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aetherbound-guild/docs/goals/PHASE9_2R_GAMEFUL_OPENING_GOAL.md
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Goal: Phase 9.2R Gameful Opening

Task family: ABG-P9.2R Started: 2026-08-14 Baseline: 840b111d55980f7178d12f871b6290f10b060e70 Active plan: docs/runtime/p9_2r/IMPLEMENTATION_PLAN.md Contract: docs/runtime/PHASE9_2R_GAMEFUL_OPENING_CONTRACT.md Legal terminal: Aetherbound Guild P9.2R gameful opening candidate ready or Aetherbound Guild P9.2R redesign required:

Owner Decision

The Owner reports that the first several pages feel like an app rather than a game. This supersedes prior agent visual acceptance. P9.2R is authorized to repair the opening presentation before any new battle, casualty, persistence, content or release work continues.

Objective

Replace the post-Title card/confirmation wizard with one continuous Guild Yard experience. The player should see the commission, Recruit choices, selected line and departure happen in the world through characters and motion, while the accepted two-of-four choice, automatic ordering and battle handoff remain unchanged.

Player Chain

Title -> enter living Guild Yard -> see breach threat and four Recruits
-> tap one Recruit -> that person rallies visibly
-> tap a second Recruit -> system forms the line in the world
-> revise or depart through the gate -> preserved first battle

Acceptance

  • Three seconds after Title, the player reads fantasy first, characters second and the next action third without reading a paragraph.
  • Main Menu, first commission, Recruit choice and formation are visually continuous states of the same Guild Yard rather than four card pages.
  • Four actual Recruit sprites are the primary choice targets at play size.
  • Selecting a Recruit produces an immediate position, pose, marker and short sound response; removing that Recruit reverses the response.
  • Exactly two choices trigger visible automatic ordering in the world. The player never chooses front/rear slots.
  • The two-person line remains revisable until one explicit departure commit.
  • Departure visibly moves the committed line toward the breach and enters the unchanged first battle exactly once.
  • Existing six-pair behavior, P9.1 full-session flow and P9.2 battle regressions remain unchanged.
  • Normal-render evidence covers 844x390, 1280x720 and 390x844; zh_CN/en, 130%, reduced motion, mute and low power; real parsed ScreenTouch; and a fixed 15-30 second opening recording.

Frozen

  • Battle rules, HP, timing, rewards, economy and all existing outcomes.
  • Recruit identities, profession definitions and automatic-order rules.
  • P9.2 Pause, speed, Inspect, Retreat and result behavior.
  • New art generation, bulk assets, chapters, casualty/recovery, persistence, offline progress, packaging, devices, TestFlight, stores and release.
  • Other games and portfolio-control files.