5.5 KiB
Phase 9.9 Guild Charter And Second Contract Opening Contract
Revision:
p9.9-contract-r1Baseline:890141879bfdd0769140298ea8018a4ccb992987Product predecessor:57575973cd1424c4dc0a8b311261e3c55263e517
1. Boundary
P9.9 begins only from an exact P9.8 closed-run snapshot containing
CLEAR-RG01-C01, one Company Record and the accepted three-Renown local grant.
It ends after one new generated Company has cleared Contract 2 Rounds 1-3 and
reloaded at Market 4. It does not implement the complete second Contract or
Gale Loom boss.
2. Canonical First-Clear Reconciliation
The product economy defines first-clear Renown as:
first_clear_renown(G,K) = 8 + 2*G + 4*K
first_clear_renown(1,1) = 14
P9.8 intentionally stored a bounded local value of three. P9.9 creates one
forward receipt P99-RENOWN-RG01-C01 that adds exactly eleven when and only
when the P9.8 clear, Record and three-Renown state are all present. Retry returns
the original receipt. A state already at fourteen is accepted without another
grant; any other unexplained balance rejects migration.
3. Guild Charter
The Charter is one horizontal eight-seal board. Only RG-01 is eligible;
RG-02..RG-08 stay visible and locked with exact prerequisites. The first
RG-01 claim offers:
| Claim ID | Cost | Future-run effect | Explicit non-effect |
|---|---|---|---|
CH-RG01-CATALOG-01 |
4 | Replace one Contract 2 Market-2 equipment row with EQ-041 Neighborwall. |
No extra offer, starting item, stat, Coin or capacity. |
CH-RG01-THREAT-01 |
6 | Reveal exact arrival tick, selected target and gust cadence for encountered Windglass families. | No damage, HP, target, timing or reward change. |
Preview shows before/after Renown, prerequisites, exact future-run effect and
No permanent combat power / 不提供永久战斗数值. Commit debits and appends one
receipt atomically. Duplicate, stale, unaffordable and wrong-Region claims
preserve the entire snapshot. The two rows are mutually exclusive only for the
bounded first claim; broader Charter rules remain frozen.
4. Run Creation
Claim completion reserves one Contract-2 draft and four stable generated offers
at indices 0..3. Each has a distinct base Profession, Trait, appearance seed,
attribute distribution and readable benefit/cost. The player selects exactly
two without Coin cost and may revise until confirm. Commit creates the same
Run seed and selected Recruit IDs once, discards the two unchosen candidates,
opens Market 1 with 52 Coin and sets Line capacity four.
Back, reload, duplicate confirm and unrelated Charter inspection cannot redraw the offers or reserve another seed.
5. First Market And Company
Market 1 exposes four protected base-Profession Recruit offers. The player must commit two separate paid hires before the first route. Company count and Line capacity remain separate; after four are owned, automatic formation orders the selected identities by authored role band without asking for front/rear labels.
The player can still inspect each Recruit, compare price/Profession/Trait and revise the provisional pair before Run creation. No Recruit is recommended, preselected for a hire or preserved from the P9.8 Company Record.
6. Rounds 1-3
| Round | Capacity before | Required pressure | Continuation |
|---|---|---|---|
| 1 | 4 | rear projectile plus adjacency chip | Market 2, capacity 5 after second clear only |
| 2 | 4 | foremost push plus cross-line hindrance | Market 3, capacity 5 |
| 3 | 5 | majority-band delay plus changed-target pursuit | saved Market 4, capacity 5 |
Every Market exposes risk 0/1/2. Risk changes enemy composition, interaction
and Coin reward. Battle remains deterministic and automatic; pause, speed and
result confirmation stay present. Defeat reopens the same Market and route for
one bounded recovery; no death is reversed and no offer rerolls.
The catalog Charter changes the exact Market-2 eligible equipment identity. The threat Charter changes only additional preview fields. Tests must prove identical battle seeds and results with/without threat information.
7. Save Version 4
P9.9 adds profile reconciliation receipt, Charter selection/receipts, run draft, new Run seed, selected provisional IDs, Market/Round authority, Company, Coin, HP, offers, route history and battle checkpoint. Exact P9.8 closed saves migrate copy-first. Checksum, malformed/unknown state, backup, rollback, duplicate claim, duplicate run creation, encounter interruption, clock rollback and zero offline rewards remain explicit.
8. Runtime Presentation
- Charter uses a horizontal in-world guild table with eight Region seals and two physical packet objects, not a radial tree or card dashboard.
- Run creation shows four standing Recruit actors; tap once inspects, tap again selects, and the selected count stays visible.
- Market and battle retain the accepted landscape world composition and actor scale. Current objective, Coin, capacity, route pressure and consequence stay in the first viewport.
- Charter result, Recruit selection, hire, battle action, damage/heal, push, settlement and Market-4 continuation each receive immediate visual feedback.
- All mobile actions use parsed ScreenTouch/ScreenDrag with at least 48px controls and stable English/Chinese 130% layouts.
9. Frozen And Open Gates
P9.3-P9.8 accepted behavior, later Contract-2 Rounds and boss, later Regions, final production art/audio, native packaging, devices, stores and release are frozen. Automated evidence cannot close human understanding, fun, visual acceptance, listening or willingness to continue.