54 KiB
54 KiB
Phase 9 Godot Vertical Slice Ledger
Append-only record. Automated, agent, Owner, device and release evidence remain separate.
| Date | Revision/run | Result | Evidence and boundary |
|---|---|---|---|
| 2026-08-12 | Phase 8 closure 8583abb |
P9_AUTHORIZED_P9_1_ACTIVE |
Owner accepted P8.5 and authorized the next development stage. P9.1 owns only the real Godot opening Company and first Market. P9.2 battle, P9.3 result/recovery/save, P9.4 device delivery, final media and release remain frozen. |
| 2026-08-12 | fixed source e7eb408; p9-1-e7eb408-attempt01 |
P9_1_RUNTIME_CANDIDATE_READY |
Fresh isolated Git archive passes domain cases=40, parsed ScreenTouch touch=25 fallback=0 direct=0, layout fixtures=18, six-state normal rendering at exact 1280x720, 844x390 and 390x844, and existing design/economy/loadout/provenance regressions. The 28-row ignored evidence inventory SHA-256 is 7ff16f1a231e6c76dba0ec0545ea112f0afcc87f611b2ceb7ea953bbe7d22384; strict diagnostics are clean and no owned Godot process remains. 844x390 and 390x844 captures are domain-fixture render evidence with no touch claim. Automated/runtime and agent visual gates pass; Owner understanding, choice, fun, visual/listening, device and release remain open. P9.2 stays frozen. |
| 2026-08-12 | Owner sequencing clarification after P9.1 candidate | P9_1_PRESERVED_P9_0_ACTIVE |
Owner rejected the broad delivery rhythm, not the preserved source, and required real UI/code to proceed page by page from launch. P9.1 is not Owner-accepted. P9.0 now owns only Boot verification and the no-run Title; Start New Game may hand off to the existing Contract page. P9.1 review and P9.2 remain frozen. |
| 2026-08-12 | fixed source f881920; p9-0-f881920-attempt01 |
P9_0_BOOT_TITLE_CANDIDATE_READY |
Fresh isolated Git archive passes the ordered nine-resource Boot and visible verified terminal, no-run Title, parsed ScreenTouch touch=5 fallback=0 direct=0, initial keyboard/controller focus, layout fixtures=6, six normal-render Boot/Title frames at exact 1280x720, 844x390 and 390x844, affected P9.1 regressions and current design/economy/loadout/provenance gates. Strict diagnostics are zero. The 27-row evidence content inventory verifies 27/27 with SHA-256 3c34f1742357d0cc57e8c4c59124133b8fb92de0a2dec01a90b2bbcf4ffb8318. Automated/runtime and agent visual gates pass; Owner understanding, visual acceptance, fun, listening, device and release remain open. Later pages remain frozen. |
| 2026-08-12 | Owner Web preview request | P9_0_WEB_PREVIEW_AUTHORIZED |
Owner requested a dedicated remote H5 page for phone review. Only a non-threaded Godot Web export, browser verification and private Artifact Gallery deployment of fixed P9.0 content are authorized. Product behavior, later pages, native packages, stores and release remain frozen. |
| 2026-08-12 | Web source f0aa847; Gallery item PRji-yhJo0nQ; p9-0-web-f0aa847-attempt01 |
P9_0_REMOTE_WEB_READY |
Private signed item redirects to the full-screen runtime entry with an artifact-scoped HttpOnly cookie. Remote HTML/JS/WASM/PCK response types and executable CSP pass; unauthorized entry remains gated. Chrome phone-viewport verification reaches the Chinese Title and Contract by real canvas input, portrait shows the rotate overlay, and browser warnings/errors are zero. Final evidence inventory verifies 34/34 with SHA-256 cb3111f86012d313c85d1eebed6574b8b5936531bf30821421f89f1442aeb945; the signed token is not recorded in Git. Owner phone comprehension, fun, listening, physical device, packaging, store and release remain open. |
| 2026-08-12 | Owner remote H5 playtest of f0aa847 |
P9_0_OWNER_REJECTED_REDESIGN_REQUIRED |
Earliest product failure is the first post-Title action: the runtime reads as a configuration form rather than a game. There is no visible in-game restart/home path; Contract, First Market, provisional two-of-four selection, two later forced hires, equipment/order revision and the stopping point are not understandable without coaching. Engineering labels and receipt language are exposed as if they were chapter content. The current H5 is retained only as a problem reference. P9.0/P9.1 are not Owner-accepted; P9.2, content expansion, packaging and release remain frozen. A successor must compare structural onboarding options and reach a short encounter before advanced preparation systems. |
| 2026-08-12 | Owner authorization for opening redesign | P9_0R1_GAME_OPENING_ACTIVE |
Owner authorized a full first-play and UI redesign. The active slice is Title -> scene-based two-position Company choice -> deterministic short battle -> explicit first-expedition victory, with always-visible Home/Restart. Contract, difficulty, paid Market hire, equipment/order configuration, persistence, chapters, later combat, packaging and release remain frozen. Existing accepted Japanese hand-painted environment, character, Riftblade and VFX assets are reused before any new generation. |
| 2026-08-12 | fixed source a534af9; p9-0r1-a534af9-attempt02; Gallery xOSqgKWpzqQt |
P9_0R1_GAME_OPENING_CANDIDATE_READY |
Fresh isolated archive passes domain routes=2, parsed ScreenTouch touch=15 fallback=0 direct=0, 13 layout fixtures, 18 normal-render frames across 1280x720 zh_CN, 844x390 zh_CN 130% and 390x844 English, and a 584-frame/19.47-second normal-render dynamic battle with advance, front response, rear action, enemy defeat and one victory. Complete design, five-seed anti-dominance, one-slot/individual-level, 96-asset provenance and four identity-anchor regressions pass; strict markers are zero. The 50-row evidence inventory SHA-256 is 8dd3b7ece692dfcb7c37b5a51996dcfffc937014c59c97fda4a0f3e6b131d453 and verifies 50/50. Attempt 01 remains INVALID_CONTROLLING_SESSION; Web export attempt 01 remains INVALID_EXPORT_ENVIRONMENT; neither was reused. Local Web export manifest SHA-256 is d9f688a4e8a927b15f794026c1c7fb13930f9b98e1e742ba433f6d2c30899636; remote HTML/JS/WASM/PCK MIME/auth delivery is verified. Automated remote browser control is INVALID_PLUGIN_TIMEOUT, so no remote canvas interaction claim is made. Agent visual review passes; Owner phone understanding, visual acceptance, fun, listening, physical device, packaging, store and release remain open. |
| 2026-08-12 | Owner play review of Gallery xOSqgKWpzqQt; baseline db75a17 |
P9_0R1_OWNER_REJECTED_P9_0R2_ACTIVE |
Owner rejected the battle motion because actors were static images moved or bobbed as whole planes. This supersedes the prior supporting agent animation review. P9.0R2 owns authored body/limb frame sequences for both front choices, both rear choices and Riftblade, plus impact-frame event binding and a new H5. Accepted opening UI and flow are preserved; systems, content expansion, persistence, packaging and release remain frozen. |
| 2026-08-12 | fixed source 6c72e24; p9-0r2-6c72e24-attempt01 |
INVALID_MOVIE_OUTPUT_PATH |
All focused product gates and three-size captures ran, but both MovieWriter destinations were unresolved relative paths and emitted ERR_CANT_OPEN/ERR_UNCONFIGURED; no usable recording was produced. The attempt is append-only, contributes no recording judgment and was not reused. Its captures were preserved byte-identically under the declared attempt root after correcting their mistaken nested output location. |
| 2026-08-12 | fixed source 6c72e24; p9-0r2-6c72e24-attempt02 |
P9_0R2_CHARACTER_ANIMATION_CANDIDATE_PASS |
Clean/upstream source passes animation assets files=92 states=20 calls=4 cost_usd=0.056, character timing actors=5 states=20 impact_once=true death_hold=true reduced_motion=true, both front/rear routes, parsed touch touch=15 fallback=0 direct=0, 13 layout fixtures, three normal-render viewport profiles and current design/loadout/provenance regressions. Two 1280x720 H.264 recordings each run 19.466667 seconds: Hearthguard/Farstring reports front_frames=24 rear_frames=8 enemy_frames=32; Wayrunner/Kindhand reports front_frames=8 rear_frames=8 enemy_frames=38. Strict diagnostics are zero. The pre-Web 44-row inventory verifies 44/44, SHA-256 e92e2f7e1897cb8723f886cb463f878455ddc24a294000328170e17c8edd1e1a. A later Web export log in this root packaged mistakenly nested attempt-01 captures and is classified separately as INVALID_EXPORT_INPUT_CONTAMINATION; it does not change the earlier product/runtime evidence judgment. |
| 2026-08-12 | source 6c72e24; Web attempts 03/04; Gallery pPeYCfGUlBjV |
P9_0R2_REMOTE_WEB_READY |
Isolated Git-archive Web attempt 03 excluded evidence but Godot still exposed tracked runtime/tests in the PCK, so it is INVALID_EXPORT_SCOPE and was not published. Fresh attempt 04 used the same immutable archive with a runtime-only projection that omitted runtime/tests. Godot PCK queries prove tests/evidence absent and representative Hearthguard attack, Wayrunner counter, Farstring release, Kindhand heal and Riftblade death frames present. Local HTML/JS/WASM/PCK MIME checks, local canvas Title-to-battle interaction and remote signed Title rendering pass with browser diagnostics zero. The clean bundle is runtime/build/web-preview/6c72e24-r2/; its nine-file manifest SHA-256 is 04f655e9ba23e11c21fb1f4d1c7873459d003f0db07964106bc2e93bb3c46483. Gallery item pPeYCfGUlBjV is new and does not overwrite rejected xOSqgKWpzqQt; no share token is stored. Human phone visual/comprehension/fun, device, packaging, store and release remain open. |
| 2026-08-12 | Owner review of P9.0R2 battle | P9_0R2_DIRECTION_ACCEPTED_P9_0R3_ACTIVE |
Owner reports the battle is broadly correct but still holds static poses too long and lacks animated damage/heal text. P9.0R3 owns only per-phase presentation cadence, exactly-once number pops, bounded target impact feedback and existing VFX timing. HP results, roles, victory, animation assets, opening flow, systems, content, device and release remain frozen. |
| 2026-08-12 | source a2e748e; p9-0r3-a2e748e-attempt01 |
INVALID_RECORDING_TEARDOWN_HOLD |
Focused checks, captures and battle interactions passed, but both MovieWriter runs recorded roughly seven seconds of gray teardown after the game node was freed. The attempt contributes no candidate judgment and was not reused. |
| 2026-08-12 | source ba1cc9e; p9-0r3-ba1cc9e-attempt02 |
INVALID_FORCED_AUDIO_EXIT |
Product, capture and corrected visible-hold recordings passed, but an additional default-audio smoke used forced --quit-after and emitted an ObjectDB cleanup warning. The attempt contributes no candidate judgment and was not reused. |
| 2026-08-12 | source 425fae8; p9-0r3-425fae8-attempt03 |
INVALID_WEB_EXPORT_TEMPLATE_HOME |
Product, capture, recordings and normal audio-lifecycle test passed, but isolated Web export stopped before packaging because its HOME did not expose the installed Godot 4.6.1 templates. This was an export-environment failure, not a product failure, and the attempt was not reused. |
| 2026-08-12 | fixed source 425fae8; p9-0r3-425fae8-attempt04; Gallery _N8bdzMkdn1c |
P9_0R3_BATTLE_FEEDBACK_CANDIDATE_READY |
Fresh isolated archive passes feedback duration=7.25 values=-18,-12,-36,+12,-30,-34 once=true, default audio lifecycle, P9.0R2 animation and P9.0R1 domain/touch/layout regressions. Eighteen normal-render frames cover three landscape viewport/locale/text profiles. Two 1280x720, 30 fps H.264 recordings run 15.233333 seconds with battle victory at 7.33 seconds, all four route payloads, visible victory holds and no teardown gray. Strict diagnostics are zero. The 65-row inventory SHA-256 is d1040cec77d3cc63e8322c63d2df5dcc6ee88c35ab04329d52f6687c5529720a. Runtime-only PCK excludes tests/evidence, and the nine-file Web manifest SHA-256 is d48922ed4892e15057284275e237d6ef35dd77201a2c67efd170e870c98225bb. Local Chrome reaches Title -> Yard -> battle -> victory, portrait rotate guidance and browser diagnostics zero; remote HTML/JS/WASM/PCK identity, MIME and bytes pass. Human phone feel/readability, fun, listening, device, packaging, store and release remain open. |
| 2026-08-13 | Owner play review of Gallery _N8bdzMkdn1c |
P9_0R3_OWNER_ACCEPTED |
Owner reports that this version is acceptable and authorizes continued development. The accepted P9.0R3 battle cadence, character motion and event-bound damage/heal feedback become the frozen human_reviewed direction. Listening, broader fun/continuation, physical device, packaging, store and release remain open. The next slice must start from the first victory and prove one readable adaptation before a strategically different second battle; it may not reopen accepted battle values or presentation. |
| 2026-08-13 | P9.0R4 task opened from clean/upstream 232e3a0 |
P9_0R4_SECOND_CYCLE_ADAPTATION_ACTIVE |
Owner authorizes continued development and requests faster playable review. The bounded slice is first-result diagnosis, existing Steady B0/R1/Q0 +20 Coin, unselected loan choice EQ-002 safety versus EQ-061 tempo, one changed second battle and exact consequence. A fast H5 preview follows focused plus one-route runtime validation; complete immutable candidate evidence waits for Owner direction acceptance. P9.0R3 and all frozen Market/persistence/content/release scope remain unchanged. |
| 2026-08-13 | product e895c42; test metadata 365af54; Gallery qpgmCKQMz1TS |
P9_0R4_FAST_H5_PREVIEW_READY |
Clean/upstream source passes focused second-cycle Coin=20 once=true choices=2 unselected=true revision=true lock=true safe_hp=90,100 fast_hp=70,82 safe_time=7.05 fast_time=6.00 feedback=4,5 cleanup=true, parsed ScreenTouch touch=4 fallback=0 direct=0, P9.0R1 domain and P9.0R3 feedback regressions. Five 844x390 zh_CN normal-render states pass 44px control bounds and strict product/runtime diagnostics zero. The nine-file 53 MB Web bundle launches remotely to the real Title with browser warnings/errors zero. Cold load is roughly one minute because 37.7 MB WASM plus 17.1 MB PCK are served without compression and with 300-second private cache; delivery optimization remains open. This is preview evidence only. Full matrices, both route recordings, immutable inventory and formal candidate status wait for Owner direction acceptance. |
| 2026-08-13 | P9.0R5 opened from clean/upstream 6ae3397 |
P9_0R5_FIRST_SESSION_ARC_ACTIVE |
Owner asks for a larger delivery beginning at the real game entry. P9.0R5 preserves P9.0R4 through battle two, then owns one Guild return choice: spend 12 Coin to retain the learned item and Company 2, or spend 14 Coin to recruit the missing rear, return the loan and reach Company 3. A third captain encounter and exact session result must expose the consequence. Formal Market/inventory/save/content/release remain frozen; another fast H5 precedes formal candidate work. |
| 2026-08-13 | product 073ff69; Gallery XnBQy0rhoJHh |
P9_0R5_FULL_FIRST_SESSION_FAST_H5_PREVIEW_READY |
Clean/upstream source completes the real Title-to-session-result arc with three battles and the Guild retain-item versus recruit-missing-rear decision. Focused routes pass all six initial rear/item/response combinations, no preselection, reversible selection, insufficient/invalid rejection, once-only spend, exact Coin 8/6, Company 2/3, HP 90/100/70/82, time 7.60/6.60/7.00, Home/Restart cleanup and mutually exclusive item/recruit state. Real parsed ScreenTouch reaches the result from Title with touch=11 fallback=0 direct=0; P9.0R4/P9.0R3 regressions pass; six 844x390 Chinese normal-render states pass 44px bounds and strict runtime diagnostics zero. Runtime-only Web export excludes tests/evidence/build, signed remote MIME/bytes match, and a fresh normal-GPU Chrome reaches the real Title. Cold load remains roughly one minute due to the unchanged uncompressed 53 MB bundle. This is a direction preview only; human understanding/fun/continuation, listening, physical device, packaging, stores and release remain open. |
| 2026-08-13 | Owner continuation decision from clean/upstream c064fb2 |
P9_0R6_SECOND_CYCLE_ROUTE_ACTIVE |
Owner accepts P9.0R5 and asks development to continue. P9.0R6 preserves the complete first session, then owns three stable routes with front-crush, tempo and split-rear pressures; coverage derived from retained EQ-002, retained EQ-061 or the three-person line; one route commit; one fourth automatic battle; once-only +4/+7/+10 Coin reward; and a causal second-cycle result. Formal Market, permanent inventory, casualty/recovery, save, chapters, authoritative combat, packaging and release remain frozen. |
| 2026-08-13 | product 3620e5a; Gallery iS4R4BKNLQr1 |
P9_0R6_SECOND_CYCLE_ROUTE_H5_PREVIEW_READY |
Clean/upstream source continues the accepted first session into a connected three-node route board, explicit review/commit, fourth battle and causal second-cycle result. The fast gate passes 18 route/profile/original-rear outcomes with rewards 4/7/10, parsed ScreenTouch touch=8 fallback=0 direct=0, P9.0R3-R5 regressions and nine 844x390 Chinese normal-render states with 44px bounds and strict diagnostics zero. Runtime-only PCK scope excludes tests/evidence/build and retains required font, animation and VFX resources. The ten-file ignored delivery's export.sha256 digest is 9fb846f795bca1cd729e884d8e5d8fee6be001299425384cf3590571fb6fc5bf; local and remote normal-GPU Chrome reach the real Chinese Title with browser diagnostics zero. Cold start remains slow because the 53 MB bundle is uncompressed. This is fast preview evidence only; Owner comprehension/choice/fun/continuation, listening, device, packaging, stores and release remain open. |
| 2026-08-13 | Owner continuation from clean/upstream 89ed89b |
P9_0R7_INDIVIDUAL_GROWTH_ACTIVE |
Owner reviewed the R6 delivery and requested a larger continuation. R7 preserves the complete R6 path, grants one run-local individual training decision at its result, raises exactly one actual Company member from level one to level two, runs a fifth dual-pressure encounter and exposes the selected front/Farstring/Kindhand survival, tempo or recovery consequence before one-time +8 Coin. Authoritative XP, promotion, Market, Party order, casualty/recovery, persistence, chapters, packaging and release remain frozen. |
| 2026-08-13 | product b7d50af; Gallery REs3L6178z7p |
P9_0R7_INDIVIDUAL_GROWTH_H5_PREVIEW_READY |
Clean/upstream source continues the R6 result into unselected actual-member training, reversible review/commit, one fifth battle and a causal third-cycle result. Exactly one member reaches Lv.2: front training yields 90/75 instead of 70/55 HP, Farstring moves its one shot earlier for 6.40s instead of 7.40s, and Kindhand restores rear HP to 85 instead of 72/60; +8 Coin commits once. The gate passes the R7 matrix, parsed ScreenTouch touch=8 fallback=0 direct=0, P9.0R3-R6 regressions and eleven 844x390 Chinese states with 44px controls and strict diagnostics zero. The fixed-source runtime-only PCK excludes tests/evidence/build; nine payloads verify against export.sha256 whose SHA-256 is 6a2b04e823da55af21b658d1d96bf3faf969849496cdabe077770ca0fa55066e. Local and remote normal-GPU Chrome reach the real Chinese Title with browser diagnostics zero. Cold start remains slow because the roughly 53 MB bundle is uncompressed. This is preview evidence only; Owner growth-choice comprehension/fun/continuation, listening, device, packaging, stores and release remain open. |
| 2026-08-13 | Owner modular-development decision from clean/upstream d008c79 |
P9_0R8_FRONT_DOOR_ACTIVE |
Owner requires player-facing module sequencing before more battle expansion and identifies the missing initialization/title/main-menu/introduction/settings front door. R8 preserves the complete R7 gameplay after New Game, separates Title entry from run creation, adds an honest three-route Main Menu and session-local named settings, and deliberately omits Continue while save is absent. R7 values/assets, save, Market, content expansion, packaging and release remain frozen. |
| 2026-08-13 | product 3bed822; Gallery Fb1N2BuvoC7f |
P9_0R8_FRONT_DOOR_H5_PREVIEW_READY |
Clean/upstream source implements resource initialization -> visual Title -> Main Menu, four-beat Game Introduction, four named session-local Settings and deliberate New Game handoff to the preserved Guild Yard. Main Menu has exactly three routes and no fake Continue/Load; Introduction/Settings mutate no gameplay; New Game, Home and confirmed Restart own exact cleanup boundaries. R8 navigation passes, parsed ScreenTouch is touch=10 fallback=0 direct=0, P9.0R1-R7 regressions pass, and six 844x390 Chinese/English-130% states have 44px controls with strict diagnostics zero. Fixed-source PCK excludes tests/evidence/build; nine payloads verify against export.sha256 SHA-256 5012b7e90726b332f0597f65a576816dad2b25e05a52b0f106db54de2c2f84ba. Local and remote normal-GPU Chrome reach the new Chinese Title with browser diagnostics empty. Remote cold start took roughly three minutes because the 53 MB bundle remains uncompressed. This is preview evidence only; Owner comprehension/visual/listening, persistence, device, packaging, stores and release remain open. |
| 2026-08-13 | Owner continuation from clean/upstream d4b56e6 |
P9_0R9_FIRST_COMPANY_ACTIVE |
Owner authorizes faster module-by-module development. R9 replaces only the all-at-once first Guild Yard with mission briefing, separate front and rear selection, spatial formation review, reversible revision and one exactly-once commit into the preserved first battle. R3-R8 behavior, save, Market, chapters, content expansion, packaging and release remain frozen. |
| 2026-08-13 | product 0793386; Gallery KpgLxlVQlBp6 |
P9_0R9_FIRST_COMPANY_H5_PREVIEW_READY |
Clean/upstream source implements first mission -> front selection -> rear selection -> spatial formation review -> preserved first battle. Four legal formations, invalid slot rejection, no preselection, reversible choices, preserved review Back, one commit and Home/Restart cleanup pass; parsed ScreenTouch is touch=15 fallback=0 direct=0, and the complete three-battle touch route enters through R9. R1-R8 gameplay, animation and audio regressions pass. Eight 844x390 Chinese/English-130% normal-render states have 44px controls and zero strict diagnostics. The fixed-source runtime-only PCK excludes tests/evidence/build; nine payloads verify against export.sha256 SHA-256 41145503d8e7b75cf0bc4e598fa7e446ca1deba4bcc97d2d66b39f66ba642308. Remote MIME/length and byte-identical PCK pass. This is a fast preview; Owner comprehension/choice/fun/visual/listening, persistence, device, packaging, stores and release remain open. |
| 2026-08-13 | Owner review of Gallery KpgLxlVQlBp6; baseline 1ce563b |
P9_0R9A_AUTO_FORMATION_ACTIVE |
Owner rejects asking the player to choose front and rear slots: the player should choose people and the system should arrange them. R9A owns one unified four-Recruit selection, any two of four, deterministic automatic order, unified review/revise and readable first-battle behavior for all six pairs. R3-R8 post-battle systems and all save/content/release scope remain frozen. |
| 2026-08-13 | product 32b4fdb; Gallery VL8pU8RUhXNn |
P9_0R9A_AUTO_FORMATION_H5_PREVIEW_READY |
Unified selection shows all four Recruits; the player selects/removes any two and never chooses a slot. All six unordered pairs in both click orders produce the same system field order and first Victory, including Hearthguard/Wayrunner and Farstring/Kindhand. Capacity, unified Revise, once-only commit and cleanup pass; parsed ScreenTouch is touch=11 fallback=0 direct=0. R1-R8 standard-pair gameplay, full three-battle touch, animation and audio regressions pass after restoring the frozen R3 qualifier. Ten 844x390 Chinese/English-130% normal-render states have 44px controls and clean final diagnostics. The runtime-only PCK excludes tests/evidence/build; nine payloads verify against export.sha256 SHA-256 20785617bccb3ee646f41cbd3c576757e626ccce9cd8c2c63cd2845be4fb99c2. Remote MIME/length and byte-identical PCK pass. Owner understanding/fun/visual/listening and later-cycle support for exceptional pairs remain open. |
| 2026-08-13 | Owner continuation from clean/upstream d8b359a |
P9_0R10_PAIR_ADAPTATION_ACTIVE |
R10 carries all six R9A pairs through first-Victory diagnosis, the existing unselected EQ-002 safety versus EQ-061 tempo decision, a pair-aware second battle and exact result. It repairs the exceptional second-position Wayrunner fallthrough without changing accepted standard-pair values. R5-R7 later systems, authoritative combat, save, Market, content, packaging and release remain frozen. |
| 2026-08-13 | product 41204ac; Gallery gHS8jEZdGa2x |
P9_0R10_PAIR_ADAPTATION_H5_PREVIEW_READY |
All six pairs and two equipment choices pass 12 exact paths: safety HP 90/100 at 7.05s, tempo HP 70/82 at 6.00s, Coin 20, and actual Farstring ranged, Kindhand healing or second-position Wayrunner counter behavior. Parsed touch is touch=5 fallback=0 direct=0; 22 serial R1-R10 tests pass with strict markers zero. Eight 844x390 states pass 44px bounds after a fresh repair for English-130% result overflow. Browser inspection repaired the stale Title front/rear claim before final export. Runtime-only PCK inventory is 227 files with forbidden paths zero; nine-file manifest SHA-256 is 7aef140b95d4c5d5bcc5c5815f4ae02894ee49367a6fbeb87dc07915d258f859, and remote PCK equals local. Gallery Canvas reaches the corrected Chinese Title with browser diagnostics zero after roughly four-minute cold start. Human comprehension/fun/visual/listening, exceptional-pair post-battle-two support, persistence, device, packaging, stores and release remain open. |
| 2026-08-13 | Owner P9.1 TaskGraph authorization from closure f0b7d7b |
P9_1_EXPERT_SPEC_WAVE_PENDING_DISPATCH |
Owner authorizes visible parallel game-design, UX/visual, technical-architecture and later developer sessions. Batch abg-p9-1-continuous-development-01 first freezes three disjoint specifications, then performs exclusive runtime extraction before parallel domain/UI/test implementation, integration, fresh review and H5 publishing. P9.0R10 remains the accepted product source. Runtime code is still frozen at this gate; HAPI control-plane verification and exact identity ACK are required before any expert task becomes active. Chapters, bulk content, paid media, packaging, devices, stores and release remain frozen. |
| 2026-08-13 | expert candidates 0a62837, 43d2d74, 434656e; integrated closure ed4a9fa |
P9_1_IMPLEMENTATION_CONTRACT_FROZEN |
PMO integrated the six-pair gameplay matrix, 25-frame UX/evidence flow and facade-first runtime architecture into p9.1-contract-r1. Reconciled decisions preserve original-member relative order during an explained Guild re-formation, use one five-line causal result grammar, select the architect's final file paths and freeze the exact 26-script foundation regression list. Graph/state validation pass and HEAD is clean/upstream. Owner authorizes the representative first-battle visual slice without another prompt within four paid image calls and USD 5 total including retries; task IDs/cost/hashes are required. Runtime product remains unchanged at this gate. |
| 2026-08-13 | Foundation Step 0 on zero-write source; retained R10 summary 3de791bb... |
INVALID_CONTRACT_BASELINE_CORRECTED |
The first invented 26-list script still required historical game.run, absent from accepted R10 source while both files were unchanged. This is a PMO contract error, not product failure. p9.1-contract-r2 restores the exact 22 scripts named by retained R10 evidence and keeps the three old Opening/Market tests plus unclaimed R3 dynamic script unchanged and excluded. Foundation requires a fresh context/identity ACK and Step-0 run; no product edit was made or waived. |
| 2026-08-13 | visual candidate 0c640eb; integrated main 71b7f71 |
P9_1_VISUAL_SLICE_ACCEPTED |
One editable formation-review through first-diagnosis slice includes graybox, six 844x390 frames, explicit layers and 14 exact accepted-source hashes. Verification reports zero overflow. Existing accepted assets were sufficient, so paid usage remained 0/4 calls and USD 0/5; no audio/video generation or runtime/test edit occurred. This is an implementation target only; Owner visual/comprehension/fun/listening and runtime/device/release gates remain open. |
| 2026-08-13 | Step 1 source bbad4e2 |
P9_1_STEP_1_REAL_FORMATION_UI_COMPLETE |
Guild preview and commit now use the same complete Recruit mapping. The exceptional Farstring + Kindhand -> add Hearthguard path displays Hearthguard, Farstring, Kindhand across preview, battles 3-5, feedback targets, route, training and result pages while preserving stable origin and the original pair's relative order. Focused marker ABG_P9_1_REAL_FORMATION_UI_OK passes; the 180-path matrix, foundation atomicity and 11 affected P9.0 behavior/touch regressions pass with strict markers zero. Five 844x390 normal-render states pass with audio disabled in the capture fixture and strict diagnostics zero. This closes member-identity display only; complete decision/result comprehension, full-session touch/runtime evidence, H5 delivery and Owner gates remain open. |
| 2026-08-13 | Step 2 source 08fd15c |
P9_1_STEP_2_DECISION_RESULT_COMPREHENSION_COMPLETE |
Four decision pages now show reason, gain, cost, foregone alternative and pre-commit state; five result pages use the fixed five-line causal grammar with snapshot-bound names/HP/Coin/time/levels in zh_CN and English. ABG_P9_1_DECISION_RESULT_COMPREHENSION_OK passes with reversible choices, precommit_unchanged and 844x390 bounds at 100%/130%. Seventeen serial domain, touch and legacy regressions pass strict-clean. Six normal-render frames pass without clipping or route-card overlap after a bounded fixed-size card repair. This closes local comprehension presentation; battle continuity, full-session runtime touch, H5 and Owner gates remain open. |
| 2026-08-13 | Step 3 source ef45f2a |
P9_1_STEP_3_BATTLE_READABILITY_CONTINUITY_COMPLETE |
Battle feedback now retains encounter/source/target/cue/VFX identity, selects guard versus hit from the resolved event, and applies recoil to the current third-position actor. ABG_P9_1_BATTLE_READABILITY_CONTINUITY_OK passes 9 event bindings across re-formed battles 3-5, all three training targets, reduced-motion/mute/captions/low-power invariance and 844x390 bounds. Ten serial domain, formation, comprehension and legacy battle/route/growth regressions pass strict-clean. Four normal-render frames show readable ranged hit, heal, third-position damage and trained early shot. Full-session parsed touch, five profiles, H5 and Owner gates remain open. |
| 2026-08-13 | Step 4 source cca5eae |
P9_1_STEP_4_FULL_FIRST_SESSION_RUNTIME_COMPLETE |
One complete visible path selects/removes/replaces Recruits, revises adaptation and Guild choices, cancels/revises route and growth reviews, completes five automatic battles, reaches the final result and confirms Restart. Five pacing profiles end at the same completed snapshot with Coin 21 before restart; max recorded decision gap is 1.09s. ABG_P9_1_FULL_FIRST_SESSION_RUNTIME_OK reports 190 parsed Touch, five parsed Drag, fallback/direct zero, three layout fixtures, zh_CN/en, 130%, reduced motion, mute/captions, low power and restart cleanup. A separate strict normal-render recording passes at exact 844x390 with 38 Touch, one Drag and five result frames. Strict diagnostics and owned Godot cleanup are zero. H5 and Owner gates remain open. |
| 2026-08-14 | H5 source cca5eae; docs baseline ae3abc8; Gallery qDKPV5H-ioR9 |
P9_1_H5_DELIVERY_READY_FOR_OWNER_PLAY |
Runtime-only Web export is recorded in docs/runtime/p9_1/H5_DELIVERY.md; principal PCK/JS/WASM hashes are source-bound and remote MIME/CSP/health/JS identity checks passed. SwiftShader WebGL2 preflight removed the earlier renderer error. A bounded 300-second cold-start attempt did not retain a Title marker, so browser first-play reachability is not upgraded from earlier Title checks; cold-start remains an open delivery limitation. Owner understanding/fun/listening, device, packaging and release remain open. |
| 2026-08-14 | Step 5 delivery closure | P9_1_STEP_5_COMPLETE_STEP_6_OWNER_PLAY_ACTIVE |
Step 5 delivery records are complete. Step 6 is now the only active step; docs/runtime/p9_1/OWNER_PLAY_REPORT.md awaits one uncoached Owner playthrough. No product code, packaging or later-system work may begin before that report or an explicit Owner scope change. |
| 2026-08-14 | Owner continuation from clean/upstream b43e73e |
P9_2_AUTHORITATIVE_BATTLE_ACTIVE |
Owner instructs development to continue. P9.1 remains a remotely playable candidate with its uncoached human gate deferred/open. P9.2 now owns one deterministic fixed-tick horizontal automatic encounter with pause, speed, inspect and retreat controls, followed by a causal run-local result. Permanent casualty/replacement/save, content expansion, packaging and release remain frozen. |
| 2026-08-14 | P9.2 Step 1 source cbf35d0 |
P9_2_STEP_1_AUTHORITATIVE_DOMAIN_COMPLETE |
Isolated P9.2 domain now resolves fixed 100 ms ticks, movement/contact, stable-ID member actions, enemy actions, HP, explicit victory/defeat/timeout/retreat and deterministic state/event hashes. Focused marker ABG_P9_2_AUTHORITATIVE_BATTLE_DOMAIN_OK cases=93 actions=37 passes with strict diagnostics zero; negative tick, pre-tick retreat, duplicate retreat receipt, pause and inspect boundaries are covered. P9.1 foundation and full-session domain regressions remain strict-clean. Step 2 horizontal runtime is now the sole active step. |
| 2026-08-14 | P9.2 Step 2 source 2e2ed93 |
P9_2_STEP_2_HORIZONTAL_RUNTIME_COMPLETE |
P9.1 final result now exposes a real continuation into a P9.2 horizontal field. The runtime imports the actual three-member field and end-session HP, binds logical positions/HP and stable actor IDs, and renders contact, member actions, enemy actions and deterministic victory from the P9.2 domain. Marker ABG_P9_2_HORIZONTAL_BATTLE_RUNTIME_OK viewport=844x390 source=p9_1_result members=3 hp_import=true movement=true contact=true member_events=true enemy_events=true outcome=victory domain_bound=true passes strict-clean; five native normal-render frames are hashed in STEP_2_RUNTIME_EVIDENCE.md. Step 3 controls/result is now active. |
| 2026-08-14 | P9.2 Step 3 source f4ced3f |
P9_2_STEP_3_CONTROLS_RESULT_COMPLETE |
The horizontal encounter now exposes stable Pause/Resume, 1x/2x, read-only Inspect and tick-50 Retreat controls. Parsed touch reports touch=10 fallback=0 direct=0; 2x/1x request two/one fixed ticks per 100 ms without changing domain selection state, duplicate Retreat preserves the tick-50/tick-70 receipt, and withdrawal resolves after 20 accepted ticks. Victory, defeat, timeout and retreat use the fixed five-line result grammar with stable survivor IDs/HP, Home/Retry and an explicit no-permanent-casualty boundary. Twelve zh_CN/en 100%/130% layout fixtures across 844x390, 1280x720 and 390x844, five strict headless regressions and five native normal frames pass. Step 4 integrated five-profile/H5 delivery is now active; human, device, packaging and release gates remain open/frozen. |
| 2026-08-14 | P9.2 integrated/delivery source df187aa; product f4ced3f; Gallery GAbcudVktgvh |
P9_2_AUTHORITATIVE_BATTLE_CANDIDATE_READY |
Five profiles enter from the real P9.1 result and reach the same tick-50 counterfactual state. Normal/efficient continue to identical victory state/event hashes; adversarial/returning issue same-tick Retreat and retain identical retreat hashes; active Pause changes no gameplay result. Marker reports 35 parsed Touch, fallback/direct zero and maximum 50-tick no-decision gap. Six source-bound headless logs pass strict-clean. A clean Git archive plus four-line recording viewport harness produces 800 frames at 844x390/30 FPS/26.67s, four representative frames and H.264 MP4 with black-frame detection zero. The nine-file runtime-only Web export excludes tests/docs/evidence/build, publishes byte-identically, passes remote health/MIME/length/JS-hash checks, and reaches the real 844x390 Title in Chrome after about 180 seconds with browser warning/error zero. Cold-start speed remains open. Step 5 Owner play is active; human/device/persistence/packaging/release gates remain open/frozen. |
| 2026-08-14 | Owner font failure on GAbcudVktgvh; repair source 48228b3; Gallery 46Qn8t4v5HNw |
P9_2_FONT_REPAIR_READY_OWNER_REPLAY |
Owner's real H5 screenshot proves P9.2 Chinese was missing-glyph boxes although digits/Latin remained readable. The Web PCK already contained Noto Sans SC; the P9.2 tree mounted under an unthemed outer root and desktop captures were masked by macOS system fallback. Source 48228b3 binds the existing embedded theme at the outer root and adds exact root/P9.2/title font plus Chinese-glyph regression. Clean source-bound focused normal, P9.2 domain/controls/five-profile and P9.1 foundation/full-session regressions pass strict-clean. A clean archive Web export contains the font mapping/data; local Chrome completes the real Title-to-P9.2 path with readable Chinese, and the byte-identical replacement Gallery reaches the real Chinese Title remotely with warning/error zero. Step 5 remains active for Owner replay; human/device/persistence/packaging/release gates remain open/frozen. |
| 2026-08-14 | Owner game-feel rejection at clean/upstream 840b111 |
P9_2_REDESIGN_REQUIRED_P9_2R_ACTIVE |
The font repair is valid, but Owner play rejects the larger post-Title experience because the stacked menu, briefing panels, Recruit cards and formation confirmation read as an app-style wizard rather than play in a game world. P9.2 closes at redesign required without changing its accepted battle rules. P9.2R starts from 840b111 and owns one continuous Guild Yard opening: visible commission and breach threat, four in-world Recruits, embodied two-of-four rally, automatic in-world order and departure into the preserved first battle. Step 1 owns only the Yard entry; battle values, save, content expansion, new media, packaging and release remain frozen. |
| 2026-08-14 | P9.2R Step 1 source 3b3f459 |
P9_2R_STEP_1_GAMEFUL_YARD_ENTRY_COMPLETE |
Enter Game and the accepted first commission now remain in one full-bleed Windglass Yard. Four existing Recruits animate in the scene, the Riftblade stands at the bell-gate threat, the commission uses two short lines and only one primary action is visible; the old Main Menu rail, briefing panel and checklist panel are absent. ABG_P9_2R_GAMEFUL_YARD_ENTRY_OK passes four actors, threat, world_ratio=0.82, no cards, idle animation, 844x390/1280x720/390x844, zh_CN/en and 130%. Front-door/touch, six-pair/touch, the 180-path session matrix and P9.2 domain/horizontal/controls gates pass with strict diagnostics zero. Two native 844x390 frames are retained under /private/tmp/abg-p92r-step1-3b3f459-r3/. Two earlier long UI/integrated exec sessions produced no verifiable terminal and remain INVALID_EXEC_SESSION; they are not reused. Step 2 now owns direct actor rally and in-world automatic order. |
| 2026-08-14 | P9.2R Step 2 source 88d4e63 |
P9_2R_STEP_2_EMBODIED_SELECTION_COMPLETE |
Recruit choice and formation review now remain in the same Yard. The four actor bodies are the Recruit_* touch targets; selection moves the actor to a rally mark with sigil and selected nameplate, two choices expose the existing lead/support order, full capacity dims and disables only unselected actors, and removal/revision stays reversible. Recruit cards, formation cards and the separate action panel are absent. ABG_P9_2R_GAMEFUL_RECRUIT_RALLY_OK passes zero/one/two/review states, four targets, capacity, revise, zh_CN/en 130% and reduced motion. Existing six-pair/two-click-order and parsed-touch markers, the 180-path session matrix, Step 1 and P9.2 domain remain strict-clean. Four native 844x390 states are retained under /private/tmp/abg-p92r-step2-88d4e63-r1/. Step 3 now owns once-only visible departure into the unchanged battle. |
| 2026-08-14 | P9.2R Step 3 source c89721d |
P9_2R_STEP_3_GAMEFUL_DEPARTURE_COMPLETE |
The existing formation transaction still commits once at touch, but the presentation now holds battle tick zero while both selected actors use existing advance frames to cross the Yard toward the visible Riftblade, then reveals the unchanged first battle after 520 ms; reduced motion uses a 120 ms final-position transition. Duplicate commit and cleanup are inert. ABG_P9_2R_GAMEFUL_DEPARTURE_OK and the existing parsed-touch commit pass strict-clean. Three native 844x390 states are retained under /private/tmp/abg-p92r-step3-c89721d-r1/. A clean source archive plus four-line temporary viewport projection produced an 844x390, 555-frame, 30 FPS, 18.5-second MP4 with seven parsed Touch, fallback/direct zero and black-frame intervals zero under /private/tmp/abg-p92r-step3-c89721d-recording-r3/. Two prior 1280x720 recordings remain INVALID_RECORDING_DIMENSIONS and are not reused. Step 4 now owns Web export and Gallery delivery only. |
| 2026-08-14 | P9.2R Web source c89721d; Gallery KITQfwLYLK6R |
P9_2R_H5_READY_OWNER_REVIEW |
A clean Git archive produced a nine-file runtime-only Web export with embedded Noto Sans SC data and no tests/docs/evidence/build rows. Export and import are strict-clean. Local and remote HTML, JS, PCK and WASM are byte-identical; Gallery health and signed entry return 200. A fresh Chrome cold start reached the real readable Chinese Title after about 75 seconds with browser diagnostics zero. Live Canvas clicks entered the new Yard, accepted the commission, opened zero-selection rally and tapped the Hearthguard body; the actor moved to the rally mark and the counter became 1/2 with diagnostics still zero. Step 5 Owner review is active; human game-feel/visual/listening, devices, packaging and release remain open or frozen. |
| 2026-08-14 | P9.3 planning baseline 9c46112 |
P9_3_REFERENCE_FIDELITY_LOOP_ACTIVE |
Owner review rejects P9.2R UI, game composition and operation. P9.3 freezes the rejected presentation and authorizes one new modular reference-fidelity loop: standing Recruit offers, exactly-once hire into a horizontal 2/10 line, three encounters with real pressure/reward differences, automatic fixed-tick combat and reward return. It reuses legal system lessons but forbids copied commercial expression, content expansion, persistence and release scope. Step 1 owns the independent state/service before runtime presentation. |
| 2026-08-14 | P9.3 source a1cf290; R6; Web R2; Gallery dKq-nbfRY1xB |
P9_3_H5_READY_OWNER_PLAY_BROWSER_SMOKE_OPEN |
The separate P9.3 controller now runs Title -> standing Recruit hire -> three visible enemy groups -> automatic fixed-tick battle -> reward -> changed Hall without the rejected card/page wizard. Domain transactions and the complete seven-ScreenTouch path pass with fallback/direct zero; nine 844x390 normal frames show readable actor scale, uncropped threats, contact, a mid-field projectile, result and return. P9.0R3 feedback, P9.0R10 six-pair adaptation and P9.2 93-case/five-profile regressions remain strict-clean. Web R1 is append-only INVALID_EXPORT_ENVIRONMENT because isolated HOME hid installed templates. Fresh archive R2 exports nine files with the P9.3 background/controller and embedded Chinese font; Gallery health/entry pass and remote HTML/JS/PCK/WASM equal local bytes. No controllable browser is connected, so automated remote Canvas reachability is explicitly open. Human understanding/visual/game-feel/listening, recording completion, device, packaging and release remain open/frozen. |
| 2026-08-14 | P9.3 evidence source 73834ab; recording R3; Owner H5 review |
P9_3_REFERENCE_FIDELITY_CANDIDATE_READY_OWNER_DIRECTION_ACCEPTED |
Owner reports the P9.3 H5 is good and asks development to continue in the same direction, accepting its landscape world, actor scale and direct interaction direction. Recording R1 is append-only INVALID_RECORDING_DIMENSIONS at 1280x720; R2 is append-only INVALID_RECORDING_TEARDOWN because its final frames were gray. Fresh archive R3 uses only a four-line 844x390 viewport projection and records 698 frames at 30 FPS for 23.266667 seconds with six parsed Touch, fallback/direct zero, exact complete-loop marker, strict diagnostics zero, no black interval and a final changed-Hall frame. Product source remains a1cf290; listening, full-game fun, device, packaging and release remain open. Exact legal terminal: Aetherbound Guild P9.3 reference-fidelity loop candidate ready. |
| 2026-08-14 | Owner continuation from P9.3 closure 73834ab |
P9_4_SECOND_CYCLE_ADAPTATION_ACTIVE |
P9.4 owns one strategically different second cycle only. After Open Road return, Crosswind contact+ranged pressure appears in-world before recruitment. Wayrunner must prove faster risk (tick 99, Hearthguard 22 HP) while Kindhand proves slower recovery (tick 133, Hearthguard 84 HP, 11 heals); both hire/reward/return transactions commit once and preserve the selected 3/10 Company. Existing professions, enemies, formulas, P9.3 first loop, media, save, content expansion, packaging and release remain frozen. Step 1 is the dual-path domain gate. |
| 2026-08-14 | P9.4 Step 1 source 58cf775 |
P9_4_STEP_1_DUAL_PATH_DOMAIN_COMPLETE |
Fresh P9.4 domain coverage begins from the accepted Open Road return and proves both exact Crosswind adaptations. Wayrunner commits at 10 Coin, wins at tick 99 with Hearthguard 22 HP and returns with 22 Coin; Kindhand commits at 11 Coin, emits 11 heals, wins at tick 133 with Hearthguard 84 HP and returns with 21 Coin. Both preserve stable three-member order, leave the other offer available and reject duplicate hire/reward without mutation. Marker ABG_P9_4_SECOND_CYCLE_DOMAIN_OK paths=2 ticks=99,133 hearthguard_hp=22,84 heals=0,11 coin=22,21 company=3/10 receipts_once=true and the P9.3 domain regression pass. Step 2 now owns only the in-world incoming-threat presentation. |
| 2026-08-14 | P9.4 Step 2 source e716431; abg-p94-e716431-threat-r1 |
P9_4_STEP_2_VISIBLE_INCOMING_THREAT_COMPLETE |
The first returned Hall now retains the accepted two-person Company, places the two remaining Recruit actors in the middle and renders two small Crosswind silhouettes beside the right gate with only contact + ranged and +12 copy. Focusing Wayrunner removes the already-read reward receipt so role detail and threat do not overlap. No card, panel, confirmation or new action is added. Source-bound normal marker reports company=2/10 offers=2 enemies=2 threat=crosswind cards=0; both 844x390 frames and the dual-path domain marker are strict-clean. Step 3 now owns both complete parsed-touch adaptation paths. |
| 2026-08-14 | P9.4 Step 3 source b93715a; abg-p94-b93715a-runtime-r1 |
P9_4_STEP_3_SECOND_CYCLE_RUNTIME_COMPLETE |
Two fresh normal-render paths begin at the exact first returned Hall and use 12 total parsed ScreenTouch events to focus/hire Wayrunner or Kindhand, select/start Crosswind, use 2x and claim the reward. Fallback/direct callbacks are zero. The Wayrunner path exposes a bounded COUNTER cue, wins at tick 99, leaves Hearthguard at 22 HP and returns with 22 Coin; Kindhand exposes HEAL, emits 11 authoritative heals, wins at tick 133, leaves Hearthguard at 84 HP and returns with 21 Coin. Ten 844x390 frames cover threat, focus, role action, result and returned 3/10 Company for both paths. Strict diagnostics, P9.3 loop and P9.0R3 feedback regressions pass. Step 4 now owns only source-bound H5 delivery and Owner comparison. |
| 2026-08-14 | P9.4 H5 source b93715a; Gallery _-JIXWqW38jO |
P9_4_H5_READY_OWNER_COMPARISON |
A fresh clean archive exports nine runtime files with P9.4 code and embedded Chinese font while excluding tests/evidence/build. Import/export diagnostics are strict-clean. Gallery health and signed HTML return 200; remote HTML is byte-identical, JS/PCK/WASM MIME and lengths match, and the Gallery published copies equal the source-bound export hashes. No controllable browser is connected, so automated Canvas claims remain open. Owner comparison of Wayrunner speed/risk versus Kindhand recovery is now the only active P9.4 step; five-profile pacing, broader fun/listening, device, packaging and release remain open/frozen. |
| 2026-08-14 | Owner P9.4 continuation after Gallery review | P9_4_DIRECTION_ACCEPTED_FIVE_PROFILE_ACTIVE |
The Owner asks development to continue, accepting the landscape second-cycle direction. This does not upgrade detailed Wayrunner/Kindhand comprehension, broader fun, listening, device or release gates. Step 5 owns one focused five-profile pacing simulation and durable closure only; product rules, UI, media, save/offline, content, packaging and other games remain frozen. |
| 2026-08-14 | P9.4 test/evidence source 66c2759; abg-p94-66c2759-five-profile-r1 |
P9_4_SECOND_CYCLE_ADAPTATION_CANDIDATE_READY |
A clean/upstream source runs normal, active, efficient, adversarial and returning traces with 35 explicit state/decision timestamps. Longest no-decision interval is the fixed Kindhand 1x battle at 13.30s. Every repeated route preserves the accepted Wayrunner/Kindhand 99/133 ticks, 22/84 Hearthguard HP, 0/11 heals and 22/21 Coin; invalid actions mutate nothing and both paths can still afford the remaining Recruit. P9.4 and P9.3 domain regressions pass strict-clean. Evidence inventory SHA-256 is cc5bb70f7237ee551dcf259cad98970a971631b76682a97b83cc4bb7c5a8ee0f. Product remains b93715a; detailed human comprehension, broader fun/listening, device, packaging and release remain open/frozen. Exact legal terminal: Aetherbound Guild P9.4 second-cycle adaptation candidate ready. |
| 2026-08-14 | P9.5 contract baseline e006160 |
P9_5_EQUIPMENT_GROWTH_ACTIVE |
Owner continuation plus the prior one-item/per-Recruit and individual-level decisions open one third-cycle slice. Two existing catalog items answer Bell Breach's first push: Frontpin on Hearthguard preserves the original line, while Open-Line on Farstring accepts exposure for one early rear-target shot. Both P9.4 Companies by both items have exact tick/order/HP projections. Accepted 12/14/16 XP yields original members at Lv.2 12/40 and the later hire at Lv.2 0/40. Step 1 owns only atomic state/service behavior and a focused four-path domain test; presentation, save, content expansion, packaging, release and other games remain frozen. |
| 2026-08-14 | P9.5 Step 1 source 6b426c7; abg-p95-6b426c7-step1-r1 |
P9_5_STEP_1_DOMAIN_TRANSACTIONS_COMPLETE |
Four paths prove both accepted P9.4 third hires by both existing items. One-slot compatibility, equip receipt, Bell push/resist, exposed Open-Line shot, exact 91/88/145/124 ticks, order/HP, 38/37 Coin, three XP receipts and personal Lv.2 remainders 12/12/0 commit once; invalid and duplicate actions mutate nothing. P9.4 domain/five-profile/runtime and P9.3 domain/runtime regressions pass strict-clean. Evidence inventory SHA-256 is 68bcd910df68094e90d3a5e05c720a1877090d0e8df85c4a36e45a7ae24fdfe9. Step 2 owns only world equipment presentation and static reachable-state evidence. |
| 2026-08-14 | P9.5 Step 2 source 9fa82d5; abg-p95-9fa82d5-step2-r1 |
P9_5_STEP_2_WORLD_EQUIPMENT_COMPLETE |
The second returned Hall keeps the three standing Company actors left, two accepted item pedestals center and Bell push threat right. No item is preselected; Frontpin marks only Hearthguard, Open-Line only Farstring, and the actor-body tap commits without a card, panel, modal or separate Equip button. The committed view removes resolved encounters and retains only Bell. Third return shows each member's own Lv.2 XP remainder and the single item beside its wearer. Three parsed touches, five 844x390 normal frames, 44px targets, P9.5 domain and P9.3/P9.4 runtime regressions pass strict-clean. Inventory SHA-256 is 9530a7e8904b9c5c67278cc5be392e658b34821e26b5762c4d49f0243358654a. Step 3 owns four complete combat-feedback routes. |
| 2026-08-14 | P9.5 Step 3 source 7e1fc75; abg-p95-7e1fc75-step3-r1 |
P9_5_STEP_3_THIRD_CYCLE_RUNTIME_COMPLETE |
Four complete normal-render routes use 24 parsed ScreenTouch events, fallback/direct zero. Frontpin visibly holds the line; Open-Line shows the lead pushed, Farstring moving ahead, a named early shot and a projectile to the rear RiftSpitter. All routes retain exact 91/88/145/124 ticks and HP, causal result text, one reward/XP settlement and the changed Hall. Twelve 844x390 frames cover effect/result/return for all paths. P9.5 Hall/domain and P9.3/P9.4 runtime regressions pass strict-clean. Inventory SHA-256 is e5a1a777f5c4d5ed44c79150d81ce8c3a8f4fdfeb8c4d22fc1d18e01b265affb. Step 4 owns pacing and H5 only. |
| 2026-08-14 | P9.5 test/export source 7e5d82a; Gallery YbptaxfasrjY |
P9_5_EQUIPMENT_GROWTH_CANDIDATE_READY |
Five profiles cover all four Company/item combinations with 40 explicit timestamps, 13.00s longest no-decision interval, exact projections, starvation zero and invalid mutations zero. Profile inventory SHA-256 is 4046981f7ccbe3d642e9f3fb419cdae3bc5169340a89b2fcc37dc62b184e906a. A fresh Git archive produces nine strict-clean runtime-only Web files; PCK forbidden paths are zero and both equipment resources are present. Gallery health/entry are 200, HTML/JS are remote byte-identical, all HEAD MIME/length facts match and Gallery published copies equal local export hashes. This runner's long PCK body curl lost its controlling session and Range was not supported, so complete external browser fetch/cold-start remains open rather than reused. Exact legal terminal: Aetherbound Guild P9.5 equipment and individual growth candidate ready. |
| 2026-08-14 | Owner H5 repeat-load report; baseline 5e15dbd |
P9_5_H5_CACHE_ACCELERATION_ACTIVE |
Public HTTPS diagnostics show that the immutable P9.5 runtime serves about 58 MB of WASM/PCK with only private, max-age=300, no ETag/304 response and no compression. A bounded delivery task now owns long-lived runtime-asset caching and conditional requests, followed by a separate first-load compression assessment. Game behavior, evidence, Gallery identity, native packaging, release and other games remain frozen. |
| 2026-08-14 | Existing Gallery YbptaxfasrjY; cache/gzip delivery repair |
P9_5_H5_REPEAT_LOAD_ACCELERATION_READY |
The unchanged signed item now returns one-year private immutable caching, representation ETags and conditional 304 for runtime assets. Deterministic sidecars gzip JS from 315,759 to 78,637 bytes and WASM from 37,685,705 to 9,431,387; PCK stays identity because gzip saves only 0.6%. Principal first-load transfer falls 49.2% from 57,909,159 to 29,417,719 bytes. Public headers and decoded WASM SHA pass. An isolated Chrome 151 cold profile renders the real 844x390 Chinese Title; repeat open produces the identical frame in five seconds. Cookie/profile cleanup is complete. Human phone timing, gameplay understanding/fun/listening, device, packaging and release remain open. Exact legal terminal: Aetherbound Guild P9.5 H5 repeat-load acceleration ready. |