170 lines
7.6 KiB
GDScript
170 lines
7.6 KiB
GDScript
extends SceneTree
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const EntryShell = preload("res://entry/entry_shell.gd")
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const SettingsStore = preload("res://entry/settings_store.gd")
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const DraftService = preload("res://entry/initial_company_draft_service.gd")
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const ContractService = preload("res://entry/guild_contract_service.gd")
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const DRAFT_PATH := "user://m09_market_runtime_draft.json"
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const COMPANY_PATH := "user://m09_market_runtime_company.json"
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const SEED := "0f1e2d3c4b5a69788796a5b4c3d2e1f0"
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const CONTRACT_OPERATION := "abcdef0123456789abcdef0123456789"
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var failures: Array[String] = []
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var parsed_touches := 0
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func _initialize() -> void:
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call_deferred("run_test")
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func run_test() -> void:
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root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
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root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
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root.content_scale_size = Vector2i(760, 360)
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root.size = Vector2i(760, 360)
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_cleanup()
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var company := _create_company()
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if company.is_empty():
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_finish()
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return
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var settings := SettingsStore.new().defaults()
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settings.setup_completed = true
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settings.locale = "zh_CN"
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settings.text_scale = 1.0
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var shell := EntryShell.new()
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shell.auto_start = false
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shell.initial_company_service.path = DRAFT_PATH
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shell.initial_company_service.company_path = COMPANY_PATH
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root.add_child(shell)
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await _frames(3)
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shell.settings = settings
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shell.show_market(company)
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await _frames(5)
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var canvas := shell.find_child("MarketMasterCanvas", true, false) as Control
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var master := shell.find_child("MarketStaticMaster", true, false) as TextureRect
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expect(shell.current_screen == "market", "Market runtime opens on the active Contract")
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expect(canvas != null and master != null, "contained canvas and clean static master are present")
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if canvas != null:
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var canvas_rect := canvas.get_global_rect()
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expect(is_equal_approx(canvas_rect.size.x / canvas_rect.size.y, 16.0 / 9.0), "Market canvas preserves 16:9")
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expect(Rect2(Vector2.ZERO, Vector2(760, 360)).encloses(canvas_rect), "Market canvas remains inside the viewport")
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var offer_list := shell.find_child("MarketOfferList", true, false) as Control
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expect(offer_list != null and offer_list.get_child_count() == 3, "three equal Recruit offers are rendered")
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if offer_list != null:
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for offer_button in offer_list.get_children():
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var button := offer_button as Control
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if button == null:
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continue
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expect(button.get_global_rect().size.y >= 48.0, "%s keeps a 48px logical target" % button.name)
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expect(shell.find_child("MarketNoSelection", true, false) != null, "opening state has no auto-selected offer")
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expect(shell.find_child("MarketCompanyStatus", true, false) != null and shell.find_child("MarketCoinStatus", true, false) != null, "Company/Line and Coin remain engine-owned visible facts")
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expect(shell.find_child("MarketCategoryEquipment", true, false) != null and shell.find_child("MarketCategoryBattle", true, false) != null, "equipment and route modes remain reachable")
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var authority_hash := String(_load_company().company.company_hash)
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var recruit_id := String(company.active_contract.market_board.recruit_offers[0].source_offer_id)
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await _touch(shell.find_child("MarketOffer%s" % recruit_id, true, false))
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expect(shell.market_selected_kind == "recruit" and shell.market_selected_offer_id == recruit_id, "Recruit selection is local and source-ID bound")
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expect(String(_load_company().company.company_hash) == authority_hash, "list selection does not mutate Company")
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await _touch(shell.find_child("MarketReviewRecruit", true, false))
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expect(shell.current_screen == "recruit_review", "Review action opens the owning Recruit review boundary")
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await _touch(shell.find_child("RecruitReviewCancel", true, false))
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var returned := shell.find_child("MarketOffer%s" % recruit_id, true, false) as Button
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expect(shell.current_screen == "market" and shell.market_selected_offer_id == recruit_id and returned != null and returned.has_focus(), "cancel returns to the same offer and restores focus")
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await _touch(shell.find_child("MarketCategoryEquipment", true, false))
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var equipment_list := shell.find_child("MarketOfferList", true, false) as Control
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expect(shell.market_category == "equipment" and equipment_list != null and equipment_list.get_child_count() == 4, "equipment mode exposes four inspectable offers")
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var equipment_id := String(company.active_contract.market_board.equipment_offers[0].offer_id)
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await _touch(shell.find_child("MarketOffer%s" % equipment_id, true, false))
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expect(shell.market_selected_kind == "equipment" and shell.find_child("MarketReviewRecruit", true, false) == null, "equipment selection cannot trigger Recruit hire")
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await _touch(shell.find_child("MarketCategoryBattle", true, false))
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var battle_list := shell.find_child("MarketOfferList", true, false) as Control
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expect(shell.market_category == "battle" and battle_list != null and battle_list.get_child_count() == 3, "route mode exposes three inspectable routes")
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var battle_id := String(company.active_contract.market_board.battle_offers[0].offer_id)
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await _touch(shell.find_child("MarketOffer%s" % battle_id, true, false))
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expect(shell.market_selected_kind == "battle" and shell.find_child("MarketReviewRecruit", true, false) == null, "route selection remains inspection-only")
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expect(String(_load_company().company.company_hash) == authority_hash, "all Market inspections preserve authoritative Company state")
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shell.queue_free()
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await _frames(3)
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_finish()
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func _create_company() -> Dictionary:
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var draft_service := DraftService.new()
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draft_service.path = DRAFT_PATH
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draft_service.company_path = COMPANY_PATH
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var draft: Dictionary = draft_service.begin_or_load(SEED)
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if not draft.ok:
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expect(false, "fixture creates Initial Company draft")
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return {}
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draft_service.set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)])
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var committed: Dictionary = draft_service.commit_company()
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if not committed.ok:
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expect(false, "fixture commits Initial Company")
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return {}
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var contract_service := ContractService.new()
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contract_service.company_path = COMPANY_PATH
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var created: Dictionary = contract_service.create_contract(CONTRACT_OPERATION, "CTR-R1-01", "standard")
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expect(created.ok, "fixture creates first Contract")
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return created.company if created.ok else {}
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func _load_company() -> Dictionary:
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var service := DraftService.new()
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service.path = DRAFT_PATH
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service.company_path = COMPANY_PATH
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return service.load_company()
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func _touch(control: Control) -> void:
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if control == null:
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expect(false, "touch target exists")
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return
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var center := root.get_final_transform() * control.get_global_rect().get_center()
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var press := InputEventScreenTouch.new()
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press.position = center
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press.pressed = true
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press.index = 0
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Input.parse_input_event(press)
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await _frames(2)
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var release := InputEventScreenTouch.new()
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release.position = center
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release.pressed = false
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release.index = 0
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Input.parse_input_event(release)
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parsed_touches += 1
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await _frames(5)
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func _cleanup() -> void:
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for base in [DRAFT_PATH, COMPANY_PATH]:
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for suffix in ["", ".bak", ".candidate", ".bak.candidate", ".corrupt"]:
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var path := "%s%s" % [base, suffix]
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if FileAccess.file_exists(path):
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DirAccess.remove_absolute(path)
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func _frames(count: int) -> void:
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for _frame in range(count):
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await process_frame
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func _finish() -> void:
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_cleanup()
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if failures.is_empty():
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print("ABG_M09_MARKET_RUNTIME_OK canvas=16:9 offers=3 equipment=4 routes=3 inspect_only=true review_boundary=true company_unchanged=true parsed_touch=%d" % parsed_touches)
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quit(0)
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else:
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for failure in failures:
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push_error(failure)
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quit(1)
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func expect(condition: bool, message: String) -> void:
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if not condition:
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failures.append("M09 Market Runtime: %s" % message)
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