3.4 KiB
P9.2R Step 1 Gameful Yard Entry Evidence
Product source:
3b3f459612aedb77b0096f58d6c42622d26696e0Evidence root:/private/tmp/abg-p92r-step1-3b3f459-r3/Level: automated verified, runtime verified and agent visual reviewed
Player-Visible Change
The post-Title Main Menu rail and the first-mission briefing/checklist panels are removed. Both states now render the same full-bleed Windglass Guild Yard with four existing animated Recruits, the Riftblade at the bell gate, a two-line commission and one primary world action. Introduction, Settings, Home, Restart and Mute remain compact secondary controls with their accepted node IDs and callbacks.
Verification
The accepted R3 evidence root contains ten strict-clean logs and two native
844x390 PNGs. Exact terminal markers:
ABG_P9_2R_GAMEFUL_YARD_ENTRY_OK recruits=4 threat=true world_ratio=0.82 panels=0 idle=true viewports=844x390,1280x720,390x844 locales=zh_CN,en text_130=true
ABG_P9_0R8_FRONT_DOOR_OK pages=5 menu_routes=3 intro_beats=4 settings=4 no_continue=true mutation=intro0,settings0 new_game=clear home=menu restart=menu
ABG_P9_0R8_FRONT_DOOR_TOUCH_OK touch=10 fallback=0 direct=0 title=1 menu=1 intro=1 settings=4 back=2 new_game=1
ABG_P9_0R9A_AUTO_FORMATION_OK recruits=4 pairs=6 click_orders=12 no_slots=true toggle=true capacity=2 deterministic=true victory=6 commit_once=true cleanup=home,restart
ABG_P9_0R9A_AUTO_FORMATION_TOUCH_OK touch=11 fallback=0 direct=0 select=4 remove=2 revise=1 commit=1
ABG_P9_1_FULL_FIRST_SESSION_OK paths=180 pairs=6 adaptations=2 guild=2 routes=3 growth=all exact_hp=true exact_coin=true formation=true level=true
ABG_P9_2_AUTHORITATIVE_BATTLE_DOMAIN_OK cases=93 actions=37 tick_seconds=0.1 outcomes=victory,defeat,timeout,retreat pause=true inspect=true retreat_min_tick=50
ABG_P9_2_HORIZONTAL_BATTLE_RUNTIME_OK viewport=844x390 source=p9_1_result members=3 hp_import=true movement=true contact=true member_events=true enemy_events=true outcome=victory domain_bound=true embedded_font=true
ABG_P9_2_CONTROLS_RESULT_RUNTIME_OK touch=10 fallback=0 direct=0 pause=true speed=1x,2x inspect=readonly retreat_tick=50 duplicate_receipt=true withdrawal_ticks=20 results=4 lines=5 layouts=12 viewports=844x390,1280x720,390x844 locales=zh_CN,en text_130=true casualty=false
The accepted logs contain zero SCRIPT ERROR, parse/load/resource failure,
ERROR:, WARNING:, ObjectDB leak or resources-still-in-use marker. Normal
render capture hashes:
dcfc4f9ec0a5461a816507a41c93213bac5e9335d21d00c641e3088073c2e452 01-yard-entry.png
a42fe03b0e734a9e77b84270825e35373f06e89fc4806d48b62c01950714ad2a 02-commission-ready.png
Agent visual review confirms that the environment, four actors and threat own the focal hierarchy at play size; the removed explanatory line no longer sits unreadably over the bright background. This does not grant Owner visual or game-feel acceptance.
Invalid Attempts
Two prior long commands lost a verifiable execution terminal after the Godot
startup line and had no visible owned Godot child when inspected. They remain
INVALID_EXEC_SESSION under /private/tmp/abg-p92r-step1-3b3f459/ and
/private/tmp/abg-p92r-step1-3b3f459-r2/; no result from either is reused.
Step 1 uses only the fresh R3 root above.
Open Gates
Recruit selection and formation review are still card/panel based and are owned by Step 2. Departure motion, integrated H5, Owner comprehension/game-feel, listening, device, packaging and release remain open or frozen.