98 lines
4.0 KiB
GDScript
98 lines
4.0 KiB
GDScript
extends SceneTree
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const EntryShell = preload("res://entry/entry_shell.gd")
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const SettingsStore = preload("res://entry/settings_store.gd")
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const FIXTURES := [
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{"width": 760, "height": 360, "locale": "zh_CN", "scale": 1.0},
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{"width": 844, "height": 390, "locale": "zh_CN", "scale": 1.3},
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{"width": 844, "height": 390, "locale": "en", "scale": 1.0},
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{"width": 1280, "height": 720, "locale": "en", "scale": 1.3},
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]
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const STATES := ["loading", "error"]
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var failures: Array[String] = []
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var output_root := ""
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func _initialize() -> void:
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call_deferred("run_test")
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func run_test() -> void:
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output_root = OS.get_environment("ABG_EVIDENCE_DIR")
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if output_root.is_empty():
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output_root = "/tmp/abg-sys001-boot-captures"
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DirAccess.make_dir_recursive_absolute(output_root)
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var count := 0
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for fixture in FIXTURES:
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for state in STATES:
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await _capture(fixture, state)
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count += 1
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if failures.is_empty():
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print("ABG_SYS001_BOOT_CAPTURE_OK frames=%d states=loading,error viewports=760x360,844x390,1280x720 locales=zh_CN,en text=100,130 renderer=normal" % count)
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quit(0)
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else:
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for failure in failures:
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push_error(failure)
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quit(1)
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func _capture(fixture: Dictionary, state: String) -> void:
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var viewport := SubViewport.new()
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viewport.size = Vector2i(int(fixture.width), int(fixture.height))
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viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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root.add_child(viewport)
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var shell := EntryShell.new()
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shell.auto_start = false
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viewport.add_child(shell)
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await _frames(3)
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shell.settings = SettingsStore.new().defaults()
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shell.settings.locale = String(fixture.locale)
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shell.settings.text_scale = float(fixture.scale)
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if state == "error":
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shell.boot_snapshot = {"state": "error", "completed": 2, "total": 4, "step": "preferences", "code": "SETTINGS_FILE_INVALID"}
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else:
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shell.boot_snapshot = {"state": "running", "completed": 2, "total": 4, "step": "preferences", "code": ""}
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shell._render_boot_state()
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await _frames(4)
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_verify(shell, fixture, state)
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await RenderingServer.frame_post_draw
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var image := viewport.get_texture().get_image()
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var file_name := "boot-%s-%dx%d-%s-%d.png" % [state, int(fixture.width), int(fixture.height), String(fixture.locale), int(round(float(fixture.scale) * 100.0))]
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var error := image.save_png(output_root.path_join(file_name))
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if error != OK:
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failures.append("capture %s failed: %s" % [file_name, error])
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viewport.queue_free()
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await _frames(4)
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func _verify(shell: Control, fixture: Dictionary, state: String) -> void:
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var bounds := Rect2(Vector2.ZERO, Vector2(float(fixture.width), float(fixture.height)))
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for node_name in ["BootIdentityPlaque", "BootVerificationRail"]:
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var control := shell.find_child(node_name, true, false) as Control
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if control == null or not bounds.encloses(control.get_global_rect()):
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failures.append("%s %s outside %s" % [state, node_name, bounds])
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var retry := shell.find_child("BootRetry", true, false) as Control
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var diagnostics := shell.find_child("BootDiagnosticsAction", true, false) as Control
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var exit_button := shell.find_child("BootExit", true, false) as Control
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var expected_visible := state == "error"
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if retry == null or retry.visible != expected_visible or diagnostics == null or diagnostics.visible != expected_visible or exit_button == null or exit_button.visible != expected_visible:
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failures.append("%s action visibility is not state-bound" % state)
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if state == "error" and String(fixture.locale) == "en":
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# M63 moved visible command copy to the shared ButtonLabel child.
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var retry_label := retry.get_node_or_null("ButtonLabel") as Label
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var diagnostics_label := diagnostics.get_node_or_null("ButtonLabel") as Label
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var exit_label := exit_button.get_node_or_null("ButtonLabel") as Label
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if (
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retry_label == null or retry_label.text != "Retry"
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or diagnostics_label == null or diagnostics_label.text != "Diagnostics"
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or exit_label == null or exit_label.text != "Exit"
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):
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failures.append("English error actions were not refreshed from runtime locale")
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func _frames(count: int) -> void:
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for frame in range(count):
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await process_frame
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