PR-A01 Covenant Bulwark |
Front link defender. Article max 3; gain when linked allies take different action tags. |
Shared Rampart (2): self and linked ally gain 35 Guard; excess Guard becomes 1 Bond on PR-B11 ally. No One Cast Out (3): intercept next hit on each band at 60% power. Passive Plural Terms: each different profession role among allies adds 5 Guard to first rampart, max 20. |
Use intercept only against simultaneous forecast hits; link weakest role not already protected. |
Counters multi-band bursts; area damage after intercept is its risk. Synergy PR-B01,PR-B11. Requires mastery PR-B01+PR-B11, CH-03 trial, prevent three forced moves without repeating target. |
Broad split shield joined by cords; three-band intercept silhouettes, amber/coral clauses as bracket VFX, shield chorus of three distinct knocks. |
PR-A02 Rift Lancer |
Front puncture controller. Reach 0-3; gain per empty band between self and target. |
Long Measure (all): 80+35 per Reach, pierces intervening enemies; Pin the Gap (2): spear a destination, first enemy moving through takes 90 and Anchored. Passive Measured Distance: forced movement never reduces Reach below 1. |
Prefer maximum-distance aligned target; Pin only on forecast path. |
Counters columns and dives; weak when surrounded. Synergy PR-B01,PR-B06. Requires PR-B01+PR-B06, CH-03, Break an elite from two bands away. |
Extremely long collapsible lance; telescoping anticipation, ruler-line VFX, cable snap and resonant spear twang. |
PR-A03 Pulse Duelist |
Mobile device fencer. Beat alternates Quick/Heavy; device triggers do not advance it. |
Quick Circuit: 3x35 and move; on Quick gain Tempo. Heavy Closure: 125 to Marked target; on Heavy vent 2 Heat from allied device. Passive Offbeat Entry: crossing a pylon lane makes next strike ignore 20% Guard. |
Alternate skills; break alternation only to escape lethal zone. |
Counters single targets near devices; device loss reduces identity. Synergy PR-B02,PR-B08. Requires both masteries, CH-03, trigger pylon and melee hit within 1 second three times. |
Rapier plus wrist coil, blue thrust/orange closure frames, square pulse trails, electric pluck followed by bass clasp. |
PR-A04 Gale Harrier |
Mobile displacement striker. Wake max 4 from any moved unit. |
Slipstream Raid (2): move through all bands, 45 to one enemy per band. Crosswind Claim (3): swap two units; enemies take 70, allies gain 20 Guard. Passive Tailwind Debt: two moves in 4 seconds apply Exposed to self. |
Raid when 2+ bands occupied; swap for hazard counter before damage optimization. |
Counters spread summons; self-Exposed punishes spam. Synergy PR-B02,PR-B10. Requires both, CH-03, rescue an ally with movement then defeat its attacker. |
Winged scarf and hooked blades, clean band-to-band arcs, arrowed wind ribbons, flutter snap and three descending whistles. |
PR-A05 Prism Savant |
Mid adaptive magic. Facet stores last three allied damage tags, unique only. |
Refract (2): 45 per stored Facet with matching tag; Blank Light (3): consume facets to remove that many enemy buffs, then deal 50 each. Passive Many-Colored Proof: three unique facets make self Tuned. |
Use Blank Light at 2+ meaningful buffs; otherwise target weakness matching rarest facet. |
Counters layered buffs; uniform teams starve facets. Synergy PR-B03,PR-B12. Requires masteries, CH-04, resolve three tags inside one Break. |
Triangular lens staff and segmented cape; color plus shape encoding, glass chord where each facet is separately audible. |
PR-A06 Echo Scribe |
Rear repeat editor. Margin max 3 from non-Echo allied actives. |
Quoted Action (2): create 40% Echo of chosen last ally skill. Errata (3): cancel an armed enemy Echo/repeat and make source Exposed. Passive No Infinite Footnote: own repeats cannot grant Margin or trigger repeats. |
Quote highest utility legal skill, never pure damage below 80 power unless it Breaks. Errata before any enemy repeat. |
Counters repeats and multiplies utility; Hush blocks quoted secondary clauses. Synergy PR-B03,PR-B07. Requires both, CH-04, finish a fight with three different Echo tags and no duplicate source. |
Floating folio strips, writing gesture then translucent reenactment, ink-outline VFX, pen scratch resolving into source skill's softened audio. |
PR-A07 Lifewright |
Mid delayed healer. Graft max 3 from overheal prevented. |
Future Scar (1): mark ally; 60% of damage over next 4 seconds returns as healing after delay, cap 120. Second Pulse (3): revive a defeated summon/device or heal living ally 140; cannot revive recruits. Passive Nothing Wasted: overheal becomes up to 25 Guard. |
Mark forecast focus target; never use Second Pulse on device if an ally forecast is lethal. |
Counters predictable burst; delayed heal fails under Hush/timing displacement. Synergy PR-B04,PR-B08. Requires both, CH-04, recover 300 delayed damage without a defeat. |
Grafting hook and luminous thread spool; wound trace reverses visibly, heartbeat swell without medical alarm mimicry. |
PR-A08 Balm Judge |
Mid triage arbiter. Case max 3, gain when debuff is transferred or link expires. |
Provisional Relief (1): heal 60 and suppress one debuff for 5 seconds; it returns if battle persists. Final Finding (3): remove all suppressed debuffs and deal 50 per removed clause to their sources. Passive Due Process: cannot target same ally twice consecutively. |
Provisional on most dangerous clause, rotating allies; Final at 2+ returns or before boss phase. |
Counters debuff stacks; repeat-target ban creates triage risk. Synergy PR-B04,PR-B11. Requires both, CH-04, cleanse four distinct debuffs from three allies. |
Scales-shaped medicine case, stamp and pour poses, cream/red docket icons, woodblock stamp and calming bottle tone. |
PR-A09 Briar Bastion |
Front reactive zone tank. Thorn max 4 when zone is entered. |
Living Parapet (2): Front zone grants 15 Guard per second to stationary allies, 5 seconds. Root Reprisal (3): 90 to all enemies that moved this cycle and Anchor them. Passive Welcome Gate: allies entering zone cleanse Exposed. |
Establish before movement wave; Reprisal after 2+ enemy moves. |
Counters dive waves; stationary artillery and Hush bypass it. Synergy PR-B05,PR-B01. Requires both, CH-05, protect all three bands with one zone cycle. |
Tower shield grown through trellis, vertical vine rampart, deep root thud and rattling seed warning. |
PR-A10 Trail Architect |
Rear terrain planner. Plan three tiles; placing fourth replaces oldest. |
Switchback: place lane; first ally crossing moves twice and gains Anchored. False Trail: place enemy lure; next unbossed enemy path chooses it, then becomes Exposed. Passive Mapped Escape: one plan may be moved per encounter without cooldown. |
Place against known telegraph destinations; never overlap plans. |
Counters deterministic movement; random/immune bosses reduce value. Synergy PR-B05,PR-B06. Requires both, CH-05, make one hazard defeat another enemy. |
Survey tripod and ribbon stakes; top-down plan overlay in battle plane, chalk tap and unfolding-map sweep. |
PR-A11 Farline Seer |
Rear predictive sniper. Horizon max 3 from revealed target rules. |
Before the Step (2): 130 to enemy if it has not acted this cycle, else 65. Afterimage Census (3): reveal next targets of all enemies and create decoy for each targeting Rear. Passive Patient Sight: not acting for 2 seconds adds 1 Horizon. |
Fire on dangerous unacted target; Census at 3+ hidden targets or 2+ Rear threats. |
Counters openers; fast retargeting and Hush. Synergy PR-B06,PR-B09. Requires both, CH-05, interrupt three enemies before first action. |
Extra-long sighting frame and mirrored hood, narrow anticipation line, distant string pluck and soft shutter cascade. |
PR-A12 Quarry Warden |
Rear focus commander. Claim max 3 from allies hitting Marked target with different tags. |
Name the Threat (1): Mark, reveal stability and lowest resistance. Measured Volley (3): each ally queues 35-power tag-specific strike; only legal allies fire. Passive No Wasteful Hunt: overkill strikes retarget summons. |
Claim highest forecast danger; Volley at three different eligible tags or during Break. |
Counters priority elites; decoys and target bans fragment volley. Synergy PR-B06,PR-B12. Requires both, CH-05, coordinate four roles on one Mark. |
Signal crossbow and quarry pennant, radial ally lines, four timbral clicks then unified impact. |
PR-A13 Chorus Keeper |
Mid cadence stabilizer. Harmony stores up to 3 distinct resource types spent by allies. |
Common Meter (2): next three allies act at fixed 1-second spacing and each gains 10 Guard. Borrowed Note (3): chosen ally gains 1 of a stored resource matching its profession. Passive Different Voices: duplicate resource types do not add Harmony. |
Meter before linked telegraphs; Borrow only to enable a ready counter skill. |
Counters timing disruption; uniform resource teams weaken it. Synergy PR-B07,PR-B03. Requires both, CH-06, complete six-action sequence with no repeated tag. |
Three-ring bell frame, conductor pose with numbered ticks, polyrhythm resolving into a stable chord. |
PR-A14 Dissonant Envoy |
Mid anti-buff support. Discord max 3 from enemy repeated action tags. |
Contrary Motion (1): 70 and invert target's next speed buff into equal slow. Unison Refused (3): enemies repeating same tag become Hushed and lose 20 stability. Passive Useful Argument: first allied different-tag response gains Tuned. |
Track repeated enemy tag; cast before buff or 3-unit unison. |
Counters synchronized waves; varied enemies deny resource. Synergy PR-B07,PR-B12. Requires both, CH-06, Break an elite by interrupting a repeated tag. |
Offset double bell and jagged mantle, opposing wave lines, controlled beating tones that resolve cleanly. |
PR-A15 Relay Smith |
Mid deployable support. Parts max 4; devices expiring intact return 1. |
Bridge Node (2): link two bands; first allied projectile through gains 40 power. Salvage Recall: remove device, heal it into weakest ally at 60% remaining duration value. Passive Field Standard: only one of each device type. |
Bridge when ranged action queued; recall before destruction or phase move. |
Counters distant armor; device pressure and movement. Synergy PR-B08,PR-B11. Requires both, CH-06, keep two different devices alive for 10 seconds. |
Folding bridge antenna, magnetic assembly frames, orange/coral circuit lines, tool clacks and rising relay hum. |
PR-A16 Stormwright |
Mid weather engineer. Pressure -3 to +3; movement pushes sign toward its direction. |
Headwind Coil (2 absolute): push enemies one band; at positive Pressure also 70 damage. Calm Engine (set 0): cleanse Drift and give all units 10 Guard, allies twice. Passive Forecast Debt: using same sign twice Hushes next skill. |
Choose sign to counter forecast movement; Calm when 3+ allies Drift or before sign repeat. |
Counters weather, self-Hush punishes spam. Synergy PR-B08,PR-B10. Requires both, CH-06, cross both pressure extremes without ally defeat. |
Barometer backpack and vane staff, signed arrow VFX, wind machine swell and pressure-valve cadence. |
PR-A17 Gloam Agent |
Rear research assassin. Secret max 3 from revealing hidden rules without being targeted. |
Redacted Entry (2): 100 to researched enemy; suppress its variant clause 5 seconds. Witness Gone (3): decoy takes next targeted skill and Marks attacker. Passive Known Weakness: +30 power against fully researched identity, not bosses. |
Suppress dangerous variant before damage; decoy forecast targeted skill. |
Counters variants; band-wide attacks and unresearched bosses. Synergy PR-B06,PR-B09. Requires both, CH-07, clear a variant encounter without triggering its clause. |
Archive tabs on dark scout coat, paper-cut decoy, black/white redaction bars, page tear and damped impact. |
PR-A18 Mirrorfox |
Mobile decoy duelist. Reflection max 3 when enemy hits decoy or mirrored band. |
Borrowed Stance (2): copy target's Front/Mid/Rear preference for 6 seconds and gain 20 Guard. Wrong Answer (3): place decoy in mirrored band; hit explodes for 100 and swaps self there. Passive One Original: duplicate own skill is always Hushed. |
Copy preference to evade focus; decoy only into forecast line. |
Counters rigid target scripts; area attacks and Hush. Synergy PR-B02,PR-B09. Requires both, CH-07, cause four attacks to miss via two movement methods. |
Fox-tail-shaped mirror ribbons, explicit striped decoy, glass tap and playful two-beat displacement motif. |
PR-A19 Undertow Sage |
Mid enemy-position controller. Tide cycles Flood/Ebb. |
Floodgate: pull all enemies toward Mid; moved enemies take 45. Ebb Sentence: push all away from Mid; blocked enemies Hushed. Passive Moon Turn: using opposite Tide within 4 seconds refunds 1 Flow to currentcallers. |
Alternate; select action that moves 2+ or blocks a key clause. |
Counters formations; Anchored enemies and scattered immunity. Synergy PR-B10,PR-B03. Requires both, CH-07, move every enemy twice in opposite directions. |
Wide tide fan and moon dial, mirrored blue/silver arcs, surf inhale/exhale with firm click at turn. |
PR-A20 Brine Oracle |
Mid cleanse/position healer. Salinity max 4 from cleansed movement/debuff effects. |
Salt Path (2): chosen band cleanses one debuff from entrants for 5 seconds. Preserving Current (3): pull lowest-vitality ally, heal 100, and make its current buffs pause 2 seconds. Passive Measured Dose: same ally cannot receive both skills in 6 seconds. |
Path before mass debuff; Current on lethal forecast or expiring key buff. |
Counters debuff terrain; repeat-target restriction. Synergy PR-B10,PR-B04. Requires both, CH-07, preserve three different buffs through a hazard. |
Salt-glass staff and flowing apron, crystalline lane not particle fog, shell chime and water draw. |
PR-A21 Covenant Weaver |
Mid multi-link support. Clause max 4 from linked units choosing different actions. |
Threefold Accord (3): link one ally per band; first heal/Guard on one shares 30% to others. Amendment (2): change one linked unit's incoming forced move into Tuned. Passive No Majority Rule: repeated role tags halve shared value. |
Link varied roles; Amendment on key position holder. |
Counters distributed pressure; uniform parties and area dispel. Synergy PR-B11,PR-B05. Requires both, CH-08, keep three-role link alive through boss telegraph. |
Loom-frame focus with three colored cords, knot transitions, harp triad where each line remains distinct. |
PR-A22 Severance Adept |
Rear anti-link disruptor. Cut max 3 from Hush prevented or enemy link broken. |
Clean Break (1): remove one link/redirect; deal 90 to its source. Merciful Silence (3): Hush all units 2 seconds, allies gain 25 Guard, enemies lose 20 stability. Passive Aftercare: ally leaving Hush becomes Tuned. |
Break enemy redirection immediately; global Hush only against decisive clause wave. |
Counters links/repeats but delays allies too. Synergy PR-B07,PR-B09. Requires both, CH-08, prevent Hush then deliberately use it to Break. |
Cord-cutting crescent and quiet veil, clean snapped-line VFX, single shears click followed by near-silence and soft return chord. |
PR-A23 Field Captain |
Front mobile commander. Initiative max 3 from ally moving into commanded band. |
Advance by Names (2): choose two different roles; they move toward selected band and gain 20 Guard. Hold the Difference (3): next three different action tags deal +35 power; repeated tag ends effect. Passive Lead from Here: first Fallback each cycle costs marshal 1 less Order. |
Move only units outside armed hazards; activate Difference with three queued unique tags. |
Counters formation checks; repeated tags waste window. Synergy PR-B12,PR-B01,PR-B02. Requires three masteries? Requires PR-B12+either PR-B01 or PR-B02, CH-08, resolve a three-role linked telegraph. |
Pennant-shield hybrid, sweeping group direction poses, colored role chevrons, field drum plus named nonverbal instrument cues. |
PR-A24 Concord Mediator |
Rear capstone support. Concord max 4, one per distinct role action; duplicates reset count to 1. |
Working Agreement (4): preserve two otherwise exclusive allied buffs together for 6 seconds. Right to Reply (2): after enemy skill, queue lowest-speed ally immediately at 70% power. Passive Stable Difference: at four distinct roles, party resists first Hush each 10 seconds. |
Agreement only on actual exclusive buffs; Reply with ally holding a legal counter, else damage role. |
Counters uniformity tests; fragile in duplicate-role teams. Synergy all mixed parties. Requires PR-B12+PR-B03 or PR-B07, CH-08, complete three linked telegraphs with four roles. |
Open circular staff with unmatched colored segments, interlocking-not-merging VFX, ensemble chord whose instruments remain separable. |