80 lines
3.6 KiB
GDScript
80 lines
3.6 KiB
GDScript
extends SceneTree
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const EntryShell = preload("res://entry/entry_shell.gd")
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const SettingsStore = preload("res://entry/settings_store.gd")
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const DESIGN_ASPECT := 16.0 / 9.0
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const SIZES := [Vector2i(1280, 720)]
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var failures: Array[String] = []
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func _initialize() -> void:
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call_deferred("run_test")
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func run_test() -> void:
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var viewport := SubViewport.new()
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viewport.size = SIZES[0]
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viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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root.add_child(viewport)
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var shell := EntryShell.new()
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shell.auto_start = false
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viewport.add_child(shell)
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await _frames(3)
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var settings := SettingsStore.new().defaults()
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settings.setup_completed = true
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settings.locale = "zh_CN"
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settings.text_scale = 1.3
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shell.settings = settings
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shell.setup_draft = settings.duplicate(true)
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shell.show_title()
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await _frames(4)
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for viewport_size in SIZES:
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viewport.size = viewport_size
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await _frames(3)
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_verify_layout(shell, viewport_size)
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if failures.is_empty():
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print("ABG_DEV1_TITLE_RESPONSIVE_OK sizes=1280x720 canvas=16:9 centered world=full controls=4 resize=true")
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quit(0)
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else:
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for failure in failures:
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push_error(failure)
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quit(1)
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func _verify_layout(shell: Control, viewport_size: Vector2i) -> void:
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var bounds := Rect2(Vector2.ZERO, Vector2(viewport_size))
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var world := shell.find_child("TitleMasterWorldExtension", true, false) as Control
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var canvas := shell.find_child("TitleSafeArea", true, false) as Control
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var composite := shell.find_child("TitleMasterComposite", true, false) as TextureRect
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expect(world != null and canvas != null and composite != null, "%dx%d Title composition layers exist" % [viewport_size.x, viewport_size.y])
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if world == null or canvas == null or composite == null:
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return
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var canvas_rect := canvas.get_global_rect()
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expect(bounds.encloses(canvas_rect), "%dx%d Title canvas is fully visible" % [viewport_size.x, viewport_size.y])
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expect(is_equal_approx(canvas_rect.size.x / canvas_rect.size.y, DESIGN_ASPECT), "%dx%d Title canvas preserves 16:9" % [viewport_size.x, viewport_size.y])
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expect(canvas_rect.get_center().is_equal_approx(bounds.get_center()), "%dx%d Title canvas is centered" % [viewport_size.x, viewport_size.y])
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expect(world.get_global_rect().is_equal_approx(bounds), "%dx%d Title world fills the viewport" % [viewport_size.x, viewport_size.y])
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expect(composite.get_global_rect().is_equal_approx(canvas_rect), "%dx%d Title composite shares the design canvas" % [viewport_size.x, viewport_size.y])
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for node_name in ["TitleNewGame", "TitleContinue", "TitleSettings", "TitleCredits"]:
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var control := shell.find_child(node_name, true, false) as Control
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expect(control != null and canvas_rect.encloses(control.get_global_rect()), "%dx%d %s remains inside the Title canvas" % [viewport_size.x, viewport_size.y, node_name])
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var viewport_aspect := float(viewport_size.x) / float(viewport_size.y)
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if viewport_aspect < DESIGN_ASPECT:
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expect(is_equal_approx(canvas_rect.size.x, float(viewport_size.x)) and canvas_rect.position.y > 0.0, "%dx%d uses vertical World extension" % [viewport_size.x, viewport_size.y])
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elif is_equal_approx(viewport_aspect, DESIGN_ASPECT):
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expect(canvas_rect.is_equal_approx(bounds), "%dx%d uses the complete device frame" % [viewport_size.x, viewport_size.y])
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else:
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expect(is_equal_approx(canvas_rect.size.y, float(viewport_size.y)) and canvas_rect.position.x > 0.0, "%dx%d uses horizontal World extension" % [viewport_size.x, viewport_size.y])
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func _frames(count: int) -> void:
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for frame in range(count):
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await process_frame
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func expect(condition: bool, message: String) -> void:
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if not condition:
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failures.append("DEV-1 Title responsive: %s" % message)
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