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aetherbound-guild/docs/runtime/m52_chibi_flow_direction_prompt.txt
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Create ONE REGULAR 2x2 GRID with FOUR EQUAL LANDSCAPE GAME-SCREEN PANELS separated by clean gutters. Original Japanese chibi 2D hand-drawn mobile RPG presentation, inspired only by the general category of polished fantasy mobile games, not any existing game. Compact expressive anime characters, clean dark ink contour, warm cel-painted colors, soft paper texture, teal-blue header bands, cream parchment panels, brass corner fittings, friendly rounded silhouettes, clear icon badges, gentle shadows. Landscape composition. No pixel art, no photorealism, no glossy 3D. Do not copy any existing character, logo, layout or interface. Do not render readable words, letters, numbers or fake UI text; leave blank text areas for engine-rendered copy.
TOP-LEFT — TITLE HOME: bright fantasy guild courtyard, two cute chibi adventurers, framed title plaque, three clean menu plates stacked with clear hierarchy, welcoming and readable.
TOP-RIGHT — GUILD HOME: cozy guild interior, chibi company members near a counter, compact resource rail at top, one physical commission notice board and one highlighted destination button.
BOTTOM-LEFT — CONTRACT: chibi company visible beside a large parchment task panel, four compact difficulty badges, one clearly highlighted confirm seal, enough empty space for short text and reward icons.
BOTTOM-RIGHT — MARKET: three chibi recruit cards with expressive portraits on the left, one larger inspection panel on the right, resource bar at top, one highlighted recruit action, small object icons for profession and trait.
Keep the same character line weight, eye/face treatment, material rendering, lighting direction, panel corner language, icon silhouette language and color semantics across all four screens. The result should feel like one original game with a polished mobile RPG UI, not four unrelated mockups.