Files
aetherbound-guild/runtime/tests/p9_10/runtime_controller_compile_test.gd
T

40 lines
1.2 KiB
GDScript

extends SceneTree
const Controller = preload("res://p9_10/runtime_controller.gd")
const Fixture = preload("res://tests/p9_10/runtime_fixture.gd")
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
root.size = Vector2i(844, 390)
var experience = Controller.new()
experience.persistence_enabled = false
experience.battle_auto_advance = false
experience.size = Vector2(844, 390)
experience.configure_entry(Fixture.p99_market_four())
root.add_child(experience)
for _index in 6:
await process_frame
expect(experience.market != null and experience.market.state.current_market == 4, "exact P9.9 Market 4 enters P9.10")
expect(experience.find_child("P910MarketTitle", true, false) != null, "P9.10 Market world renders")
experience.queue_free()
for _index in 45:
await process_frame
if failures.is_empty():
print("ABG_P9_10_RUNTIME_CONTROLLER_COMPILE_OK entry=p99_market4 controller=exclusive market_world=true")
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("P9.10 runtime compile: %s" % message)