Files
aetherbound-guild/runtime/tests/dev2/initial_company_capture_test.gd
T

189 lines
8.1 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const InitialCompanyArt = preload("res://entry/initial_company_art.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const SEED := "1234567890abcdeffedcba0987654321"
const FIXTURES := [
{"width": 1280, "height": 720, "locale": "zh_CN", "scale": 1.0},
{"width": 1280, "height": 720, "locale": "en", "scale": 1.0},
{"width": 1280, "height": 720, "locale": "zh_CN", "scale": 1.3},
]
const STATES := ["choice", "choice_selected", "inspect", "compare", "review", "guild"]
var failures: Array[String] = []
var output_root := ""
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
if output_root.is_empty():
output_root = "/tmp/abg-dev2-choice-captures"
DirAccess.make_dir_recursive_absolute(output_root)
var fixture_indexes := range(FIXTURES.size())
var requested_fixture := OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX")
if not requested_fixture.is_empty():
var fixture_index := requested_fixture.to_int()
if fixture_index < 0 or fixture_index >= FIXTURES.size() or str(fixture_index) != requested_fixture:
push_error("invalid ABG_CAPTURE_FIXTURE_INDEX: %s" % requested_fixture)
quit(2)
return
fixture_indexes = [fixture_index]
var count := 0
for fixture_index in fixture_indexes:
var fixture: Dictionary = FIXTURES[fixture_index]
for state in STATES:
await capture_fixture(fixture, state, count)
count += 1
if failures.is_empty():
var fixture_scope := requested_fixture if not requested_fixture.is_empty() else "all"
print("ABG_DEV2_INITIAL_COMPANY_CAPTURE_OK frames=%d fixture_scope=%s states=choice,choice_selected,inspect,compare,review,guild matrix=1280x720:zh_CN,en:100,130 renderer=normal" % [count, fixture_scope])
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func capture_fixture(fixture: Dictionary, state: String, ordinal: int) -> void:
var draft_path := "user://dev2_choice_capture_%d.json" % ordinal
_cleanup_path(draft_path)
var service = DraftService.new()
service.path = draft_path
service.company_path = "%s.company" % draft_path
service.begin_or_load(SEED)
var viewport := SubViewport.new()
viewport.size = Vector2i(int(fixture.width), int(fixture.height))
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell = EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = draft_path
shell.initial_company_service.company_path = "%s.company" % draft_path
viewport.add_child(shell)
await _frames(3)
shell.settings = SettingsStore.new().defaults()
shell.settings.setup_completed = true
shell.settings.locale = String(fixture.locale)
shell.settings.text_scale = float(fixture.scale)
shell.show_initial_company()
await _frames(4)
var page = shell.initial_company_page
match state:
"choice_selected":
page.toggle_candidate(0)
page.toggle_candidate(1)
"inspect": page.inspect_candidate(1)
"compare":
page.inspected_index = 0
page.set_compare_a()
page.inspected_index = 2
page.set_compare_b()
page.show_compare()
"review":
page.toggle_candidate(0)
page.toggle_candidate(1)
page.request_review()
"guild":
page.toggle_candidate(0)
page.toggle_candidate(1)
page.request_review()
page.create_company()
await _frames(5)
verify_controls_inside(shell, fixture, state)
if state == "guild":
verify_guild_layout(shell)
else:
verify_primary_layout(page, state)
await RenderingServer.frame_post_draw
var image := viewport.get_texture().get_image()
var name := "%s-%dx%d-%s-%d.png" % [state, int(fixture.width), int(fixture.height), String(fixture.locale), int(round(float(fixture.scale) * 100.0))]
var error := image.save_png(output_root.path_join(name))
if error != OK:
failures.append("capture %s failed: %s" % [name, error])
viewport.queue_free()
await _frames(4)
_cleanup_path(draft_path)
func verify_primary_layout(page: Control, state: String) -> void:
if state in ["choice", "choice_selected"]:
var row: HBoxContainer = page.find_child("CandidateRow", true, false)
expect(row != null and row.get_child_count() == 4, "choice has four columns")
var previous_end := -1.0
for index in range(row.get_child_count()):
var child: Control = row.get_child(index)
var rect: Rect2 = child.get_global_rect()
expect(rect.size.x > 100.0 and rect.size.y > 120.0, "candidate plate keeps stable readable dimensions")
expect(rect.position.x >= previous_end, "candidate plates do not overlap")
previous_end = rect.end.x
var portrait := page.find_child("CandidatePortrait_%d" % index, true, false) as TextureRect
expect(portrait != null and portrait.texture == InitialCompanyArt.texture_for(page.draft.offers[index]), "candidate person-button shows its Profession sticker")
if state == "choice_selected":
expect(not page.find_child("ReviewCompany", true, false).disabled, "selected fixture visibly enables Review")
elif state == "inspect":
expect(page.find_child("InspectPortraitStagePortrait", true, false) != null and page.find_child("InspectSelect", true, false).size.y >= 48.0, "Inspect portrait and 48px action fit")
elif state == "compare":
expect(page.find_child("ComparePortraitAPortrait", true, false) != null and page.find_child("ComparePortraitBPortrait", true, false) != null, "Compare portrait columns fit")
else:
expect(page.find_child("ReviewSelectedPortrait_0Portrait", true, false) != null and page.find_child("ReviewSelectedPortrait_1Portrait", true, false) != null, "Review shows exactly two selected members")
expect(page.find_child("ReviewUnchosen", true, false).get_child_count() >= 4, "Review names both unchosen offers and their consequence")
func verify_guild_layout(shell: Control) -> void:
expect(shell.current_screen == "guild_handoff", "Create Company reaches Guild handoff")
expect(shell.find_child("GuildRoster", true, false).get_child_count() == 2, "Guild shows exactly two persistent members")
expect(shell.find_child("GuildMemberPortraitTexture_0", true, false) != null and shell.find_child("GuildMemberPortraitTexture_1", true, false) != null, "Guild keeps the persistent pair visible as standing Recruit stickers")
expect(shell.find_child("GuildContractSticker", true, false) != null and shell.find_child("GuildMarketSticker", true, false) != null, "Guild future destinations use illustrated object stickers")
expect(not shell.find_child("GuildContractBoard", true, false).disabled and shell.find_child("GuildMarketUnavailable", true, false).disabled, "Guild enables Contract Board while Market waits for Contract creation")
func verify_controls_inside(shell: Control, fixture: Dictionary, state: String) -> void:
var bounds := Rect2(Vector2.ZERO, Vector2(float(fixture.width), float(fixture.height)))
for node in _all_controls(shell):
if not node.visible or node is TextureRect or node is ColorRect or node is Container:
continue
var rect := node.get_global_rect()
if rect.size.x <= 0.0 or rect.size.y <= 0.0:
continue
if not bounds.encloses(rect):
failures.append("%s %dx%d %s outside bounds: %s" % [state, int(fixture.width), int(fixture.height), node.name, rect])
func _all_controls(root_control: Control) -> Array[Control]:
var result: Array[Control] = []
var pending: Array[Node] = [root_control]
while not pending.is_empty():
var node: Node = pending.pop_back()
if node is Control:
result.append(node)
for child in node.get_children():
pending.append(child)
return result
func _cleanup_path(base: String) -> void:
for suffix in ["", ".bak", ".candidate", ".bak.candidate", ".corrupt"]:
var file_path := "%s%s" % [base, suffix]
if FileAccess.file_exists(file_path):
DirAccess.remove_absolute(file_path)
var company_file := "%s.company%s" % [base, suffix]
if FileAccess.file_exists(company_file):
DirAccess.remove_absolute(company_file)
func _frames(count: int) -> void:
for frame in range(count):
await process_frame
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("DEV-2 Recruit choice capture: %s" % message)