202 lines
11 KiB
GDScript
202 lines
11 KiB
GDScript
extends SceneTree
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const Adapter = preload("res://campaign/fg3_adapter.gd")
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const BattleService = preload("res://fg3/contract1_battle_service.gd")
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const ContractService = preload("res://fg3/contract1_service.gd")
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const Controller = preload("res://campaign/fg3_runtime_controller.gd")
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const Fixture = preload("res://tests/fg3/contract1_fixture.gd")
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var failures: Array[String] = []
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var experience
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var capture_root := ""
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var captures := 0
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func _initialize() -> void:
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call_deferred("run_test")
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func run_test() -> void:
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capture_root = OS.get_environment("ABG_FG3_MATRIX_CAPTURE_ROOT")
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if not capture_root.is_empty():
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DirAccess.make_dir_recursive_absolute(capture_root)
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await fixture("01-market8-small-zh", Fixture.new().fg3_market_8_snapshot(), Vector2i(760, 360), "zh_CN", 1.0, false, false, Controller.SCREEN_MARKET, "market")
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await plan_fixture("02-plan-reference-en130", Vector2i(844, 390), "en", 1.3)
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await ordinary_victory_fixture("03-ordinary-victory-large-zh", Vector2i(1280, 720), "zh_CN", 1.0)
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await fixture("04-recovery-small-en130", recovery_snapshot(), Vector2i(760, 360), "en", 1.3, false, false, Controller.SCREEN_RECOVERY, "recovery")
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await boss_fixture("05-boss1-reduced-low-power", Fixture.new().boss_muster_snapshot(), "BO-R2-01", Vector2i(844, 390), "zh_CN", 1.0, true, true)
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await fixture("06-record1-reference-en", first_record_snapshot(), Vector2i(844, 390), "en", 1.0, false, false, Controller.SCREEN_REWARD, "contract_record")
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await fixture("07-contract2-market-large-zh130", Fixture.new().contract2_market_1_snapshot(), Vector2i(1280, 720), "zh_CN", 1.3, false, false, Controller.SCREEN_MARKET, "market")
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await boss_fixture("08-boss2-reference-en", Fixture.new().contract2_boss_muster_snapshot(), "BO-R2-02", Vector2i(844, 390), "en", 1.0, false, false)
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await fixture("09-record2-small-zh", region_record_snapshot(), Vector2i(760, 360), "zh_CN", 1.0, false, false, Controller.SCREEN_REWARD, "region_record")
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await fixture("10-rg03-large-en-reduced", region_closed_snapshot(), Vector2i(1280, 720), "en", 1.0, true, true, Controller.SCREEN_MARKET, "region_closed")
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if is_instance_valid(experience):
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experience.queue_free()
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await settle_frames(45)
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if failures.is_empty():
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print("ABG_FG3_CAMPAIGN_RUNTIME_MATRIX_OK fixtures=10 states=market8,plan,ordinary_victory,recovery,boss1,record1,contract2_market,boss2,record2,rg03 viewports=760x360,844x390,1280x720 locales=zh_CN,en text_130=true reduced_motion=true reduced_flashes=true muted=true low_power=true controls=48 panels=0 cards=0 environment=RG-02 authored=company+12_enemies+2_bosses captures=%d" % captures)
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quit(0)
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else:
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for failure in failures:
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push_error(failure)
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quit(1)
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func fixture(label: String, snapshot_value: Dictionary, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool, expected_screen: String, expected_mode: String) -> void:
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await mount(snapshot_value, viewport, locale_value, scale_value, reduced, low_power_value)
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expect(experience.screen == expected_screen, "%s restores %s" % [label, expected_screen])
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expect(String(experience.view.get("mode", "")) == expected_mode, "%s restores mode %s" % [label, expected_mode])
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verify_current(label, viewport, locale_value, scale_value, reduced, low_power_value)
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await capture(label)
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func plan_fixture(label: String, viewport: Vector2i, locale_value: String, scale_value: float) -> void:
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await mount(Fixture.new().fg3_market_8_snapshot(), viewport, locale_value, scale_value, false, false)
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experience._depart_pressed()
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await settle_frames()
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expect(experience.screen == Controller.SCREEN_MARKET and experience.view.mode == "plan", "%s shows four response plans" % label)
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expect(experience.view.plans.size() == 4, "%s keeps all four state-dependent responses" % label)
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verify_current(label, viewport, locale_value, scale_value, false, false)
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await capture(label)
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func ordinary_victory_fixture(label: String, viewport: Vector2i, locale_value: String, scale_value: float) -> void:
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await mount(Fixture.new().fg3_market_8_snapshot(), viewport, locale_value, scale_value, false, false)
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experience._depart_pressed()
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experience._depart_pressed()
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while not experience.battle_result_visible:
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experience.advance_battle_ticks(8)
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await process_frame
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await settle_frames()
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expect(experience.screen == Controller.SCREEN_BATTLE and experience.view.battle.outcome == "victory", "%s shows the authoritative terminal victory" % label)
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var actors = experience.find_child("ActorsLayer", true, false)
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var authored := Array(actors.get_meta("authored_actor_ids", []))
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for identity_id in ["PF-B09", "PF-B07", "EN-R2-01"]:
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expect(identity_id in authored, "%s renders authored %s" % [label, identity_id])
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verify_current(label, viewport, locale_value, scale_value, false, false)
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await capture(label)
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func boss_fixture(label: String, snapshot_value: Dictionary, boss_id: String, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool) -> void:
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await mount(snapshot_value, viewport, locale_value, scale_value, reduced, low_power_value)
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experience._depart_pressed()
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experience.advance_battle_ticks(4)
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await settle_frames()
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expect(experience.screen == Controller.SCREEN_BATTLE and String(experience.view.battle.boss_id) == boss_id, "%s shows %s in battle" % [label, boss_id])
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var actors = experience.find_child("ActorsLayer", true, false)
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expect(boss_id in Array(actors.get_meta("authored_actor_ids", [])), "%s renders the authored Boss atlas" % label)
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verify_current(label, viewport, locale_value, scale_value, reduced, low_power_value)
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await capture(label)
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func recovery_snapshot() -> Dictionary:
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var service := ContractService.new(Fixture.new().fg3_market_8_snapshot())
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var route: Dictionary = service.state.current_run.market_board.battle_offers[2]
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var prepared := service.commit_route("fg3-matrix-defeat-prepare", service.state.revision, String(route.offer_id), String(service.state.current_run.market_board.board_hash))
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if not prepared.ok:
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return {}
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var battle := BattleService.new(service.state.snapshot()).run_to_terminal("hold_line")
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if not battle.ok or String(battle.snapshot.outcome) != "defeat":
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return {}
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var settled := service.settle_route("fg3-matrix-defeat-settle", service.state.revision, battle.snapshot)
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return service.state.snapshot() if settled.ok else {}
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func first_record_snapshot() -> Dictionary:
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var adapter = Adapter.new()
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if not bool(adapter.configure(Fixture.new().boss_muster_snapshot()).ok):
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return {}
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if not bool(adapter.start_plan("follow_index_clear_eggs").ok):
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return {}
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adapter.run_battle_to_terminal()
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var result: Dictionary = adapter.settle_terminal()
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return adapter.snapshot() if bool(result.get("ok", false)) else {}
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func region_record_snapshot() -> Dictionary:
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var adapter = Adapter.new()
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if not bool(adapter.configure(Fixture.new().contract2_boss_muster_snapshot()).ok):
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return {}
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if not bool(adapter.start_plan("interrupt_pulse_family").ok):
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return {}
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adapter.run_battle_to_terminal()
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var result: Dictionary = adapter.settle_terminal()
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return adapter.snapshot() if bool(result.get("ok", false)) else {}
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func region_closed_snapshot() -> Dictionary:
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var adapter = Adapter.new()
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var record := region_record_snapshot()
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if record.is_empty() or not bool(adapter.configure(record).ok):
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return {}
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var result: Dictionary = adapter.continue_result()
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return adapter.snapshot() if bool(result.get("ok", false)) else {}
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func mount(snapshot_value: Dictionary, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool) -> void:
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if is_instance_valid(experience):
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experience.queue_free()
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await settle_frames(12)
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root.size = viewport
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root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
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root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
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root.content_scale_size = viewport
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experience = Controller.new()
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experience.battle_auto_advance = false
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experience.locale = locale_value
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experience.text_scale = scale_value
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experience.reduced_motion = reduced
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experience.reduced_flashes = reduced
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experience.muted = true
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experience.low_power = low_power_value
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experience.size = Vector2(viewport)
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experience.configure_entry(snapshot_value)
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root.add_child(experience)
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await settle_frames(8)
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func verify_current(label: String, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool) -> void:
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var bounds := Rect2(Vector2.ZERO, Vector2(viewport))
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var expected_grid := "380x180@2x" if viewport == Vector2i(760, 360) else "320x180@4x" if viewport == Vector2i(1280, 720) else "422x195@2x"
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expect(String(experience.get_meta("logical_grid", "")) == expected_grid, "%s uses %s" % [label, expected_grid])
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expect(experience.locale == locale_value and is_equal_approx(experience.text_scale, scale_value), "%s preserves locale and text scale" % label)
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expect(experience.reduced_motion == reduced and experience.reduced_flashes == reduced, "%s preserves reduced motion/flashes" % label)
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expect(experience.low_power == low_power_value and experience.muted, "%s preserves low power and mute" % label)
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expect(float(experience.get_meta("visible_world_ratio", 0.0)) >= 0.80, "%s keeps the world-first composition" % label)
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expect(experience.find_children("*", "Panel", true, false).is_empty(), "%s adds no app Panel surfaces" % label)
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for layer_name in ["BackgroundLayer", "MidgroundLayer", "ActorsLayer", "ForegroundLayer", "VfxLayer"]:
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expect(experience.find_child(layer_name, true, false) != null, "%s retains %s" % [label, layer_name])
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var background = experience.find_child("BackgroundLayer", true, false)
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expect(String(background.get_meta("environment_region_id", "")) == "RG-02", "%s uses the Siltwake environment" % label)
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for node in experience.find_children("*", "Button", true, false):
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var button := node as Button
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if not button.visible or button.is_queued_for_deletion():
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continue
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expect(button.size.x >= 48 and button.size.y >= 48, "%s target %s is at least 48px" % [label, button.name])
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expect(bounds.encloses(button.get_global_rect()), "%s target %s stays inside %s" % [label, button.name, viewport])
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expect(not button.text.strip_edges().is_empty(), "%s target %s has readable copy" % [label, button.name])
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for node in experience.find_children("*", "Control", true, false):
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var lowered := String(node.name).to_lower()
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expect("card" not in lowered and "modal" not in lowered and "dialog" not in lowered, "%s has no card/modal surface: %s" % [label, node.name])
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func capture(label: String) -> void:
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if capture_root.is_empty():
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return
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await RenderingServer.frame_post_draw
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var error := root.get_texture().get_image().save_png(capture_root.path_join(label + ".png"))
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expect(error == OK, "%s capture writes" % label)
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if error == OK:
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captures += 1
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await process_frame
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func settle_frames(count := 5) -> void:
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for _index in count:
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await process_frame
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func expect(condition: bool, message: String) -> void:
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if not condition:
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failures.append("FG-3 campaign runtime matrix: %s" % message)
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