Files
aetherbound-guild/runtime/tests/fg2/web_touch_activation_test.gd
T

145 lines
5.4 KiB
GDScript

extends SceneTree
const Controller = preload("res://campaign/fg2_graybox_controller.gd")
const Fixture = preload("res://campaign/fg2_fixture.gd")
const VIEWPORT := Vector2i(844, 390)
const EMULATION_SETTING := "input_devices/pointing/emulate_mouse_from_touch"
var failures: Array[String] = []
var experience
var parsed_touches := 0
var parsed_drags := 0
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
var original_emulation := bool(ProjectSettings.get_setting(EMULATION_SETTING, true))
ProjectSettings.set_setting(EMULATION_SETTING, false)
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
root.content_scale_size = VIEWPORT
root.size = VIEWPORT
experience = Controller.new()
experience.battle_auto_advance = false
experience.size = Vector2(VIEWPORT)
experience.configure_entry(Fixture.canonical_market_state())
root.add_child(experience)
await settle(8)
var routes: Array = experience.view.routes
var steady_id := String(routes[0].offer_id)
var adapt_id := String(routes[1].offer_id)
var peril_id := String(routes[2].offer_id)
await tap("FG2Route_%s" % adapt_id)
expect(experience.selected_route_id == adapt_id, "raw touch selects one route exactly once")
await release_outside("FG2Route_%s" % peril_id)
expect(experience.selected_route_id == adapt_id, "outside release cannot activate another route")
await canceled_touch("FG2Route_%s" % peril_id)
expect(experience.selected_route_id == adapt_id, "canceled touch cannot activate another route")
var order: Array = Array(experience.adapter.market.state.current_run.deployed_recruit_ids).duplicate()
await drag("FG2CompanyTarget_%s" % String(order[-1]), "FG2CompanyTarget_%s" % String(order[0]))
expect(Array(experience.adapter.market.state.current_run.deployed_recruit_ids) != order, "raw drag reorders without becoming a button tap")
await tap("FG2Route_%s" % steady_id)
await tap("FG2DepartButton")
expect(experience.screen == Controller.SCREEN_BATTLE, "raw touch commits the selected route")
expect(experience.raw_button_activation_count == 3, "three valid releases activate exactly three buttons")
expect(experience.input_touch_count == parsed_touches and experience.input_drag_count == parsed_drags, "all commands use parsed ScreenTouch/ScreenDrag")
expect(experience.fallback_input_count == 0 and experience.direct_command_count == 0, "Web touch owns no fallback or direct path")
ProjectSettings.set_setting(EMULATION_SETTING, original_emulation)
experience.queue_free()
await settle(60)
if failures.is_empty():
print("ABG_FG2_WEB_TOUCH_OK emulate_mouse=false touch=%d drag=%d exact_once=3 outside=true canceled=true route=true reorder=true battle=true fallback=0 direct=0" % [parsed_touches, parsed_drags])
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func tap(node_name: String) -> void:
var control := experience.find_child(node_name, true, false) as Control
expect(control != null, "%s exists" % node_name)
if control == null:
return
var point := root.get_final_transform() * control.get_global_rect().get_center()
await touch(point, point, false)
func release_outside(node_name: String) -> void:
var control := experience.find_child(node_name, true, false) as Control
expect(control != null, "%s exists for outside release" % node_name)
if control == null:
return
var point := root.get_final_transform() * control.get_global_rect().get_center()
await touch(point, Vector2(4, VIEWPORT.y - 4), false)
func canceled_touch(node_name: String) -> void:
var control := experience.find_child(node_name, true, false) as Control
expect(control != null, "%s exists for cancel" % node_name)
if control == null:
return
var point := root.get_final_transform() * control.get_global_rect().get_center()
await touch(point, point, true)
func touch(press_point: Vector2, release_point: Vector2, canceled: bool) -> void:
var down := InputEventScreenTouch.new()
down.index = 0
down.position = press_point
down.pressed = true
Input.parse_input_event(down)
parsed_touches += 1
await process_frame
var up := InputEventScreenTouch.new()
up.index = 0
up.position = release_point
up.pressed = false
up.canceled = canceled
Input.parse_input_event(up)
await settle(4)
func drag(source_name: String, target_name: String) -> void:
var source := experience.find_child(source_name, true, false) as Control
var target := experience.find_child(target_name, true, false) as Control
expect(source != null and target != null, "drag targets exist")
if source == null or target == null:
return
var start := root.get_final_transform() * source.get_global_rect().get_center()
var finish := root.get_final_transform() * target.get_global_rect().get_center()
var down := InputEventScreenTouch.new()
down.index = 1
down.position = start
down.pressed = true
Input.parse_input_event(down)
parsed_touches += 1
await process_frame
var motion := InputEventScreenDrag.new()
motion.index = 1
motion.position = finish
motion.relative = finish - start
Input.parse_input_event(motion)
parsed_drags += 1
await process_frame
var up := InputEventScreenTouch.new()
up.index = 1
up.position = finish
up.pressed = false
Input.parse_input_event(up)
await settle(4)
func settle(frames: int) -> void:
for _index in range(frames):
await process_frame
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("FG-2 Web touch: %s" % message)