4.3 KiB
P9.5 Equipment And Individual Growth Contract
Revision:
p9.5-contract-r1Baseline:e006160
Entry State
P9.5 begins after either accepted P9.4 Crosswind return:
| Prior choice | Coin | Company | Individual XP before Bell |
|---|---|---|---|
| Wayrunner | 22 |
Hearthguard, Farstring, Wayrunner | 26, 26, 14 |
| Kindhand | 21 |
Hearthguard, Farstring, Kindhand | 26, 26, 14 |
All three Recruits remain Lv.1. Crosswind has one committed reward receipt.
Bell Breach visibly telegraphs a first-contact line push before equipment input.
Equipment Transaction
Two existing catalog items stand on world pedestals; neither is preselected:
| Item | Compatible visible wearer | Benefit | Cost |
|---|---|---|---|
EQ-002 Frontpin Greaves |
Hearthguard | Resist the first Bell push and preserve the system line. | Hearthguard's first basic waits one tick; safety costs tempo. |
EQ-012 Open-Line Cord |
Farstring | After the push exposes Farstring, fire one early -14 shot at the rear RiftSpitter. |
Farstring becomes the exposed lead for the remaining fight. |
The first item tap focuses it. Tapping its compatible standing Recruit commits one equip receipt and opens Bell Breach selection. Tapping an incompatible Recruit, committing twice, or trying to equip the other item after commit changes no Coin, Company, levels, XP, equipment or receipt count.
Each Recruit stores zero or one equipped_item_id. Replacement return semantics
remain authoritative but are not exercised because every P9.5 slot begins
empty. The salvage choice costs no Coin and creates no general inventory.
Bell Breach Counterfactual
The existing Bell Breach Riftblade pair starts close enough to push at first contact. Equipment resolves before normal member/enemy actions at that boundary.
| Company third member | Item | Terminal tick | Final order | Final HP: HG / FS / third |
|---|---|---|---|---|
| Wayrunner | EQ-002 |
91 |
HG, FS, WR | 22 / 85 / 100 |
| Wayrunner | EQ-012 |
88 |
FS, HG, WR | 106 / 9 / 100 |
| Kindhand | EQ-002 |
145 |
HG, FS, KH | 82 / 85 / 90 |
| Kindhand | EQ-012 |
124 |
FS, HG, KH | 108 / 51 / 90 |
All four paths end in victory. Frontpin is the stable-line answer; Open-Line is the faster exposed-line answer. No route is labeled recommended.
Individual XP And Return
The bounded preview uses the accepted formulas with Standard risk Q=0:
xp_to_next(L) = 20 + 10*L
battle_xp(R, 0) = 10 + 2*R
Round 1 / 2 / 3 grants = 12 / 14 / 16 XP
Only living deployed Recruits receive the grant. Display speed never changes XP. On the third victory:
- Hearthguard and Farstring:
26 + 16 = 42, thereforeLv.2, 12/40 XP; - Wayrunner or Kindhand:
14 + 16 = 30, thereforeLv.2, 0/40 XP; - Coin becomes
38after the Wayrunner path or37after the Kindhand path; - Bell reward, XP and level receipts commit exactly once.
The returned Hall shows Lv and XP as text beside every Company actor and the
one equipment icon/name beside its wearer. This is run-local runtime state, not
save/offline or permanent Meta progress.
Presentation
- The Company remains the first focal read, the Bell push threat second, and the two item pedestals third.
- Item inspection uses a short world caption, not a card, modal or inventory grid.
- Focusing an item marks only its compatible wearer. The second tap lands on the actor body, not a separate Equip button.
- Bell combat reuses the accepted horizontal field, actors, health bars, damage/heal floats, projectile, result hold and Pause/1x/2x controls.
- Push resisted, line pushed, Open-Line shot, XP gain and level-up each have a bounded event-bound cue; reduced motion shortens presentation only.
Evidence
- four-path domain test for entry XP, equip atomicity, exact Bell outcomes, reward, per-Recruit level/XP and duplicate rejection;
- parsed ScreenTouch runtime paths through both items and both P9.4 third hires, with fallback/direct zero;
- normal
844x390frames for unselected salvage, each focused item/wearer, resisted push, exposed Open-Line shot, both results and returned growth; - five pacing profiles with explicit timestamps and longest no-decision gap;
- source-bound H5 delivery only after local gates;
- human comprehension/fun, listening, save/resume, device and release remain separate and open.