Files
aetherbound-guild/runtime/tests/dev6/second_cycle_capture_test.gd
T

178 lines
7.4 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const ContractService = preload("res://entry/guild_contract_service.gd")
# Single authoritative size (owner policy): two shipped locales, both scales.
const FIXTURES := [
{"width": 1280, "height": 720, "locale": "zh_CN", "scale": 1.0},
{"width": 1280, "height": 720, "locale": "en", "scale": 1.3},
]
const STATES := ["market_ready", "equipment_review", "equipment_equipped", "roster", "recruit_detail", "contract_return_review"]
const SEED := "1234567890abcdeffedcba0987654321"
const CONTRACT_OP := "abcdefabcdefabcdefabcdefabcdefab"
const HIRE_OP_1 := "11112222333344445555666677778888"
const HIRE_OP_2 := "88887777666655554444333322221111"
var output_root := ""
var failures: Array[String] = []
var fixture_index := 0
var viewport_size := Vector2i(844, 390)
var locale := "en"
var text_scale := 1.0
func _initialize() -> void:
call_deferred("run_capture")
func run_capture() -> void:
var requested := OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX")
fixture_index = requested.to_int() if not requested.is_empty() else -1
var indexes := range(FIXTURES.size()) if fixture_index < 0 else [fixture_index]
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
if output_root.is_empty():
output_root = "/tmp/abg-dev6-candidate"
output_root = output_root.path_join("captures")
DirAccess.make_dir_recursive_absolute(output_root)
for index in indexes:
if index < 0 or index >= FIXTURES.size():
failures.append("unknown fixture index %d" % index)
continue
var fixture: Dictionary = FIXTURES[index]
viewport_size = Vector2i(int(fixture.width), int(fixture.height))
locale = String(fixture.locale)
text_scale = float(fixture.scale)
for state in STATES:
await _capture_state(index, String(state), fixture)
if failures.is_empty():
print("ABG_DEV6_CAPTURE_OK frames=%d states=market_ready,equipment_review,equipment_equipped,roster,recruit_detail,contract_return_review matrix=1280x720:zh_CN,en:100,130 layout=inside renderer=normal" % [indexes.size() * STATES.size()])
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _capture_state(index: int, state: String, fixture: Dictionary) -> void:
var draft_path := "user://dev6_capture_%d_%s.json" % [index, state]
var company_path := "%s.company" % draft_path
_cleanup_path(draft_path)
var company := _create_company(draft_path, company_path)
if company.is_empty():
failures.append("%s fixture could not create Company" % state)
return
var viewport := SubViewport.new()
viewport.size = viewport_size
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = draft_path
shell.initial_company_service.company_path = company_path
viewport.add_child(shell)
await _frames(3)
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = locale
settings.text_scale = text_scale
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
var equipment_offer := _cheapest_affordable_equipment(company)
var shown_company := company
match state:
"market_ready": shell.show_market(company)
"equipment_review":
shell.market_category = "equipment"
shell.market_selected_kind = "equipment"
shell.market_selected_offer_id = String(equipment_offer.offer_id)
shell.show_equipment_review(String(equipment_offer.offer_id))
"equipment_equipped":
var service := _contract_service(company_path)
var operation_id := ("%s|capture-equip|%s|%s" % [String(company.company_id), String(equipment_offer.offer_id), String(company.owned_recruits[0].recruit_id)]).sha256_text().substr(0, 32)
var purchased: Dictionary = service.purchase_equipment(operation_id, String(equipment_offer.offer_id), String(company.owned_recruits[0].recruit_id), int(equipment_offer.list_price))
if not purchased.ok:
failures.append("equipment capture purchase failed: %s" % String(purchased.get("code", "unknown")))
else:
shown_company = purchased.company
shell.show_market(shown_company)
"roster": shell.show_roster(company)
"recruit_detail": shell.show_recruit_detail(String(company.owned_recruits[0].recruit_id))
"contract_return_review":
shell.show_market(company)
await _frames(2)
shell.open_contract_return_review()
await _frames(6)
_verify_buttons(shell, state)
await RenderingServer.frame_post_draw
var image := viewport.get_texture().get_image()
if image.is_empty() or image.get_width() != viewport_size.x or image.get_height() != viewport_size.y:
failures.append("%s returns a complete %dx%d frame" % [state, viewport_size.x, viewport_size.y])
else:
var path := output_root.path_join("fixture%d-%s.png" % [index, state])
if image.save_png(path) != OK:
failures.append("capture failed: %s" % path)
shell.queue_free()
viewport.queue_free()
await _frames(5)
_cleanup_path(draft_path)
func _verify_buttons(node: Node, state: String) -> void:
for child in node.get_children():
if child is BaseButton and child.is_visible_in_tree():
var rect: Rect2 = child.get_global_rect()
if rect.position.x < -0.5 or rect.position.y < -0.5 or rect.end.x > viewport_size.x + 0.5 or rect.end.y > viewport_size.y + 0.5:
failures.append("%s button %s outside viewport: %s" % [state, child.name, rect])
if rect.size.x < 44.0 or rect.size.y < 44.0:
failures.append("%s button %s below 44px: %s" % [state, child.name, rect.size])
_verify_buttons(child, state)
func _create_company(draft_path: String, company_path: String) -> Dictionary:
var draft_service := DraftService.new()
draft_service.path = draft_path
draft_service.company_path = company_path
var draft: Dictionary = draft_service.begin_or_load(SEED)
if not draft.ok:
return {}
draft_service.set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[1].offer_id)])
var committed: Dictionary = draft_service.commit_company()
if not committed.ok:
return {}
var contract := _contract_service(company_path)
var created: Dictionary = contract.create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
if not created.ok:
return {}
var offers: Array = created.company.active_contract.market_board.recruit_offers
contract.hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
var hired: Dictionary = contract.hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
return hired.company if hired.ok else {}
func _cheapest_affordable_equipment(company: Dictionary) -> Dictionary:
var chosen: Dictionary = {}
for offer in company.active_contract.market_board.equipment_offers:
if int(offer.list_price) <= int(company.active_contract.coin) and (chosen.is_empty() or int(offer.list_price) < int(chosen.list_price)):
chosen = Dictionary(offer).duplicate(true)
return chosen
func _contract_service(path: String) -> RefCounted:
var service := ContractService.new()
service.company_path = path
return service
func _cleanup_path(path: String) -> void:
for candidate in [path, "%s.bak" % path, "%s.candidate" % path, "%s.bak.candidate" % path, "%s.company" % path, "%s.company.bak" % path, "%s.company.candidate" % path, "%s.company.bak.candidate" % path, "%s.corrupt" % path]:
if FileAccess.file_exists(candidate):
DirAccess.remove_absolute(candidate)
func _frames(count: int) -> void:
for _index in range(count):
await process_frame