Files
aetherbound-guild/runtime/tests/dev5/bat003_bat004_capture_test.gd
T

186 lines
6.7 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const ContractService = preload("res://entry/guild_contract_service.gd")
const FormationService = preload("res://entry/formation_risk_service.gd")
const BattleService = preload("res://entry/battle_service.gd")
const FIXTURES := [
{"size": Vector2i(760, 360), "locale": "zh_CN"},
{"size": Vector2i(844, 390), "locale": "en"},
{"size": Vector2i(1280, 720), "locale": "zh_CN"},
{"size": Vector2i(1280, 720), "locale": "en"},
]
const DRAFT_PATH := "user://bat34_capture_draft.json"
const COMPANY_PATH := "user://bat34_capture_company.json"
const SEED := "11223344556677889900aabbccddeeff"
const CONTRACT_OP := "fedcba9876543210fedcba9876543210"
const HIRE_OP_1 := "11112222333344445555666677778888"
const HIRE_OP_2 := "88887777666655554444333322221111"
const ORDER_OP := "abcdefabcdefabcdefabcdefabcdefab"
const READY_OP := "fedcbafedcbafedcbafedcbafedcbafe"
const BATTLE_OP := "1234567890abcdef1234567890abcdef"
var failures: Array[String] = []
var output_root := ""
var fixture_index := 0
var capture_count := 0
func _initialize() -> void:
call_deferred("run_capture")
func run_capture() -> void:
var requested := OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX")
fixture_index = requested.to_int() if not requested.is_empty() else -1
if fixture_index < 0 or fixture_index >= FIXTURES.size():
push_error("BAT-003/004 capture requires ABG_CAPTURE_FIXTURE_INDEX 0..3")
quit(2)
return
var fixture: Dictionary = FIXTURES[fixture_index]
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
if output_root.is_empty():
output_root = "/tmp/abg-bat34-captures"
DirAccess.make_dir_recursive_absolute(output_root)
_cleanup()
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
root.size = fixture.size
var company := _prepare_company()
if company.is_empty():
failures.append("fixture could not prepare Company")
_finish()
return
var started: Dictionary = _battle_service().begin_battle(BATTLE_OP, String(company.active_contract.formation.risk_options[1].risk_option_id))
if not started.ok:
failures.append("fixture could not begin Battle")
_finish()
return
var viewport := SubViewport.new()
viewport.size = fixture.size
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell := await _new_shell(viewport, String(fixture.locale))
shell.show_battle(started.company, false)
await _frames(4)
# Seed one committed observation event so BAT-003 shows a real causal chain
# and BAT-004's log is not an empty shell.
shell.battle_paused = false
shell._clear_battle_playback_timer()
for _step in range(4):
shell.advance_battle_phase()
await _frames(1)
shell.battle_paused = true
shell._clear_battle_playback_timer()
shell._battle_live_toggle_inspect()
await _frames(3)
await _capture(viewport, "bat003-inspect")
shell._battle_live_cancel_handoff()
shell._battle_live_open_retreat_entry()
await _frames(3)
await _capture(viewport, "bat004-pause")
shell.queue_free()
viewport.queue_free()
await _frames(5)
_finish()
func _finish() -> void:
_cleanup()
if failures.is_empty():
print("ABG_BAT003_BAT004_CAPTURE_OK fixture=%d captures=%d states=inspect,pause viewport=%dx%d locale=%s text_100=true" % [fixture_index, capture_count, int(FIXTURES[fixture_index].size.x), int(FIXTURES[fixture_index].size.y), String(FIXTURES[fixture_index].locale)])
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _new_shell(parent: Node, locale: String) -> Control:
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = DRAFT_PATH
shell.initial_company_service.company_path = COMPANY_PATH
parent.add_child(shell)
await _frames(3)
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = locale
settings.text_scale = 1.0
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
return shell
func _capture(viewport: SubViewport, state_name: String) -> void:
var file_name := "bat003-004-%dx%d-%s-100-%s.png" % [viewport.size.x, viewport.size.y, String(FIXTURES[fixture_index].locale), state_name]
await RenderingServer.frame_post_draw
var image := viewport.get_texture().get_image()
if image.is_empty() or image.get_width() != viewport.size.x or image.get_height() != viewport.size.y:
failures.append("invalid %s frame" % state_name)
return
if image.save_png(output_root.path_join(file_name)) != OK:
failures.append("could not save %s" % state_name)
else:
capture_count += 1
func _prepare_company() -> Dictionary:
var draft: Dictionary = _draft_service().begin_or_load(SEED)
if not draft.ok:
return {}
_draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[1].offer_id)])
if not _draft_service().commit_company().ok:
return {}
var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
if not created.ok:
return {}
var offers: Array = created.company.active_contract.market_board.recruit_offers
_contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
var hired: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
if not hired.ok:
return {}
var begun: Dictionary = _formation_service().begin_formation()
var saved: Dictionary = _formation_service().save_order(ORDER_OP, begun.formation.base_front_to_rear_ids)
var ready: Dictionary = _formation_service().accept_readiness(READY_OP, String(saved.receipt.order_hash))
return ready.company if ready.ok else {}
func _draft_service() -> RefCounted:
var service := DraftService.new()
service.path = DRAFT_PATH
service.company_path = COMPANY_PATH
return service
func _contract_service() -> RefCounted:
var service := ContractService.new()
service.company_path = COMPANY_PATH
return service
func _formation_service() -> RefCounted:
var service := FormationService.new()
service.company_path = COMPANY_PATH
return service
func _battle_service() -> RefCounted:
var service := BattleService.new()
service.company_path = COMPANY_PATH
return service
func _frames(count: int) -> void:
for _index in range(count):
await process_frame
func _cleanup() -> void:
for path in [DRAFT_PATH, COMPANY_PATH, "%s.bak" % DRAFT_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % DRAFT_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % DRAFT_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(path)