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aetherbound-guild/runtime/fg4/catalog.json
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{
"schema": 1,
"contract_revision": "fg4-midgame-r1",
"source": {
"region_catalog_blob": "2ca533feb82bdedf6f141c6381319c3a56759ba3",
"enemy_catalog_blob": "cdf05128cfd1832835712e37c3eb200595983613",
"equipment_catalog_blob": "3fd34ef951056b02749137f7bff2e66fb94b8375",
"artifact_catalog_blob": "009265f793e646a0ebb45d4018eb6c2d2c6e51e3",
"economy_blob": "0cb57e7b44d983f61c27e8b60da43d4728950e33",
"product_blob": "0946c2e1f3380ab97d9fd93515719283bad9816b",
"save_failure_blob": "29ed55adc6b45c4d0e21a8c58bec381f55390f5f"
},
"region": {
"id": "RG-03",
"name": {"en": "Emberloom Works", "zh_CN": "烬织工坊"},
"preview": {"en": "Stabilize communal kilns by reading pressure valves, constructs, delayed bursts and item cooldowns before each commitment.", "zh_CN": "在每次承诺前看清压力阀、构装体、延迟爆发与装备冷却,稳定公共窑炉。"},
"response_tags": ["valve_timing", "construct_control", "cooldown_planning"]
},
"contract": {
"id": "CTR-R3-01",
"region_id": "RG-03",
"market_start": 1,
"market_end": 12,
"boss_market": 12,
"boss_id": "BO-R3-01",
"name": {"en": "First Emberloom Contract", "zh_CN": "烬织第一契约"},
"preview": {"en": "Carry the RG-02 Company through twelve disclosed valve Rounds before the fixed Furnace That Walks Muster.", "zh_CN": "沿用 RG-02 的队伍,完成十二轮公开压力阀挑战,抵达固定 Boss“行走熔炉”的集结。"},
"response_tags": ["same_company", "twelve_round_arc", "fixed_boss_muster"]
},
"contract2": {
"id": "CTR-R3-02",
"region_id": "RG-03",
"market_start": 1,
"market_end": 12,
"boss_market": 12,
"boss_id": "BO-R3-02",
"name": {"en": "Second Emberloom Contract", "zh_CN": "烬织第二契约"},
"preview": {"en": "Carry the surviving Company through twelve disclosed action-repeat Rounds before the fixed Foreman Nine-Sparks Muster.", "zh_CN": "沿用存活队伍,完成十二轮公开行动重复挑战,抵达固定 Boss“九火监工”的集结。"},
"response_tags": ["same_run_company", "repeat_counter", "safe_spark_promotion"]
},
"equipment": [
{"id":"EQ-081","name":{"en":"Jointed Pike","zh_CN":"节式长枪"},"fit":["armament","reach_1"],"class":"B","effect":{"en":"Every second basic gains reach 2.","zh_CN":"每第二次普通攻击获得 2 格射程。"},"tradeoff":{"en":"The extended basic cannot hit the foremost enemy.","zh_CN":"延伸攻击无法命中最前方敌人。"},"preview":{"en":"Alternate normal and extended reach while reserving a non-front target.","zh_CN":"交替使用普通与延伸射程,并为延伸攻击预留非前排目标。"},"response_tags":["alternating_reach","nonfront_target","cadence"]},
{"id":"EQ-082","name":{"en":"Nearstring Bow","zh_CN":"近弦弓"},"fit":["armament","projectile"],"class":"B","effect":{"en":"Shots ignore projectile screens at reach 1.","zh_CN":"射程 1 的射击无视投射物屏障。"},"tradeoff":{"en":"Cannot select the rearmost enemy while a nearer enemy lives.","zh_CN":"仍有更近敌人存活时无法选择最后排。"},"preview":{"en":"Break a nearby screen or accept the locked target order.","zh_CN":"击破近处屏障,或接受被锁定的目标顺序。"},"response_tags":["near_screen_bypass","target_order","projectile"]},
{"id":"EQ-083","name":{"en":"Far Lantern","zh_CN":"远照灯"},"fit":["charm","spell"],"class":"B","effect":{"en":"Spell reach becomes line-wide while the wearer is rearmost.","zh_CN":"佩戴者位于最后排时,法术射程扩展至整条战线。"},"tradeoff":{"en":"Moving forward clears local resource.","zh_CN":"向前移动会清空本地资源。"},"preview":{"en":"Hold the rear for reach or spend stored resource to advance.","zh_CN":"留守后排保持射程,或牺牲储存资源向前推进。"},"response_tags":["rear_position","line_reach","resource_cost"]},
{"id":"EQ-084","name":{"en":"Crook of Return","zh_CN":"回钩杖"},"fit":["armament","reach_2"],"class":"B","effect":{"en":"An unreachable reserved target pulls the nearest legal enemy instead of fizzling.","zh_CN":"预定目标不可达时,改为拉近最近的合法敌人而非落空。"},"tradeoff":{"en":"The pull deals no direct effect.","zh_CN":"这次拉拽不造成直接效果。"},"preview":{"en":"Trade damage for a deterministic fallback pull.","zh_CN":"用伤害换取可预测的兜底拉拽。"},"response_tags":["fallback_pull","reserved_target","no_damage"]},
{"id":"EQ-085","name":{"en":"Neighbor Needle","zh_CN":"邻位针"},"fit":["armament","any"],"class":"B","effect":{"en":"A basic may target the enemy opposite a neighbor.","zh_CN":"普通攻击可改为瞄准相邻队友对面的敌人。"},"tradeoff":{"en":"The chosen neighbor becomes Exposed during wind-up.","zh_CN":"蓄力期间,被选中的相邻队友进入暴露。"},"preview":{"en":"Borrow a neighbor's lane and protect the exposed helper.","zh_CN":"借用相邻队友的线路,同时保护暴露的协助者。"},"response_tags":["neighbor_lane","exposed_helper","target_shift"]},
{"id":"EQ-086","name":{"en":"Throughguard Bolt","zh_CN":"穿卫弩矢"},"fit":["armament","projectile"],"class":"B","effect":{"en":"The first shot passes one protector to hit the protected unit.","zh_CN":"第一次射击穿过一名保护者,命中其保护对象。"},"tradeoff":{"en":"The protector gains Guard afterward.","zh_CN":"随后保护者获得护卫。"},"preview":{"en":"Reach the protected target now but strengthen its protector.","zh_CN":"立即打到被保护目标,但会强化保护者。"},"response_tags":["protector_bypass","guard_grant","projectile"]},
{"id":"EQ-087","name":{"en":"Mercy Reach Staff","zh_CN":"仁慈延伸杖"},"fit":["armament","restore"],"class":"B","effect":{"en":"Allied reach extends by one for targets below quarter vitality.","zh_CN":"治疗生命低于四分之一的目标时,支援射程增加 1。"},"tradeoff":{"en":"Healing above that threshold has reach 1.","zh_CN":"高于该阈值的治疗射程固定为 1。"},"preview":{"en":"Choose emergency reach or nearby preventive care.","zh_CN":"在紧急远程救援与近距离预防治疗之间选择。"},"response_tags":["critical_threshold","healing_reach","preventive_care"]},
{"id":"EQ-088","name":{"en":"Centerline Sextant","zh_CN":"中线六分仪"},"fit":["charm","any"],"class":"B","effect":{"en":"From center band, actions may choose either line end at normal reach.","zh_CN":"处于中段时,行动可按正常射程选择任一端点。"},"tradeoff":{"en":"The item grants no benefit against center-band targets.","zh_CN":"对中段目标不提供装备收益。"},"preview":{"en":"Use center position to reach an end, not another center target.","zh_CN":"利用中段位置触及端点,而不是另一个中段目标。"},"response_tags":["center_band","endpoint_choice","positioning"]},
{"id":"EQ-089","name":{"en":"Repeating Sling","zh_CN":"复击投索"},"fit":["armament","projectile"],"class":"B","effect":{"en":"A clear shot to the rearmost target hits twice.","zh_CN":"通路畅通时,对最后排目标命中两次。"},"tradeoff":{"en":"Any intervening footprint cancels the second hit.","zh_CN":"任意中间占位都会取消第二击。"},"preview":{"en":"Clear the path for two hits or use a reliable single shot.","zh_CN":"清空路径争取双击,或接受稳定的单次射击。"},"response_tags":["clear_path","rear_target","double_hit"]},
{"id":"EQ-090","name":{"en":"Close Quarters Seal","zh_CN":"近战法印"},"fit":["charm","spell"],"class":"B","effect":{"en":"A spell against an adjacent enemy can interrupt.","zh_CN":"对相邻敌人的法术可以打断。"},"tradeoff":{"en":"That spell loses its area shape.","zh_CN":"该法术失去范围形态。"},"preview":{"en":"Convert area pressure into one adjacent interrupt.","zh_CN":"把范围压制转换为一次相邻打断。"},"response_tags":["adjacent_interrupt","area_loss","spell"]},
{"id":"EQ-091","name":{"en":"Longguard Hook","zh_CN":"长护钩"},"fit":["guard","front"],"class":"B","effect":{"en":"Interception reaches through one allied unit.","zh_CN":"拦截可跨过一名队友生效。"},"tradeoff":{"en":"The intervening ally becomes Hindered.","zh_CN":"被跨过的队友进入迟滞。"},"preview":{"en":"Protect farther back at the cost of the middle ally's tempo.","zh_CN":"牺牲中间队友的节奏,保护更远的后方。"},"response_tags":["extended_intercept","ally_hinder","front_guard"]},
{"id":"EQ-092","name":{"en":"Rear Threader","zh_CN":"后排穿线刃"},"fit":["armament","line"],"class":"B","effect":{"en":"The first hit on foremost threads the next basic to rearmost.","zh_CN":"首次命中前排后,下一次普通攻击连向最后排。"},"tradeoff":{"en":"The thread breaks if the wearer moves.","zh_CN":"佩戴者移动会令连线断裂。"},"preview":{"en":"Keep position to convert a front hit into rear pressure.","zh_CN":"保持位置,把前排命中转化为后排压力。"},"response_tags":["front_to_rear","position_lock","thread"]},
{"id":"EQ-093","name":{"en":"Grounding Spike","zh_CN":"接地钉"},"fit":["kit","any"],"class":"B","effect":{"en":"An airborne unit crossing the chosen enemy index becomes targetable.","zh_CN":"经过指定敌方位置的空中单位会变得可选中。"},"tradeoff":{"en":"The spike blocks allied forced movement across the opposite index.","zh_CN":"接地钉也会阻挡友方跨越对应位置的强制移动。"},"preview":{"en":"Ground an airborne target while accepting a movement barrier.","zh_CN":"让空中目标落地,同时接受一条移动障碍。"},"response_tags":["airborne_ground","indexed_object","movement_block"]},
{"id":"EQ-094","name":{"en":"Wide-Mouth Focus","zh_CN":"阔口聚焦器"},"fit":["armament","area"],"class":"B","effect":{"en":"Area shape expands one neighbor when centered on foremost.","zh_CN":"以最前排为中心时,范围额外覆盖一个相邻目标。"},"tradeoff":{"en":"The center loses direct damage and status.","zh_CN":"中心目标不再承受直接伤害与状态。"},"preview":{"en":"Widen the area or preserve impact on the center target.","zh_CN":"扩大覆盖范围,或保留对中心目标的直接效果。"},"response_tags":["area_expand","center_sacrifice","front_target"]},
{"id":"EQ-095","name":{"en":"Backbite Knife","zh_CN":"反噬短刀"},"fit":["armament","reach_1"],"class":"B","effect":{"en":"A hostile rear arrival flips reach to that intruder anywhere.","zh_CN":"敌人侵入后排时,射程转向并可命中任意位置的该入侵者。"},"tradeoff":{"en":"Normal forward reach is lost until the intruder leaves.","zh_CN":"入侵者离开前,失去正常向前射程。"},"preview":{"en":"Commit to rear defense or retain normal forward pressure.","zh_CN":"专注后排防御,或维持正常前向压力。"},"response_tags":["rear_intruder","reach_flip","forward_loss"]},
{"id":"EQ-096","name":{"en":"Span Tally","zh_CN":"射程计筹"},"fit":["charm","any"],"class":"B","effect":{"en":"Three different reaches grant line reach to the next action.","zh_CN":"使用三种不同射程后,下一次行动获得整线射程。"},"tradeoff":{"en":"Repeating a reach resets the tally.","zh_CN":"重复相同射程会重置计数。"},"preview":{"en":"Vary reach bands to earn a line-wide action.","zh_CN":"轮换射程档位,换取一次整线行动。"},"response_tags":["reach_variety","tally","line_reward"]},
{"id":"EQ-097","name":{"en":"Relay Arrow","zh_CN":"中继箭"},"fit":["armament","projectile"],"class":"B","effect":{"en":"A projectile can bounce from an allied construct to an enemy behind it.","zh_CN":"投射物可经友方构装体反弹,命中其后的敌人。"},"tradeoff":{"en":"The construct loses its next action.","zh_CN":"该构装体失去下一次行动。"},"preview":{"en":"Spend construct tempo to open a protected projectile line.","zh_CN":"牺牲构装体节奏,打开一条受保护的射击线路。"},"response_tags":["construct_relay","projectile_reach","tempo_cost"]},
{"id":"EQ-098","name":{"en":"Rootborer Awl","zh_CN":"钻根锥"},"fit":["armament","any"],"class":"B","effect":{"en":"Ignores one footprint-based reach blocker.","zh_CN":"无视一个由占位造成的射程阻挡。"},"tradeoff":{"en":"The hit cannot apply movement or Mark.","zh_CN":"该次命中无法施加移动或标记。"},"preview":{"en":"Reach through a footprint without control riders.","zh_CN":"穿过占位命中目标,但放弃控制附加效果。"},"response_tags":["footprint_bypass","rider_loss","reach"]},
{"id":"EQ-099","name":{"en":"Farside Cup","zh_CN":"远侧杯"},"fit":["kit","enable"],"class":"B","effect":{"en":"Resource share may target the farthest ally in the same band.","zh_CN":"资源分享可选择同一分区内最远的队友。"},"tradeoff":{"en":"That recipient's nearest neighbor cannot receive resource this cadence.","zh_CN":"本节拍内,该目标最近的队友无法获得资源。"},"preview":{"en":"Send resource far while closing the nearby handoff.","zh_CN":"把资源送往远处,同时关闭附近的传递。"},"response_tags":["far_share","neighbor_lockout","resource"]},
{"id":"EQ-100","name":{"en":"Reachbreaker Chain","zh_CN":"断距链"},"fit":["armament","control"],"class":"B","effect":{"en":"A hit reduces the target's next basic reach to 1.","zh_CN":"命中使目标下一次普通攻击射程降为 1。"},"tradeoff":{"en":"The wearer's next basic also has reach 1.","zh_CN":"佩戴者下一次普通攻击的射程也变为 1。"},"preview":{"en":"Trade mutual reach to contain one dangerous target.","zh_CN":"以双方射程为代价限制一个危险目标。"},"response_tags":["mutual_reach","target_control","next_basic"]},
{"id":"EQ-101","name":{"en":"Switchblade Shoe","zh_CN":"换位刃鞋"},"fit":["garb","any"],"class":"B","effect":{"en":"After a basic, swap with the neighbor whose action is farthest away.","zh_CN":"普通攻击后,与行动最晚的相邻队友换位。"},"tradeoff":{"en":"Both lose positive movement tags.","zh_CN":"双方失去正向移动标签。"},"preview":{"en":"Reorder by action timing and give up movement bonuses.","zh_CN":"按行动时序重排,同时放弃移动增益。"},"response_tags":["timed_swap","neighbor","movement_tag_loss"]},
{"id":"EQ-102","name":{"en":"Pushstep Bracer","zh_CN":"推进护臂"},"fit":["guard","front"],"class":"B","effect":{"en":"A successful block steps wearer and source forward on their lines.","zh_CN":"成功格挡后,佩戴者与攻击来源各自向前一步。"},"tradeoff":{"en":"An illegal step removes Guard.","zh_CN":"无法合法移动时会失去护卫。"},"preview":{"en":"Turn a block into paired movement when both destinations are legal.","zh_CN":"双方落点合法时,把格挡转化为成对推进。"},"response_tags":["block_move","paired_step","guard_risk"]},
{"id":"EQ-103","name":{"en":"Pullcord Cape","zh_CN":"援引斗篷"},"fit":["garb","support"],"class":"B","effect":{"en":"Pull the first ally below quarter vitality one position toward the wearer.","zh_CN":"把首个生命低于四分之一的队友拉近一格。"},"tradeoff":{"en":"The wearer is rooted until that ally completes its next action.","zh_CN":"该队友完成下一次行动前,佩戴者被定身。"},"preview":{"en":"Rescue a critical ally and accept a temporary root.","zh_CN":"救援濒危队友,同时接受短暂定身。"},"response_tags":["critical_rescue","ally_pull","self_root"]},
{"id":"EQ-104","name":{"en":"Three-Position Boots","zh_CN":"三位长靴"},"fit":["garb","any"],"class":"B","effect":{"en":"Visiting front, center and rear readies an immediate basic.","zh_CN":"依次到访前、中、后区后,立即准备一次普通攻击。"},"tradeoff":{"en":"Repeating a band clears progress.","zh_CN":"重复到访同一区域会清空进度。"},"preview":{"en":"Complete a three-band route without repeating position bands.","zh_CN":"不重复分区地完成一次前中后路线。"},"response_tags":["three_band_route","movement_sequence","instant_basic"]},
{"id":"EQ-105","name":{"en":"Retreating Spear","zh_CN":"退阵枪"},"fit":["armament","front"],"class":"B","effect":{"en":"After striking, step rearward and leave a one-tick threat marker.","zh_CN":"攻击后向后一步,并在原位留下持续一节拍的威胁标记。"},"tradeoff":{"en":"The marker draws attacks to the replacement ally.","zh_CN":"标记会把攻击引向补位队友。"},"preview":{"en":"Retreat after pressure and decide who inherits the marked front.","zh_CN":"输出后撤退,并决定谁来接替被标记的前位。"},"response_tags":["attack_retreat","threat_marker","replacement"]},
{"id":"EQ-106","name":{"en":"Advancing Lantern","zh_CN":"进击提灯"},"fit":["armament","rear"],"class":"B","effect":{"en":"Each completed cast steps forward and strengthens next reach.","zh_CN":"每次完成施法后向前一步,并强化下一次射程。"},"tradeoff":{"en":"Casting while foremost becomes Hindered.","zh_CN":"处于最前排施法会进入迟滞。"},"preview":{"en":"Advance for reach but stop before the foremost penalty.","zh_CN":"用推进换取射程,但要在最前排惩罚前停下。"},"response_tags":["cast_advance","reach_growth","front_penalty"]},
{"id":"EQ-107","name":{"en":"Side-by-Side Ring","zh_CN":"并肩环"},"fit":["charm","any"],"class":"B","effect":{"en":"Adjacent same-role allies swap when one becomes Exposed.","zh_CN":"相邻同职责队友中有一人暴露时自动换位。"},"tradeoff":{"en":"Both item cooldowns pause one tick.","zh_CN":"双方装备冷却暂停一节拍。"},"preview":{"en":"Use automatic cover at the cost of both item clocks.","zh_CN":"用自动掩护换取双方装备计时暂停。"},"response_tags":["role_pair","exposed_swap","cooldown_pause"]},
{"id":"EQ-108","name":{"en":"Collapse Brake","zh_CN":"塌阵制动器"},"fit":["kit","support"],"class":"B","effect":{"en":"Delay one allied collapse until current wind-ups finish.","zh_CN":"把一次友方阵线收缩延迟到当前蓄力结束。"},"tradeoff":{"en":"Delayed units cannot receive movement effects.","zh_CN":"被延迟的单位无法接受移动效果。"},"preview":{"en":"Preserve wind-ups while freezing movement during collapse.","zh_CN":"保住蓄力,但在收缩期间冻结移动。"},"response_tags":["collapse_delay","windup_preserve","movement_lock"]},
{"id":"EQ-109","name":{"en":"Enemy Towline","zh_CN":"敌阵拖索"},"fit":["kit","control"],"class":"B","effect":{"en":"The first enemy pull also drags its rear neighbor.","zh_CN":"第一次拉拽敌人时,同时拖动其后方相邻单位。"},"tradeoff":{"en":"Both moved targets gain Guard.","zh_CN":"两个被移动的目标都会获得护卫。"},"preview":{"en":"Disrupt two positions while granting both protection.","zh_CN":"扰乱两个位置,但同时给予二者保护。"},"response_tags":["double_pull","enemy_order","guard_cost"]},
{"id":"EQ-110","name":{"en":"Empty-Rank Cart","zh_CN":"空位车"},"fit":["kit","construct"],"class":"B","effect":{"en":"The device moves into the first vacant allied position after collapse.","zh_CN":"阵线收缩后,装置移入第一个友方空位。"},"tradeoff":{"en":"The device cannot act on its movement cadence.","zh_CN":"装置在移动节拍无法行动。"},"preview":{"en":"Fill a casualty gap with a construct and lose one device action.","zh_CN":"用构装体填补减员空位,并失去一次装置行动。"},"response_tags":["vacancy_fill","construct_move","action_cost"]},
{"id":"EQ-111","name":{"en":"Pursuit Clasp","zh_CN":"追击扣"},"fit":["garb","pressure"],"class":"B","effect":{"en":"When a target is pushed rearward, step forward if reach remains legal.","zh_CN":"目标被推后时,若仍保持合法射程则向前一步。"},"tradeoff":{"en":"The step makes the wearer Exposed.","zh_CN":"推进会使佩戴者进入暴露。"},"preview":{"en":"Keep pressure after a push while accepting exposure.","zh_CN":"推退后继续压迫,同时接受暴露。"},"response_tags":["push_pursuit","reach_check","self_exposed"]},
{"id":"EQ-112","name":{"en":"Reverse Compass","zh_CN":"逆向罗盘"},"fit":["charm","any"],"class":"B","effect":{"en":"The first voluntary movement resolves opposite the declared direction.","zh_CN":"第一次主动移动会向声明方向的反面执行。"},"tradeoff":{"en":"An illegal opposite destination cancels the action.","zh_CN":"反向落点不合法时,行动取消。"},"preview":{"en":"Plan around a disclosed reversed first move.","zh_CN":"围绕已公开的首次反向移动规划。"},"response_tags":["reverse_move","destination_check","first_move"]},
{"id":"EQ-113","name":{"en":"Ferry Pole","zh_CN":"摆渡杆"},"fit":["armament","support"],"class":"B","effect":{"en":"A basic may swap two neighbors ahead instead of dealing damage.","zh_CN":"普通攻击可改为交换前方两名相邻队友,不造成伤害。"},"tradeoff":{"en":"The wearer loses its next basic opportunity.","zh_CN":"佩戴者失去下一次普通攻击机会。"},"preview":{"en":"Spend two attacks to repair allied order.","zh_CN":"牺牲两次攻击机会修复友方顺序。"},"response_tags":["ally_swap","damage_sacrifice","order_control"]},
{"id":"EQ-114","name":{"en":"Springboard Guard","zh_CN":"跳板盾"},"fit":["guard","front"],"class":"B","effect":{"en":"A blocked push safely launches the rear neighbor one position backward.","zh_CN":"格挡推击后,把后方相邻队友安全弹后一格。"},"tradeoff":{"en":"That neighbor's next action is delayed.","zh_CN":"该队友下一次行动延迟。"},"preview":{"en":"Redirect push pressure into safe movement and delayed tempo.","zh_CN":"把推击压力转为安全移动与节奏延迟。"},"response_tags":["push_block","ally_launch","action_delay"]},
{"id":"EQ-115","name":{"en":"Homeward Thread","zh_CN":"归位线"},"fit":["charm","any"],"class":"B","effect":{"en":"Once per battle, return to the marked start position after an action if vacant.","zh_CN":"每场一次,行动后若起始位空缺则返回该位置。"},"tradeoff":{"en":"Returning clears all local resource.","zh_CN":"返回会清空全部本地资源。"},"preview":{"en":"Recover the starting position by spending stored resource.","zh_CN":"消耗储存资源,回到起始位置。"},"response_tags":["home_return","vacancy","resource_clear"]},
{"id":"EQ-116","name":{"en":"Escort Bridle","zh_CN":"护送缰"},"fit":["kit","support"],"class":"B","effect":{"en":"Wearer movement carries the lowest-vitality neighbor one step in the same direction.","zh_CN":"佩戴者移动时,带动生命最低的相邻队友同向一步。"},"tradeoff":{"en":"The carried ally loses its reserved target.","zh_CN":"被带动的队友失去预定目标。"},"preview":{"en":"Move a wounded ally while discarding its target reservation.","zh_CN":"转移受伤队友,同时放弃其目标预定。"},"response_tags":["escort_move","wounded_neighbor","reservation_loss"]},
{"id":"EQ-117","name":{"en":"Ram's Courtesy","zh_CN":"角礼盾"},"fit":["guard","front"],"class":"B","effect":{"en":"A pushed enemy swaps with its neighbor instead of compressing both.","zh_CN":"被推动的敌人与相邻单位换位,而非挤压二者。"},"tradeoff":{"en":"The swapped neighbor gains action advance.","zh_CN":"被换位的相邻敌人行动提前。"},"preview":{"en":"Rewrite enemy order while advancing one enemy clock.","zh_CN":"改写敌方顺序,但会推进一个敌人的行动计时。"},"response_tags":["enemy_swap","push","enemy_advance"]},
{"id":"EQ-118","name":{"en":"Rear Arrival Mat","zh_CN":"后排落点垫"},"fit":["kit","rear"],"class":"B","effect":{"en":"The first hostile rear arrival lands one position forward of its intent.","zh_CN":"第一个后排入侵者会在预定点前一格落地。"},"tradeoff":{"en":"The wearer becomes its forced target for one action.","zh_CN":"佩戴者成为该敌人一次行动的强制目标。"},"preview":{"en":"Displace a rear arrival and accept its first attack.","zh_CN":"改变后排入侵落点,并承受其第一次攻击。"},"response_tags":["rear_arrival","landing_shift","forced_target"]},
{"id":"EQ-119","name":{"en":"Step Tax Token","zh_CN":"步税筹码"},"fit":["charm","impair"],"class":"B","effect":{"en":"Enemy movement through the opposite indexed position becomes Hindered.","zh_CN":"敌人经过佩戴者对应位置时进入迟滞。"},"tradeoff":{"en":"Allied movement through the same index is also Hindered.","zh_CN":"友方经过同一位置也会进入迟滞。"},"preview":{"en":"Tax one shared movement index for both sides.","zh_CN":"对双方共用的一个移动位置征收节奏代价。"},"response_tags":["indexed_hinder","shared_cost","movement"]},
{"id":"EQ-120","name":{"en":"Linefold Cape","zh_CN":"折线斗篷"},"fit":["garb","any"],"class":"B","effect":{"en":"Once per battle, swap foremost and rearmost after a major telegraph.","zh_CN":"每场一次,在重大预告后交换最前与最后队友。"},"tradeoff":{"en":"Both lose reserved actions and cannot move for one cadence.","zh_CN":"双方失去预定行动,并在一节拍内无法移动。"},"preview":{"en":"Answer a major telegraph by folding the line at a high tempo cost.","zh_CN":"以高节奏代价折叠阵线,应对一次重大预告。"},"response_tags":["endpoint_swap","major_telegraph","tempo_cost"]}
],
"artifacts": [
{"id":"AR-016","name":{"en":"Open Weave","zh_CN":"开放编织"},"rule":{"en":"No pair or neighbor action may repeat the same recipient consecutively; the first new recipient gains reach.","zh_CN":"成对或相邻行动不能连续选择同一接收者;首次改换接收者时获得射程。"},"tradeoff":{"en":"Conflicts with Paired Duties; the previous recipient remains visible.","zh_CN":"与“成对职责”冲突;上一名接收者始终可见。"},"conflict_id":"AR-015","preview":{"en":"Rotate recipients for reach instead of repeating the safest neighbor.","zh_CN":"轮换接收者换取射程,而不是反复选择最安全的相邻单位。"},"response_tags":["recipient_rotation","neighbor_action","bonus_reach"]},
{"id":"AR-017","name":{"en":"Front Inheritance","zh_CN":"前位继承"},"rule":{"en":"After an allied death, collapse fills from rear toward front and the new foremost inherits position tags.","zh_CN":"队友阵亡后,阵线从后向前填补,新前排继承位置标签。"},"tradeoff":{"en":"Conflicts with Rear Preservation; collapse direction is fixed before battle.","zh_CN":"与“后位保留”冲突;战前即固定收缩方向。"},"conflict_id":"AR-018","preview":{"en":"Protect the next foremost or exploit inherited front tags after loss.","zh_CN":"保护下一名前排,或在减员后利用继承的前位标签。"},"response_tags":["front_collapse","tag_inheritance","casualty_order"]},
{"id":"AR-018","name":{"en":"Rear Preservation","zh_CN":"后位保留"},"rule":{"en":"After an allied death, collapse fills from front toward rear and the rearmost keeps its indexed position.","zh_CN":"队友阵亡后,阵线从前向后填补,最后排保留其索引位置。"},"tradeoff":{"en":"Conflicts with Front Inheritance; the preserved rear can leave a forward gap.","zh_CN":"与“前位继承”冲突;保留后排可能在前方留下空位。"},"conflict_id":"AR-017","preview":{"en":"Preserve a rear anchor while planning how the forward gap closes.","zh_CN":"保住后排锚点,同时规划前方空位如何收拢。"},"response_tags":["rear_anchor","reverse_collapse","vacancy_plan"]},
{"id":"AR-019","name":{"en":"Empty Place Doctrine","zh_CN":"空位教义"},"rule":{"en":"The first allied vacancy remains open for one cadence and counts as terrain.","zh_CN":"第一个友方空位保持一节拍,并视为地形。"},"tradeoff":{"en":"Conflicts with Immediate Closure; targeting may route around the temporary gap.","zh_CN":"与“立即收拢”冲突;目标逻辑会绕开临时空位。"},"conflict_id":"AR-020","preview":{"en":"Use a timed vacancy as terrain or avoid opening it under pressure.","zh_CN":"把限时空位当作地形利用,或在高压下避免产生空位。"},"response_tags":["timed_vacancy","terrain_gap","collapse_delay"]},
{"id":"AR-020","name":{"en":"Immediate Closure","zh_CN":"立即收拢"},"rule":{"en":"All allied collapse resolves before on-defeat actions; those actions resolve after closure.","zh_CN":"所有友方阵线收缩先于阵亡触发结算,触发效果在收拢后执行。"},"tradeoff":{"en":"Conflicts with Empty Place Doctrine; on-defeat effects use the closed formation.","zh_CN":"与“空位教义”冲突;阵亡触发会以收拢后的阵型为准。"},"conflict_id":"AR-019","preview":{"en":"Close the line immediately and accept the reordered defeat hooks.","zh_CN":"立即闭合阵线,并接受重新排序的阵亡触发。"},"response_tags":["immediate_collapse","hook_order","closed_formation"]},
{"id":"AR-021","name":{"en":"First Word","zh_CN":"先声"},"rule":{"en":"The slowest allied basic acts before the enemy first basic in every battle.","zh_CN":"每场战斗中,最慢的友方普通攻击会先于敌方第一次普通攻击。"},"tradeoff":{"en":"Conflicts with Last Reply; that ally's second action is delayed.","zh_CN":"与“末答”冲突;该队友第二次行动会延迟。"},"conflict_id":"AR-022","preview":{"en":"Front-load one slow basic and plan around its delayed follow-up.","zh_CN":"提前一次慢速普通攻击,并围绕其延迟的后续行动规划。"},"response_tags":["opening_advance","slowest_basic","second_action_delay"]},
{"id":"AR-022","name":{"en":"Last Reply","zh_CN":"末答"},"rule":{"en":"The first completed enemy major action refreshes all allied basics.","zh_CN":"敌方首次完成重大行动后,刷新所有友方普通攻击。"},"tradeoff":{"en":"Conflicts with First Word; allies receive no opening advance.","zh_CN":"与“先声”冲突;友方不会获得开场行动提前。"},"conflict_id":"AR-021","preview":{"en":"Survive the first major action to earn a full-party answer.","zh_CN":"承受首次重大行动,换取全队反击刷新。"},"response_tags":["major_action_trigger","party_refresh","opening_risk"]}
],
"enemies": [
{"id":"EN-R3-01","name":{"en":"Cinder Tick","zh_CN":"余烬蜱"},"class":"ordinary","rule":{"en":"Attaches to the ally whose equipment triggered most recently and lengthens that item's cooldown.","zh_CN":"附着到最近触发装备的队友,并延长该装备冷却。"},"responses":{"en":"Bait it with a disposable trigger, or remove it before a key item proc.","zh_CN":"用可牺牲的装备触发诱导,或在关键装备触发前将其移除。"},"escalation":{"en":"Detaching deals a small area burst.","zh_CN":"解除附着时造成一次小范围爆发。"},"preview":{"en":"The most recent item trigger and added cooldown are shown before commitment.","zh_CN":"承诺前显示最近的装备触发者与追加冷却。"},"response_tags":["bait_item","detach_early","cooldown"]},
{"id":"EN-R3-02","name":{"en":"Kiln Porter","zh_CN":"窑罐搬运工"},"class":"ordinary","rule":{"en":"Carries a hot vessel toward enemy front, then throws at allied front and leaves an indexed hazard.","zh_CN":"把热罐运向敌方前排,抵达后投向友方前排并留下位置危险。"},"responses":{"en":"Push it back, or defeat it while the vessel stands over an empty enemy index.","zh_CN":"把它推回去,或在热罐位于敌方空位时击败它。"},"escalation":{"en":"Each push accelerates the vessel countdown.","zh_CN":"每次推动都会加快热罐倒计时。"},"preview":{"en":"Vessel index, destination and countdown remain visible.","zh_CN":"热罐位置、目标位置与倒计时持续可见。"},"response_tags":["push_back","empty_index","vessel_countdown"]},
{"id":"EN-R3-03","name":{"en":"Glaze Hound","zh_CN":"釉猎犬"},"class":"ordinary","rule":{"en":"Targets the ally with the most positive tags and seals one tag until expiry.","zh_CN":"瞄准正向标签最多的队友,并封印其中一个标签直至到期。"},"responses":{"en":"Spread positive tags, or Guard the previewed target and accept a harmless seal.","zh_CN":"分散正向标签,或保护被预告的目标并接受一个低影响封印。"},"escalation":{"en":"Three sealed tags grant a second bite.","zh_CN":"累计三个封印标签后发动第二次撕咬。"},"preview":{"en":"Target, selected tag and seal count are disclosed.","zh_CN":"目标、被选标签与封印计数均会公开。"},"response_tags":["spread_buffs","guard_target","seal_count"]},
{"id":"EN-R3-04","name":{"en":"Draft Scamp","zh_CN":"风门小鬼"},"class":"ordinary","rule":{"en":"Opens a vent that advances every slow wind-up at its position.","zh_CN":"开启风门,加速该位置所有慢速蓄力。"},"responses":{"en":"Move a desired caster into the index, or destroy the vent before an enemy major cast.","zh_CN":"把需要加速的施法者移入该位置,或在敌方重大施法前摧毁风门。"},"escalation":{"en":"A second vent opens behind it if the first survives.","zh_CN":"第一个风门存活时,会在后方再开启一个。"},"preview":{"en":"Vent index and every affected wind-up are listed.","zh_CN":"风门位置与所有受影响的蓄力都会列明。"},"response_tags":["use_vent","destroy_vent","windup"]},
{"id":"EN-R3-05","name":{"en":"Clinker Shell","zh_CN":"熟料甲壳"},"class":"ordinary","rule":{"en":"Three different action tags break its armor; repeated tags harden it.","zh_CN":"三种不同行动标签可击碎护甲;重复标签会使其硬化。"},"responses":{"en":"Diversify attacks to break it, or repeat deliberately to delay its defeat timing.","zh_CN":"轮换行动击破护甲,或故意重复以延后击败时点。"},"escalation":{"en":"Hardened armor reflects pushes.","zh_CN":"硬化护甲会反射推动。"},"preview":{"en":"Tag history, break threshold and harden result are visible.","zh_CN":"标签历史、破甲阈值与硬化结果均可见。"},"response_tags":["tag_variety","delayed_defeat","harden"]},
{"id":"EN-R3-06","name":{"en":"Spark Clerk","zh_CN":"火花账吏"},"class":"ordinary","rule":{"en":"After the third local-resource gain on one ally, steals the next gain for enemy rear.","zh_CN":"一名队友第三次获得本地资源后,下一次资源会被偷给敌方后排。"},"responses":{"en":"Space resource gains, or spend and disable before the third tally.","zh_CN":"错开资源获取,或在第三格前消耗并停用资源来源。"},"escalation":{"en":"The tally moves to a new ally after theft.","zh_CN":"偷取后,计数会转移到另一名队友。"},"preview":{"en":"Tracked ally, tally and theft recipient are disclosed.","zh_CN":"被计数的队友、当前格数与偷取接收者均会公开。"},"response_tags":["space_resource","spend_before_three","tally"]},
{"id":"EN-R3-07","name":{"en":"Furnace Kite","zh_CN":"炉火鸢"},"class":"ordinary","rule":{"en":"Airborne during allied basics and grounded during equipment triggers and major actions.","zh_CN":"友方普通攻击期间升空,装备触发与重大行动期间落地。"},"responses":{"en":"Use equipment or a major action while grounded, or delay basics to preserve a legal target.","zh_CN":"在落地时使用装备或重大行动,或延迟普通攻击以保留合法目标。"},"escalation":{"en":"Its landing hit damages adjacent enemies.","zh_CN":"其落地攻击会伤害相邻敌人。"},"preview":{"en":"Grounded windows and the landing splash are forecast.","zh_CN":"落地窗口与落地波及会提前显示。"},"response_tags":["ground_window","delay_basic","equipment_attack"]},
{"id":"EN-R3-08","name":{"en":"Ashen Riveter","zh_CN":"灰烬铆工"},"class":"ordinary","rule":{"en":"Links two adjacent enemies; damage to either grants Guard to the other.","zh_CN":"连接两名相邻敌人;其中一人受伤会让另一人获得护卫。"},"responses":{"en":"Area-hit both simultaneously, or pull them apart to break the link.","zh_CN":"用范围攻击同时命中二者,或将其拉开以断开连接。"},"escalation":{"en":"Repairs the link once at half vitality.","zh_CN":"生命降至一半时会修复连接一次。"},"preview":{"en":"Linked identities and the Guard recipient are shown.","zh_CN":"连接对象与护卫接收者都会显示。"},"response_tags":["simultaneous_area","break_link","guard_transfer"]},
{"id":"EN-R3-09","name":{"en":"Pressure Newt","zh_CN":"压力蝾螈"},"class":"ordinary","rule":{"en":"Stores damage during wind-up and releases a fraction as line-wide heat.","zh_CN":"蓄力期间储存受到的伤害,并以整线热量释放其中一部分。"},"responses":{"en":"Interrupt early for a weaker release, or pause damage and burst after it vents.","zh_CN":"提前打断以触发较弱释放,或暂停输出并在排压后爆发。"},"escalation":{"en":"The storage cap rises each cycle.","zh_CN":"每个循环的储存上限都会提高。"},"preview":{"en":"Stored amount, cap and early-release value are visible.","zh_CN":"储存量、上限与提前释放数值均可见。"},"response_tags":["early_interrupt","pause_damage","stored_heat"]},
{"id":"EN-R3-10","name":{"en":"Toolmagnet","zh_CN":"工具磁怪"},"class":"ordinary","rule":{"en":"Pulls the ally with the most cooldown-ready equipment forward and disables one item for a cadence.","zh_CN":"把冷却就绪装备最多的队友向前拉,并停用一件装备一节拍。"},"responses":{"en":"Put ready gear on the front holder, or trigger a key item before the pull.","zh_CN":"把就绪装备放在前排承受者身上,或在拉拽前触发关键装备。"},"escalation":{"en":"The disabled item type becomes its temporary screen.","zh_CN":"被停用的装备类型会变成它的临时屏障。"},"preview":{"en":"Pulled ally, disabled item and resulting screen type are shown.","zh_CN":"被拉队友、停用装备与生成的屏障类型都会显示。"},"response_tags":["front_bait","trigger_first","item_disable"]},
{"id":"EN-R3-11","name":{"en":"Master Stoker","zh_CN":"司炉大师"},"class":"elite","rule":{"en":"Assigns alternating hot and cold positions; a wrong-state hit converts the target's next action into a burst.","zh_CN":"为交替位置分配冷热状态;命中错误状态会把目标下一次行动转为爆发。"},"responses":{"en":"Match action to the disclosed state, or reorder enemies so state moves with position.","zh_CN":"按公开状态匹配行动,或重排敌人让状态随位置移动。"},"escalation":{"en":"The pattern reverses after an interrupt.","zh_CN":"遭到打断后,冷热规律反转。"},"preview":{"en":"Position pattern, required action state and reversal trigger are visible.","zh_CN":"位置规律、所需行动状态与反转条件均可见。"},"response_tags":["state_match","enemy_reorder","pattern_reverse"]},
{"id":"EN-R3-12","name":{"en":"Walking Crucible","zh_CN":"行走坩埚"},"class":"elite","rule":{"en":"Occupies two footprints and gains Pressure from every action; the shown weak side can vent it but pushes allied front.","zh_CN":"占据两个位置并从所有行动累积压力;攻击公开弱侧可排压,但会推动友方前排。"},"responses":{"en":"Schedule weak-side hits with brace, or race damage before the Pressure cap.","zh_CN":"用稳固配合弱侧攻击排压,或在压力封顶前竞速输出。"},"escalation":{"en":"Below half vitality the weak side swaps every cadence.","zh_CN":"生命低于一半后,弱侧每节拍交换。"},"preview":{"en":"Weak side, Pressure cap and resulting front push are disclosed.","zh_CN":"弱侧、压力上限与前排推动结果均会公开。"},"response_tags":["weak_side_vent","brace_front","damage_race"]}
],
"bosses": [
{"id":"BO-R3-01","name":{"en":"Furnace That Walks","zh_CN":"行走熔炉"},"rule":{"en":"A two-footprint kiln stores every battle action as Pressure; weak-side vents push allies and strong-side damage accelerates rupture.","zh_CN":"双占位熔炉把所有战斗行动储存为压力;弱侧排压会推动友方,强侧伤害会加速破裂。"},"responses":{"en":"Alternate weak-side vents with brace, or burst the strong side before rupture.","zh_CN":"交替进行弱侧排压与稳固,或在破裂前爆发攻击强侧。"},"failure":{"en":"Action density exceeded the disclosed vent plan.","zh_CN":"行动密度超过了公开的排压计划。"},"phase_change":{"en":"Below half vitality, weak and strong sides swap every cadence.","zh_CN":"生命低于一半后,强弱侧每节拍交换。"},"executable":true,"preview":{"en":"Inspect both gauges, the next side swap and the exact rupture threshold before choosing a Muster response.","zh_CN":"选择集结方案前,查看双压力表、下一次侧面交换与确切破裂阈值。"},"response_tags":["vent_and_brace","strong_side_burst","rupture_clock"]},
{"id":"BO-R3-02","name":{"en":"Foreman Nine-Sparks","zh_CN":"九火监工"},"rule":{"en":"Commands eight spark footprints; every third identical player action tag promotes one spark into a copy of that tag's target rule.","zh_CN":"指挥八个火花占位;玩家每第三次重复同一行动标签,就会把一个火花晋升为该标签目标规则的复制体。"},"responses":{"en":"Vary action tags, or allow one safe promotion then defeat it for reward charge.","zh_CN":"轮换行动标签,或允许一次安全晋升后击败该火花换取奖励充能。"},"failure":{"en":"Repeated action tags created hostile copies faster than the line removed them.","zh_CN":"重复行动标签制造敌对复制体的速度超过了队伍清除速度。"},"phase_change":{"en":"Below half vitality, every second repeat promotes a spark but sparks lose Guard.","zh_CN":"生命低于一半后,每第二次重复就会晋升火花,但火花失去护卫。"},"executable":true,"preview":{"en":"The repetition counter, next promoted spark and copied target rule are disclosed.","zh_CN":"重复计数、下一晋升火花与复制的目标规则都会公开。"},"response_tags":["vary_action_tags","safe_promotion","spark_removal"]}
],
"markets": [
{"market_index":1,"round_index":1,"line_capacity":10,"offer_level":1,"name":{"en":"First Valve Walk","zh_CN":"初次阀道"},"pressure":{"en":"Recent equipment triggers attract Cinder Ticks while a hot vessel approaches valve position 2.","zh_CN":"最近的装备触发会吸引余烬蜱,热罐同时向 2 号阀位推进。"},"failure":{"en":"A key item was extended after the vessel occupied the valve.","zh_CN":"热罐占据阀位后,关键装备又被延长冷却。"},"preview":{"en":"Bait the Tick with a disposable item, or push the Porter before it occupies position 2.","zh_CN":"用可牺牲装备诱导余烬蜱,或在搬运工占据 2 号位前将其推回。"},"milestone":{"en":"First disclosed occupy-valve decision.","zh_CN":"首次公开的占阀决策。"},"response_tags":["bait_item","push_porter","guard_front"],"required_equipment_ids":["EQ-081","EQ-102"],"pressure_valve":{"id":"RV-R3-M01","position":2,"trigger":"occupy","warning_ticks":14,"resolve_tick":42,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-01","EN-R3-02","EN-R3-03"],["EN-R3-01","EN-R3-04","EN-R3-07"],["EN-R3-01","EN-R3-02","EN-R3-05","EN-R3-11"]]},
{"market_index":2,"round_index":2,"line_capacity":10,"offer_level":1,"name":{"en":"Drafted Kiln Lane","zh_CN":"窑道引风"},"pressure":{"en":"A vent at position 5 advances slow wind-ups until the lane is vacated.","zh_CN":"5 号位风门会加速慢速蓄力,直到该位置被腾空。"},"failure":{"en":"The enemy major cast received the final vent advance.","zh_CN":"敌方重大施法获得了风门最后一次加速。"},"preview":{"en":"Move a desired caster onto the vent, or vacate and destroy it before the enemy cast.","zh_CN":"把需要的施法者移到风门,或在敌方施法前腾空并摧毁风门。"},"milestone":{"en":"Vent timing becomes a usable benefit and a threat.","zh_CN":"风门计时同时成为收益与威胁。"},"response_tags":["use_vent","vacate_valve","destroy_construct"],"required_equipment_ids":["EQ-083","EQ-106"],"pressure_valve":{"id":"RV-R3-M02","position":5,"trigger":"vacate","warning_ticks":16,"resolve_tick":46,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-02","EN-R3-04","EN-R3-05"],["EN-R3-03","EN-R3-06","EN-R3-07"],["EN-R3-02","EN-R3-04","EN-R3-08","EN-R3-11"]]},
{"market_index":3,"round_index":3,"line_capacity":10,"offer_level":1,"name":{"en":"Sealed Heat Crossing","zh_CN":"封釉热渡"},"pressure":{"en":"Crossing position 8 seals a positive tag while a Pressure Newt stores damage.","zh_CN":"穿过 8 号位会封印正向标签,同时压力蝾螈储存伤害。"},"failure":{"en":"Damage continued through storage and the sealed defender could not absorb release.","zh_CN":"储存期间持续输出,且被封印的防御者无法承受释放。"},"preview":{"en":"Spread tags and cross early, or hold position and interrupt the storage window.","zh_CN":"分散标签并提前穿越,或保持位置并打断储存窗口。"},"milestone":{"en":"Movement timing and delayed damage first overlap.","zh_CN":"移动时机与延迟伤害首次重叠。"},"response_tags":["spread_buffs","cross_early","interrupt_storage"],"required_equipment_ids":["EQ-087","EQ-093"],"pressure_valve":{"id":"RV-R3-M03","position":8,"trigger":"cross","warning_ticks":18,"resolve_tick":50,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-03","EN-R3-05","EN-R3-06"],["EN-R3-01","EN-R3-07","EN-R3-09"],["EN-R3-03","EN-R3-05","EN-R3-10","EN-R3-12"]]},
{"market_index":4,"round_index":4,"line_capacity":10,"offer_level":2,"name":{"en":"Linked Rivet Valve","zh_CN":"铆链阀室"},"pressure":{"en":"Occupying position 3 strengthens a rivet link and exposes the next pulled tool user.","zh_CN":"占据 3 号位会强化铆链,并暴露下一名被拉拽的装备使用者。"},"failure":{"en":"Single-target damage fed alternating Guard until the valve burst.","zh_CN":"单体伤害不断为另一目标提供护卫,最终导致阀门爆发。"},"preview":{"en":"Break the link by movement, or area-hit both while baiting Toolmagnet onto the front holder.","zh_CN":"通过移动断链,或同时范围命中二者并让前排诱导工具磁怪。"},"milestone":{"en":"Construct links now alter target order before commitment.","zh_CN":"构装连接开始在承诺前改变目标顺序。"},"response_tags":["break_link","simultaneous_area","front_bait"],"required_equipment_ids":["EQ-094","EQ-109"],"pressure_valve":{"id":"RV-R3-M04","position":3,"trigger":"occupy","warning_ticks":15,"resolve_tick":45,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-04","EN-R3-06","EN-R3-08"],["EN-R3-02","EN-R3-07","EN-R3-10"],["EN-R3-04","EN-R3-05","EN-R3-08","EN-R3-11"]]},
{"market_index":5,"round_index":5,"line_capacity":10,"offer_level":2,"name":{"en":"Hardened Release","zh_CN":"硬壳排压"},"pressure":{"en":"Vacating position 6 vents stored heat but gives Clinker Shell one harden check.","zh_CN":"腾空 6 号位可排出储存热量,但会让熟料甲壳进行一次硬化判定。"},"failure":{"en":"Repeated tags hardened the shell before the delayed heat release.","zh_CN":"重复标签在延迟热量释放前使甲壳硬化。"},"preview":{"en":"Diversify tags before venting, or deliberately harden and race the Pressure cap.","zh_CN":"排压前轮换标签,或故意硬化后与压力上限竞速。"},"milestone":{"en":"The same valve action supports two state-dependent plans.","zh_CN":"同一阀门行动支持两种依状态变化的方案。"},"response_tags":["tag_variety","deliberate_harden","vacate_and_vent"],"required_equipment_ids":["EQ-096","EQ-100"],"pressure_valve":{"id":"RV-R3-M05","position":6,"trigger":"vacate","warning_ticks":17,"resolve_tick":52,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-05","EN-R3-07","EN-R3-09"],["EN-R3-01","EN-R3-08","EN-R3-10"],["EN-R3-05","EN-R3-06","EN-R3-09","EN-R3-12"]]},
{"market_index":6,"round_index":6,"line_capacity":10,"offer_level":2,"name":{"en":"Spark Tally Passage","zh_CN":"火花计筹道"},"pressure":{"en":"Crossing position 9 advances the Spark Clerk tally and grounds the Furnace Kite.","zh_CN":"穿过 9 号位会推进火花账吏计数,并令炉火鸢落地。"},"failure":{"en":"The third resource gain was stolen while the grounded window went unused.","zh_CN":"第三次资源获取被偷取,同时落地窗口没有被利用。"},"preview":{"en":"Cross to attack the grounded Kite, or delay crossing and spend resource before the third tally.","zh_CN":"穿越并攻击落地的炉火鸢,或延迟穿越并在第三格前消耗资源。"},"milestone":{"en":"Resource timing and targetability share one readable crossing.","zh_CN":"资源时机与可选中窗口共享一处可读的穿越点。"},"response_tags":["ground_window","spend_before_three","delay_crossing"],"required_equipment_ids":["EQ-097","EQ-104"],"pressure_valve":{"id":"RV-R3-M06","position":9,"trigger":"cross","warning_ticks":18,"resolve_tick":54,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-06","EN-R3-08","EN-R3-10"],["EN-R3-02","EN-R3-09","EN-R3-11"],["EN-R3-06","EN-R3-07","EN-R3-10","EN-R3-12"]]},
{"market_index":7,"round_index":7,"line_capacity":10,"offer_level":3,"name":{"en":"Weak-Side Rehearsal","zh_CN":"弱侧演练"},"pressure":{"en":"Occupying position 4 opens the shown weak side but the resulting vent pushes allied front.","zh_CN":"占据 4 号位会打开公开弱侧,但排压会推动友方前排。"},"failure":{"en":"The weak-side hit landed without brace and broke the line order.","zh_CN":"弱侧攻击在未稳固时命中,破坏了队伍顺序。"},"preview":{"en":"Brace then vent, or ignore the weak side and race the stored Pressure.","zh_CN":"先稳固再排压,或忽略弱侧与储存压力竞速。"},"milestone":{"en":"The elite Pressure grammar is introduced before the Boss.","zh_CN":"在 Boss 前引入精英压力语法。"},"response_tags":["brace_then_vent","pressure_race","occupy_weak_side"],"required_equipment_ids":["EQ-091","EQ-114"],"pressure_valve":{"id":"RV-R3-M07","position":4,"trigger":"occupy","warning_ticks":16,"resolve_tick":50,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-01","EN-R3-04","EN-R3-09"],["EN-R3-03","EN-R3-07","EN-R3-11"],["EN-R3-01","EN-R3-08","EN-R3-09","EN-R3-12"]]},
{"market_index":8,"round_index":8,"line_capacity":10,"offer_level":3,"name":{"en":"Magnetic Vacancy","zh_CN":"磁引空位"},"pressure":{"en":"Vacating position 7 avoids the Toolmagnet pull but shifts a Porter vessel toward front.","zh_CN":"腾空 7 号位可避开工具磁怪拉拽,却会把搬运工热罐推向前方。"},"failure":{"en":"The same vacancy protected the item user and accelerated the vessel hazard.","zh_CN":"同一个空位保护了装备使用者,却加速了热罐危险。"},"preview":{"en":"Trigger key gear before vacating, or keep the holder in place and push the vessel back.","zh_CN":"腾空前先触发关键装备,或保持承受者位置并把热罐推回。"},"milestone":{"en":"One vacancy now has an explicit benefit and cost.","zh_CN":"一个空位同时拥有明确收益与代价。"},"response_tags":["trigger_first","hold_and_push","vacancy_tradeoff"],"required_equipment_ids":["EQ-108","EQ-110"],"pressure_valve":{"id":"RV-R3-M08","position":7,"trigger":"vacate","warning_ticks":15,"resolve_tick":48,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-02","EN-R3-05","EN-R3-10"],["EN-R3-04","EN-R3-08","EN-R3-12"],["EN-R3-02","EN-R3-06","EN-R3-10","EN-R3-11"]]},
{"market_index":9,"round_index":9,"line_capacity":10,"offer_level":3,"name":{"en":"Alternating Crucible","zh_CN":"交替坩埚"},"pressure":{"en":"Crossing position 10 reverses hot and cold positions while a Pressure Newt is storing damage.","zh_CN":"穿过 10 号位会反转冷热位置,此时压力蝾螈正在储存伤害。"},"failure":{"en":"The action matched the old state after crossing and converted the release into a burst.","zh_CN":"穿越后仍按旧状态行动,使释放转化为爆发。"},"preview":{"en":"Cross early and follow the new pattern, or stay put and interrupt storage before reversal.","zh_CN":"提前穿越并遵循新规律,或原地打断储存以避免反转。"},"milestone":{"en":"Pattern reversal is bound to a player-controlled crossing.","zh_CN":"规律反转与玩家可控的穿越行为绑定。"},"response_tags":["cross_and_rematch","stay_and_interrupt","pattern_reverse"],"required_equipment_ids":["EQ-088","EQ-120"],"pressure_valve":{"id":"RV-R3-M09","position":10,"trigger":"cross","warning_ticks":18,"resolve_tick":56,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-03","EN-R3-06","EN-R3-09"],["EN-R3-05","EN-R3-07","EN-R3-11"],["EN-R3-03","EN-R3-09","EN-R3-10","EN-R3-12"]]},
{"market_index":10,"round_index":10,"line_capacity":10,"offer_level":4,"name":{"en":"Front Furnace Lock","zh_CN":"前炉锁压"},"pressure":{"en":"Occupying position 1 locks the front holder to the valve while links and pulls target ready equipment.","zh_CN":"占据 1 号位会把前排承受者锁在阀门,同时铆链与拉拽瞄准就绪装备。"},"failure":{"en":"The locked holder lost its item and could not brace the linked burst.","zh_CN":"被锁定的承受者失去装备,无法稳固抵挡联动爆发。"},"preview":{"en":"Commit a ready front bait with Guard, or avoid position 1 and break the link by movement.","zh_CN":"让有护卫的就绪前排诱导,或避开 1 号位并通过移动断链。"},"milestone":{"en":"Front commitment now binds item, movement and link pressure.","zh_CN":"前排承诺同时绑定装备、移动与连接压力。"},"response_tags":["guarded_front_bait","avoid_lock","break_link"],"required_equipment_ids":["EQ-086","EQ-117"],"pressure_valve":{"id":"RV-R3-M10","position":1,"trigger":"occupy","warning_ticks":14,"resolve_tick":44,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-01","EN-R3-08","EN-R3-10"],["EN-R3-02","EN-R3-04","EN-R3-12"],["EN-R3-05","EN-R3-08","EN-R3-10","EN-R3-11"]]},
{"market_index":11,"round_index":11,"line_capacity":10,"offer_level":4,"name":{"en":"Stoker's Empty Beat","zh_CN":"司炉空拍"},"pressure":{"en":"Vacating position 5 leaves one cadence of terrain while the Master Stoker reverses its pattern.","zh_CN":"腾空 5 号位会留下持续一节拍的地形,同时司炉大师反转规律。"},"failure":{"en":"The line collapsed into the gap before the reversed action state resolved.","zh_CN":"反转状态结算前,队伍先收缩进了空位。"},"preview":{"en":"Preserve the vacancy through the reversal, or close immediately and match the new state.","zh_CN":"在反转期间保留空位,或立即收拢并匹配新状态。"},"milestone":{"en":"Artifact collapse laws receive a visible pre-Boss test.","zh_CN":"神器的收缩规则在 Boss 前得到一次可见检验。"},"response_tags":["preserve_vacancy","immediate_close","state_match"],"required_equipment_ids":["EQ-105","EQ-115"],"pressure_valve":{"id":"RV-R3-M11","position":5,"trigger":"vacate","warning_ticks":17,"resolve_tick":54,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-04","EN-R3-05","EN-R3-11"],["EN-R3-01","EN-R3-06","EN-R3-12"],["EN-R3-04","EN-R3-07","EN-R3-09","EN-R3-11"]]},
{"market_index":12,"round_index":12,"line_capacity":10,"offer_level":4,"name":{"en":"Rupture Muster","zh_CN":"破裂集结"},"pressure":{"en":"Crossing position 8 swaps the Furnace weak side; every action advances the disclosed rupture clock.","zh_CN":"穿过 8 号位会交换熔炉弱侧;每次行动都会推进公开的破裂计时。"},"failure":{"en":"The Company crossed after committing its burst and lost the planned strong side.","zh_CN":"队伍在承诺爆发后才穿越,失去了计划中的强侧。"},"preview":{"en":"Vent and brace through side swaps, or remain on the strong side and finish before rupture.","zh_CN":"在侧面交换中排压并稳固,或留在强侧并于破裂前结束战斗。"},"milestone":{"en":"Fixed Furnace That Walks Muster follows this Market.","zh_CN":"本轮之后进入固定的“行走熔炉”集结。"},"response_tags":["vent_and_brace","strong_side_burst","cross_before_commit"],"required_equipment_ids":["EQ-111","EQ-116"],"pressure_valve":{"id":"RV-R3-M12","position":8,"trigger":"cross","warning_ticks":18,"resolve_tick":58,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-02","EN-R3-07","EN-R3-12"],["EN-R3-03","EN-R3-10","EN-R3-11"],["EN-R3-05","EN-R3-08","EN-R3-11","EN-R3-12"]]}
],
"contract2_markets": [
{"market_index":1,"round_index":1,"line_capacity":10,"offer_level":1,"name":{"en":"First Spark Ledger","zh_CN":"首份火花账"},"pressure":{"en":"Three repeated basic tags promote the next spark into the same target rule.","zh_CN":"连续三次普通攻击标签会把下一枚火花晋升为相同目标规则。"},"failure":{"en":"A third basic created a hostile front-copy before the line changed tags.","zh_CN":"队伍切换标签前,第三次普通攻击制造了敌对前排复制体。"},"preview":{"en":"Vary the third action, or permit one front-copy then remove it for reward charge.","zh_CN":"在第三次行动前换标签,或允许一次前排复制并将其清除换取奖励充能。"},"milestone":{"en":"First disclosed repeat counter and safe-promotion choice.","zh_CN":"首次公开重复计数与安全晋升选择。"},"response_tags":["vary_tags","safe_promotion","remove_sparks"],"required_equipment_ids":["EQ-081","EQ-096"],"spark_disclosure":{"id":"SP-R3-C02-M01","repeat_threshold":3,"tracked_tag":"basic","next_spark_index":1,"copied_target_rule":"foremost","safe_promotion_reward":2,"warning_ticks":18,"resolve_tick":48,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-01","EN-R3-05","EN-R3-06"],["EN-R3-03","EN-R3-05","EN-R3-08"],["EN-R3-05","EN-R3-08","EN-R3-11","EN-R3-12"]]},
{"market_index":2,"round_index":2,"line_capacity":10,"offer_level":1,"name":{"en":"Guard Copy Shift","zh_CN":"护卫复制班"},"pressure":{"en":"A third Guard tag promotes a spark that protects the most recent target.","zh_CN":"第三次护卫标签会晋升一枚火花,保护最近目标。"},"failure":{"en":"Repeated Guard made the linked enemy pair outlast the planned burst.","zh_CN":"重复护卫让连接敌人撑过了计划爆发。"},"preview":{"en":"Alternate Guard with movement, or promote one rear spark and break its link together.","zh_CN":"在护卫与移动间交替,或晋升一枚后排火花并连同其连接一起击破。"},"milestone":{"en":"A copied defensive tag changes removal order.","zh_CN":"复制的防御标签开始改变清除顺序。"},"response_tags":["alternate_guard_move","safe_promotion","break_link"],"required_equipment_ids":["EQ-091","EQ-101"],"spark_disclosure":{"id":"SP-R3-C02-M02","repeat_threshold":3,"tracked_tag":"guard","next_spark_index":8,"copied_target_rule":"recent_target","safe_promotion_reward":2,"warning_ticks":16,"resolve_tick":46,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-02","EN-R3-04","EN-R3-08"],["EN-R3-05","EN-R3-08","EN-R3-10"],["EN-R3-04","EN-R3-08","EN-R3-11","EN-R3-12"]]},
{"market_index":3,"round_index":3,"line_capacity":10,"offer_level":1,"name":{"en":"Cooldown Echo Kiln","zh_CN":"冷却回声窑"},"pressure":{"en":"A third item tag promotes a spark that repeats the most recent cooldown target.","zh_CN":"第三次装备标签会晋升火花,重复最近的冷却目标。"},"failure":{"en":"The copied cooldown disabled the only prepared vent response.","zh_CN":"复制冷却停用了唯一准备好的排压方案。"},"preview":{"en":"Bait with a disposable item, or stop at two triggers and burst the clerk first.","zh_CN":"用可牺牲装备诱导,或停在两次触发并先击败账吏。"},"milestone":{"en":"Item timing becomes a visible repetition resource.","zh_CN":"装备时机成为可见的重复资源。"},"response_tags":["cooldown_bait","stop_at_two","burst_clerk"],"required_equipment_ids":["EQ-086","EQ-107"],"spark_disclosure":{"id":"SP-R3-C02-M03","repeat_threshold":3,"tracked_tag":"item","next_spark_index":4,"copied_target_rule":"latest_item_user","safe_promotion_reward":3,"warning_ticks":18,"resolve_tick":50,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-01","EN-R3-06","EN-R3-10"],["EN-R3-01","EN-R3-07","EN-R3-09"],["EN-R3-01","EN-R3-06","EN-R3-10","EN-R3-11"]]},
{"market_index":4,"round_index":4,"line_capacity":10,"offer_level":2,"name":{"en":"Moving Target Stamp","zh_CN":"移位目标印"},"pressure":{"en":"A third movement tag promotes a spark that copies the destination index.","zh_CN":"第三次移动标签会晋升火花,复制目标落点索引。"},"failure":{"en":"The copied destination trapped the support between linked enemies.","zh_CN":"复制落点把支援者困在连接敌人之间。"},"preview":{"en":"Alternate movement with a basic, or choose one empty destination as the safe copy.","zh_CN":"在移动间插入普通攻击,或选择一个空落点作为安全复制。"},"milestone":{"en":"Safe promotion now depends on an empty indexed destination.","zh_CN":"安全晋升开始取决于空的索引落点。"},"response_tags":["vary_tags","empty_destination","break_link"],"required_equipment_ids":["EQ-104","EQ-115"],"spark_disclosure":{"id":"SP-R3-C02-M04","repeat_threshold":3,"tracked_tag":"move","next_spark_index":6,"copied_target_rule":"destination_index","safe_promotion_reward":3,"warning_ticks":17,"resolve_tick":52,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-02","EN-R3-08","EN-R3-10"],["EN-R3-04","EN-R3-08","EN-R3-11"],["EN-R3-02","EN-R3-08","EN-R3-10","EN-R3-12"]]},
{"market_index":5,"round_index":5,"line_capacity":10,"offer_level":2,"name":{"en":"Restore Tally Furnace","zh_CN":"复原计筹炉"},"pressure":{"en":"A third restore tag promotes a spark that follows the healed target.","zh_CN":"第三次复原标签会晋升火花,追随被治疗目标。"},"failure":{"en":"Repeated healing copied pressure onto the already sealed ally.","zh_CN":"重复治疗把压力复制到了已被封印的队友。"},"preview":{"en":"Stagger heals across targets, or promote onto a guarded ally and remove the spark after recovery.","zh_CN":"把治疗错开到不同目标,或让火花晋升到受护卫队友后再清除。"},"milestone":{"en":"Care order and spark target become one disclosed decision.","zh_CN":"治疗顺序与火花目标合为一个公开决策。"},"response_tags":["stagger_restore","guarded_promotion","remove_sparks"],"required_equipment_ids":["EQ-087","EQ-103"],"spark_disclosure":{"id":"SP-R3-C02-M05","repeat_threshold":3,"tracked_tag":"restore","next_spark_index":2,"copied_target_rule":"healed_target","safe_promotion_reward":3,"warning_ticks":18,"resolve_tick":54,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-03","EN-R3-06","EN-R3-09"],["EN-R3-03","EN-R3-07","EN-R3-10"],["EN-R3-03","EN-R3-09","EN-R3-11","EN-R3-12"]]},
{"market_index":6,"round_index":6,"line_capacity":10,"offer_level":2,"name":{"en":"Interrupt Foreecho","zh_CN":"打断前响"},"pressure":{"en":"A third interrupt tag promotes a spark that targets the longest remaining wind-up.","zh_CN":"第三次打断标签会晋升火花,瞄准剩余时间最长的蓄力。"},"failure":{"en":"The copy interrupted the Company's own delayed answer after the vent advanced it.","zh_CN":"风门推进后,复制体打断了队伍自己的延迟回应。"},"preview":{"en":"Use two interrupts then vary, or feed one harmless long wind-up as the copied target.","zh_CN":"使用两次打断后换标签,或提供一个无害长蓄力作为复制目标。"},"milestone":{"en":"The player can deliberately author the copied target.","zh_CN":"玩家可以主动塑造复制目标。"},"response_tags":["stop_at_two","safe_promotion","bait_windup"],"required_equipment_ids":["EQ-090","EQ-113"],"spark_disclosure":{"id":"SP-R3-C02-M06","repeat_threshold":3,"tracked_tag":"interrupt","next_spark_index":7,"copied_target_rule":"longest_windup","safe_promotion_reward":4,"warning_ticks":16,"resolve_tick":50,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-04","EN-R3-07","EN-R3-09"],["EN-R3-04","EN-R3-09","EN-R3-11"],["EN-R3-04","EN-R3-07","EN-R3-09","EN-R3-12"]]},
{"market_index":7,"round_index":7,"line_capacity":10,"offer_level":3,"name":{"en":"Reach Rule Sparks","zh_CN":"射程规则火"},"pressure":{"en":"A third long-reach tag promotes a spark that copies the farthest legal target.","zh_CN":"第三次长射程标签会晋升火花,复制最远合法目标。"},"failure":{"en":"The copied far target exposed the rear support during the Pressure release.","zh_CN":"复制的远端目标在压力释放时暴露了后排支援。"},"preview":{"en":"Rotate reach bands, or deliberately promote onto a durable far target then remove the spark.","zh_CN":"轮换射程档位,或故意把晋升导向耐久远端目标后清除火花。"},"milestone":{"en":"Reach variety competes with a controlled promotion reward.","zh_CN":"射程轮换与可控晋升奖励形成竞争。"},"response_tags":["vary_reach","durable_promotion","remove_sparks"],"required_equipment_ids":["EQ-083","EQ-088"],"spark_disclosure":{"id":"SP-R3-C02-M07","repeat_threshold":3,"tracked_tag":"long_reach","next_spark_index":3,"copied_target_rule":"farthest_legal","safe_promotion_reward":4,"warning_ticks":18,"resolve_tick":56,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-02","EN-R3-05","EN-R3-07"],["EN-R3-05","EN-R3-09","EN-R3-12"],["EN-R3-05","EN-R3-07","EN-R3-11","EN-R3-12"]]},
{"market_index":8,"round_index":8,"line_capacity":10,"offer_level":3,"name":{"en":"Area Copy Rack","zh_CN":"范围复制架"},"pressure":{"en":"A third area tag promotes a spark that copies the attack center and neighbor span.","zh_CN":"第三次范围标签会晋升火花,复制攻击中心与相邻覆盖。"},"failure":{"en":"The copied area centered on the linked pair and guarded both enemies.","zh_CN":"复制范围以连接敌人为中心,使二者都获得护卫。"},"preview":{"en":"Insert a single-target action, or center one safe area away from the linked pair before promotion.","zh_CN":"插入一次单体行动,或在晋升前把安全范围中心放到连接敌人之外。"},"milestone":{"en":"Area geometry becomes part of repeat planning.","zh_CN":"范围几何进入重复规划。"},"response_tags":["vary_tags","safe_area_center","break_link"],"required_equipment_ids":["EQ-094","EQ-109"],"spark_disclosure":{"id":"SP-R3-C02-M08","repeat_threshold":3,"tracked_tag":"area","next_spark_index":5,"copied_target_rule":"area_center","safe_promotion_reward":4,"warning_ticks":17,"resolve_tick":54,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-06","EN-R3-08","EN-R3-10"],["EN-R3-08","EN-R3-09","EN-R3-11"],["EN-R3-06","EN-R3-08","EN-R3-10","EN-R3-12"]]},
{"market_index":9,"round_index":9,"line_capacity":10,"offer_level":3,"name":{"en":"Collapse Copy Line","zh_CN":"收缩复制线"},"pressure":{"en":"A third collapse tag promotes a spark that copies the new foremost position rule.","zh_CN":"第三次收缩标签会晋升火花,复制新前排的位置规则。"},"failure":{"en":"The promoted spark inherited front tags before the vacancy closed.","zh_CN":"晋升火花在空位闭合前继承了前排标签。"},"preview":{"en":"Alternate collapse hooks, or preserve one empty place and defeat the promoted spark there.","zh_CN":"交替收缩触发,或保留一个空位并在该处击败晋升火花。"},"milestone":{"en":"Artifact collapse law and repeat counter interact directly.","zh_CN":"神器收缩规则与重复计数直接交互。"},"response_tags":["vary_tags","preserve_vacancy","remove_sparks"],"required_equipment_ids":["EQ-108","EQ-110"],"spark_disclosure":{"id":"SP-R3-C02-M09","repeat_threshold":3,"tracked_tag":"collapse","next_spark_index":1,"copied_target_rule":"new_foremost","safe_promotion_reward":5,"warning_ticks":18,"resolve_tick":58,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-01","EN-R3-04","EN-R3-11"],["EN-R3-05","EN-R3-10","EN-R3-12"],["EN-R3-01","EN-R3-08","EN-R3-11","EN-R3-12"]]},
{"market_index":10,"round_index":10,"line_capacity":10,"offer_level":4,"name":{"en":"Pressure Tag Audit","zh_CN":"压力标签审计"},"pressure":{"en":"A third burst tag promotes a spark that repeats the highest stored Pressure target.","zh_CN":"第三次爆发标签会晋升火花,复制储存压力最高的目标。"},"failure":{"en":"The copied burst resolved on the full Pressure Newt before its early vent.","zh_CN":"复制爆发在压力蝾螈提前排压前命中了满储存目标。"},"preview":{"en":"Interrupt stored Pressure before the third burst, or stop at two and finish with a different tag.","zh_CN":"第三次爆发前打断储存压力,或停在两次并用不同标签收尾。"},"milestone":{"en":"Late-Contract burst timing is audited by an explicit copy.","zh_CN":"后期爆发时机由明确复制规则检验。"},"response_tags":["early_interrupt","stop_at_two","vary_tags"],"required_equipment_ids":["EQ-100","EQ-111"],"spark_disclosure":{"id":"SP-R3-C02-M10","repeat_threshold":3,"tracked_tag":"burst","next_spark_index":2,"copied_target_rule":"highest_stored_pressure","safe_promotion_reward":5,"warning_ticks":16,"resolve_tick":54,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-03","EN-R3-09","EN-R3-10"],["EN-R3-07","EN-R3-09","EN-R3-11"],["EN-R3-03","EN-R3-09","EN-R3-10","EN-R3-12"]]},
{"market_index":11,"round_index":11,"line_capacity":10,"offer_level":4,"name":{"en":"Eight-Spark Rehearsal","zh_CN":"八火演练"},"pressure":{"en":"The shown third tag promotes spark 8 while the other seven gain one action advance.","zh_CN":"公开的第三次标签会晋升 8 号火花,其余七枚火花各提前一次行动。"},"failure":{"en":"A safe promotion succeeded but the unremoved sparks consumed the next cadence.","zh_CN":"安全晋升虽成功,但未清除的火花占用了下一节拍。"},"preview":{"en":"Vary tags and remove sparks steadily, or take one safe promotion only after clearing the other seven.","zh_CN":"轮换标签并稳定清除火花,或先清掉另外七枚再进行一次安全晋升。"},"milestone":{"en":"The complete Foreman swarm rule appears before the Boss.","zh_CN":"完整的监工火花群规则在 Boss 前出现。"},"response_tags":["vary_tags","remove_sparks","safe_promotion"],"required_equipment_ids":["EQ-097","EQ-120"],"spark_disclosure":{"id":"SP-R3-C02-M11","repeat_threshold":3,"tracked_tag":"basic","next_spark_index":8,"copied_target_rule":"most_recent_basic_target","safe_promotion_reward":5,"warning_ticks":18,"resolve_tick":60,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-02","EN-R3-06","EN-R3-11"],["EN-R3-05","EN-R3-08","EN-R3-12"],["EN-R3-06","EN-R3-08","EN-R3-11","EN-R3-12"]]},
{"market_index":12,"round_index":12,"line_capacity":10,"offer_level":4,"name":{"en":"Nine-Sparks Muster","zh_CN":"九火集结"},"pressure":{"en":"A third identical action promotes the shown spark; below half Foreman vitality, every second repeat promotes.","zh_CN":"第三次相同行动会晋升公开火花;监工生命低于一半后,每第二次重复就会晋升。"},"failure":{"en":"Repeated tags built hostile target copies faster than the Company removed sparks.","zh_CN":"重复标签制造敌对目标复制的速度超过队伍清除火花的速度。"},"preview":{"en":"Vary tags throughout, or seed one safe promotion and remove it before focused Foreman pressure.","zh_CN":"全程轮换标签,或安排一次安全晋升并在集中攻击监工前将其清除。"},"milestone":{"en":"Fixed Foreman Nine-Sparks Muster follows this Market.","zh_CN":"本轮之后进入固定的“九火监工”集结。"},"response_tags":["vary_tags","safe_promotion","focus_foreman"],"required_equipment_ids":["EQ-098","EQ-119"],"spark_disclosure":{"id":"SP-R3-C02-M12","repeat_threshold":3,"tracked_tag":"declared_next","next_spark_index":4,"copied_target_rule":"declared_action_target","safe_promotion_reward":6,"warning_ticks":18,"resolve_tick":62,"fixed_tick_ms":100},"enemy_sets":[["EN-R3-04","EN-R3-07","EN-R3-11"],["EN-R3-06","EN-R3-10","EN-R3-12"],["EN-R3-05","EN-R3-08","EN-R3-11","EN-R3-12"]]}
]
}