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aetherbound-guild/docs/runtime/p9_3/IMPLEMENTATION_PLAN.md
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P9.3 Reference-Fidelity Core Loop Implementation Plan

Status: COMPLETE Active step: NONE Baseline: 9c46112095bb12094ebc4b4c346f22437cccf8c6 Goal: docs/goals/PHASE9_3_REFERENCE_FIDELITY_LOOP_GOAL.md Contract: docs/runtime/PHASE9_3_REFERENCE_FIDELITY_LOOP_CONTRACT.md

Player Outcome

The player recruits a visible person, sees that person join a horizontal line, chooses a materially different enemy group, watches the resulting automatic battle and returns with a visible reward. No card/page wizard mediates the loop.

Steps

Step Status Outcome Gate
P9.3-STEP-0 Contract COMPLETE Owner rejection and replacement loop are bounded. Goal, contract, plan, checkpoint and ledger agree.
P9.3-STEP-1 Modular foundation COMPLETE A separate controller owns Title, Hall, recruit and encounter state without extending the legacy facade. Source a1cf290; three offers and three encounter transactions pass.
P9.3-STEP-2 Automatic battle COMPLETE The selected Company and encounter run through fixed-tick combat with actor motion and role feedback. P9.3 normal runtime plus P9.2 authority/five-profile regressions pass.
P9.3-STEP-3 Reward return COMPLETE Outcome and reward commit once; the changed Hall reappears. Parsed touch reports touch=7 fallback=0 direct=0; reward and return persist once.
P9.3-STEP-4 H5 review COMPLETE Owner can play the exact candidate remotely. Gallery dKq-nbfRY1xB is byte-identical and the Owner opened the delivered H5.
P9.3-STEP-5 Owner review COMPLETE Owner judges UI, picture, operation and battle feel. Owner accepted the direction and requested continued development.

Frozen

Only files under runtime/p9_3/, the minimal main entry integration, P9.3 tests, P9.3 docs, checkpoint and ledger are owned. Existing P9.0-P9.2 rules, assets and tests remain unchanged unless a focused compatibility repair becomes strictly necessary and is recorded as a new source attempt.

Current Evidence

  • Product source: a1cf2904d0e42661ac4012804ad7b64ae85c1325.
  • Source-bound runtime root: /private/tmp/abg-p93-a1cf290-r6/.
  • Domain marker: ABG_P9_3_REFERENCE_FIDELITY_DOMAIN_OK.
  • Runtime marker: ABG_P9_3_REFERENCE_FIDELITY_RUNTIME_OK with seven parsed touches and zero fallback/direct callbacks.
  • Nine normal-render 844x390 frames cover Title, Hall, focused offer, three visible encounters, selection, contact, projectile, result and returned Hall.
  • P9.0R3 feedback, P9.0R10 six-pair adaptation, P9.2 93-case battle authority and P9.2 five-profile integration regressions pass strict-clean.
  • H5 delivery details are in docs/runtime/p9_3/H5_DELIVERY.md.

Issue Register

ID State Boundary
P93-I01 FIXED Texture controls retained their 256px intrinsic minimum and crowded actors/VFX; source a1cf290 sets sizing before texture assignment and R6 shows readable play-size composition.
P93-I02 INVALID_HISTORY Development capture R3 ran beside one owned stale headless Godot; it was preserved as invalid, the owned PID was terminated, and clean R4/R5 plus source-bound R6 replaced it.
P93-I03 INVALID_HISTORY Web attempt R1 hid installed export templates inside an isolated HOME and stopped before product export. Fresh archive attempt R2 maps the read-only installed templates and passes.
P93-I04 CLOSED_BY_OWNER_REVIEW No automated browser was connected, but the Owner opened the delivered H5 and accepted the visible direction. Automated browser diagnostics remain unclaimed.
P93-I05 INVALID_HISTORY Recording R1 initialized at the old 1280x720 project default; R2 reached 844x390 but retained test teardown gray. Fresh source 73834ab R3 ends on gameplay at 844x390 for 23.266667 seconds.