Files
aetherbound-guild/runtime/tests/fg2/graybox_recording.gd
T

135 lines
4.8 KiB
GDScript

extends SceneTree
const Controller = preload("res://campaign/fg2_graybox_controller.gd")
const Fixture = preload("res://campaign/fg2_fixture.gd")
const VIEWPORT := Vector2i(844, 390)
const MIN_CONTENT_FRAMES := 450
const TARGET_CONTENT_FRAMES := 570
const MAX_CONTENT_FRAMES := 900
var failures: Array[String] = []
var experience
var parsed_touches := 0
var parsed_drags := 0
var recording_frames := 0
func _initialize() -> void:
call_deferred("run_recording")
func run_recording() -> void:
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
root.content_scale_size = VIEWPORT
root.size = VIEWPORT
experience = Controller.new()
experience.battle_auto_advance = false
experience.size = Vector2(VIEWPORT)
experience.configure_entry(Fixture.canonical_market_state())
root.add_child(experience)
await hold(60)
var order: Array = Array(experience.adapter.market.state.current_run.deployed_recruit_ids).duplicate()
await drag("FG2CompanyTarget_%s" % String(order[-1]), "FG2CompanyTarget_%s" % String(order[0]))
await hold(30)
var route_id := Fixture.route_id(experience.adapter.snapshot(), 0)
await tap("FG2Route_%s" % route_id)
await hold(30)
await tap("FG2DepartButton")
while not experience.battle_result_visible and recording_frames < 650:
experience.advance_battle_ticks(3)
await next_frame()
await hold(45)
if experience.battle_result_visible:
await tap("FG2SettleButton")
await hold(45)
if experience.screen == Controller.SCREEN_REWARD:
await tap("FG2RewardButton")
while recording_frames < TARGET_CONTENT_FRAMES:
await next_frame()
expect(recording_frames >= MIN_CONTENT_FRAMES and recording_frames <= MAX_CONTENT_FRAMES, "recording stays inside the 15-30 second fixed-fps window")
expect(experience.screen == Controller.SCREEN_MARKET and int(experience.view.market_index) == 2, "recording ends on visible saved Market 2")
expect(experience.persistent_change_visible, "recording ends with a persistent world change")
for kind in ["wave_arrived", "damage", "outcome"]:
expect(int(experience.presented_event_counts.get(kind, 0)) > 0, "recording presents %s" % kind)
expect(experience.input_touch_count == parsed_touches and experience.input_drag_count == parsed_drags, "recording commands are parsed touch/drag only")
expect(experience.fallback_input_count == 0 and experience.direct_command_count == 0, "recording has no fallback or direct player command")
await hold(45)
expect(recording_frames <= MAX_CONTENT_FRAMES, "cleanup hold preserves the final Market frame inside 30 seconds")
if failures.is_empty():
print("ABG_FG2_GRAYBOX_RECORDING_OK frames=%d seconds=%.6f touch=%d drag=%d fallback=0 direct=0 grid=422x195@2x battle=authoritative reward=coin terminal=market2" % [recording_frames, float(recording_frames) / 30.0, parsed_touches, parsed_drags])
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func tap(node_name: String) -> void:
var control := experience.find_child(node_name, true, false) as Control
expect(control != null, "%s exists" % node_name)
if control == null:
return
var point := root.get_final_transform() * control.get_global_rect().get_center()
var down := InputEventScreenTouch.new()
down.index = 0
down.position = point
down.pressed = true
Input.parse_input_event(down)
parsed_touches += 1
await next_frame()
var up := InputEventScreenTouch.new()
up.index = 0
up.position = point
up.pressed = false
Input.parse_input_event(up)
await hold(4)
func drag(source_name: String, target_name: String) -> void:
var source := experience.find_child(source_name, true, false) as Control
var target := experience.find_child(target_name, true, false) as Control
expect(source != null and target != null, "recording drag targets exist")
if source == null or target == null:
return
var start := root.get_final_transform() * source.get_global_rect().get_center()
var finish := root.get_final_transform() * target.get_global_rect().get_center()
var down := InputEventScreenTouch.new()
down.index = 1
down.position = start
down.pressed = true
Input.parse_input_event(down)
parsed_touches += 1
await next_frame()
for index in range(1, 7):
var motion := InputEventScreenDrag.new()
motion.index = 1
motion.position = start.lerp(finish, float(index) / 6.0)
motion.relative = (finish - start) / 6.0
Input.parse_input_event(motion)
if index == 1:
parsed_drags += 1
await next_frame()
var up := InputEventScreenTouch.new()
up.index = 1
up.position = finish
up.pressed = false
Input.parse_input_event(up)
await hold(4)
func hold(frames: int) -> void:
for _index in frames:
await next_frame()
func next_frame() -> void:
recording_frames += 1
await process_frame
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("FG-2 graybox recording: %s" % message)