Files
aetherbound-guild/runtime/tests/dev5/battle_opening_test.gd
T
2026-08-24 13:28:34 +08:00

207 lines
9.0 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const ContractService = preload("res://entry/guild_contract_service.gd")
const FormationService = preload("res://entry/formation_risk_service.gd")
const BattleService = preload("res://entry/battle_service.gd")
const DRAFT_PATH := "user://dev5_battle_opening_draft.json"
const COMPANY_PATH := "user://dev5_battle_opening_company.json"
const SEED := "102030405060708090a0b0c0d0e0f000"
const CONTRACT_OP := "abcdefabcdefabcdefabcdefabcdefab"
const HIRE_OP_1 := "11112222333344445555666677778888"
const HIRE_OP_2 := "88887777666655554444333322221111"
const ORDER_OP := "fedcbafedcbafedcbafedcbafedcbafe"
const READY_OP := "1234567890abcdef1234567890abcdef"
const BATTLE_OP := "0123456789abcdef0123456789abcdef"
var failures: Array[String] = []
var parsed_touches := 0
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
_cleanup()
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
root.size = Vector2i(844, 390)
var prepared := _create_prepared_company()
if prepared.is_empty():
_fail("fixture creates a prepared Company")
else:
await _verify_opening(prepared)
_cleanup()
if failures.is_empty():
print("ABG_DEV5_BATTLE_OPENING_OK static=true actors=4 enemies=3 compact_field=true objective=true no_respawn=true no_reserve=true explicit_start=true phase_before=0 phase_after_handoff=0 receipt_count=1 duplicate_handoff=true settings_return=true parsed_touch=%d text_100=true" % parsed_touches)
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _verify_opening(company: Dictionary) -> void:
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = "zh_CN"
settings.text_scale = 1.0
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = DRAFT_PATH
shell.initial_company_service.company_path = COMPANY_PATH
root.add_child(shell)
await _frames(3)
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
shell.risk_selected_id = String(company.active_contract.formation.risk_options[1].risk_option_id)
shell.show_risk_commitment(company)
await _frames(2)
var acknowledge := shell.find_child("RiskCommitmentAcknowledge", true, false) as Button
await _touch(acknowledge)
var begin := shell.find_child("RiskBeginBattle", true, false) as Button
await _touch(begin)
await _frames(3)
_expect(shell.current_screen == "battle" and shell.battle_opening_mode, "Risk Commitment opens static BAT-001")
_expect(shell.find_child("BattleOpeningCanvas", true, false) != null, "contained Battle Opening canvas exists")
_expect(shell.find_child("BattleOpeningArt", true, false) != null, "accepted field/rail art layer exists")
var actors := shell.find_child("BattleActors", true, false)
var enemies := shell.find_child("BattleEnemies", true, false)
_expect(actors != null and actors.get_child_count() == 4, "exact four bound Party actors render")
_expect(enemies != null and enemies.get_child_count() == 3, "exact committed enemy offer renders")
_expect(shell.find_child("BattleOpeningObjective", true, false) != null, "objective is engine-owned")
_expect(shell.find_child("BattleOpeningNoRespawn", true, false) != null, "no combat respawn rule is visible")
_expect(shell.find_child("BattleOpeningNoReserve", true, false) != null, "no Reserve auto-entry rule is visible")
_expect(shell.find_child("BattleOpeningSnapshotHash", true, false) != null, "immutable snapshot identity is visible")
_expect(shell.find_child("BattleStartObservation", true, false) != null and not (shell.find_child("BattleStartObservation", true, false) as Button).disabled, "Start Observation is explicit and enabled")
_expect(shell.battle_playback_timer == null and shell.find_child("BattleCurrentEvent", true, false) == null, "BAT-001 does not start a timeline")
var before := _battle_snapshot()
await _touch(shell.find_child("BattlePause", true, false) as Button)
await _touch(shell.find_child("BattleSpeed", true, false) as Button)
var after_review := _battle_snapshot()
_expect(int(before.get("phase_index", -1)) == 0 and int(after_review.get("phase_index", -1)) == 0, "opening review controls do not advance time")
var inspect := shell.find_child("BattleInspectOpening", true, false) as Button
await _touch(inspect)
_expect(shell.find_child("BattleOpeningReason", true, false) != null, "inspection reason remains in the authored slot")
shell._battle_open_settings()
await _frames(2)
_expect(shell.current_screen == "settings", "Settings opens from BAT-001")
shell.request_settings_back()
await _frames(3)
_expect(shell.current_screen == "battle" and shell.battle_opening_mode, "Settings returns to BAT-001 without changing state")
var start := shell.find_child("BattleStartObservation", true, false) as Button
await _touch(start)
await _frames(3)
_expect(shell.current_screen == "battle" and not shell.battle_opening_mode, "explicit Start Observation reaches BAT-002")
_expect(shell.find_child("BattleLiveCanvas", true, false) != null, "handoff opens the contained live-battle field")
_expect(not shell.battle_live_observation.is_empty() and not String(shell.battle_live_observation.get("receipt_hash", "")).is_empty(), "handoff binds the original battle receipt")
var persisted := _battle_snapshot()
_expect(int(persisted.get("phase_index", -1)) == 0, "handoff does not advance a hidden tick")
_expect(int(persisted.get("receipt_count", 0)) == 1, "handoff does not create a second receipt")
shell.start_observation_handoff()
var duplicate := _battle_snapshot()
_expect(int(duplicate.get("receipt_count", 0)) == 1 and int(duplicate.get("phase_index", -1)) == 0, "duplicate handoff is idempotent")
shell.queue_free()
await _timer_seconds(0.2)
func _battle_snapshot() -> Dictionary:
var loaded: Dictionary = _battle_service().load_company()
if not loaded.ok:
return {}
var battle: Dictionary = loaded.company.active_contract.get("battle_state", {})
return {"phase_index": int(battle.get("phase_index", -1)), "receipt_count": loaded.company.active_contract.get("battle_receipts", []).size()}
func _create_prepared_company() -> Dictionary:
var draft: Dictionary = _draft_service().begin_or_load(SEED)
if not draft.ok:
return {}
_draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)])
if not _draft_service().commit_company().ok:
return {}
var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
if not created.ok:
return {}
var offers: Array = created.company.active_contract.market_board.recruit_offers
_contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
if not _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14).ok:
return {}
var begun: Dictionary = _formation_service().begin_formation()
var saved: Dictionary = _formation_service().save_order(ORDER_OP, begun.formation.base_front_to_rear_ids)
var ready: Dictionary = _formation_service().accept_readiness(READY_OP, String(saved.receipt.order_hash))
return ready.company if ready.ok else {}
func _draft_service() -> RefCounted:
var service := DraftService.new()
service.path = DRAFT_PATH
service.company_path = COMPANY_PATH
return service
func _contract_service() -> RefCounted:
var service := ContractService.new()
service.company_path = COMPANY_PATH
return service
func _formation_service() -> RefCounted:
var service := FormationService.new()
service.company_path = COMPANY_PATH
return service
func _battle_service() -> RefCounted:
var service := BattleService.new()
service.company_path = COMPANY_PATH
return service
func _touch(control: Control) -> void:
if control == null:
_fail("touch target exists")
return
var center := control.get_global_rect().get_center()
var press := InputEventScreenTouch.new()
press.position = center
press.pressed = true
press.index = 0
Input.parse_input_event(press)
await _frames(2)
var release := InputEventScreenTouch.new()
release.position = center
release.pressed = false
release.index = 0
Input.parse_input_event(release)
parsed_touches += 1
await _frames(5)
func _frames(count: int) -> void:
for _index in range(count):
await process_frame
func _timer_seconds(seconds: float) -> void:
await create_timer(seconds).timeout
func _cleanup() -> void:
for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(path)
func _expect(condition: bool, message: String) -> void:
if not condition:
_fail(message)
func _fail(message: String) -> void:
failures.append("BAT-001 opening: %s" % message)