6.4 KiB
Phase 9.8 First Contract Completion Goal
Task ID:
ABG-P9.8-FIRST-CONTRACTStatus:CANDIDATE_READYBaseline closure:dc5a74ebb4b59d944fe303c80fb3410ba79fd9b6Accepted product predecessor:a77400a8d2e95db532219a3cd7577d8da0122680Contract revision:p9.8-contract-r1
Owner Outcome
Continue development in one local developer session and deliver a substantially larger playable section before asking the Owner to test again. Starting from P9.7's exact saved Market 8, the player must finish the first twelve-Round Contract, make the missing Artifact and promotion decisions, confront the region boss, recover from a boss defeat when viable, and see a persistent clear result that explains what changed.
Player Experience Contract
- Fantasy: lead a growing line of independently generated guild Recruits across the Windglass Verge and restore its public crossing.
- Primary action: select a visible Market object or route gate; its cost, target and tactical consequence commit immediately and remain visible.
- Automation transition: battles execute the prepared Company plan without manual attack spam, while the player's attention moves to hiring, line order, equipment, promotion, Artifact and route risk.
- Recurring decision: choose between faster/rewarding pressure and safer recovery based on current HP, Coin, professions, equipment and boss screen.
- Mastery: predict which action family opens the Stag's current pane and whether to rotate the pane or brace its sweep.
- Continuation: a clear leaves Renown, a Windglass Contract record and the next regional route visible after run-only state closes.
- Completion: one complete first Contract, from saved Round-7 consequence through boss settlement, is locally playable and reload-stable.
Exact Starting State
- Load the accepted P9.7 version-2 save at Market 8.
- Preserve Company, deployed line, Reserve, equipment, current/max HP, Coin, route history, restored Relay and every P9.3-P9.7 receipt.
- Preserve the accepted Title -> first session -> Hall -> Markets 5-7 path. P9.8 may extend its handoff but may not rewrite its decisions or outcomes.
Required Player-Visible Flow
saved Market 8
-> Markets and Rounds 8-12 with distinct escalating route decisions
-> capacity increases at clears 8, 10 and 12 to 8, 9 and 10
-> choose one shared Artifact and make one eligible Recruit promotion
-> enter a fixed, non-rerollable Boss Muster
-> inspect The Many-Paned Stag's pane, sweep and target rules
-> choose a pane-rotation or brace counter plan
-> boss victory OR bounded defeat and recovery back to the same Boss Muster
-> apply boss clear, Renown, Record and run close exactly once
-> show the persistent Windglass crossing result and next Contract direction
Required Decisions
- At least five normal Round offers must not be cosmetic aliases. Across the arc they must combine front pressure, rear reach, projectile screening, forced movement, healing pressure and recovery value.
- The Artifact choice must alter a shared Company rule and have at least two rational options for different Company states.
- Promotion requires level 4 and three survived battles, changes one Recruit's action grammar, and cannot be repeated or silently applied.
- Boss Muster is fixed for the saved run. Reload, Back and recovery cannot reroll the boss, its preview or Market authority.
- The Many-Paned Stag exposes three screen families and one antler-sweep push. The player can rationally rotate with a cheap open-family action or brace the sweep and punish recovery; neither path is universally dominant.
- Boss defeat preserves twelve clears and reopens the same Boss Muster when recovery is affordable and the Company remains deployable.
- Boss victory grants the clear fact, Renown and Record exactly once, clears run-only state atomically, and never leaves a half-closed run.
Acceptance Gates
Implemented
- Data authority resolves every new Market, Recruit/equipment offer, route, Artifact, promotion and boss reference without controller-owned content.
- Versioned persistence migrates exact P9.7 saves without reroll or lost state.
- All success paths increment one revision and all rejected/duplicate paths preserve the complete public snapshot.
Automated Verified
- Focused content, transaction, save/migration, battle, boss and run-close tests pass with exact markers and strict diagnostic scans.
- Boss clear, Renown and Record grants are idempotent across duplicate input and interruption boundaries.
- Accepted P9.3-P9.7 tests retain their exact markers.
Simulation Verified
- Normal, active, efficient, adversarial and returning profiles record every decision timestamp from Market 8 through terminal settlement.
- Profiles use multiple rational Artifact, promotion, route and boss plans; no one plan dominates every state.
- No profile starves without a legal response, gains offline rewards, exceeds the battle timeout or waits more than 30 seconds without a visible decision.
Runtime Verified
- Normal-render landscape runtime reaches Market 8, Artifact, promotion, every Round transition, Boss Muster, both boss plans, defeat/recovery, clear and the persistent result using parsed ScreenTouch/ScreenDrag only.
- Representative
844x390frames plus small/reference/large, portrait fallback, English, Simplified Chinese, 130% text, reduced motion, mute and low-power states remain bounded and readable. - A 20-30 second source-bound recording proves active line movement, attacks, heals, pane changes, sweep/push, damage text, result and persistent change.
Frozen Scope
- Other games and portfolio PMO source.
- Rewriting P9.3-P9.7 accepted behavior or accepted HTML design authority.
- Remaining regions, alternate bosses, full catalog breadth, final production art, final music/SFX, monetization and online systems.
- H5 export until the complete gameplay/evidence step passes.
- Native packaging, signing, TestFlight, devices, stores and release.
Evidence And Submission
Each implementation step receives a focused pushed commit before the next step opens. Formal evidence is generated only from a clean immutable source. Human understanding, fun, visual acceptance and listening remain Owner gates.
Legal terminal:
Aetherbound Guild P9.8 first Contract completion candidate ready
or:
Aetherbound Guild P9.8 redesign required: <earliest failed product boundary>