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Phase 9.10 Gale Loom And Second Contract Completion Contract

Revision: p9.10-contract-r1 Baseline closure: 8b19c7133d57b85b695b0c9362259b69afffdb56 Product predecessor: 0b0113aaddf58d102ad05746cd3cb8bceed3c372

1. Boundary

P9.10 begins only from an exact P9.9 p99_run snapshot at Market 4 with three victory settlements, continuation_locked=true, capacity five, four living Company members and a committed RG-01 Charter claim. Conversion is copy-first: P9.9 source and evidence remain unchanged.

P9.10 ends after Gale Loom victory is applied exactly once into a persistent profile containing CLEAR-RG01-C02, one second-Contract Company Record, the carried Charter claim, canonical Renown and an unlocked RG-02 seal. RG-02 gameplay does not begin.

2. Rounds 4-12 And Capacity

Every Market exposes exactly three authored routes at risks 0/1/2. Risk changes enemy composition, target/order pressure, gust cadence and reward.

Round Capacity before New pressure Capacity after victory
4 5 projectile screen plus front-to-rear gust 6
5 6 foremost push plus adjacent chip 6
6 6 cross-line hinder plus changed-target pursuit 7
7 7 delayed rear gust plus majority-band delay 7
8 7 screen rotation plus forced order shift 8
9 8 weak-spindle rehearsal plus rear exposure 8
10 8 opposite-end gust preview plus cast interrupt 9
11 9 dual target pursuit plus formation split 9
12 9 two-direction gust rehearsal and core race 10

The canonical capacity formula remains:

line_capacity(clears) = min(10, 4 + floor(clears / 2))

Round settlement applies HP, Coin, capacity and route history atomically. Duplicate or stale settlement returns the original receipt. Defeat grants no reward and reopens the same Market after the existing six-Coin ordinary recovery; no offer or route rerolls.

3. Company And Equipment Growth

  • New Recruit boards appear only at Markets 4, 5, 7, 9 and 11. Each exposes two generated base-Profession offers with distinct readable benefit/cost and no recommended or preselected row.
  • The Company may remain below capacity. A Recruit purchase is legal only when Coin, capacity and stable offer identity all match.
  • Equipment comparisons appear at Markets 5, 8 and 11. Each exposes two sidegrades from the RG-01 catalog, including EQ-041 only when the catalog Charter was claimed.
  • Every Recruit has exactly one equipment slot. Equipping replaces the current slot atomically, returns the prior item to run inventory and never changes identity, Profession, level or HP.
  • Automatic role-band formation runs after every hire. One final reorder may be committed at Market 12 before Boss Muster; it changes order only and is reversible until confirmation.

4. Gale Loom Muster

Round 12 victory creates one deterministic Muster for BO-R1-02 Gale Loom. It preserves Company, inventory, equipment, order, HP, Coin, route history and Charter. Preview exposes:

  • current gust direction and numbered footprint path;
  • weak spindle target and the action family that reverses it;
  • half-vitality transition to two opposite-end gusts;
  • core timeout and current foremost/rearmost exposure;
  • plans break_spindle and hold_line with direct causal summaries;
  • exact 16-Coin recovery and the no-reroll consequence.

Back, reload, duplicate entry and recovery reconstruct the same Muster hash.

5. Boss Resolution

The Gale Loom is stationary and occupies two enemy footprints. A visible gust advances one Company position per cadence from its disclosed end. Hitting the weak spindle with the disclosed family reverses direction and carries the next gust through enemy helper footprints before it reaches the Company.

  • break_spindle prioritizes reversal, opens a shorter core window and accepts more order movement.
  • hold_line reduces forced order changes and races the core while the rear receives more pressure.
  • At half vitality, two gusts enter from opposite ends. Their numbered paths and resolution order remain visible and deterministic.
  • Victory requires Boss vitality zero before timeout. Defeat requires all deployed members unable to continue or timeout with the Boss alive.

A viable defeat may pay 16 Coin once to restore the exact pre-Boss living HP checkpoint and reopen the unchanged Muster. Members already dead before Boss entry remain dead. Insufficient Coin or no living checkpoint produces an explicit terminal failure without partial mutation.

6. Persistent Close

Boss victory creates a pending close. Applying it once:

  1. appends clear fact CLEAR-RG01-C02;
  2. grants first_clear_renown(1, 2) = 18 through receipt P910-RENOWN-RG01-C02;
  3. appends one Company Record with twelve Round settlements, Boss ID/plan, final Company/equipment/order and route history;
  4. unlocks the visible RG-02 seal;
  5. clears only run-scoped draft, Market, battle, Muster and recovery state.

Retry returns the original receipt and never adds Renown or another Record. Interruption before apply reloads the same pending close. Interruption during apply restores either the complete prior snapshot or the complete result.

7. Save Version 5

Version 5 stores the exact P9.9 carry-in, P9.10 Market/Round state, Company, equipment/inventory, final reorder, route/settlement receipts, ordinary battle checkpoint, Boss Muster/battle checkpoint, recovery and pending close.

Only an exact P9.9 Market-4 save migrates. Checksum, malformed/unknown state, backup, rollback, duplicate operation, ordinary/Boss interruption and zero offline Coin/XP/Renown/healing/battle ticks remain explicit.

8. Runtime Presentation

  • Market 4 opens in the accepted Windglass world, not a dashboard or card wall.
  • Company members, Recruit offers, equipment objects and route gates are direct world targets; one tap inspects and a second commits.
  • Current objective, Coin, capacity, living Company, route pressure and consequence remain in the first landscape viewport.
  • The Gale Loom dominates the battle center. Numbered gust paths, weak spindle, direction reversal, opposite-end phase and target exposure are readable without relying on color.
  • Recruit, equip, route, battle, recovery, Boss, reward and RG-02 unlock each receive immediate visual feedback. Controls remain at least 48px.

9. Frozen And Open Gates

P9.3-P9.9, RG-02 gameplay, later Charter claims, final production art/audio, native packaging, devices, stores and release remain frozen. Automated evidence cannot close human understanding, fun, choice quality, visual/listening acceptance or willingness to continue.