2.9 KiB
P9.2R Step 2 Embodied Recruit Rally Evidence
Product source:
88d4e63c42d49995954fc9e3eaa9b7c55c00a87aEvidence root:/private/tmp/abg-p92r-step2-88d4e63-r1/Level: automated verified, runtime verified and agent visual reviewed
Player-Visible Change
Recruit selection and formation review now render in the same full-bleed Guild Yard as the commission. Each existing actor body is a touch target. Selection moves that actor from the candidate line to a rally mark and adds a sigil and plain selected label. A second choice displays the existing deterministic lead/support order. Unselected actors remain visible but unavailable at full capacity; removing one reopens them. The old Recruit cards, selection action panel, formation cards and formation commit panel are not rendered.
Verification
The accepted root contains seven strict-clean logs and four native 844x390
PNGs. Exact terminal markers include:
ABG_P9_2R_GAMEFUL_RECRUIT_RALLY_OK recruits=4 states=zero,one,two,review cards=0 capacity=true revise=true order=system touch_targets=4 viewport=844x390 locales=zh_CN,en text_130=true reduced_motion=true
ABG_P9_0R9A_AUTO_FORMATION_OK recruits=4 pairs=6 click_orders=12 no_slots=true toggle=true capacity=2 deterministic=true victory=6 commit_once=true cleanup=home,restart
ABG_P9_0R9A_AUTO_FORMATION_TOUCH_OK touch=11 fallback=0 direct=0 select=4 remove=2 revise=1 commit=1
ABG_P9_1_FULL_FIRST_SESSION_OK paths=180 pairs=6 adaptations=2 guild=2 routes=3 growth=all exact_hp=true exact_coin=true formation=true level=true
ABG_P9_2_AUTHORITATIVE_BATTLE_DOMAIN_OK cases=93 actions=37 tick_seconds=0.1 outcomes=victory,defeat,timeout,retreat pause=true inspect=true retreat_min_tick=50
The accepted logs contain zero script/parse/load/resource, ERROR:, WARNING:,
ObjectDB leak or resources-still-in-use marker. Normal capture hashes:
756f1d926808bb02b156053b23f21f7157961e9842cfc0052725d572c1cec877 01-zero-selection.png
58ad517d68d90f9eb38f3ae0112e36bc97cbcfffc02f7f468b561a473c600f54 02-one-selection.png
97c0896d0e0dc8f35487440c661295f1bdf42abea8806855ddd2890e99cc5dcf 03-two-selection.png
bd9823615febd90803b44213dd5161bb3b0a975007046013042fd028bad11538 04-order-review.png
Agent visual review rejected the first development render because selected actors were surrounded by card-like rectangular borders and a large disabled button occupied zero/one-selection states. The accepted render removes both: selection is now carried by movement, a floor mark, sigil and order nameplate; the primary action appears only when two choices are ready. Owner game-feel and visual acceptance remain open.
Open Gates
The commit still cuts directly to battle. Step 3 owns visible departure timing, duplicate protection, reduced motion and the Title-to-battle recording. Integrated H5, Owner comprehension/game-feel/listening, devices, packaging and release remain open or frozen.