a truthful first-Victory diagnosis, choose the preserved safety or tempo loan without a default, show the actual second- member behavior in battle two, and reach a causal second result. The exceptional Hearthguard/Wayrunner path must retain the Runner flank counter instead of falling through to healing. R10 stops at the second-result page; later R5-R7 systems, save/content/release scope and authoritative combat remain frozen. Clean/upstream source 41204ac now carries all six pairs through truthful first-Victory diagnosis, the unselected safety-versus-tempo loan and the second result. The 12-path matrix passes exact HP 90/100 versus 70/82, times 7.05/6.00, Coin 20, ranged/healing/flank-counter identity and exceptional- pair Home cleanup. Parsed touch reports touch=5 fallback=0 direct=0; the serial R1-R10 run passes 22 tests with strict markers zero. Eight 844x390 normal-render states pass 44px bounds after repairing an English-130% overflow.

The fixed-source runtime-only Web build is runtime/build/web-preview/41204ac-r10-fast/; export.sha256 digest is 7aef140b95d4c5d5bcc5c5815f4ae02894ee49367a6fbeb87dc07915d258f859. PCK inventory is 227 files with forbidden paths zero; Gallery item gHS8jEZdGa2x serves a byte-identical PCK and reaches the corrected Chinese Title with browser diagnostics zero. Remote cold start remains about four minutes. Shortest next action: Owner plays the new H5 and judges whether every pair's result and safety-versus-tempo choice are understandable and worth continuing.

Owner review rejected the R9 interaction boundary: players should select two people, not manually perform separate front and rear slot selection. R9A owns one unified four-Recruit page, selection/cancellation up to two people, system- assigned field order and one review/commit. All six unordered two-person pairs must enter the first battle. The preserved R9 H5 remains historical review evidence.

Clean/upstream source 32b4fdb now implements one unified four-Recruit page. The player may select or remove any person until exactly two are chosen; a third unselected card becomes disabled at capacity. Selection order never determines position. The system consistently orders Hearthguard, Wayrunner, Farstring and Kindhand by field priority, then shows the assigned lead and second member on review with one unified Revise command.

The focused matrix passes all six unordered pairs in both click orders, both exceptional structures (Hearthguard/Wayrunner and Farstring/Kindhand), Victory, exactly-once commit and Home/Restart cleanup. Parsed ScreenTouch reports touch=11 fallback=0 direct=0. The complete three-battle touch path and R1-R8 standard-pair gameplay, animation and audio regressions pass; an intermediate R3 qualifier wording failure was corrected by restoring the accepted standard- pair string and the fresh rerun passes. Ten normal-render 844x390 states cover zero/one/two selections, capacity, both exceptional reviews/battles, English 130% and Restart with 44px controls and clean final diagnostics.

The fixed-source runtime-only Web build is runtime/build/web-preview/32b4fdb-r9a-fast/; nine payloads verify against an export.sha256 whose SHA-256 is 20785617bccb3ee646f41cbd3c576757e626ccce9cd8c2c63cd2845be4fb99c2. Gallery item VL8pU8RUhXNn serves correct remote MIME/length and a byte-identical PCK. Shortest next action: Owner checks whether choosing any two people and seeing the automatic order now feels natural; later-system support for unusual pairs remains a separate module.

P9.0R9 replaces only the first New Game onboarding boundary. New Game opens a mission briefing, then separate front and rear Recruit selection pages, then a formation review. The player learns the role of Hearthguard, Wayrunner, Farstring and Kindhand in plain language, may revise either slot, and commits exactly once into the preserved first battle. No Recruit is preselected. Combat values, post-battle flow, formal Market, persistence, chapters, packaging and release remain frozen.

Clean/upstream source 0793386 now implements the complete first Company module. The first mission names the Riftblade threat and what to observe; the front and rear pages show only the two relevant roles with no preselection; formation review composes both selected members and allows either slot to be revised before one commit into the preserved first battle.

The fast gate passes four legal front/rear combinations, two invalid-slot boundaries, reversible front/rear choices, preserved Back, exactly-once commit and Home/Restart cleanup. Parsed ScreenTouch covers the full revision path with touch=15 fallback=0 direct=0; the complete three-battle touch regression now enters through the R9 flow. R1-R8 gameplay, character-animation and audio- lifecycle regressions pass. Eight normal-render 844x390 states cover Chinese, English/130%, disabled actions and Restart with 44px controls and zero strict runtime diagnostics. The fixed-source runtime-only Web build excludes tests, evidence and build source; its nine files verify against export.sha256 whose SHA-256 is 41145503d8e7b75cf0bc4e598fa7e446ca1deba4bcc97d2d66b39f66ba642308. Private Gallery item KpgLxlVQlBp6 serves correct MIME/length and a remote PCK byte-identical to the local export. This remains a fast preview, not a formal candidate. Shortest next action: Owner plays New Game -> first mission -> both role choices -> review -> battle and judges whether the formation decision is understandable before the next module opens.

P9.0R5 preserves the complete real Title-to-second-result P9.0R4 path and owns one Guild return decision plus a third battle. From 20 Coin, the player either retains the learned item for 12 and keeps Company 2, or recruits the missing rear for 14, returns the loan and reaches Company 3. The third encounter must visibly use the retained item or added rear and end with exact causal Coin/Company/HP/time facts. Formal Market, inventory, save, chapters, authoritative combat, packaging and release remain frozen.

Clean/upstream source 073ff69 now implements the complete real Title -> Yard -> battle 1 -> diagnosis -> loan -> battle 2 -> Guild return -> retain item or recruit missing rear -> battle 3 -> session result path. The Guild decision is unselected and reversible until commit; retain spends 12 and ends at Coin 8 / Company 2, while recruit spends 14, returns the loan and ends at Coin 6 / Company 3. All six initial rear/item/response combinations win with the declared 7.60/6.60/7.00 timings and exact front HP outcomes.

The bounded fast gate passes focused transaction/routes, one complete real parsed-ScreenTouch path from Title (touch=11 fallback=0 direct=0), P9.0R4 and P9.0R3 regressions, and six normal-render 844x390 Chinese states with 44px control bounds. Strict runtime diagnostics are zero. The runtime-only Web projection excludes tests/evidence/build and is published as Gallery item XnBQy0rhoJHh; signed delivery, MIME/bytes and normal-GPU remote Title launch pass. This remains fast preview evidence, not a formal candidate. Cold start is still roughly one minute because the 53 MB Web bundle is delivered without compression.

On 2026-08-13 the Owner accepted the full first-session preview and authorized continued development. Clean/upstream source 3620e5a now completes the smallest strategically different next cycle: three neutral connected-map routes whose coverage changes with retained EQ-002, retained EQ-061, or the three-person line; one explicit review and route commit; one fourth automatic battle; and one causal second-cycle result.

The fast gate passes 18 route/profile/original-rear outcomes, parsed ScreenTouch touch=8 fallback=0 direct=0, all declared P9.0R3-R5 regressions, and nine 844x390 Simplified-Chinese normal-render states with 44px bounds and zero strict runtime diagnostics. Runtime-only PCK scope excludes tests, evidence and build content. Local and remote normal-GPU Chrome both reach the real Chinese Title with zero browser warning/error logs. The ignored delivery is runtime/build/web-preview/3620e5a-r6-fast/; its export.sha256 digest is 9fb846f795bca1cd729e884d8e5d8fee6be001299425384cf3590571fb6fc5bf. The new private Artifact Gallery item is iS4R4BKNLQr1 and does not overwrite P9.0R5. Cold start remains slow because the 53 MB Web bundle is uncompressed. This remains fast preview evidence, not a formal candidate. Shortest next action: Owner plays one covered and one gap route and judges whether inherited build -> route pressure -> consequence is understandable and worth another cycle.

The Owner reviewed the P9.0R6 delivery and requested a larger continuation. P9.0R7 now owns the next incremental layer only: the verified R6 result grants one individual training decision; the player raises exactly one actual Company member from Lv.1 to Lv.2; a fifth encounter applies both front and original- rear pressure; and the third-cycle result exposes the selected role's survival, tempo or recovery consequence plus one-time +8 Coin. Authoritative XP, promotion, Market, Party order, casualty/recovery, persistence, chapters and release remain frozen. Bounded R7 implementation and its fast H5 gate are now complete at the fixed product source below.

Clean/upstream source b7d50af now implements that complete R7 path. Training opens without a preselection, shows only actual Company slots, supports revise and review cancel, and raises exactly one selected member to Lv.2. The fifth battle visibly distinguishes front mitigation (90/75 HP versus 70/55), a Farstring's single earlier shot (6.40s versus 7.40s), and Kindhand recovery (85 rear HP versus 72/60), then commits +8 Coin once.

The fast gate passes the R7 domain matrix, parsed ScreenTouch touch=8 fallback=0 direct=0, all declared R3-R6 regressions, and eleven 844x390 Simplified-Chinese normal-render states with 44px controls and zero strict runtime diagnostics. The fixed-source runtime-only PCK excludes tests, evidence and build content. Local and remote Chrome reach the real Chinese Title with browser warning/error logs empty. The ignored delivery is runtime/build/web-preview/b7d50af-r7-fast/; its export.sha256 SHA-256 is 6a2b04e823da55af21b658d1d96bf3faf969849496cdabe077770ca0fa55066e. The new Gallery item is REs3L6178z7p. Cold start remains slow because the roughly 53 MB bundle is uncompressed. This remains a fast preview, not a formal candidate. Shortest next action: Owner plays to the training scene and judges whether survival, tempo and recovery are understandable, meaningfully different and worth another cycle.

Owner-directed modular development opened P9.0R8 from clean/upstream d008c79. Clean/upstream source 3bed822 now separates resource verification, visual Title and Main Menu; the menu contains only Start New Game, Game Introduction and Settings. Introduction explains formation, automatic battle, post-battle adaptation and route/member growth. Settings names language, text size, motion and sound with live values. No fake Continue or Load appears while save is absent. Home and confirmed Restart clear transient state and return to Main Menu; New Game is the only route into the preserved Guild Yard.

The fast gate passes R8 domain/navigation, parsed ScreenTouch touch=10 fallback=0 direct=0, P9.0R1-R7 regressions, and six 844x390 normal-render states including English 130% Settings. The fixed-source PCK excludes tests/evidence/build. Local and remote Chrome reach the new Chinese Title with browser diagnostics empty. The ignored delivery is runtime/build/web-preview/3bed822-r8-fast/; its export.sha256 SHA-256 is 5012b7e90726b332f0597f65a576816dad2b25e05a52b0f106db54de2c2f84ba. Gallery item Fb1N2BuvoC7f is new. Remote cold start took roughly three minutes because the roughly 53 MB bundle remains uncompressed. Shortest next action: Owner reviews Title -> Main Menu -> Introduction -> Settings -> New Game and judges whether the product front door is understandable before another module opens.

P9.0R4 Fast-Preview Baseline

P9.0R4 owns only the first-result diagnosis, the existing B0/R1/Q0 Steady +20 Coin payout, one unselected choice between run-local loaned EQ-002 and EQ-061, and one second tutorial battle whose survival/time consequence is visible. The accepted first battle remains unchanged. Market, permanent inventory, Party order, casualty/recovery, persistence, chapters, authoritative combat, packaging and release stay frozen.

The fast gate on clean product source e895c42 passes second-cycle behavior, real parsed ScreenTouch (touch=4 fallback=0 direct=0), preserved P9.0R1 domain, preserved P9.0R3 feedback and five normal-render 844x390 Simplified- Chinese states. It proves Coin=20 once, no preselection, reversible choice, commit lock, safe HP 90/100, fast HP 70/82, declared time 7.05/6.00, and cleanup. Strict product/runtime diagnostics are zero.

The nine-file 53 MB Web preview is published as Artifact Gallery item qpgmCKQMz1TS. Remote signed delivery, MIME types, Godot cold load, Title rendering and zero browser warning/error logs pass. This remains a direction preview, not immutable candidate evidence. Cold load took roughly one minute because the delivery serves a 37.7 MB WASM and 17.1 MB PCK without gzip or brotli and with only Cache-Control: private, max-age=300; delivery optimization is open but does not invalidate gameplay.

Only after Owner direction acceptance run the complete candidate regressions, matrices, both route recordings, immutable inventory, PCK/browser and final Gallery gates. Shortest next action: Owner plays both P9.0R4 loan routes and judges whether the cause -> adaptation -> changed second battle is clear.

P9.0R3 Owner-Accepted Baseline

Fixed clean/upstream source 425fae8 tightens the six-phase automatic battle from the prior 13.50 seconds to 7.25 declared / 7.33 rendered seconds. Every committed HP delta emits exactly one signed animated payload for block, evasion mitigation, ranged damage, healing, combo and finisher feedback. The existing HP results, victory, roles, authored animation assets, Title/Yard flow and Home/Restart behavior remain unchanged.

Authoritative ignored evidence is runtime/evidence/p9-0r3-425fae8-attempt04/. Its 65-row content inventory SHA-256 is d1040cec77d3cc63e8322c63d2df5dcc6ee88c35ab04329d52f6687c5529720a and verifies 65/65. Three viewport profiles cover all six feedback states; two 1280x720, 30 fps H.264 recordings each run 15.233333 seconds and retain the visible victory screen rather than teardown frames. PCK scope excludes tests/evidence and includes the real VFX and five representative action resources. Local Chrome reaches Title -> Yard -> battle -> victory with zero browser diagnostics; portrait shows the rotate prompt. The clean nine-file Web bundle is runtime/build/web-preview/425fae8-r3/, manifest SHA-256 d48922ed4892e15057284275e237d6ef35dd77201a2c67efd170e870c98225bb. Final Artifact Gallery runtime ID is _N8bdzMkdn1c; no share token is stored.

Attempts 01-03 remain append-only invalid history for recording teardown, forced audio exit and isolated export-template visibility respectively; none was reused. Strongest proven level is runtime_verified plus agent_visual_reviewed. On 2026-08-13 the Owner played the signed Gallery build and explicitly accepted this version's battle cadence, character motion and event-bound feedback. That bounded direction is now human_reviewed and frozen. Listening, broader fun/continuation, physical device, packaging, store and release remain open. Shortest next action: define a bounded successor that turns the accepted first victory into one readable adaptation and a visibly different second battle.

P9.0R2 Accepted Automated Baseline

Owner review rejected the P9.0R1 battle motion because whole static images were translated and bobbed instead of characters changing body and limb poses. Fixed clean/upstream source 6c72e24 preserves the accepted Title, Yard, front/rear choice, battle layout, victory, Home and confirmed Restart while replacing static-actor motion with 92 authored frames across 20 states. Five actors visibly change body and limb poses; damage and healing commit exactly once at impact frames, and Riftblade death holds its final frame.

Authoritative ignored runtime evidence is runtime/evidence/p9-0r2-6c72e24-attempt02/. Its pre-Web 44-row inventory SHA-256 is e92e2f7e1897cb8723f886cb463f878455ddc24a294000328170e17c8edd1e1a and verifies 44/44. Two 1280x720 H.264 recordings each run 19.466667 seconds and cover Hearthguard/Farstring and Wayrunner/Kindhand routes. Attempt 01 is append-only INVALID_MOVIE_OUTPUT_PATH and was not reused.

The clean replacement Web bundle is runtime/build/web-preview/6c72e24-r2/; its nine-file manifest SHA-256 is 04f655e9ba23e11c21fb1f4d1c7873459d003f0db07964106bc2e93bb3c46483. PCK scope proves that tests and evidence are absent while all five actors' representative action frames are present. Artifact Gallery runtime item pPeYCfGUlBjV reaches the remote Title without browser diagnostics. The share token is intentionally not stored in Git.

The prior P9.0R1 source and evidence below remain append-only history. Its agent_visual_reviewed animation conclusion is superseded by Owner feedback. Economy, equipment, chapters, persistence, authoritative combat, packaging and release remain frozen. Human visual/fun/understanding remains open.

Historical P9.0R1 Candidate

Current P9.0R1 replaces the Owner-rejected form-like Web opening with one scene-based flow: Title -> Guild Yard front/rear choice -> deterministic first battle -> explicit first-expedition victory. Contract/difficulty, paid Market, equipment/order configuration, persistence, chapter expansion, authoritative combat, device packaging, TestFlight, stores and release remain frozen. The older Phase 8/P9 history below is retained as provenance, not current scope.

Fixed clean/upstream source a534af9f7cc477dc977f958a9f2a4bf26b40ab71 passes the P9.0R1 domain, parsed ScreenTouch, layout, three-size normal-render and dynamic-slice gates. Exact markers include touch=15 fallback=0 direct=0, fixtures=13, 18 normal-render frames and a 584-frame/19.47-second battle recording. Complete design, five-seed anti-dominance, one-slot/individual-level, 96-asset provenance and four identity-anchor regressions pass. Strict runtime diagnostic markers are zero.

Authoritative ignored evidence is runtime/evidence/p9-0r1-a534af9-attempt02/; its 50-row inventory SHA-256 is 8dd3b7ece692dfcb7c37b5a51996dcfffc937014c59c97fda4a0f3e6b131d453 and verifies 50/50. Attempt 01 is append-only INVALID_CONTROLLING_SESSION; the first Web export is INVALID_EXPORT_ENVIRONMENT because isolated HOME hid installed templates. Neither was reused. The successful local Web bundle is at runtime/build/web-preview/a534af9/, export-manifest SHA-256 d9f688a4e8a927b15f794026c1c7fb13930f9b98e1e742ba433f6d2c30899636. Artifact Gallery runtime ID is xOSqgKWpzqQt; no share token is stored. Remote HTTP/MIME/auth delivery is verified, while automated remote browser control is INVALID_PLUGIN_TIMEOUT and makes no canvas-interaction claim.

Strongest proven level is runtime_verified plus agent_visual_reviewed. Owner phone understanding, visual acceptance, fun, listening, physical device, packaging, store and release remain open. Shortest next action: Owner opens the new signed Gallery link on a phone in landscape and judges the complete Title -> Yard -> battle -> first-expedition victory flow.

Historical portfolio baseline: b3968b0f41f841efb0f699d8fb04a9bcb958182a Accepted P8.1 source: 0b4a64fe549af0ff965e654aa4f5fb7f2ff054b4 P8.2 candidate source: 86a8a1adec39de40b4adfee6b01033407e3e3421 Accepted P8.2 closure: d308f8bc14b043ed133ce2d99cbce461aecec81f Rejected P8.3 source: 5f0cb2695ba149b1efcab27a882ade00a275c6ac P8.3 documentation closure: fab5eebf4260ab3da42dee8abe63dd7b7588789b P8.3R1 candidate source: 169e3877fa262da3db7495d61bc77ce061704ae7 P8.3R1 documentation closure: 5f4e4cdadee6e0f6a457ab57a55964f7fd4c38a5 P8.3R2 candidate source: 02eb1e64ad54978b0c04dd9da59c7ed7eb941a87 P8.3R2 candidate closure: 0818c60dcdde3f84ddbd57b0bc81a787e9915e08 Stage: P8_3R2_OWNER_ACCEPTED_P8_4_ACTIVE

The Phase 6 battle, VFX and equipment direction is Owner-accepted. Phase 7 turns the existing 50-screen design inventory into an individually viewable, Chinese-first, production-oriented landscape HTML atlas. Runtime, engine, audio, bulk asset production, device, package and release work remain frozen.

Strongest evidence: fixed-source static design validation, exact asset-provenance checks, browser interaction and responsive-layout verification, offline self-contained bundle verification, and agent visual review. The Phase 7.1 candidate evidence is ignored local evidence at prototype/gallery/evidence/r7-1-candidate-e23b00b-attempt01/. Its browser log SHA-256 is b735e2218321b4452e3ea2a49b0e03d6c2f568cd218fb15f340d9fe635453441; the 23-row inventory SHA-256 is a169dbdc4d03eb00a6ffffc447d035cf5cb0a423422af9060d4eaff81d0b2706 and verifies 23/23 from its evidence root. The self-contained HTML bundle SHA-256 is 64dbe54f94e66d0bff6bcdf17f5852c5c77c8b56b25eef8f30068ab9198f8176.

Phase 7.1 remains the accepted automated design baseline: every Recruit has one active equipment slot and individual run-scoped level/XP capped at level 10. The Owner has authorized Phase 8 as five separately playable experience packages. On 2026-08-12 the Owner reviewed the published P8.1 Contract and receipt flow and explicitly accepted it. P8.2 Market Preparation is now the only active package; P8.3-P8.5 and Godot/runtime development remain frozen.

The authoritative ignored local evidence is at prototype/gallery/evidence/p8-1-candidate-0b4a64f-attempt01/. Its nine-file inventory verifies 9/9 with SHA-256 b076e5990aadb5e2b72ed979e27403a294c17b342c9bbadbad63b460c7fd60f3. The P8.1 browser log SHA-256 is c7e9a7278cb99881b51715bc25e3bd3112293ad282b63bc8449c1150653f6729; the Phase 7 regression log SHA-256 is af5eb0616e7dc1061f702d392952419701a93b6452475d626fac490d5c8f3aae; the self-contained bundle SHA-256 is e5895441d2835a22e9f94d6615c95be7180b7df6983c4611b499efc730feb915.

P8.2 uses the authority price formula rather than the obsolete Phase 7 sample: each level-1 base Recruit costs 14 Coin, so two separate hire receipts move the opening balance 52 -> 38 -> 24 and Company 2 -> 3 -> 4 while Line capacity remains four. It then owns one equipment transaction and one tap-select/tap- destination order change, stopping before Risk. Fixed clean/upstream source 86a8a1adec39de40b4adfee6b01033407e3e3421 passes the complete P8.2 browser chain, P8.1 regression, complete Phase 7 browser regression, design validation, anti-dominance, single-equipment/individual-level and asset-provenance gates.

The authoritative ignored local evidence is at prototype/gallery/evidence/p8-2-candidate-86a8a1a-attempt01/. Its 42-row inventory verifies 42/42 with SHA-256 d41bed33f982b6504f91aaa6830d2ce09422d9b5dbbd70cfdf7c46d08f5b053e. The P8.2 browser log SHA-256 is 5eab37da40298740b76f598701b983a53584abef4f61e1f0c43bf3210a69d0a6; the P8.1 regression log SHA-256 is 564964d31a0bb1cf4c2f8ccb3611c8c94863d4f331d67e238851112773016f20; the Phase 7 regression log SHA-256 is 55616bf1325da8bce24fbe6d52adf002382ee37cd4ce0e7e780b0f0696b53d2f; and the self-contained bundle SHA-256 is 96751234e01a2c3c66fc4065be2db20517efd50abf0ced18075676ec42080251.

On 2026-08-12 the Owner reviewed the published P8.2 experience and replied OK. P8.2 comprehension and visual direction are accepted for progression. P8.3 is the only active package: compare three risks, commit one, observe a bounded automatic battle, pause/change speed and inspect one causal event. P8.4-P8.5, authoritative battle simulation, Godot/runtime, audio, device, packaging and release remain frozen.

Fixed clean/upstream P8.3 source 5f0cb2695ba149b1efcab27a882ade00a275c6ac passes the three-risk selection, single commit, frozen opening, six-event automatic presentation, pause/speed, read-only causal inspection and result-withheld terminal gates. It also passes P8.1/P8.2 and complete Phase 7 browser regressions plus unchanged design, anti-dominance, single-equipment/individual-level and asset-provenance gates.

The authoritative ignored local evidence is at prototype/gallery/evidence/p8-3-candidate-5f0cb26-attempt01/. Its 53-row inventory verifies 53/53 with SHA-256 3ad48cfa135a29f01f75ed69dc07f6a2037fbf984c3d94b7cae21da2199af1c8. The P8.3 browser log SHA-256 is f34ec892e12dfd5022182de2b5f3f68687a77e1066a78aa2fe8e81bdd3ea7e21; the P8.2 regression log SHA-256 is 3139beb66a7f265a40c29e02518ad63ffa802bb10f9ab819cb62cf7e39060747; the P8.1 regression log SHA-256 is c38118d8b66bb1270e625586f5d9ae77af85ae60ae0c1ab88631a2f764fc6a8b; the Phase 7 regression log SHA-256 is b2b8329301b944af8a9301da4a4c493007730f66a310e6942de67ba00a3343c8; and the self-contained bundle SHA-256 is 5989cb87c5e422d26bd1cdc5d2e74db4177090b32540d1cb53b77560bec943e9.

Owner review rejected the prior P8.3 battle presentation because static unit cards and the central event explainer made it read as a timeline board rather than an animated horizontal automatic battle. P8.3R1 is bounded to rebuilding that battle presentation around one continuous ground line with visible advance, attack, projectile, intercept/Guard, hit and sustain motion. The accepted P8.1/P8.2 behavior and the P8.3 risk/commit/event/result boundaries remain unchanged; P8.4 remains locked.

Fixed clean/upstream P8.3R1 source 169e3877fa262da3db7495d61bc77ce061704ae7 replaces the rejected static-card battle with one continuous horizontal arena. It uses 62 byte-identical accepted motion-proof frames for the Hearthguard and Riftblade identities, preserves the other three Recruit identities with explicitly prototype-only motion transforms, and visibly presents advance, equipment retarget, attack, projectile, Guard/ intercept, hit and sustain states. Pause freezes event and sprite-frame motion; 1x/2x/4x changes presentation speed only.

The authoritative ignored local evidence is at prototype/gallery/evidence/p8-3r1-candidate-169e387-attempt01/. Its 64-row inventory verifies 64/64 with SHA-256 336a6e1757470648d269c2206834fc95df2bc67013315d50c1a185cf1fac5b06. The P8.3R1 browser log SHA-256 is d86fb7527efc89a9c764ce94a818e71696406c9f9c9c70e54dc0d8ac18d0ea63; the self-contained bundle SHA-256 is c8d57710162a928dea583b54786afc58e61ec2d80aa8a546d01259a06d4cd717. Supporting motion evidence is the 8.76-second 1280x720 WebM at prototype/gallery/evidence/p8-3r1-motion-review-169e387-attempt02/ with SHA-256 55f7389afb08efa3a7e7b61b38618a1ffa6f4f850a533d8107bfba27944cdb3a.

Owner review rejected P8.3R1 because the units animated in fixed positions but did not visibly advance to collision, stop at contact, preserve a rear healer and ranged attacker, or replace a fallen frontline footprint. P8.3R2 is the only active repair. It must bind visible geometry and HP changes to one state chain: two-sided entry, collision stop, post-contact melee, Kindhand healing an injured ally, Farstring attacking from the rear, a separately labeled PF-B06 spell-language demonstration that does not add a fifth Company member, and one no-respawn frontline replacement. Victory/defeat, formal casualty, reward, recovery and P8.4 remain frozen.

Fixed clean/upstream source 02eb1e64ad54978b0c04dd9da59c7ed7eb941a87 passes the P8.3R2 browser chain from an isolated Git archive. Both formations enter from opposite sides; one explicit contact line stops melee translation; Wayrunner/Hearthguard act after contact; Kindhand raises Mael from 72 -> 88 HP from the rear; Farstring lowers a legal rear target from 100 -> 72 HP; an enemy-side PF-B06 demonstration uses distinct charge/bolt/impact language; and a zero-HP front stays down while the next living enemy advances to the same contact footprint without respawn or Reserve entry. Pause freezes position, event, frame and projectile time; 1x/2x/4x changes presentation speed only.

Attempt 01 is retained append-only as INVALID_AUDIT_COMMAND because its inventory verifier ran from the wrong directory after all product commands. Fresh attempt 02 is authoritative at prototype/gallery/evidence/p8-3r2-candidate-02eb1e6-attempt02/. Its 68-row inventory SHA-256 is 179b4ed720ac9d6e1da8e9955096572572c44528909fa4a38c280dc901b62d79; the P8.3R2 browser log SHA-256 is 730a07358c1353ab80ab0509fee1e2694efae68d14f5cfe31b629e5ec2950ff4; and the self-contained bundle SHA-256 is bd73e97c48fb967ce638d252ae2eecf6f3d5342afaef7e5c2640074fb1882e81. The continuous 10.96-second 1280x720 motion review is at prototype/gallery/evidence/p8-3r2-motion-review-02eb1e6-attempt01/, WebM SHA-256 69fb297fc3f0b3d6d0cc77439382c1f785eb17897122daf57ac280f4aa39b5d6.

P8.1/P8.2, the complete 50-screen atlas, design counts, anti-dominance, single-equipment/individual-level and 96-asset provenance regressions pass. On 2026-08-12 the Owner reviewed the published P8.3R2 experience and replied 好可以了. This accepts the visible frontline behavior and comprehension boundary for progression to P8.4. It does not grant final animation, audio, authoritative combat, Godot/runtime, device, packaging or release acceptance.

P8.4 Result and Recovery is now unlocked but has not started. It owns only the visible victory/defeat diagnosis, permanent casualty, reward, replacement and next-Market handoff defined by Phase 8. P8.5 and all production/runtime/release work remain frozen.

P8.4 fixed source f1488655ac677fc8260779a27f0628347e4d6920 is pushed clean/upstream and passes fresh fixed-source attempt 02. The interactive package now proves diagnosis-first result reading, one permanent Ilya casualty, exact 14 Credit and returned EQ-014, a stable independent reward choice, three independent recovery responses and a choice-derived next- Market ledger. P8.1-P8.3R2, the 50-screen atlas and all current design/economy/ loadout/provenance regressions pass.

The authoritative ignored evidence is at prototype/gallery/evidence/p8-4-candidate-f148865-attempt02/. Its 75-row inventory SHA-256 is cd11540e6ea76cb5882d8318e8a4f79dbd899b8c25fcd1ee512742efbc95ff34 and verifies 75/75. The P8.4 browser log SHA-256 is af5ef09e3e97d57f386eb8608dbe0f91d685589710613d2c821a00d6054f4d62; the self-contained bundle SHA-256 is 19a1431b46152d90f08361bcc56b9c14099a3bcbfe429ea716780ba1a2c15eb2. Fixed-source attempt 01 remains INVALID_AUDIT_COMMAND and is not reused.

On 2026-08-12 the Owner reviewed the published P8.4 experience and replied OK了. P8.4 comprehension, visual direction and choice flow are accepted for progression. This does not grant human fun, authoritative combat/save, final media/audio, Godot/runtime, device, packaging, store or release acceptance.

Stage: P8_4_OWNER_ACCEPTED_P8_5_ACTIVE

P8.5 fixed source f1e93aa453406c6826b4758dc72d9c5520324ae9 is pushed clean/upstream and passes fresh isolated-archive attempt 02. The ?package=p8-5 prototype joins the accepted opening, Market, risk, dynamic battle, result and recovery across two consequential cycles. Ilya's casualty, returned EQ-014, AR-043 and Credit-funded Vela are inherited; the Owner then decides whether Vela equips EQ-014 before choosing between Open Span and Needle Rain and observing a distinct second dynamic battle.

The authoritative ignored evidence is at prototype/gallery/evidence/p8-5-candidate-f1e93aa-attempt02/. Its 21-row inventory verifies 21/21 with SHA-256 d7786c48b1b83b56cbc13f2d51970122307e19aeaf0a9a7b137bb4aa4de7a6a2; the P8.5 browser log SHA-256 is 97e1b6b33677684754c599cb94bc8871f14bd7102c2e107be9cb1e6025420b67; the self-contained bundle SHA-256 is 20d66e39270b51d82716629b8affc48c0edb6064ee1c8c6c8d87c54b0fe81aaa. Attempt 01 is INVALID_HARNESS_TERMINAL and is not reused.

Stage: P9_0_BOOT_TITLE_CANDIDATE_READY

On 2026-08-12 the Owner reviewed the published integrated loop and replied 这个OK了. Phase 8 comprehension, visual direction, choice flow and the second-cycle continuation handoff are Owner-accepted. Prototype Web Audio cues remain temporary and human listening is not claimed. Authoritative combat/save, final media/audio, Godot/runtime, device, packaging, store and release remain frozen and require their own evidence.

Owner authorization on 2026-08-12 opens Phase 9 as four separately accepted runtime increments. P9.1 alone is active: implement the accepted opening Company and first-Market preparation in a landscape Godot 4.6 project under runtime/. P9.2 battle, P9.3 result/recovery/persistence, P9.4 device delivery, final media, packaging, stores and release remain frozen.

P9.1 fixed product source e7eb408e0e07200dd8e65f7226478c0383036371 is pushed clean/upstream. It implements Contract/difficulty, four stable Recruit offers, an exactly-two opening Company, separate Mael/Ilya hires, EQ-012 purchase/equip, one visible Party-order swap and a final readiness receipt. It stops before battle.

Fresh isolated Git-archive evidence passes:

  • ABG_P9_1_DOMAIN_OK cases=40 final_coin=12 company=4 commits=6;
  • ABG_P9_1_TOUCH_OK touch=25 fallback=0 direct=0 locale=en text_130=true reduced_motion=true mute=true final_coin=12 company=4;
  • ABG_P9_1_LAYOUT_OK fixtures=18 viewports=3 states=6 locales=2 text_130=true;
  • ABG_P9_1_RUNTIME_CAPTURE_OK frames=6 touch=19 fallback=0 direct=0.

The fixed-source bundle is retained at runtime/evidence/p9-1-e7eb408-attempt01/. It contains six normal-render states at each exact native size 1280x720, 844x390 and 390x844; the latter two are explicitly domain-fixture render evidence and make no touch claim. The 28-row evidence inventory SHA-256 is 7ff16f1a231e6c76dba0ec0545ea112f0afcc87f611b2ceb7ea953bbe7d22384. Strict script/parse/resource/import/ObjectDB/RID diagnostic scan is clean. Existing design validation, five-seed anti-dominance, 320-equipment one-slot contract and 96-asset provenance regressions also pass. Agent visual review found the six required states readable at all three sizes after repairing the initial hidden heading, orphan HUD node and Party-card layout defects.

Human comprehension, choice quality, visual acceptance, fun and listening are still Owner gates. Physical-device, P9.2 battle, P9.3 persistence/recovery, packaging and release remain open/frozen.

Owner sequencing decision: the prior P9.1 candidate is preserved but not Owner-accepted. Real implementation must now proceed one screen boundary at a time, starting before run setup. Current P9.0 owns only SYS-001 cold boot and the no-run SYS-003 Title. Start New Game may enter the preserved Contract page but cannot alter its authority. P9.1 Owner review and P9.2 remain frozen.

P9.0 fixed product source f881920b1be29933169950429d4e55d8cac825d8 is pushed clean/upstream. Fresh isolated Git-archive attempt runtime/evidence/p9-0-f881920-attempt01/ passes the ordered nine-resource Boot, visible 9/9 verified terminal, no-run Title, five parsed ScreenTouch path with fallback/direct zero, keyboard/controller initial focus, six layout fixtures and six normal-render frames at exact 1280x720, 844x390 and 390x844. P9.1 domain/touch/layout regressions and the current design, anti-dominance, single-equipment/individual-level and 96-asset provenance authorities also pass with zero strict diagnostic markers.

The evidence content inventory verifies 27/27 with SHA-256 3c34f1742357d0cc57e8c4c59124133b8fb92de0a2dec01a90b2bbcf4ffb8318; the structured audit SHA-256 is 5f2951c9f488760913a6fe7c67f96909fbce45bbaf3f6277f2346847428854f7. Automated, runtime and agent visual gates pass. Owner understanding, visual acceptance, fun, listening and willingness to continue remain open. Physical device, packaging, store, release and every later page remain open/frozen.

Stage: P9_0_OWNER_REJECTED_REDESIGN_REQUIRED

Web successor f0aa84738041cebf4968d91c6bf170668804e203 is pushed clean/upstream and is privately deployed as Artifact Gallery item PRji-yhJo0nQ. Fresh remote checks prove the signed item redirects to its full-screen entry, the artifact-scoped cookie does not expose other items, HTML/JS/WASM/PCK response types are correct, the runtime HTML is not placed in the ordinary document sandbox, and anonymous raw entry access remains gated. Chrome phone-viewport verification renders the Simplified Chinese Title, reaches Contract through real canvas input, shows the portrait rotate overlay, and records zero browser warnings/errors.

The source-bound Web evidence remains at runtime/evidence/p9-0-web-f0aa847-attempt01/. Its remote result records only the public Artifact ID and verification facts; the signed share token is not stored in Git. The final evidence inventory verifies 34/34 with SHA-256 cb3111f86012d313c85d1eebed6574b8b5936531bf30821421f89f1442aeb945. Remote browser delivery is verified. Owner comprehension, visual acceptance, fun, listening and willingness to continue remain open; physical device, packaging, store, release and later pages remain frozen.

Owner remote play on 2026-08-12 failed the first-play comprehension and game- presentation gate. The first post-Title screen begins a form-like Contract, difficulty, provisional two-of-four selection, two additional forced hires, equipment and order chain before any playable encounter. The Owner could not understand Contract/First Market terminology, why the two recruitment stages both existed, how to revise later choices, what had been completed, or how to restart from inside the game. Visible P9.1, IDs, receipts and the milestone ending incorrectly expose engineering structure as player-facing content.

The code contains no save/load persistence, so a full document reload should construct a fresh in-memory run, but relying on browser refresh is itself a UX failure. There is no visible Home or Restart control once the run flow begins. The current H5 is retained only as an append-only problem reference and must not be described as an accepted playable candidate.

Shortest next action: prepare two mutually exclusive, game-like first-five-minute onboarding structures for Owner choice; both must include visible Home/Restart, one unified recruitment interaction and a short encounter before equipment, formation optimization, difficulty or chapter systems. Do not modify runtime code until that structure is accepted.

P9.8 Step 7 H5 And Closure - 2026-08-15

  • Exact source 5757597 exported nine runtime-only Web files after physically excluding runtime/tests. PCK scanning finds zero test, docs, evidence or build path and confirms the P9.8 controller, boss, save and content modules.
  • Web R2 evidence is /private/tmp/abg-p98-5757597-web-r2/; export manifest SHA-256 is 20fdaff799f8f85b33fd292a9568ed2b0f6d99933c4dedeb8e52f165876ff766. Web R1 remains append-only INVALID_EXPORT_TEMPLATE_ENV.
  • Private Gallery item 0h_nSaLaL6h0 retains all nine source bytes. Remote MIME, short HTML cache, one-year runtime cache, four gzip representations, ETag/Vary and nine conditional 304 responses pass. Gallery R2 evidence is /private/tmp/abg-p98-5757597-gallery-r2/; inventory SHA-256 is e73a583f70e4cce9e1d867739a4117c642983f0b77d2a9ec974fcc7c94a8e338.
  • Gallery R1 remains append-only INVALID_REMOTE_TRANSFER_SESSION; its owned verifier was terminated and public health recovered to 200. Retained credential matches are zero.
  • P9.8 is a local completion candidate at runtime_verified and agent_visual_reviewed. Owner browser play, human understanding/fun/visual/ listening, physical devices, native packaging, stores and release remain open/frozen.

Shortest next action: the Owner plays Gallery item 0h_nSaLaL6h0 from the opening through the persistent first-Contract result and reports the earliest unclear or weak-feeling boundary.

P9.9 Activation - 2026-08-15

  • Owner authorized continued single-session development after P9.8 without a new small review gate. Active Goal is docs/goals/PHASE9_9_GUILD_CHARTER_SECOND_CONTRACT_GOAL.md, contract revision is p9.9-contract-r1, and the implementation plan is docs/runtime/p9_9/IMPLEMENTATION_PLAN.md.
  • Exact baseline is clean/upstream closure 8901418; accepted gameplay source remains 5757597. P9.8 evidence and Gallery item 0h_nSaLaL6h0 remain immutable.
  • P9.9 converts the first clear into one breadth-only Charter claim, a new two-of-four Company and Contract 2 Rounds 1-3 through saved Market 4.
  • The canonical first-clear value is 14 Renown. P9.9 owns an exactly-once forward 3->14 reconciliation receipt; it does not rewrite P9.8 source or evidence.
  • P9.3-P9.8 accepted behavior, other games, later Rounds/boss, final art/audio, native packaging, devices, stores and release remain frozen.

P9.9 Step 1 Profile, Charter And Save - 2026-08-15

  • Source 3d0a618 adds isolated P9.9 content, profile state, Charter service, save-v4 migration and focused tests. It does not change P9.8 product source.
  • Exact P9.8 closed state reconciles 3 -> 14 Renown once through P99-RENOWN-RG01-C01; an already-canonical 14 stays 14 and every other unexplained balance rejects without mutation.
  • Both breadth-only claims preview and commit atomically. Catalog costs four, threat information costs six, and neither grants Coin, capacity, free Recruits or permanent combat power. Duplicate, stale, conflicting, unaffordable and interrupted operations preserve state.
  • Save version 4 migrates exact P9.8 closed saves, preserves the claim across reload and covers checksum, corruption, backup, rollback, a 24-hour elapsed cap and zero offline rewards.
  • Fresh Git-archive R2 evidence is /private/tmp/abg-p99-3d0a618-step1-r2/; four exact P9.9/P9.8 markers pass with strict diagnostics and owned Godot cleanup zero. Inventory SHA-256 is d3abf8a9be8ed8e8b79555657fc48353655fbb77b3e20594b6f0222b152992ed. R1 remains append-only INVALID_EVIDENCE_HARNESS because its zero-match diagnostic pipeline exited before metadata/inventory finalization; none of its output is reused.
  • Step 1 is automated_verified. Step 2 now owns only stable two-of-four Run creation, two paid hires, automatic four-person formation, nine routes, Rounds 1-3, one defeat/recovery, Market-4 reload and five profiles.

Shortest next action: implement P9.9 Step 2 run, Market and battle authority without changing runtime presentation.

P9.9 Step 2 Second Run And Three Rounds - 2026-08-15

  • Source 686306c adds the isolated P9.9 run state/service, conditional run content, automatic battle extension, save-v4 active-run support and four focused test programs. It does not change runtime/main.gd or P9.3-P9.8 product behavior.
  • Four stable provisional identities support exact reversible two-of-four selection and one idempotent Run creation. Market 1 starts at 52 Coin, requires two separate paid hires and creates one authored four-person order automatically without a front/rear player choice.
  • Nine actual routes cover risks 0/1/2 in Rounds 1-3. Runtime-independent battle events prove rear projectile, adjacent chip, foremost push, cross-line hinder, majority-band delay and changed-target pursuit. Capacity follows 4/4/5/5 and the third victory opens an honest saved Market 4.
  • Catalog replaces exactly one Market-2 row with EQ-041; threat reveals only arrival, target and cadence. Identical Company/route counterfactuals preserve battle seed, timing, damage, outcome and Run Coin.
  • Five profiles execute all nine routes with 79 decision timestamps and an 11.52s longest gap. The adversarial weak Company loses Round-2 risk 2 once, pays six Coin, replans to risk 0 and reaches Market 4. Returning play restores one interrupted Encounter with no offline progress.
  • Fresh source-bound evidence is /private/tmp/abg-p99-686306c-step2-r1/; 13 P9.9/P9.8/P9.7 markers pass with strict diagnostics and owned processes zero. Its 29-row inventory SHA-256 is f4daa94bf4bcfab47d916baa7e4ca2bff8489c49a921e0078a23fa0fcfde9882.
  • Step 2 is automated_verified and simulation_verified. Step 3 now owns the landscape controller/main handoff, parsed touch/drag, readable feedback, viewport/accessibility matrix and one 20-30 second recording. H5 and human, device and release gates remain open or frozen.

Shortest next action: integrate the P9.9 flow into the accepted landscape runtime without changing Step 2 game authority.

P9.9 Step 3 Complete Runtime Evidence - 2026-08-15

  • Pushed source 0b0113a connects the exact P9.8 persistent result to one P9.9 landscape controller, save-v4 resume, direct Charter/Recruit/route actor touches, automatic four-person line and three visible battle settlements through saved Market 4.
  • The source-bound archive at /private/tmp/abg-p99-0b0113a-step3-r1/ passes 28 headless programs plus two normal programs with 31 exact markers. P9.9 reports 20 parsed ScreenTouch events, one ScreenDrag, fallback/direct zero, 79 five-profile decision timestamps and an 11.52s longest decision gap. Strict diagnostics are zero.
  • Ten source-bound normal captures cover small/reference/large landscape, portrait guidance, both locales, 130% text and accessibility variants. The 844x390, 30 FPS MovieWriter output is 745 frames / 24.833333 seconds with black intervals zero and visible line motion, projectile, heal, push, damage and Market 4.
  • The 55-row inventory verifies 55/55 with SHA-256 c84ed7071f3f82da574b06bd46ab1edca6a96e420c5d6dcc0b7b5ab702b30699. Strict diagnostics and owned-process cleanup are zero. Original-size agent visual review passes.
  • Step 3 is runtime_verified + agent_visual_reviewed. Human understanding, fun, visual/listening acceptance, devices, native packaging, stores and release remain open or frozen.

Shortest next action: export exact source 0b0113a as one runtime-only cached H5, verify remote bytes/MIME/cache/304, then close P9.9 without gameplay edits.

P9.9 Step 4 H5 And Closure - 2026-08-15

  • A fresh archive of exact product source 0b0113aaddf58d102ad05746cd3cb8bceed3c372 was projected with runtime/tests physically absent, then imported and exported using Godot 4.6.1. Web R2 contains nine files; import, export and PCK diagnostics are strict-clean.
  • PCK enumeration reports 321 rows, all seven compiled P9.9 modules and zero test/evidence/build path. Web evidence is /private/tmp/abg-p99-0b0113a-web-r2/; export manifest SHA-256 is 2260452314c65f1d5c80e7d660652e5ac1c0560fb2999c4795bdeb54a18e6844.
  • Web R1 remains append-only INVALID_AUDIT_COMMAND: its zero-match strict scan stopped under pipefail before export. Web R2 also retains two local post-export reporting command failures caused by a changing shell PATH; the exported bytes were unchanged and the final absolute-path verifier passes.
  • New private Gallery item cnsTx_iRrspj preserves all nine identity representations byte-for-byte. Remote MIME, five-minute HTML cache, one-year private immutable runtime cache, representation ETags, four gzip responses and all nine conditional 304 responses pass.
  • Gallery evidence is /private/tmp/abg-p99-0b0113a-gallery-r1/; its four-row evidence inventory SHA-256 is 3cf800543b2110ac690f4127eb8fedacdd749a0fdd5c7215c023785d7b7807e2. Credential-pattern matches and retained signed tokens are zero.
  • P9.9 is now CANDIDATE_READY at runtime_verified + agent_visual_reviewed + delivery transport verified. Remote browser Canvas, human understanding/fun/visual/listening, physical devices, native packaging, stores and release remain open or frozen.

Shortest next action: the Owner plays Gallery item cnsTx_iRrspj from the persistent first-Contract result through saved Contract-2 Market 4 and reports the earliest unclear or weak-feeling boundary.

P9.10 Activation - 2026-08-15

  • Owner explicitly authorized continued single-session development after the P9.9 candidate. Clean/upstream closure 8b19c71 activates docs/goals/PHASE9_10_GALE_LOOM_SECOND_CONTRACT_GOAL.md, contract revision p9.10-contract-r1 and docs/runtime/p9_10/IMPLEMENTATION_PLAN.md.
  • The bounded terminal is exact P9.9 Market 4 through Rounds 4-12, Company and one-slot equipment growth, BO-R1-02 Gale Loom, viable recovery, exact CLEAR-RG01-C02, +18 Renown, one Company Record and visible RG-02 unlock.
  • Step 1 owns continuation content/state/save and focused tests only. Boss execution, persistent close, runtime UI, H5, RG-02 gameplay, final art/audio, native packaging, devices, stores and release remain frozen.

Shortest next action: implement P9.10 Step 1 from exact P9.9 Market-4 state and prove nine victories reach one stable Gale Loom Muster without changing P9.9.

P9.10 Step 1 Continuation Authority - 2026-08-15

  • Source c79ae82946b3df35e2e05b63a28542fc21834776 adds isolated P9.10 content, contract state/service, ordinary battle extension, Save v5 and three focused tests. P9.9 files remain unchanged.
  • Exact P9.9 Market 4 carries Company, HP, Coin, Charter and route history into nine new Markets. Ten stable Recruit offers and six equipment offers support optional growth; equipment preserves one active slot per Recruit.
  • The 27-route matrix covers nine mechanic IDs and records 164 actual gust events. Low-risk progression reaches one deterministic Gale Loom Muster after capacity follows 5/6/6/7/7/8/8/9/9/10; final order and Muster survive reconstruction byte-for-byte.
  • Save v5 migrates exact v4, returns interrupted Encounters to the Market checkpoint, recovers a complete backup, rejects malformed/checksum drift, clamps rollback and grants zero offline Coin/XP/Renown/healing/battle ticks.
  • Fresh source-bound evidence is /private/tmp/abg-p910-c79ae82-step1-r1/. Three P9.10 markers plus P9.9 run/Market, battle/Rounds, persistence and five-profile regressions pass with strict diagnostics and owned Godot cleanup zero. Inventory SHA-256 is 92b0dc9cb391147de2d0e23adcca3467d8ddbe2ac21af95c592642e3767a97d3.
  • Step 1 is automated_verified. Runtime, human, device, packaging, store and release gates remain open or frozen.

Shortest next action: implement Step 2 Gale Loom plans, spindle reversal, opposed-gust phase, viable recovery and exactly-once second clear/RG-02 unlock.

P9.10 Step 2 Gale Loom And Close - 2026-08-15

  • Source df3e742f8d3a94f6c7638ae113afa83b960034a3 adds the isolated Gale Loom state, deterministic battle and atomic close services plus focused Boss/close and expanded Save-v5 tests. P9.3-P9.9 remain unchanged.
  • The Muster exposes numbered Company and two enemy footprints, current ends, projectile weak spindle, half-vitality transition, timeout, both plans and exact no-reroll 16-Coin recovery before plan commit.
  • break_spindle reverses the next gust through both enemy footprints, opens a short core window and permits order movement. hold_line preserves order under explicit rear pressure. Fixed counterfactuals are 130 < 151 ticks for the projectile Company and 131 < 202 for the non-projectile Company.
  • Boss defeat restores the exact pre-Boss living-HP checkpoint, leaves prior casualties dead and preserves the Muster hash. Insufficient Coin and an empty living checkpoint reject without mutation.
  • Victory stages an interruption-safe pending close. Applying it once grants CLEAR-RG01-C02, exactly 18 Renown through P910-RENOWN-RG01-C02, one twelve-settlement Company Record and visible RG-02; retry after reload is inert.
  • Fresh immutable-source evidence is /private/tmp/abg-p910-df3e742-step2-r2/. Four P9.10 tests and eight selected P9.9/P9.8/P9.7 regressions pass with 12 exact markers, strict diagnostics and owned-process cleanup zero. Its 3,275-row inventory SHA-256 is 04ceb7e9abc2304981d32d2c0de331f7a88c9aa34513cdab0edd4a65434e5985.
  • R1 is append-only INVALID_EVIDENCE_HARNESS: its per-file marker count was passed to one integer comparison. Terminal SHA-256 is e54df4b46e446d480e4e685d5fd5a047675662cfd09c4a4652638f64916255e3; no R1 evidence is reused.
  • Step 2 is automated_verified. Runtime, visual, human, device, packaging, store and release gates remain open or frozen.

Shortest next action: implement the complete P9.10 landscape runtime handoff, parsed-touch flow, five profiles, layout matrix and Gale Loom recording.

P9.10 Step 3 Complete Runtime - 2026-08-15

  • Source b77b14e839160bdecb48d7a17b60a0135168c0a0 is pushed clean/upstream. It adds the P9.10 landscape controller, exact P9.9 Market-4 touch handoff, Save-v5 resume, the 844x390 project viewport and runtime evidence tests.
  • The complete success flow reaches Markets 4-12, five hires, three equipment choices, final reorder, nine automatic battles, Gale Loom victory, exact CLEAR-RG01-C02, +18 Renown and visible RG-02 through 59 parsed Touch events plus one Drag. A second parsed-touch path proves natural Boss defeat and the exact 16-Coin same-Muster recovery. Fallback/direct input is zero.
  • Five profiles contain 194 timestamps with an 18-second longest gap, every route risk, both Boss plans, one Boss recovery, two interruption reloads, five exact closes, no starvation and no offline rewards.
  • Fresh source-bound evidence is /private/tmp/abg-p910-b77b14e-step3-r1/. Forty-two isolated headless and two normal programs pass strict-clean. Nine captures cover four viewports, both locales, 130% text and accessibility states; the 26.5-second MovieWriter is 844x390, 30 FPS and 795 frames with zero black interval.
  • The 74-row inventory SHA-256 is d800167b838e59c4a3db8183363293d881b3191287c0a70d91d529b3066958f8. Agent visual review passes the world-first composition, separated compact battle labels, readable gust/Boss/recovery feedback and persistent reward.
  • Step 3 is runtime_verified + agent_visual_reviewed. Step 4 owns only one fresh runtime-only cached H5 and durable closure. Human comprehension, fun, visual/listening acceptance, physical devices, native packaging, stores and release remain open or frozen.

Shortest next action: export exact source b77b14e without tests, publish one cached private Gallery H5, verify bytes/MIME/cache/304 and close P9.10.

P9.10 Step 4 H5 And Closure - 2026-08-15

  • Exact product/test/export source b77b14e839160bdecb48d7a17b60a0135168c0a0 remains unchanged. Web R3 was created from a fresh Git archive with runtime/tests physically absent, then imported and exported using Godot 4.6.1 under isolated state.
  • Web R3 contains exactly nine files. PCK enumeration reports 339 paths, all eight P9.10 compiled modules and zero test/docs/evidence/build path. Import, export and PCK strict diagnostics are zero. Evidence is /private/tmp/abg-p910-b77b14e-web-r3/; the nine-row export manifest SHA-256 is 076b867fdc86282b7ba749b3830049f441e987d327c4826d7b57d4c2ac53a743.
  • Web R1 remains append-only INVALID_HARNESS_COMMAND; Web R2 remains append-only INVALID_EXPORT_ENVIRONMENT. Neither contributes product or delivery evidence and no output from either is reused.
  • New immutable Gallery item WqchGTxRmUh7 preserves local and remote bytes 9/9, returns health and signed entry HTTP 200, serves four deterministic gzip representations, applies the intended private cache and returns bodyless conditional 304 for all nine files.
  • Gallery evidence is /private/tmp/abg-p910-b77b14e-gallery-r1/; its four-row inventory SHA-256 is 2b21a9d9e5d4431f5db364e4b4e3b96ad5c4662973a42221efd1af53583acc4a. Credential-pattern matches and retained signed tokens are zero.
  • P9.10 reaches runtime_verified + agent_visual_reviewed + delivery transport verified. Browser Canvas play, human understanding/fun/visual/listening, physical devices, native packaging, stores and release remain open or frozen.

Shortest next action: the Owner plays Gallery item WqchGTxRmUh7 from saved Market 4 through Gale Loom, recovery and the persistent RG-02 result, then reports the earliest unclear or weak-feeling boundary.

P10.0 Full Market And Company Core Activation - 2026-08-15

  • Owner authorized continued development from the game direction without making human play the next gate. Clean/upstream P9.10 closure 2ea14f5 and playable source b77b14e remain frozen predecessors.
  • P10.0 locks the product as a premium landscape roster-building auto-battler, not a story-party RPG, manual action game, idle economy or card dashboard.
  • The milestone migrates only the existing Windglass Region onto one canonical data-driven engine: stable generated Recruits, full 3/4/3 Markets, Company and Reserve management, one-slot equipment, levels/promotions, fixed enemy waves, permanent Fallen outcomes, two bosses and persistent RG-02 unlock.
  • New product code is isolated under runtime/p10_0/. Accepted P9.3-P9.10, later Regions, final bulk art/audio, native packaging, devices, stores and release remain frozen.
  • Step 1 owns catalog/schema and deterministic draft/board generation only. State mutation, battle, save and runtime UI remain in later written steps.

Shortest next action: implement the P10.0 canonical registry and deterministic four-offer draft plus 3/4/3 Market boards, then prove exact catalog and seed boundaries without changing accepted P9 runtime.

P10.0 Step 1 Catalog And Board Authority - 2026-08-15

  • Exact pushed source a603f8242a61b3aa946d16da4bb5f42bd7490fb5 owns only runtime/p10_0/ catalog/registry/generator source and two focused P10.0 tests with their UID files. P9.3-P9.10 product/runtime paths remain unchanged.
  • The runtime catalog is bound to accepted structured-source SHA-256 fb99bcd75ca6308091fa56b45f8da551276a496a1f96acbb44225efe491fdfef. It provides exact contiguous identities, complete English/Simplified Chinese names, executable semantic tags, unique mechanic signatures and two descendant references for every base Profession.
  • Four provisional Recruits reproduce from one applied seed reservation. Both twelve-Market Contract projections reproduce exact 3/4/3 boards with risks 0/1/2, base-only Recruit offers, one starting item, refresh ownership and isolated combat/presentation substreams.
  • Immutable R2 evidence is /private/tmp/abg-p100-a603f82-step1-r2/; six exact P10/P9.10 markers pass, strict diagnostics are zero, and inventory SHA-256 is f03dc01d810eceafc9b8a293b58ab9f01cff1f28698f938fe591c2eda80099e1 for 9/9 rows. R1 remains INVALID_EVIDENCE_METADATA and is not reused.
  • Step 1 is automated_verified. P10.0 Step 2 is the only active implementation boundary. Battle, growth, save, runtime UI, H5, devices and release remain frozen.

Shortest next action: implement canonical P10.0 Run/Market/Company state and atomic draft, roster, Reserve, equipment, lock, refresh and order transactions.

P10.0 Step 2 Market And Company Transactions - 2026-08-15

  • Exact pushed source 506ca4b114450171e67dba04d23bcc925003eab4 owns only the isolated P10.0 Run state, Market transaction service, three focused tests and matching UID files. main.gd, P9 source, battle, saves and presentation remain unchanged.
  • Seed reservation, complete four-offer materialization, revisable unordered pair selection and Run commit are separate idempotent operations. The atomic handoff opens Market 1 with exact Coin 52, Credit 0, capacity 4, two generated living Recruits and one equipped starting item each.
  • Formula-bound Market operations cover hire with optional Credit, item buy/sell/equip/unequip, three paid locks, escalating refresh, automatic order proposal, explicit deployment/reorder, Reserve, dismissal and battle commit. The Company may legally exceed Line capacity.
  • Immutable R1 evidence is /private/tmp/abg-p100-506ca4b-step2-r1/; nine exact P10/P9.10 markers pass, strict diagnostics are zero, and 12-row inventory SHA-256 is a0eb158a847af838d6c44e12284ddcac19ca34f35a3c5154f8d0f149cdd432f3.
  • Step 2 is automated_verified. Step 3 is the only active boundary. Bosses, full persistence, runtime UI, H5, devices and release remain frozen.

Shortest next action: implement deterministic fixed-wave battle, individual XP/level/promotion, Artifact choice and permanent casualty/equipment/Credit settlement without changing the accepted runtime front door.

P10.0 Step 3 Growth, Casualty And Wave Battle - 2026-08-15

  • Exact pushed source 9b51abcc6eeb9917a4fe9e879abd055b480e41b9 owns only isolated P10.0 battle/resolution state, bounded Market Artifact operations, two focused tests and matching UID files. Accepted P9 runtime, main.gd, bosses, save and presentation remain unchanged.
  • Fixed 100ms battle ticks execute two/three/four waves within 150 seconds; Reserve never enters and Fallen never respawns. Order, Profession, Trait and item fixtures produce distinct traces; withdrawal completes after 20 ticks.
  • One atomic result applies permanent casualties, equipment return, bounded Credit, survivor HP/XP/levels, first decisive cause, stable reward draft and protected recovery. Promotion preserves identity/history and exposes exactly two descendants. AR-003/005/006 have executable Run rules.
  • Fresh immutable evidence is /private/tmp/abg-p100-9b51abc-step3-r1/. Seven P10.0 plus four P9.10 markers pass strict-clean; 15/15 inventory SHA-256 is bd987f9b3a7ffe48c28582a545e872a9ca6c215a3a356384a9f3984c9ac3ff5b.
  • Step 3 reaches automated_verified. Step 4 alone now owns both Windglass Bosses, Contract/Region close, Save v6 and five-profile simulations. Runtime UI, H5, human, device, packaging and release gates remain open.

Shortest next action: implement the two canonical Boss/Contract close paths and Save v6 interruption authority before running five-profile simulations.

P10.0 Step 4 Contracts, Save And Simulations - 2026-08-15

  • Exact pushed source 16f37c45bae5c8b4047b100a504f6f0f9f22b547 owns only isolated P10.0 Guild/Run state, Boss and Contract services, Save v6, three focused tests and matching UID files. Accepted P9 runtime, main.gd, presentation, H5, media and release paths remain unchanged.
  • BO-R1-01 and BO-R1-02 each expose two deterministic, counterfactual plans. Stable Muster, permanent casualties, protected recovery, exact clears C01/C02, Renown 14/18, two Company Records and RG-02 visibility close atomically and idempotently.
  • Save v6 proves checksum/commit identity, active/backup recovery, rollback rejection, candidate interruption, operation receipt retries, Guild-only P9 migration and zero offline Coin/Credit/XP/Renown/healing/battle ticks.
  • Normal, active, efficient, adversarial and returning profiles complete ten Runs, 120 ordinary Rounds and ten Bosses with 330 decisions, five casualties and a 31.3s maximum decision gap. Required risk, Market, order, reward, recovery and Boss policies are not universal.
  • Fresh immutable evidence is /private/tmp/abg-p100-16f37c4-step4-r1/. Ten P10.0 plus four frozen P9.10 markers pass strict-clean; 21/21 inventory SHA-256 is a2ea1e3b130e1290a99806cb312abb46c0ba47e55f7a0aa9f8e63090e9cff63f.
  • Step 4 reaches simulation_verified. Step 5 alone now owns the complete landscape controller/front door, parsed ScreenTouch/ScreenDrag, required runtime states, layout/accessibility matrix and representative recording. H5, human, device, packaging and release gates remain open or frozen.

Shortest next action: integrate the isolated P10.0 engine into one complete landscape runtime from Title through RG-02 visibility, then prove real parsed mobile input and the required normal-render states without changing gameplay rules.

P10.0 Step 5 Complete Landscape Runtime - 2026-08-15

  • Exact product and evidence source f7031b8395867c9fbf38539040612d7daabbea25 is pushed, upstream-equal and clean. P10.0 is the fresh-boot front door while preserved P9 entry points remain explicitly reachable for regression coverage.
  • The canonical landscape flow now runs Title -> two-of-four provisional draft -> full 3/4/3 Market -> Company/Reserve/equipment/order -> fixed-wave battle -> reward or protected recovery -> both Bosses -> Company Record -> visible RG-02. Settings cover Simplified Chinese/English, 130% text, reduced motion, mute, low power and reset.
  • Market operations, automatic formation and touch-drag reordering bind to the accepted Step 4 authority. Battle presents small actors, wave entry, contact, projectiles, healing, signed damage, health, displacement and permanent Fallen removal. Reward drafts now hash their JSON-normalized value form so a persisted draft verifies without changing reward rules or values.
  • Fresh fixed-source evidence is /private/tmp/abg-p100-f7031b8-step5-r1/, bound to Git archive SHA-256 c2ea3d57add7bc3bb186e559b37deb4d0bad1760c4f432441efcf338fd121ef1. All 16 P10.0 programs and ten frozen P9.10 regressions pass with 29 parsed ScreenTouch events, one parsed ScreenDrag, fallback/direct zero and strict diagnostics zero.
  • Thirteen normal-render states cover four viewports, both locales, 130% text and all required accessibility variants. The representative 844x390, 30 FPS MovieWriter recording is 795 frames/26.5 seconds with six distinct samples and zero black intervals. The 61-row inventory verifies 61/61; inventory SHA-256 is d26ffd046ef6f9e3787491caa897f97c57ed4be62d8f9a1160422dec4d881d49.
  • Step 5 reaches runtime_verified + agent_visual_reviewed. Human understanding/fun/visual acceptance/listening, H5 delivery, physical devices, native packaging, stores and release remain open or frozen. Step 6 is not active and no H5 or Gallery item was created.

Shortest next action: Owner decides whether to authorize P10.0 Step 6 for one runtime-only cached H5 and private Gallery delivery from exact source f7031b8.

P10.0 Step 6 H5 And Closure Activation - 2026-08-15

  • Owner authorized continued work after the Step 5 legal terminal. Step 6 is active only for a fresh runtime-only Web export of exact product source f7031b8395867c9fbf38539040612d7daabbea25, one private cached Gallery item and durable delivery closure.
  • Gameplay, tests, final production media, physical devices, native packaging, stores and release remain frozen. The Step 5 runtime evidence is immutable and will not be regenerated or used as Web-delivery proof.

Shortest next action: archive exact source f7031b8, remove runtime/tests from that isolated archive and produce one strict-clean runtime-only Web export.

P10.0 Step 6 H5 And Closure - 2026-08-15

  • Exact product source f7031b8395867c9fbf38539040612d7daabbea25 was archived fresh for Web R1. The isolated source removed all 245 runtime/tests files before Godot 4.6.1 import and Release Web export.
  • The nine-file runtime-only export is /private/tmp/abg-p100-f7031b8-web-r1/. Its PCK enumerates 360 paths, all ten P10.0 compiled modules plus catalog.json, and zero test/docs/evidence/ build path. Import, export and inventory diagnostics are zero. Export manifest SHA-256 is 77ed3be125860c53a99a82d8223091ef03d1adda0f17726700c9207c2b491bde.
  • New private Gallery item jenrVhhukcwf preserves all nine source bytes. Health and signed entry return 200; HTML uses the short cache, runtime assets use one-year private immutable cache, four representations use deterministic gzip and all nine ETags return bodyless conditional 304.
  • Gallery R1 remains INVALID_STDIN_SESSION before any remote request. Fresh R2 evidence is /private/tmp/abg-p100-f7031b8-gallery-r2/; its five-row inventory SHA-256 is 35a00c963aae5a7fbc25e413270e456b1a8490564902741834c5cc7aefade8f9. Credential-pattern matches and retained signed tokens are zero.
  • P10.0 reaches runtime_verified + agent_visual_reviewed + delivery transport verified. Browser Canvas play, human understanding/fun/visual/listening, physical devices, native packaging, stores and release remain open.

Exact legal terminal: Aetherbound Guild P10.0 full Market and Company core candidate ready.

Shortest next action: Owner plays Gallery item jenrVhhukcwf from New Expedition through both Contracts and reports the earliest unclear or weak-feeling Market, battle, recovery or Boss boundary.

P10.0 Owner Start-Touch Rejection And R1 Activation - 2026-08-15

  • Owner opened Gallery item jenrVhhukcwf and reported that tapping New Expedition produced no response. The item remains transport-verified but is rejected as a playable H5.
  • Native MouseButton probing reaches the four-Recruit opening with code opening_offers_ready. The missing boundary is raw ScreenTouch activation without mouse emulation; all accepted tests had left emulation enabled.
  • P10.0R1 owns only raw touch-to-visible-Button routing, drag exclusion, persistence-on first action, focused regressions and a replacement H5. Product rules, content, balance, save schema, media, devices and release are frozen.

Shortest next action: prove the inert start action with mouse emulation disabled, then implement one exact-once raw ScreenTouch route through the visible Button.