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aetherbound-guild/docs/runtime/m51_ui_element_sheet_prompt.txt
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Create ONE REGULAR 2x2 GRID with FOUR EQUAL CELLS and clear fixed boundaries on a solid pure green #00FF00 background. This is an original Japanese 2D hand-drawn fantasy guild game UI material sheet, not pixel art and not glossy 3D. Thin controlled ink line, restrained cel-painted colors, warm paper, faded indigo cloth, weathered brass, small cyan aether accents, soft natural imperfections. Keep every object centered with generous padding and do not cross cell boundaries. No text, letters, numbers, logos, symbols that resemble typography, characters, or scenery.
TOP-LEFT: a compact primary action button object, ivory repaired parchment center with a thin brass edge, small stamped seal fitting on the left, hand-painted material, readable at 48px height.
TOP-RIGHT: an open commission board object, warm parchment center with four subtle brass corner fittings and dark wood support, calm clean interior reserved for engine-rendered text.
BOTTOM-LEFT: a portrait/recruit card frame, quiet indigo canvas and warm paper inset, one restrained brass contour, no decorative spikes, enough clear interior for a full character portrait.
BOTTOM-RIGHT: four separate small semantic seals in one row within the cell: inspect cyan lens, confirm green leaf seal, warning coral split mark, disabled grey cross-pin. Each seal must be a simple authored shape with transparent-looking green background around it and no text.