Files
aetherbound-guild/runtime/tests/dev4/readiness_review_test.gd
T

172 lines
8.0 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const ContractService = preload("res://entry/guild_contract_service.gd")
const DRAFT_PATH := "user://dev4_ready_draft.json"
const COMPANY_PATH := "user://dev4_ready_company.json"
const SEED := "13579bdf2468ace0fedcba8642097531"
const CONTRACT_OP := "0a0b0c0d1a1b1c1d2a2b2c2d3a3b3c3d"
const HIRE_OP_1 := "101112131415161718191a1b1c1d1e1f"
const HIRE_OP_2 := "202122232425262728292a2b2c2d2e2f"
var failures: Array[String] = []
var parsed_touches := 0
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
_cleanup()
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
root.size = Vector2i(844, 390)
await verify_locale("en")
_cleanup()
await verify_locale("zh_CN")
_cleanup()
if failures.is_empty():
print("ABG_DEV4_READY_OK save_order=atomic,idempotent readiness=revise,accept,idempotent frozen=true no_battle=true no_risk=true restart=readiness locales=zh_CN,en text_130=true parsed_touch=%d" % parsed_touches)
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func verify_locale(locale: String) -> void:
var company := _create_company()
if company.is_empty():
return
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = locale
settings.text_scale = 1.3
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = DRAFT_PATH
shell.initial_company_service.company_path = COMPANY_PATH
root.add_child(shell)
await _frames(3)
expect(shell.app_services.has_service(&"readiness_page_controller"), "%s AppServices registers Readiness controller" % locale)
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
shell.show_market(company)
await _frames(3)
# Market is inspect-only in the current reconstruction. Formation is a
# Guild-owned destination, so use the approved Market -> Guild -> Party
# route before exercising Save Order and Readiness.
await _touch(shell.find_child("MarketBackGuild", true, false))
expect(shell.current_screen == "guild_handoff", "%s Market returns to Guild before Party" % locale)
await _touch(shell.find_child("GuildParty", true, false))
expect(shell.current_screen == "party_line", "%s reaches Party Line before readiness" % locale)
await _touch(shell.find_child("PartyPosition0", true, false))
await _touch(shell.find_child("PartyPosition3", true, false))
var swapped: Array[String] = shell.party_draft_order.duplicate()
await _touch(shell.find_child("PartySaveReview", true, false))
expect(shell.current_screen == "readiness_review", "%s Save Order opens separate Readiness review" % locale)
expect(shell.readiness_view_data.ok and shell.readiness_view_data.page_id == "readiness_review", "%s Readiness View consumes controller snapshot" % locale)
expect(shell.readiness_view_data.formation.state == "ordered" and shell.readiness_view_data.commands.accept_enabled and not shell.readiness_view_data.commands.risk_enabled, "%s controller exposes ordered command boundary" % locale)
var saved_state: Dictionary = _draft_service().load_company()
expect(saved_state.ok and saved_state.company.active_contract.formation.status == "ordered", "%s Save Order persists ordered status" % locale)
expect(saved_state.company.active_contract.formation.saved_front_to_rear_ids == swapped and saved_state.company.active_contract.formation.order_receipts.size() == 1, "%s Save Order persists exact swapped order and one receipt" % locale)
expect(shell.find_child("ReadinessFrozenFacts", true, false) != null and shell.find_child("ReadinessWarning", true, false) != null, "%s Readiness freezes facts and warnings" % locale)
await _touch(shell.find_child("ReadinessRevise", true, false))
expect(shell.current_screen == "party_line" and shell.party_draft_order == swapped, "%s Revise returns with saved order intact" % locale)
await _touch(shell.find_child("PartySaveReview", true, false))
await _touch(shell.find_child("ReadinessAccept", true, false))
expect(shell.current_screen == "readiness_review", "%s Accept stays on readiness and does not open battle" % locale)
var accepted: Dictionary = _draft_service().load_company()
var formation: Dictionary = accepted.company.active_contract.formation
expect(accepted.ok and formation.status == "ready" and formation.readiness_receipts.size() == 1 and not accepted.company.active_contract.has("battle_receipts"), "%s Accept records one prepared receipt and no battle receipt" % locale)
expect(shell.readiness_view_data.formation.state == "ready" and shell.readiness_view_data.receipt.present and shell.readiness_view_data.commands.risk_enabled and not shell.readiness_view_data.commands.accept_enabled, "%s controller refreshes ready receipt and Risk eligibility" % locale)
expect(shell.find_child("ReadinessRisk", true, false) != null and not shell.find_child("ReadinessRisk", true, false).disabled, "%s accepted readiness enables the real Risk Board action" % locale)
shell.queue_free()
await _frames(3)
var resumed := EntryShell.new()
resumed.auto_start = false
resumed.initial_company_service.path = DRAFT_PATH
resumed.initial_company_service.company_path = COMPANY_PATH
root.add_child(resumed)
await _frames(2)
resumed.settings = settings
resumed.setup_draft = settings.duplicate(true)
resumed._open_company_destination(accepted.company)
await _frames(3)
expect(resumed.current_screen == "readiness_review" and resumed.find_child("ReadinessReceipt", true, false) != null, "%s Continue resumes the accepted readiness snapshot" % locale)
resumed.queue_free()
await _frames(3)
func _create_company() -> Dictionary:
var draft: Dictionary = _draft_service().begin_or_load(SEED)
if not draft.ok:
expect(false, "fixture creates Initial Company draft")
return {}
var selection: Dictionary = _draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[3].offer_id)])
var committed: Dictionary = _draft_service().commit_company()
if not selection.ok or not committed.ok:
expect(false, "fixture commits initial Company")
return {}
var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
if not created.ok:
expect(false, "fixture creates Contract")
return {}
var offers: Array = created.company.active_contract.market_board.recruit_offers
_contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
var second: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
return second.company if second.ok else {}
func _draft_service() -> RefCounted:
var service := DraftService.new()
service.path = DRAFT_PATH
service.company_path = COMPANY_PATH
return service
func _contract_service() -> RefCounted:
var service := ContractService.new()
service.company_path = COMPANY_PATH
return service
func _touch(control: Control) -> void:
if control == null:
expect(false, "touch target exists")
return
var center := control.get_global_rect().get_center()
var press := InputEventScreenTouch.new()
press.position = center
press.pressed = true
press.index = 0
Input.parse_input_event(press)
await _frames(2)
var release := InputEventScreenTouch.new()
release.position = center
release.pressed = false
release.index = 0
Input.parse_input_event(release)
parsed_touches += 1
await _frames(5)
func _frames(count: int) -> void:
for _index in range(count):
await process_frame
func _cleanup() -> void:
for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(path)
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("DEV-4 Readiness: %s" % message)