Files
aetherbound-guild/docs/runtime/p9_5/IMPLEMENTATION_PLAN.md
T

4.0 KiB

P9.5 Equipment And Individual Growth Implementation Plan

Status: ACTIVE Active step: P9.5-STEP-2 WORLD_EQUIPMENT_CHOICE Baseline: e006160 Goal: docs/goals/PHASE9_5_EQUIPMENT_GROWTH_GOAL.md Contract: docs/runtime/PHASE9_5_EQUIPMENT_GROWTH_CONTRACT.md

Player Outcome

After the second reward, the player equips one visible Recruit for a known Bell push, sees safety versus exposed tempo change the third fight, and returns with the item plus each Recruit's earned individual Lv/XP preserved.

Steps

Step Status Outcome Gate
P9.5-STEP-0 Contract COMPLETE Two existing items, compatible wearers, four exact Bell outcomes and individual XP are bounded. Goal, contract, plan, checkpoint and ledger agree before product edits.
P9.5-STEP-1 Domain transactions COMPLETE One-slot equip, Bell push/item effects, reward and individual XP commit atomically across four paths. Source 6b426c7; four exact paths and five P9.3/P9.4 regressions pass strict-clean.
P9.5-STEP-2 World equipment choice IN_PROGRESS Two item pedestals and the Bell threat are readable in the returned Hall; actor-body equip replaces forms. Normal 844x390 unselected/focused/committed/returned states, 44px targets and no card surfaces.
P9.5-STEP-3 Third-cycle runtime PENDING Parsed touch completes all four equip/battle/growth routes with event-bound feedback. Four runtime paths, representative frames, fallback/direct zero and strict diagnostics.
P9.5-STEP-4 Pacing and H5 PENDING Five profiles preserve choice consequences and the Owner can play the source-bound Web build. Five-profile timestamps, regressions, clean H5 export and private Gallery delivery.

Active Step Contract

ID: P9.5-STEP-2 WORLD_EQUIPMENT_CHOICE
PLAYER OUTCOME: The player sees the incoming push, compares two physical items
  and equips by touching the compatible standing Recruit, without a form.
IN SCOPE: runtime/p9_3/core_loop_controller.gd; one existing accepted EQ-002
  source asset copied into runtime; a new runtime/tests/p9_5/ hall test and UID;
  P9.5 durable status documents.
OUT OF SCOPE: domain values, battle results, new media generation, save/offline,
  audio, content expansion, packaging, release and other games.
OWNED FILES: the exact in-scope paths above and the task-owned imported asset
  metadata produced for EQ-002.
ACCEPTANCE CHECKS: Bell push is visible before input; two item pedestals and no
  preselection; focus marks only the compatible actor; actor-body second tap
  commits; post-equip Bell selection and post-Bell personal Lv/XP are readable;
  all visible controls are at least 44px; cards/panels/modals remain zero.
EVIDENCE LEVEL EXPECTED: runtime_verified for static reachable states.
COMMIT BOUNDARY: focused pushed presentation source before Step 3 becomes active.
LEGAL TERMINAL: P9.5 Step 2 complete, or redesign required at the earliest
  hierarchy, readability, input or layout boundary.
NEXT STEP: P9.5-STEP-3 THIRD_CYCLE_RUNTIME.

Frozen

Only the active step's exact files may change. Existing P9.3/P9.4 values, domain values, P9.2 default battle behavior, save, content, packaging and release remain frozen.

Current Evidence

  • Step 1 source: 6b426c7.
  • Source-bound root: /private/tmp/abg-p95-6b426c7-step1-r1/.
  • Marker: ABG_P9_5_EQUIPMENT_GROWTH_DOMAIN_OK paths=4 items=2 slots=1 ticks=91,88,145,124 coin=38,37 levels=2,2,2 xp=12,12,0.
  • P9.4 domain, five-profile and runtime plus P9.3 domain/runtime regressions are strict-clean.
  • Evidence inventory SHA-256: 68bcd910df68094e90d3a5e05c720a1877090d0e8df85c4a36e45a7ae24fdfe9.

Issue Register

ID Status Finding
P95-I01 RESOLVED_IN_CONTRACT The existing battle has no generic push/equipment API. P9.5 owns a Bell-only boundary inside the P9.3 service; default P9.2 behavior remains unchanged.
P95-I02 OPEN_HUMAN_GATE Automated outcomes cannot prove the player understands why preserving the line or exposing Farstring was rational.