157 lines
6.7 KiB
GDScript
157 lines
6.7 KiB
GDScript
extends SceneTree
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const Controller = preload("res://p9_8/runtime_controller.gd")
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const Fixture = preload("res://tests/p9_8/runtime_fixture.gd")
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const BossService = preload("res://p9_8/boss_service.gd")
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const BossBattleService = preload("res://p9_8/boss_battle_service.gd")
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var failures: Array[String] = []
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var experience
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var capture_root := ""
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var captures := 0
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func _initialize() -> void:
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call_deferred("run_test")
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func run_test() -> void:
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capture_root = OS.get_environment("ABG_P9_8_LAYOUT_CAPTURE_ROOT")
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if not capture_root.is_empty():
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DirAccess.make_dir_recursive_absolute(capture_root)
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var market8 := Fixture.market8()
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await fixture("01-artifact-small-zh", market8, Vector2i(760, 360), "zh_CN", 1.0, false, false)
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var promotion := BossService.new(market8)
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promotion.choose_artifact("layout-artifact", "AR-002")
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await fixture("02-promotion-reference-en130", promotion.state.snapshot(), Vector2i(844, 390), "en", 1.3, false, false)
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if not promotion.state.promotion_draft.is_empty():
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var recruit_id := String(promotion.state.promotion_draft.recruit_id)
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promotion.confirm_promotion("layout-promotion", recruit_id, String(promotion.state.promotion_draft.offer_ids[1]))
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await fixture("03-market-large-reduced", promotion.state.snapshot(), Vector2i(1280, 720), "zh_CN", 1.0, true, false)
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var muster := Fixture.boss_muster()
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await fixture("04-boss-muster-reference", muster, Vector2i(844, 390), "zh_CN", 1.0, false, false)
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await mount(muster, Vector2i(844, 390), "en", 1.0, false, true)
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experience.choose_boss_plan("rotate")
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for _tick in 90:
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experience.advance_battle_ticks(1)
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await settle_frames()
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verify_current("05-boss-battle-low-power", Vector2i(844, 390), false)
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await capture("05-boss-battle-low-power")
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var recovery := boss_recovery_state(muster)
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await fixture("06-boss-recovery-zh130", recovery, Vector2i(844, 390), "zh_CN", 1.3, true, false)
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var result := boss_result_state(muster)
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await fixture("07-contract-result-en", result, Vector2i(844, 390), "en", 1.0, false, false)
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var closed_service = BossService.new()
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closed_service.state.restore_snapshot(result)
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closed_service.close_contract("layout-close")
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await fixture("08-persistent-result-large", closed_service.state.snapshot(), Vector2i(1280, 720), "zh_CN", 1.0, false, false)
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await fixture("09-portrait-rotate", market8, Vector2i(390, 844), "zh_CN", 1.0, false, false, true)
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if is_instance_valid(experience):
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experience.queue_free()
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for _index in 45:
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await process_frame
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if failures.is_empty():
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print("ABG_P9_8_LAYOUT_ACCESSIBILITY_OK fixtures=9 states=artifact,promotion,market,boss_muster,boss_battle,recovery,contract_result,persistent,rotate viewports=760x360,844x390,1280x720,390x844 locales=zh_CN,en text_130=true reduced_motion=true muted=true low_power=true controls=48 cards=0 captures=%d" % captures)
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quit(0)
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else:
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for failure in failures:
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push_error(failure)
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quit(1)
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func fixture(label: String, snapshot: Dictionary, viewport: Vector2i, locale: String, text_scale: float, reduced: bool, low_power: bool, portrait := false) -> void:
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await mount(snapshot, viewport, locale, text_scale, reduced, low_power)
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verify_current(label, viewport, portrait)
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await capture(label)
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func mount(snapshot: Dictionary, viewport: Vector2i, locale: String, text_scale: float, reduced: bool, low_power: bool) -> void:
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if is_instance_valid(experience):
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experience.queue_free()
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await settle_frames()
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root.size = viewport
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root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
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root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
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root.content_scale_size = viewport
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experience = Controller.new()
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experience.persistence_enabled = false
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experience.battle_auto_advance = false
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experience.locale = locale
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experience.text_scale = text_scale
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experience.reduced_motion = reduced
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experience.muted = true
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experience.low_power = low_power
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experience.size = Vector2(viewport)
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experience.configure_entry(snapshot)
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root.add_child(experience)
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await settle_frames()
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func verify_current(label: String, viewport: Vector2i, portrait: bool) -> void:
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var bounds := Rect2(Vector2.ZERO, Vector2(viewport))
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if portrait:
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expect(experience.find_child("P97RotateNotice", true, false) != null, "%s shows the landscape notice" % label)
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return
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expect(experience.find_child("P97RotateNotice", true, false) == null, "%s renders the game world" % label)
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expect(experience.get_meta("visible_world_ratio", 0.0) >= 0.80, "%s keeps a world-first composition" % label)
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expect(experience.find_children("*", "Panel", true, false).is_empty(), "%s adds no app panels" % label)
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for node in experience.find_children("*", "Button", true, false):
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var button := node as Button
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expect(button.size.x >= 48 and button.size.y >= 48, "%s target %s is at least 48px" % [label, button.name])
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expect(bounds.encloses(button.get_global_rect()), "%s target %s stays inside the viewport" % [label, button.name])
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for node in experience.find_children("*", "Control", true, false):
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var lowered := String(node.name).to_lower()
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expect("card" not in lowered and "modal" not in lowered and "dialog" not in lowered, "%s has no card/modal surface" % label)
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func boss_recovery_state(muster: Dictionary) -> Dictionary:
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var service = BossService.new()
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service.state.restore_snapshot(muster)
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var fragile_id := "Farstring" if "Farstring" in service.state.company else String(service.state.company[-1])
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var line: Array[String] = [fragile_id]
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service.commit_deployment("layout-fragile", line)
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service.commit_boss_plan("layout-defeat-plan", "rotate")
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var battle = BossBattleService.new()
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battle.start_from_contract(service.state)
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var guard := 0
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while not battle.state.terminal and guard < 1800:
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battle.advance_ticks(1)
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guard += 1
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service.settle_boss("layout-defeat-settle", battle.state.snapshot())
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return service.state.snapshot()
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func boss_result_state(muster: Dictionary) -> Dictionary:
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var service = BossService.new()
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service.state.restore_snapshot(muster)
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service.commit_boss_plan("layout-win-plan", "brace")
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var battle = BossBattleService.new()
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battle.start_from_contract(service.state)
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var guard := 0
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while not battle.state.terminal and guard < 1800:
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battle.advance_ticks(1)
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guard += 1
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service.settle_boss("layout-win-settle", battle.state.snapshot())
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return service.state.snapshot()
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func capture(label: String) -> void:
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if capture_root.is_empty():
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return
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await RenderingServer.frame_post_draw
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var error := root.get_texture().get_image().save_png(capture_root.path_join(label + ".png"))
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expect(error == OK, "%s capture writes" % label)
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if error == OK:
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captures += 1
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await process_frame
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func settle_frames() -> void:
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await process_frame
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await process_frame
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func expect(condition: bool, message: String) -> void:
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if not condition:
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failures.append("P9.8 layout: %s" % message)
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