Files
aetherbound-guild/runtime/tests/fg3/campaign_runtime_matrix_test.gd
T

202 lines
11 KiB
GDScript

extends SceneTree
const Adapter = preload("res://campaign/fg3_adapter.gd")
const BattleService = preload("res://fg3/contract1_battle_service.gd")
const ContractService = preload("res://fg3/contract1_service.gd")
const Controller = preload("res://campaign/fg3_runtime_controller.gd")
const Fixture = preload("res://tests/fg3/contract1_fixture.gd")
var failures: Array[String] = []
var experience
var capture_root := ""
var captures := 0
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
capture_root = OS.get_environment("ABG_FG3_MATRIX_CAPTURE_ROOT")
if not capture_root.is_empty():
DirAccess.make_dir_recursive_absolute(capture_root)
await fixture("01-market8-small-zh", Fixture.new().fg3_market_8_snapshot(), Vector2i(760, 360), "zh_CN", 1.0, false, false, Controller.SCREEN_MARKET, "market")
await plan_fixture("02-plan-reference-en130", Vector2i(844, 390), "en", 1.3)
await ordinary_victory_fixture("03-ordinary-victory-large-zh", Vector2i(1280, 720), "zh_CN", 1.0)
await fixture("04-recovery-small-en130", recovery_snapshot(), Vector2i(760, 360), "en", 1.3, false, false, Controller.SCREEN_RECOVERY, "recovery")
await boss_fixture("05-boss1-reduced-low-power", Fixture.new().boss_muster_snapshot(), "BO-R2-01", Vector2i(844, 390), "zh_CN", 1.0, true, true)
await fixture("06-record1-reference-en", first_record_snapshot(), Vector2i(844, 390), "en", 1.0, false, false, Controller.SCREEN_REWARD, "contract_record")
await fixture("07-contract2-market-large-zh130", Fixture.new().contract2_market_1_snapshot(), Vector2i(1280, 720), "zh_CN", 1.3, false, false, Controller.SCREEN_MARKET, "market")
await boss_fixture("08-boss2-reference-en", Fixture.new().contract2_boss_muster_snapshot(), "BO-R2-02", Vector2i(844, 390), "en", 1.0, false, false)
await fixture("09-record2-small-zh", region_record_snapshot(), Vector2i(760, 360), "zh_CN", 1.0, false, false, Controller.SCREEN_REWARD, "region_record")
await fixture("10-rg03-large-en-reduced", region_closed_snapshot(), Vector2i(1280, 720), "en", 1.0, true, true, Controller.SCREEN_MARKET, "region_closed")
if is_instance_valid(experience):
experience.queue_free()
await settle_frames(45)
if failures.is_empty():
print("ABG_FG3_CAMPAIGN_RUNTIME_MATRIX_OK fixtures=10 states=market8,plan,ordinary_victory,recovery,boss1,record1,contract2_market,boss2,record2,rg03 viewports=760x360,844x390,1280x720 locales=zh_CN,en text_130=true reduced_motion=true reduced_flashes=true muted=true low_power=true controls=48 panels=0 cards=0 environment=RG-02 authored=company+12_enemies+2_bosses captures=%d" % captures)
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func fixture(label: String, snapshot_value: Dictionary, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool, expected_screen: String, expected_mode: String) -> void:
await mount(snapshot_value, viewport, locale_value, scale_value, reduced, low_power_value)
expect(experience.screen == expected_screen, "%s restores %s" % [label, expected_screen])
expect(String(experience.view.get("mode", "")) == expected_mode, "%s restores mode %s" % [label, expected_mode])
verify_current(label, viewport, locale_value, scale_value, reduced, low_power_value)
await capture(label)
func plan_fixture(label: String, viewport: Vector2i, locale_value: String, scale_value: float) -> void:
await mount(Fixture.new().fg3_market_8_snapshot(), viewport, locale_value, scale_value, false, false)
experience._depart_pressed()
await settle_frames()
expect(experience.screen == Controller.SCREEN_MARKET and experience.view.mode == "plan", "%s shows four response plans" % label)
expect(experience.view.plans.size() == 4, "%s keeps all four state-dependent responses" % label)
verify_current(label, viewport, locale_value, scale_value, false, false)
await capture(label)
func ordinary_victory_fixture(label: String, viewport: Vector2i, locale_value: String, scale_value: float) -> void:
await mount(Fixture.new().fg3_market_8_snapshot(), viewport, locale_value, scale_value, false, false)
experience._depart_pressed()
experience._depart_pressed()
while not experience.battle_result_visible:
experience.advance_battle_ticks(8)
await process_frame
await settle_frames()
expect(experience.screen == Controller.SCREEN_BATTLE and experience.view.battle.outcome == "victory", "%s shows the authoritative terminal victory" % label)
var actors = experience.find_child("ActorsLayer", true, false)
var authored := Array(actors.get_meta("authored_actor_ids", []))
for identity_id in ["PF-B09", "PF-B07", "EN-R2-01"]:
expect(identity_id in authored, "%s renders authored %s" % [label, identity_id])
verify_current(label, viewport, locale_value, scale_value, false, false)
await capture(label)
func boss_fixture(label: String, snapshot_value: Dictionary, boss_id: String, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool) -> void:
await mount(snapshot_value, viewport, locale_value, scale_value, reduced, low_power_value)
experience._depart_pressed()
experience.advance_battle_ticks(4)
await settle_frames()
expect(experience.screen == Controller.SCREEN_BATTLE and String(experience.view.battle.boss_id) == boss_id, "%s shows %s in battle" % [label, boss_id])
var actors = experience.find_child("ActorsLayer", true, false)
expect(boss_id in Array(actors.get_meta("authored_actor_ids", [])), "%s renders the authored Boss atlas" % label)
verify_current(label, viewport, locale_value, scale_value, reduced, low_power_value)
await capture(label)
func recovery_snapshot() -> Dictionary:
var service := ContractService.new(Fixture.new().fg3_market_8_snapshot())
var route: Dictionary = service.state.current_run.market_board.battle_offers[2]
var prepared := service.commit_route("fg3-matrix-defeat-prepare", service.state.revision, String(route.offer_id), String(service.state.current_run.market_board.board_hash))
if not prepared.ok:
return {}
var battle := BattleService.new(service.state.snapshot()).run_to_terminal("hold_line")
if not battle.ok or String(battle.snapshot.outcome) != "defeat":
return {}
var settled := service.settle_route("fg3-matrix-defeat-settle", service.state.revision, battle.snapshot)
return service.state.snapshot() if settled.ok else {}
func first_record_snapshot() -> Dictionary:
var adapter = Adapter.new()
if not bool(adapter.configure(Fixture.new().boss_muster_snapshot()).ok):
return {}
if not bool(adapter.start_plan("follow_index_clear_eggs").ok):
return {}
adapter.run_battle_to_terminal()
var result: Dictionary = adapter.settle_terminal()
return adapter.snapshot() if bool(result.get("ok", false)) else {}
func region_record_snapshot() -> Dictionary:
var adapter = Adapter.new()
if not bool(adapter.configure(Fixture.new().contract2_boss_muster_snapshot()).ok):
return {}
if not bool(adapter.start_plan("interrupt_pulse_family").ok):
return {}
adapter.run_battle_to_terminal()
var result: Dictionary = adapter.settle_terminal()
return adapter.snapshot() if bool(result.get("ok", false)) else {}
func region_closed_snapshot() -> Dictionary:
var adapter = Adapter.new()
var record := region_record_snapshot()
if record.is_empty() or not bool(adapter.configure(record).ok):
return {}
var result: Dictionary = adapter.continue_result()
return adapter.snapshot() if bool(result.get("ok", false)) else {}
func mount(snapshot_value: Dictionary, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool) -> void:
if is_instance_valid(experience):
experience.queue_free()
await settle_frames(12)
root.size = viewport
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
root.content_scale_size = viewport
experience = Controller.new()
experience.battle_auto_advance = false
experience.locale = locale_value
experience.text_scale = scale_value
experience.reduced_motion = reduced
experience.reduced_flashes = reduced
experience.muted = true
experience.low_power = low_power_value
experience.size = Vector2(viewport)
experience.configure_entry(snapshot_value)
root.add_child(experience)
await settle_frames(8)
func verify_current(label: String, viewport: Vector2i, locale_value: String, scale_value: float, reduced: bool, low_power_value: bool) -> void:
var bounds := Rect2(Vector2.ZERO, Vector2(viewport))
var expected_grid := "380x180@2x" if viewport == Vector2i(760, 360) else "320x180@4x" if viewport == Vector2i(1280, 720) else "422x195@2x"
expect(String(experience.get_meta("logical_grid", "")) == expected_grid, "%s uses %s" % [label, expected_grid])
expect(experience.locale == locale_value and is_equal_approx(experience.text_scale, scale_value), "%s preserves locale and text scale" % label)
expect(experience.reduced_motion == reduced and experience.reduced_flashes == reduced, "%s preserves reduced motion/flashes" % label)
expect(experience.low_power == low_power_value and experience.muted, "%s preserves low power and mute" % label)
expect(float(experience.get_meta("visible_world_ratio", 0.0)) >= 0.80, "%s keeps the world-first composition" % label)
expect(experience.find_children("*", "Panel", true, false).is_empty(), "%s adds no app Panel surfaces" % label)
for layer_name in ["BackgroundLayer", "MidgroundLayer", "ActorsLayer", "ForegroundLayer", "VfxLayer"]:
expect(experience.find_child(layer_name, true, false) != null, "%s retains %s" % [label, layer_name])
var background = experience.find_child("BackgroundLayer", true, false)
expect(String(background.get_meta("environment_region_id", "")) == "RG-02", "%s uses the Siltwake environment" % label)
for node in experience.find_children("*", "Button", true, false):
var button := node as Button
if not button.visible or button.is_queued_for_deletion():
continue
expect(button.size.x >= 48 and button.size.y >= 48, "%s target %s is at least 48px" % [label, button.name])
expect(bounds.encloses(button.get_global_rect()), "%s target %s stays inside %s" % [label, button.name, viewport])
expect(not button.text.strip_edges().is_empty(), "%s target %s has readable copy" % [label, button.name])
for node in experience.find_children("*", "Control", true, false):
var lowered := String(node.name).to_lower()
expect("card" not in lowered and "modal" not in lowered and "dialog" not in lowered, "%s has no card/modal surface: %s" % [label, node.name])
func capture(label: String) -> void:
if capture_root.is_empty():
return
await RenderingServer.frame_post_draw
var error := root.get_texture().get_image().save_png(capture_root.path_join(label + ".png"))
expect(error == OK, "%s capture writes" % label)
if error == OK:
captures += 1
await process_frame
func settle_frames(count := 5) -> void:
for _index in count:
await process_frame
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("FG-3 campaign runtime matrix: %s" % message)