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aetherbound-guild/runtime/p10_1/catalog.json
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{
"schema": 1,
"contract_revision": "p10.1-siltwake-first-crossing-r1",
"source": {
"region_catalog_path": "docs/content/REGION_CATALOG.md",
"region_catalog_blob": "2ca533feb82bdedf6f141c6381319c3a56759ba3",
"enemy_catalog_path": "docs/content/ENEMY_CATALOG.md",
"enemy_catalog_blob": "cdf05128cfd1832835712e37c3eb200595983613",
"equipment_catalog_path": "docs/content/EQUIPMENT_CATALOG.md",
"equipment_catalog_blob": "3fd34ef951056b02749137f7bff2e66fb94b8375"
},
"names_zh": {
"RG-02": "淤潮沼泽",
"CTR-R2-01": "淤潮初渡",
"EQ-041": "邻墙盾",
"EQ-042": "疏孔圆盾",
"EQ-043": "护盾虹吸环",
"EQ-044": "露阵军旗",
"EQ-045": "二击护板",
"EQ-046": "医者护栏",
"EQ-047": "易碎巨盾",
"EQ-048": "后向神盾",
"EN-R2-01": "芦钩兽",
"EN-R2-02": "泥灯水蛭",
"EN-R2-03": "淤泥拟形",
"EN-R2-04": "河岸龟",
"EN-R2-05": "沼泽笛手",
"EN-R2-06": "咸水灵火",
"EN-R2-07": "渡船蟹",
"BO-R2-01": "水闸背母兽",
"RO-R2-01": "芦岸探路",
"RO-R2-02": "泥灯水道",
"RO-R2-03": "断裂水闸"
},
"region": {
"id": "RG-02",
"name": "Siltwake Fens",
"pressure": "A disclosed tide-safe position shifts while pulls and healing denial destabilize the Company line.",
"progression": "The first crossing teaches stable order versus deliberate movement and ends at saved Market 2.",
"preview": "Read the current and next safe positions, then prepare for the enemy action that can move the line.",
"response_tags": ["stable_order", "deliberate_movement", "healing_timing"],
"tide": {
"position_count": 4,
"fixed_tick_ms": 100,
"shift_tick": 50,
"warning_ticks": 20,
"unsafe_status": "wet",
"unsafe_threshold": 3,
"threshold_result": "pull_toward_safe_index"
}
},
"contract": {
"id": "CTR-R2-01",
"name": "First Siltwake Crossing",
"region_id": "RG-02",
"market_count": 12,
"slice_end_market": 2,
"boss_id": "BO-R2-01",
"boss_executable": false,
"preview": "Complete one disclosed crossing and preserve its consequence at Market 2.",
"response_tags": ["first_crossing", "saved_market_2", "no_boss_execution"]
},
"equipment": [
{
"id": "EQ-041",
"name": "Neighborwall",
"fit": "guard; front",
"class": "B",
"effect": "Intercept the first direct hit aimed at the neighbor behind the wearer.",
"tradeoff": "The wearer becomes Exposed until its next basic action.",
"preview": "Protect the rear neighbor now, but draw pressure onto the front afterward.",
"response_tags": ["rear_protection", "stable_order", "intercept"]
},
{
"id": "EQ-042",
"name": "Porous Buckler",
"fit": "guard; any",
"class": "B",
"effect": "Split area damage taken by the wearer across both occupied neighbors.",
"tradeoff": "Each empty neighbor share returns to the wearer as Hindered.",
"preview": "Spread area pressure in a full line; avoid using it beside vacancies.",
"response_tags": ["area_split", "neighbor_spacing", "hindrance"]
},
{
"id": "EQ-043",
"name": "Guard Siphon Ring",
"fit": "charm; any",
"class": "B",
"effect": "Transfer half of expiring Guard to the occupied neighbor with the least Guard.",
"tradeoff": "The wearer cannot refresh Guard during that cadence.",
"preview": "Move expiring protection to the vulnerable neighbor, at the cost of the wearer's refresh.",
"response_tags": ["guard_transfer", "stable_order", "expiry_timing"]
},
{
"id": "EQ-044",
"name": "Exposed Standard",
"fit": "kit; front",
"class": "B",
"effect": "While Exposed, make enemies prefer the wearer and screen allies behind from projectiles.",
"tradeoff": "The projectile screen ends immediately when Exposed clears.",
"preview": "Hold enemy focus at the front to protect the rear, but only while Exposed remains.",
"response_tags": ["rear_protection", "threat_control", "projectile_screen"]
},
{
"id": "EQ-045",
"name": "Second Blow Plate",
"fit": "guard; any",
"class": "B",
"effect": "Ignore the rider effect of the second hit from the same enemy.",
"tradeoff": "Base damage still lands and changing the attacker resets the count.",
"preview": "Counter repeated setup from one attacker without preventing its damage.",
"response_tags": ["rider_block", "enemy_focus", "repeat_counter"]
},
{
"id": "EQ-046",
"name": "Mender's Guardrail",
"fit": "guard; support",
"class": "B",
"effect": "Effective healing gives the recipient protection from the next pull or push.",
"tradeoff": "Healing the wearer never grants this movement protection.",
"preview": "Time a real heal before displacement; self-healing cannot create the protection.",
"response_tags": ["healing_timing", "pull_resist", "displacement"]
},
{
"id": "EQ-047",
"name": "Brittle Pavise",
"fit": "guard; front",
"class": "B",
"effect": "Block every first-cadence projectile that crosses the wearer.",
"tradeoff": "The shield then shatters and Hinders the wearer.",
"preview": "Preserve the opening line against projectiles, then endure a slower front.",
"response_tags": ["projectile_block", "stable_order", "hindrance"]
},
{
"id": "EQ-048",
"name": "Rearward Aegis",
"fit": "guard; rear",
"class": "B",
"effect": "Protect the neighbor ahead from attacks originating behind the allied line.",
"tradeoff": "Normal front-origin attacks receive no protection.",
"preview": "Guard against a threat that crosses the line, without helping against the normal front.",
"response_tags": ["rear_origin_guard", "rear_protection", "line_crossing"]
}
],
"enemies": [
{
"id": "EN-R2-01",
"name": "Reed Hook",
"class": "ordinary",
"rule": "Pull the rearmost allied unit one position forward, then attack its new neighbor.",
"responses": "Resist the pull or place a durable unit at the rear before the cast.",
"preview": "The rear unit moves before the follow-up attack chooses its neighbor.",
"response_tags": ["pull_resist", "rear_durability", "stable_order"]
},
{
"id": "EN-R2-02",
"name": "Mudlamp Leech",
"class": "ordinary",
"rule": "Attach to the lowest-vitality ally in reach and convert incoming healing into Guard until damaged off.",
"responses": "Damage or cleanse the Leech before committing the heal.",
"preview": "Healing the attached ally strengthens the Leech instead of restoring vitality.",
"response_tags": ["focus_source", "healing_timing", "healing_denial"]
},
{
"id": "EN-R2-03",
"name": "Silt Mimic",
"class": "ordinary",
"rule": "Copy the last allied basic target rule and attack its mirrored legal candidate.",
"responses": "Feed it a harmless rule or reorder so the mirrored candidate is protected.",
"preview": "Its target rule changes after the last allied basic action.",
"response_tags": ["target_rule", "reorder", "guarded_candidate"]
},
{
"id": "EN-R2-04",
"name": "Bank Tortoise",
"class": "ordinary",
"rule": "Mark its indexed position; crossing that index by pull or push creates slowing mud.",
"responses": "Avoid the marked crossing or trigger it early and route around the known mud.",
"preview": "Displacement across the marked index leaves a hindering hazard.",
"response_tags": ["indexed_hazard", "deliberate_movement", "displacement"]
},
{
"id": "EN-R2-05",
"name": "Fen Piper",
"class": "ordinary",
"rule": "Complete a sound wind-up that moves the foremost enemy rearward before allied actions resolve.",
"responses": "Interrupt the sound or reserve actions with flexible retargeting.",
"preview": "Enemy order changes before reserved allied targets resolve.",
"response_tags": ["interrupt", "flexible_target", "enemy_reorder"]
},
{
"id": "EN-R2-06",
"name": "Brackwater Wisp",
"class": "ordinary",
"rule": "Apply a timed hindrance that becomes stronger if cleansed before its midpoint.",
"responses": "Protect through the first half, then cleanse after the disclosed midpoint.",
"preview": "An early cleanse strengthens the hindrance; the midpoint notch is safe.",
"response_tags": ["delay_cleanse", "timed_hindrance", "protection"]
},
{
"id": "EN-R2-07",
"name": "Ferry Crab",
"class": "ordinary",
"rule": "After being hit, side-step from the enemy front to rear and target that attacker through the line.",
"responses": "Finish it with line reach or alternate low-impact attackers behind Guard.",
"preview": "The first attacker remains its target after it moves to the rear.",
"response_tags": ["line_reach", "attacker_guard", "enemy_reorder"]
}
],
"boss": {
"id": "BO-R2-01",
"name": "Sluiceback Mother",
"region_id": "RG-02",
"executable": false,
"rule": "Carry a moving safe index and hatch pullers from eggs left at unsafe positions.",
"responses": "Follow the disclosed index or deliberately shift it when an area response is ready.",
"preview": "Future Contract target; not executable in the first-crossing slice.",
"response_tags": ["future_boss", "safe_index", "egg_pressure"]
},
"routes": [
{
"id": "RO-R2-01",
"name": "Reedbank Sounding",
"risk": 0,
"enemy_ids": ["EN-R2-01", "EN-R2-07"],
"wave_order": [["EN-R2-01"], ["EN-R2-07"]],
"reward_coin": 6,
"recovery_coin": 4,
"pressure": "The rear is pulled forward before a struck enemy changes sides.",
"failure_cause": "The pull exposed the next neighbor to the follow-up attack.",
"preview": "Protect the rear or preserve line reach after the pull.",
"response_tags": ["stable_order", "rear_protection", "line_reach"]
},
{
"id": "RO-R2-02",
"name": "Mudlamp Channel",
"risk": 1,
"enemy_ids": ["EN-R2-02", "EN-R2-06"],
"wave_order": [["EN-R2-06"], ["EN-R2-02", "EN-R2-06"]],
"reward_coin": 9,
"recovery_coin": 6,
"pressure": "Healing is converted while an early cleanse strengthens the timed hindrance.",
"failure_cause": "Recovery was committed before removing healing denial or reaching the cleanse midpoint.",
"preview": "Remove the Leech first and delay the cleanse until the visible notch.",
"response_tags": ["focus_source", "delay_cleanse", "healing_timing"]
},
{
"id": "RO-R2-03",
"name": "Broken Sluice",
"risk": 2,
"enemy_ids": ["EN-R2-01", "EN-R2-02", "EN-R2-04"],
"wave_order": [["EN-R2-04"], ["EN-R2-01", "EN-R2-02"]],
"reward_coin": 13,
"recovery_coin": 8,
"pressure": "A pull crosses the marked bank while healing denial competes with the tide shift.",
"failure_cause": "The Company crossed indexed mud and lost its healing window outside the safe position.",
"preview": "Move deliberately with the tide, resist the pull, or remove the Leech before healing.",
"response_tags": ["deliberate_movement", "pull_resist", "focus_source"]
}
]
}