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aetherbound-guild/.agent-taskgraph/queue/failed/ABG-V2-EXPERIENCE-REVIEW-R2/goal.md
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Goal: ABG-V2 Experience And Production Review R2

Stage: pre-development fixed-revision review Started: 2026-08-11T00:47:43+08:00 Task ID: ABG-V2-EXPERIENCE-REVIEW-R2 Baseline: 7054fe6 on local main, clean, no configured upstream Accepted previous stage: integrated product source ec4863a; PMO review closure 7054fe6 Frozen spec: .agent-taskgraph/spec.md revision design-spec-r3 Graph node: .agent-taskgraph/graph.yaml#v2_experience_review revision graph-r5 Independent contract: docs/reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md Context manifest: context.md Context revision: 1 Legal terminal: ABG-V2-EXPERIENCE-REVIEW-R2 PASS or ABG-V2-EXPERIENCE-REVIEW-R2 FAIL: or ABG-V2-EXPERIENCE-REVIEW-R2 INVALID:

Objective

Independently audit immutable revision 7054fe6 for a complete, understandable landscape player experience and a feasible original 2D Japanese hand-drawn art, animation, VFX and audio production plan. This is a design-authority review, not runtime, screenshot or human acceptance.

Graph Input, Output And Write Scope

  • Needs: v2_integration
  • Consumes: immutable 7054fe6, design-spec-r3, presentation and content authorities required by the checks below
  • Produces: one read-only PASS/FAIL/INVALID terminal with exact file/line and command evidence
  • Writes: none in the repository; reviewer-owned temporary files only
  • Route: PASS -> v2_review_synthesis; FAIL/INVALID -> failed; max attempt 1

Assignment

  • Role ref: role:experience-production-reviewer-v2
  • Lifecycle: task-scoped
  • Assigned to: new isolated visible HAPI session
  • Reason: parallel independent experience/production expertise
  • Continuity: fresh role; no worker or R1 acceptance is inherited
  • Workspace: repository root for discovery, then reviewer-owned git archive 7054fe6 for all judgment
  • Runtime requested: runtime=hapi; flavor=codex; model=gpt-5.6-sol; effort=xhigh; permission=bypassPermissions; visibility=visible
  • Runtime observed: runtime=hapi; flavor=codex; model=gpt-5.6-sol; effort=xhigh; permission=yolo; visibility=visible
  • Runtime verification: VERIFIED pre-dispatch at 2026-08-11T00:54:55+08:00
  • Session evidence: HAPI 8cfe0437-3a7e-4ac0-8b26-3477ef170654, PID 41549, verification 436c7db8-40cb-43fb-bd38-e9b76147d9bc, runtime-evidence.json, zero-message watermark
  • Dispatch bootstrap: dispatch.md
  • Dispatch message: SENT: 2026-08-11T00:56:00+08:00 via HAPI peer 8cfe0437; dispatch:ABG-V2-EXPERIENCE-REVIEW-R2:r1
  • Identity ACK: VERIFIED: IDENTITY_READY dispatch_id=dispatch:ABG-V2-EXPERIENCE-REVIEW-R2:r1 role=role:experience-production-reviewer-v2 team_revision=rev-4 goal=task:ABG-V2-EXPERIENCE-REVIEW-R2 context_revision=1
  • Full launch method: HAPI Hub helper on machine a15888ad-d405-4884-a407-c28ddd8b397c

Required Gates

  1. Prove the archive is exactly 7054fe6, contains ec4863a, and the canonical repository is clean. Use no later source for judgment.
  2. Run the predevelopment validator self-test/full/JSON audits from the archive. Require self-test 15, errors=0, pages=50, bindings=33 and exact production counts before semantic review.
  3. Map the first-play chain across all relevant pages: inspect offer, recruit or buy, equip, reorder, risk choice, battle observation, casualty/reward and next Market. Fail unexplained controls, icon-only critical actions, prose-dependent comprehension or missing next-action hierarchy.
  4. Audit all 50 page/state contracts for landscape phone/tablet layouts, safe areas, focus, controller and touch, empty/loading/error/locked/disabled/ confirmation/interruption states, EN/zh_CN and 130% text.
  5. Check the final-Recruit disabled/rejected state and distinct OUT-006 abandonment confirmation are visible, inspectable and cannot route through an empty Shop. Check casualty, loss and recovery consequences are legible.
  6. Check party-order battle readability with up to 10 deployed members: silhouettes, overlap, targeting, reach, movement, health/status, damage, healing, death, rewards, speed and pause/inspect without manual skill UI.
  7. Audit modular recruit construction, all 42 profession identities, 36 trait cues, 320 equipment, 60 artifacts, eight regions, 100 ordinary/elite enemies and 16 bosses for countable asset families, silhouette differentiation, equipment layering, animation states, VFX limits and production feasibility.
  8. Audit 32 music, 76 ambience, 228 SFX and 32 voice-intent authorities for event bindings, priority/ducking, lifecycle, mute, reduced-motion coupling, low-power and localization/subtitle behavior. Generated recruits must not create fixed-cast voice burden.
  9. Trace each major content family from mechanics to screen/state, art/VFX and audio presentation. Reject orphaned rows, placeholder-only assets or a plan that cannot be reviewed page by page before implementation.
  10. Check originality: structural reference lessons must not copy names, prose, layouts, formulas, characters, commercial art/audio, source or assets.

Terminal Rules

  • PASS only when all ten gates pass.
  • FAIL at the earliest defensible design or production contradiction; cite exact file/line evidence and checks completed before stopping.
  • INVALID for archive, parser, command, environment, timeout or reviewer process failure. Do not retry silently or convert it into product FAIL.
  • Never edit, repair, commit, push, generate media, package or release.
  • Human understanding/fun/visual/listening, runtime, device and release remain open after PASS.

Estimate

  • Review: 1.5-3h; hard upper bound 4h; confidence medium.