196 lines
7.7 KiB
GDScript
196 lines
7.7 KiB
GDScript
extends SceneTree
|
|
|
|
const EntryShell = preload("res://entry/entry_shell.gd")
|
|
const SettingsStore = preload("res://entry/settings_store.gd")
|
|
const DraftService = preload("res://entry/initial_company_draft_service.gd")
|
|
const ContractService = preload("res://entry/guild_contract_service.gd")
|
|
const FormationService = preload("res://entry/formation_risk_service.gd")
|
|
const BattleService = preload("res://entry/battle_service.gd")
|
|
|
|
const DRAFT_PATH := "user://dev5_battle_opening_capture_draft.json"
|
|
const COMPANY_PATH := "user://dev5_battle_opening_capture_company.json"
|
|
const SEED := "ffeeddccbbaa00998877665544332211"
|
|
const CONTRACT_OP := "a1b2c3d4e5f60718273645aabbccddee"
|
|
const HIRE_OP_1 := "11111111222222223333333344444444"
|
|
const HIRE_OP_2 := "55555555666666667777777788888888"
|
|
const ORDER_OP := "99999999aaaaaaaabbbbbbbbcccccccc"
|
|
const READY_OP := "ddddddddeeeeeeeeffffffff00000000"
|
|
const BATTLE_OP := "1234567890abcdef1234567890abcdef"
|
|
|
|
var output_root := ""
|
|
var failures: Array[String] = []
|
|
var fixture_index := 0
|
|
var viewport_size := Vector2i(844, 390)
|
|
var locale := "en"
|
|
|
|
|
|
func _initialize() -> void:
|
|
call_deferred("run_capture")
|
|
|
|
|
|
func run_capture() -> void:
|
|
fixture_index = int(OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX"))
|
|
var fixtures := [
|
|
{"size": Vector2i(760, 360), "locale": "zh_CN"},
|
|
{"size": Vector2i(844, 390), "locale": "en"},
|
|
{"size": Vector2i(1280, 720), "locale": "zh_CN"},
|
|
{"size": Vector2i(1280, 720), "locale": "en"},
|
|
]
|
|
if fixture_index < 0 or fixture_index >= fixtures.size():
|
|
push_error("unknown BAT-001 fixture index %d" % fixture_index)
|
|
quit(1)
|
|
return
|
|
viewport_size = fixtures[fixture_index].size
|
|
locale = fixtures[fixture_index].locale
|
|
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
|
|
if output_root.is_empty():
|
|
output_root = "/tmp/abg-bat001-candidate"
|
|
output_root = output_root.path_join("captures")
|
|
DirAccess.make_dir_recursive_absolute(output_root)
|
|
_cleanup()
|
|
var prepared := _create_prepared_company()
|
|
if prepared.is_empty():
|
|
push_error("BAT-001 capture fixture could not create Company")
|
|
quit(1)
|
|
return
|
|
var started: Dictionary = _start_battle(prepared)
|
|
if not started.ok:
|
|
push_error("BAT-001 capture fixture could not create battle receipt: %s" % String(started.get("code", "")))
|
|
quit(1)
|
|
return
|
|
var viewport := SubViewport.new()
|
|
viewport.name = "BAT001CaptureViewport"
|
|
viewport.size = viewport_size
|
|
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
|
|
root.add_child(viewport)
|
|
var shell := EntryShell.new()
|
|
shell.auto_start = false
|
|
shell.initial_company_service.path = DRAFT_PATH
|
|
shell.initial_company_service.company_path = COMPANY_PATH
|
|
viewport.add_child(shell)
|
|
await _frames(3)
|
|
var settings := SettingsStore.new().defaults()
|
|
settings.setup_completed = true
|
|
settings.locale = locale
|
|
settings.text_scale = 1.0
|
|
shell.settings = settings
|
|
shell.setup_draft = settings.duplicate(true)
|
|
shell.show_battle_opening(started.company, false)
|
|
await _frames(8)
|
|
_verify_layout(shell)
|
|
await RenderingServer.frame_post_draw
|
|
var image := viewport.get_texture().get_image()
|
|
var path := output_root.path_join("battle-opening-%dx%d-%s-100.png" % [viewport_size.x, viewport_size.y, locale])
|
|
if image.save_png(path) != OK:
|
|
failures.append("capture failed: %s" % path)
|
|
shell.queue_free()
|
|
viewport.queue_free()
|
|
await _frames(30)
|
|
_cleanup()
|
|
if failures.is_empty():
|
|
print("ABG_DEV5_BATTLE_OPENING_CAPTURE_OK fixture=%d viewport=%dx%d locale=%s text_100=true root=%s" % [fixture_index, viewport_size.x, viewport_size.y, locale, output_root])
|
|
quit(0)
|
|
else:
|
|
for failure in failures:
|
|
push_error(failure)
|
|
quit(1)
|
|
|
|
|
|
func _verify_layout(shell: Control) -> void:
|
|
if not shell.battle_opening_mode:
|
|
failures.append("static BAT-001 mode is not active")
|
|
var canvas := shell.find_child("BattleOpeningCanvas", true, false) as Control
|
|
if canvas == null:
|
|
failures.append("contained canvas missing")
|
|
return
|
|
var expected_width := minf(float(viewport_size.x), float(viewport_size.y) * 16.0 / 9.0)
|
|
var expected_height := minf(float(viewport_size.y), float(viewport_size.x) * 9.0 / 16.0)
|
|
if absf(canvas.size.x - expected_width) > 2.0 or absf(canvas.size.y - expected_height) > 2.0:
|
|
failures.append("contained canvas size %s expected %.1fx%.1f" % [canvas.size, expected_width, expected_height])
|
|
for child in shell.get_children():
|
|
_verify_buttons(child)
|
|
for node_name in ["BattleOpeningObjective", "BattleOpeningNoRespawn", "BattleOpeningNoReserve", "BattleOpeningSnapshotHash", "BattleStartObservation"]:
|
|
if shell.find_child(node_name, true, false) == null:
|
|
failures.append("missing %s" % node_name)
|
|
var actors := shell.find_child("BattleActors", true, false) as Control
|
|
var enemies := shell.find_child("BattleEnemies", true, false) as Control
|
|
if actors == null or actors.get_child_count() != 4:
|
|
failures.append("Party count is not exactly four")
|
|
if enemies == null or enemies.get_child_count() != 3:
|
|
failures.append("enemy count is not exactly three")
|
|
|
|
|
|
func _verify_buttons(node: Node) -> void:
|
|
for child in node.get_children():
|
|
if child is BaseButton and child.is_visible_in_tree():
|
|
var button := child as Control
|
|
var rect := button.get_global_rect()
|
|
if rect.size.x < 48.0 or rect.size.y < 48.0:
|
|
failures.append("button %s below 48px: %s" % [child.name, rect.size])
|
|
if rect.position.x < -1.0 or rect.position.y < -1.0 or rect.end.x > viewport_size.x + 1.0 or rect.end.y > viewport_size.y + 1.0:
|
|
failures.append("button %s outside viewport: %s" % [child.name, rect])
|
|
_verify_buttons(child)
|
|
|
|
|
|
func _start_battle(company: Dictionary) -> Dictionary:
|
|
var formation: Dictionary = company.active_contract.formation
|
|
var option_id := String(formation.risk_options[1].risk_option_id)
|
|
return _battle_service().begin_battle(BATTLE_OP, option_id)
|
|
|
|
|
|
func _create_prepared_company() -> Dictionary:
|
|
var draft: Dictionary = _draft_service().begin_or_load(SEED)
|
|
if not draft.ok:
|
|
return {}
|
|
_draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)])
|
|
if not _draft_service().commit_company().ok:
|
|
return {}
|
|
var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
|
|
if not created.ok:
|
|
return {}
|
|
var offers: Array = created.company.active_contract.market_board.recruit_offers
|
|
_contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
|
|
var hired: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
|
|
if not hired.ok:
|
|
return {}
|
|
var begun: Dictionary = _formation_service().begin_formation()
|
|
var saved: Dictionary = _formation_service().save_order(ORDER_OP, begun.formation.base_front_to_rear_ids)
|
|
var ready: Dictionary = _formation_service().accept_readiness(READY_OP, String(saved.receipt.order_hash))
|
|
return ready.company if ready.ok else {}
|
|
|
|
|
|
func _draft_service() -> RefCounted:
|
|
var service := DraftService.new()
|
|
service.path = DRAFT_PATH
|
|
service.company_path = COMPANY_PATH
|
|
return service
|
|
|
|
|
|
func _contract_service() -> RefCounted:
|
|
var service := ContractService.new()
|
|
service.company_path = COMPANY_PATH
|
|
return service
|
|
|
|
|
|
func _formation_service() -> RefCounted:
|
|
var service := FormationService.new()
|
|
service.company_path = COMPANY_PATH
|
|
return service
|
|
|
|
|
|
func _battle_service() -> RefCounted:
|
|
var service := BattleService.new()
|
|
service.company_path = COMPANY_PATH
|
|
return service
|
|
|
|
|
|
func _frames(count: int) -> void:
|
|
for _index in range(count):
|
|
await process_frame
|
|
|
|
|
|
func _cleanup() -> void:
|
|
for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]:
|
|
if FileAccess.file_exists(path):
|
|
DirAccess.remove_absolute(path)
|