3105 lines
101 KiB
JSON
3105 lines
101 KiB
JSON
{
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"schema": 1,
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"source": {
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"path": "prototype/site/data/catalog.json",
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"sha256": "fb99bcd75ca6308091fa56b45f8da551276a496a1f96acbb44225efe491fdfef",
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"authority_revision": "phase8-p8-3r2-contact-rear-actions-replacement"
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},
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"names_zh": {
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"PF-B01": "护心卫士",
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"PF-B02": "锋刃手",
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"PF-B03": "长枪使",
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"PF-B04": "逐风行者",
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"PF-B05": "远弦射手",
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"PF-B06": "裂隙法师",
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"PF-B07": "仁心医者",
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"PF-B08": "结契师",
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"PF-B09": "机关匠",
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"PF-B10": "暮兆术士",
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"PF-B11": "律钟师",
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"PF-B12": "辎重官",
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"PF-A01": "门垒卫",
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"PF-A02": "冲城卫",
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"PF-A03": "终光刃",
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"PF-A04": "回锋剑士",
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"PF-A05": "钩阵统领",
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"PF-A06": "日耀枪骑",
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"PF-A07": "传步刺客",
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"PF-A08": "逆风刃",
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"PF-A09": "定穴射手",
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"PF-A10": "箭雨使",
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"PF-A11": "风暴算师",
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"PF-A12": "空星术士",
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"PF-A13": "战地医师",
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"PF-A14": "延疗师",
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"PF-A15": "三联契师",
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"PF-A16": "担契者",
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"PF-A17": "哨械师",
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"PF-A18": "陷阵工匠",
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"PF-A19": "苍白先知",
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"PF-A20": "苦兆术士",
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"PF-A21": "行军钟师",
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"PF-A22": "寂音师",
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"PF-A23": "觅迹补给官",
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"PF-A24": "阵线搬运师",
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"TR-001": "先行一步",
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"TR-002": "耐心起手",
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"TR-003": "窄阵护卫",
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"TR-004": "长久记忆",
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"TR-005": "空闲之手",
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"TR-006": "开放步法",
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"TR-007": "深口袋",
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"TR-008": "静默双手",
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"TR-009": "配重步",
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"TR-010": "共饮药杯",
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"TR-011": "醒目目标",
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"TR-012": "迟步补位",
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"TR-013": "节俭节拍",
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"TR-014": "厚重袖口",
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"TR-015": "远听者",
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"TR-016": "灰烬胃口",
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"TR-017": "一丝不苟",
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"TR-018": "薄血",
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"TR-019": "后阵守望",
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"TR-020": "器具誓约",
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"TR-021": "松散阵形",
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"TR-022": "石刻计数",
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"TR-023": "借来节奏",
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"TR-024": "净断",
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"TR-025": "风险账本",
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"TR-026": "空隙射程",
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"TR-027": "定声",
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"TR-028": "二次草拟",
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"TR-029": "摊开手掌",
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"TR-030": "反转带扣",
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"TR-031": "风暴胆识",
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"TR-032": "温和收尾",
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"TR-033": "分心并顾",
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"TR-034": "久经风霜",
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"TR-035": "空剑鞘",
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"TR-036": "最后见证",
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"EQ-001": "退步靴",
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"EQ-002": "钉前护胫",
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"EQ-003": "传步腰带",
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"EQ-004": "寻隙凉鞋",
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"EQ-005": "铅坠束带",
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"EQ-006": "后钩披风",
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"EQ-007": "转轴脚环",
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"EQ-008": "静路绑带",
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"EQ-009": "救援环扣",
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"EQ-010": "前位主张",
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"EQ-011": "邻位带扣",
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"EQ-012": "开阵系带",
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"EQ-013": "交步徽记",
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"EQ-014": "静默后甲",
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"EQ-015": "接力马刺",
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"EQ-016": "空位铃",
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"EQ-017": "撑钩护腕",
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"EQ-018": "远行缎带",
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"EQ-019": "定步石",
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"EQ-020": "守线标签",
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"EQ-021": "威胁镜片",
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"EQ-022": "前标粉笔",
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"EQ-023": "后阵呼哨",
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"EQ-024": "仁慈刻度盘",
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"EQ-025": "分选硬币",
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"EQ-026": "召唤刺针",
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"EQ-027": "伤势测带",
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"EQ-028": "破盾缝锥",
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"EQ-029": "疾影墨水",
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"EQ-030": "末目标绳结",
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"EQ-031": "护卫标签",
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"EQ-032": "显形粉末",
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"EQ-033": "对面镜盾",
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"EQ-034": "低潮量规",
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"EQ-035": "开侧弦线",
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"EQ-036": "双重准星",
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"EQ-037": "打断账册",
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"EQ-038": "旧伤罗盘",
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"EQ-039": "崩解瞄具",
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"EQ-040": "破选别针",
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"EQ-041": "邻壁护墙",
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"EQ-042": "疏孔圆盾",
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"EQ-043": "护值导环",
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"EQ-044": "露锋战旗",
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"EQ-045": "二次受击甲",
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"EQ-046": "医者护轨",
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"EQ-047": "脆面巨盾",
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"EQ-048": "后向神盾",
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"EQ-049": "借来的掩护",
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"EQ-050": "破露头盔",
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"EQ-051": "静默拦截者",
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"EQ-052": "蓄热披风",
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"EQ-053": "空护笼",
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"EQ-054": "三击灯台",
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"EQ-055": "邻誓胸甲",
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"EQ-056": "回推框架",
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"EQ-057": "慈护屏",
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"EQ-058": "低护围裙",
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"EQ-059": "逆印盾",
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"EQ-060": "仅邻共享甲",
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"EQ-061": "提前钟",
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"EQ-062": "屏息面罩",
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"EQ-063": "断复剪",
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"EQ-064": "后拍指环",
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"EQ-065": "缓燃引信",
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"EQ-066": "速引顶针",
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"EQ-067": "正午刻度盘",
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"EQ-068": "错拍扣具",
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"EQ-069": "耐性笔羽",
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"EQ-070": "断念烛",
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"EQ-071": "邻位时钟",
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"EQ-072": "三巡齿轮",
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"EQ-073": "破晓复元带",
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"EQ-074": "迟净药瓶",
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"EQ-075": "未成节拍器",
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"EQ-076": "双启纺线",
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"EQ-077": "歇步鞋",
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"EQ-078": "观首镜片",
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"EQ-079": "短忆弹簧",
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"EQ-080": "长忆弹簧",
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"AR-001": "开放账册",
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"AR-002": "巧匠橱窗",
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"AR-003": "共同目标",
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"AR-004": "窄域搜寻",
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"AR-005": "二次面谈",
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"AR-006": "新生资质",
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"AR-007": "满员长凳",
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"AR-008": "精简队伍",
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"AR-009": "熟悉的面孔",
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"AR-010": "广域招募",
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"AR-011": "窄阵先锋",
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"AR-012": "长列远征",
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"AR-013": "固定两端",
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"AR-014": "流转两端",
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"AR-015": "成对执务",
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"EN-R1-01": "晶板啮兽",
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"EN-R1-02": "疾风雀",
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"EN-R1-03": "台地冲羊",
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"EN-R1-04": "钟茎食草兽",
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"EN-R1-05": "晶背兽",
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"EN-R1-06": "原野潜猎者",
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"EN-R1-07": "鸣哨飞蠓",
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"EN-R1-08": "玻根幼芽",
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"EN-R1-09": "横风书记",
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"EN-R1-10": "崖沿跃客",
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"EN-R1-11": "狂风执令官",
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"EN-R1-12": "棱晶角兽",
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"EN-R2-01": "芦苇钩手",
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"EN-R2-02": "泥灯水蛭",
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"EN-R2-03": "淤泥拟态",
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"EN-R2-04": "堤岸陆龟",
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"EN-R2-05": "沼笛手",
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"EN-R2-06": "咸水幽光",
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"EN-R2-07": "渡船蟹",
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"EN-R2-08": "溺种荚",
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"EN-R2-09": "泥沼医者",
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"EN-R2-10": "雾颌兽",
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"EN-R2-11": "潮道寡妇",
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"EN-R2-12": "闸门长者",
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"BO-R1-01": "千镜角鹿",
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"BO-R1-02": "风织机",
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"BO-R2-01": "闸背母兽",
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"BO-R2-02": "沉钟",
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"RG-01": "风镜原野",
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"RG-02": "淤醒沼泽",
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"CTR-R1-01": "风镜初渡",
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"CTR-R1-02": "风织机通路",
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"CTR-R2-01": "淤醒渡口",
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"CTR-R2-02": "沉钟水道"
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},
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"execution_tags": {
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"PF-B01": [
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"front_hold",
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"guard",
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"intercept",
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"push_resist"
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],
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"PF-B02": [
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"single_pressure",
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"edge",
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"execute",
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"overflow_convert"
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],
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"PF-B03": [
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"reach_control",
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"poise",
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"pierce",
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"move_cost"
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],
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"PF-B04": [
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"reorder",
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"momentum",
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"swap",
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"push_protect"
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],
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"PF-B05": [
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"projectile",
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"aim",
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"rear_target",
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"line_stability"
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],
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"PF-B06": [
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"area",
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"charge",
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"echo",
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"interrupt_cost"
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],
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"PF-B07": [
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"restore",
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"remedy",
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"cleanse",
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"no_overheal_gain"
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],
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"PF-B08": [
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"enable",
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"bond",
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"neighbor_link",
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"tag_variety"
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],
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"PF-B09": [
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"construct",
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"parts",
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"device",
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"salvage_on_move"
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],
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"PF-B10": [
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"impair",
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"omen",
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"hinder",
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"expiry_extend"
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],
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"PF-B11": [
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"tempo",
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"verse",
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"ally_advance",
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"enemy_delay"
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],
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"PF-B12": [
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"supply",
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"item_refresh",
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"retreat_step",
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"target_rotation"
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],
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"PF-A01": [
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"front_hold",
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"directional_intercept",
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"guard_refund"
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],
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"PF-A02": [
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"front_hold",
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"guard_spend",
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"push",
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"follow_step"
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],
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"PF-A03": [
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"single_pressure",
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"edge_wager",
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"execute",
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"exposed_cost"
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],
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"PF-A04": [
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"single_pressure",
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"edge_reserve",
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"block",
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"return_cut"
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],
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"PF-A05": [
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"reach_control",
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"poise_spend",
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"pull",
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"enemy_reorder"
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],
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"PF-A06": [
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"reach_control",
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"poise_spend",
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"line_pierce",
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"declining_damage"
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],
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"PF-A07": [
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"reorder",
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"momentum_spend",
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"swap",
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"ally_advance"
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],
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"PF-A08": [
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"reorder",
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"sprint",
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"multi_target",
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"exposed_cost"
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],
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"PF-A09": [
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"projectile",
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"aim_spend",
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"movement_delay",
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"interrupt"
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],
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"PF-A10": [
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"projectile",
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"aim_spend",
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"three_targets",
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"no_repeat"
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],
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"PF-A11": [
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"area",
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"charge",
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"cadence_chain",
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"declining_damage"
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],
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"PF-A12": [
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"area",
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"charge_preserve",
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"self_hinder",
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"focused_release"
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],
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"PF-A13": [
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"restore",
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|
"remedy",
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|
"heal",
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|
"rear_swap"
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|
],
|
|
"PF-A14": [
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"restore",
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|
"remedy_spend",
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|
"delayed_heal",
|
|
"damage_bonus"
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|
],
|
|
"PF-A15": [
|
|
"enable",
|
|
"bond",
|
|
"three_link",
|
|
"same_tag_fray"
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|
],
|
|
"PF-A16": [
|
|
"enable",
|
|
"bond_gain",
|
|
"cost_transfer",
|
|
"self_burden"
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|
],
|
|
"PF-A17": [
|
|
"construct",
|
|
"parts_spend",
|
|
"rear_device",
|
|
"repeat_target"
|
|
],
|
|
"PF-A18": [
|
|
"construct",
|
|
"parts_spend",
|
|
"position_trap",
|
|
"forced_move_trigger"
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|
],
|
|
"PF-A19": [
|
|
"impair",
|
|
"omen",
|
|
"linked_expiry",
|
|
"cleanse_risk"
|
|
],
|
|
"PF-A20": [
|
|
"impair",
|
|
"consume_hindrance",
|
|
"burst",
|
|
"expose"
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|
],
|
|
"PF-A21": [
|
|
"tempo",
|
|
"verse_spend",
|
|
"neighbor_sync",
|
|
"slowest_timing"
|
|
],
|
|
"PF-A22": [
|
|
"tempo",
|
|
"verse_spend",
|
|
"sound_interrupt",
|
|
"self_silence"
|
|
],
|
|
"PF-A23": [
|
|
"supply",
|
|
"enemy_sample",
|
|
"shop_counter",
|
|
"future_value"
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|
],
|
|
"PF-A24": [
|
|
"supply",
|
|
"item_trigger_transfer",
|
|
"neighbor_only",
|
|
"item_stays"
|
|
],
|
|
"TR-001": [
|
|
"position_trigger",
|
|
"reach_bonus",
|
|
"foremost_filter_cost"
|
|
],
|
|
"TR-002": [
|
|
"action_count",
|
|
"resource_gain",
|
|
"opening_delay"
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|
],
|
|
"TR-003": [
|
|
"neighbor_count",
|
|
"free_intercept",
|
|
"guard_transfer_lock"
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|
],
|
|
"TR-004": [
|
|
"repeat_target",
|
|
"duration_bonus",
|
|
"retarget_delay"
|
|
],
|
|
"TR-005": [
|
|
"swap",
|
|
"carry_footprint",
|
|
"object_action_loss"
|
|
],
|
|
"TR-006": [
|
|
"forced_move",
|
|
"counterattack",
|
|
"self_exposed"
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|
],
|
|
"TR-007": [
|
|
"consumable",
|
|
"duplicate_target",
|
|
"cooldown_cost"
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|
],
|
|
"TR-008": [
|
|
"rear_cover",
|
|
"sound_immunity",
|
|
"resource_lock"
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|
],
|
|
"TR-009": [
|
|
"pull_resist",
|
|
"movement_transfer",
|
|
"failure_hinder"
|
|
],
|
|
"TR-010": [
|
|
"healing_received",
|
|
"neighbor_splash",
|
|
"self_heal_cost"
|
|
],
|
|
"TR-011": [
|
|
"target_priority",
|
|
"survive_hit",
|
|
"focus_gain"
|
|
],
|
|
"TR-012": [
|
|
"ally_fallen",
|
|
"delayed_collapse",
|
|
"action_lock"
|
|
],
|
|
"TR-013": [
|
|
"basic_count",
|
|
"item_cooldown",
|
|
"resource_reset"
|
|
],
|
|
"TR-014": [
|
|
"interrupt_convert",
|
|
"delay",
|
|
"slower_resolve"
|
|
],
|
|
"TR-015": [
|
|
"enable_range",
|
|
"distant_receive",
|
|
"adjacent_lock"
|
|
],
|
|
"TR-016": [
|
|
"hindered_kill",
|
|
"resource_restore",
|
|
"plain_kill_cost"
|
|
],
|
|
"TR-017": [
|
|
"reserved_target",
|
|
"reach_validate",
|
|
"forced_fizzle"
|
|
],
|
|
"TR-018": [
|
|
"area_damage",
|
|
"action_advance",
|
|
"single_heal_cost"
|
|
],
|
|
"TR-019": [
|
|
"rear_intruder",
|
|
"auto_mark",
|
|
"forward_reach_cost"
|
|
],
|
|
"TR-020": [
|
|
"item_priority",
|
|
"first_trigger",
|
|
"technique_wait"
|
|
],
|
|
"TR-021": [
|
|
"swap_role",
|
|
"resource_gain",
|
|
"repeat_partner_hinder"
|
|
],
|
|
"TR-022": [
|
|
"same_attacker_count",
|
|
"guard_gain",
|
|
"mark_clear"
|
|
],
|
|
"TR-023": [
|
|
"action_advance",
|
|
"cadence_copy",
|
|
"repeat_advance_lock"
|
|
],
|
|
"TR-024": [
|
|
"cleanse",
|
|
"positive_tag_cost",
|
|
"resource_gain"
|
|
],
|
|
"TR-025": [
|
|
"survive_exposed",
|
|
"shop_discount",
|
|
"clear_on_safe_end"
|
|
],
|
|
"TR-026": [
|
|
"summon_pass",
|
|
"basic_reach",
|
|
"summon_no_damage"
|
|
],
|
|
"TR-027": [
|
|
"stationary",
|
|
"sound_uninterruptible",
|
|
"move_silence"
|
|
],
|
|
"TR-028": [
|
|
"self_hindrance",
|
|
"short_replace",
|
|
"second_extend"
|
|
],
|
|
"TR-029": [
|
|
"resource_share",
|
|
"extended_range",
|
|
"adjacent_exclusion"
|
|
],
|
|
"TR-030": [
|
|
"overpush",
|
|
"center_step",
|
|
"positive_tag_drop"
|
|
],
|
|
"TR-031": [
|
|
"enemy_windup",
|
|
"focus_gain",
|
|
"interrupt_reset"
|
|
],
|
|
"TR-032": [
|
|
"overkill",
|
|
"remedy_convert",
|
|
"execute_lock"
|
|
],
|
|
"TR-033": [
|
|
"equipment_mark",
|
|
"two_marks",
|
|
"profession_mark_cost"
|
|
],
|
|
"TR-034": [
|
|
"region_hazard",
|
|
"first_immunity",
|
|
"second_extend"
|
|
],
|
|
"TR-035": [
|
|
"empty_armament",
|
|
"alternate_target",
|
|
"equip_cost"
|
|
],
|
|
"TR-036": [
|
|
"lone_band",
|
|
"forecast",
|
|
"reach_bonus",
|
|
"concealment_lock"
|
|
],
|
|
"EQ-001": [
|
|
"first_direct_hit",
|
|
"rear_step",
|
|
"next_basic_delay"
|
|
],
|
|
"EQ-002": [
|
|
"first_push",
|
|
"push_resist",
|
|
"post_basic_hinder"
|
|
],
|
|
"EQ-003": [
|
|
"ally_swap",
|
|
"ally_advance",
|
|
"wearer_delay"
|
|
],
|
|
"EQ-004": [
|
|
"vacated_position",
|
|
"forward_step",
|
|
"guard_loss"
|
|
],
|
|
"EQ-005": [
|
|
"forced_move",
|
|
"movement_reduce",
|
|
"pace_cost"
|
|
],
|
|
"EQ-006": [
|
|
"rear_target",
|
|
"front_pull",
|
|
"next_action_delay"
|
|
],
|
|
"EQ-007": [
|
|
"position_change",
|
|
"trigger_reset",
|
|
"cooldown_cost"
|
|
],
|
|
"EQ-008": [
|
|
"stationary",
|
|
"poise_gain",
|
|
"move_reset"
|
|
],
|
|
"EQ-009": [
|
|
"ally_low_hp",
|
|
"rescue_step",
|
|
"self_delay"
|
|
],
|
|
"EQ-010": [
|
|
"front_entry",
|
|
"target_priority",
|
|
"guard_cost"
|
|
],
|
|
"EQ-011": [
|
|
"neighbor_hit",
|
|
"guard_share",
|
|
"pace_cost"
|
|
],
|
|
"EQ-012": [
|
|
"open_line",
|
|
"reach_bonus",
|
|
"guard_lock"
|
|
],
|
|
"EQ-013": [
|
|
"cross_swap",
|
|
"action_advance",
|
|
"self_hinder"
|
|
],
|
|
"EQ-014": [
|
|
"rear_position",
|
|
"projectile_resist",
|
|
"move_disable"
|
|
],
|
|
"EQ-015": [
|
|
"wearer_swap",
|
|
"position_trigger_refresh",
|
|
"partner_lock"
|
|
],
|
|
"EQ-016": [
|
|
"empty_position",
|
|
"cadence_advance",
|
|
"position_fill_reset"
|
|
],
|
|
"EQ-017": [
|
|
"guarded",
|
|
"pull_resist",
|
|
"guard_break_cost"
|
|
],
|
|
"EQ-018": [
|
|
"three_positions",
|
|
"item_refresh",
|
|
"repeat_reset"
|
|
],
|
|
"EQ-019": [
|
|
"stationary_count",
|
|
"guard_gain",
|
|
"forced_move_reset"
|
|
],
|
|
"EQ-020": [
|
|
"neighbor_move",
|
|
"safe_step",
|
|
"item_pause"
|
|
],
|
|
"EQ-021": [
|
|
"threat_preview",
|
|
"target_reveal",
|
|
"damage_cost"
|
|
],
|
|
"EQ-022": [
|
|
"foremost_mark",
|
|
"ally_focus",
|
|
"rear_exposed"
|
|
],
|
|
"EQ-023": [
|
|
"rear_threat",
|
|
"target_redirect",
|
|
"front_delay"
|
|
],
|
|
"EQ-024": [
|
|
"lowest_hp",
|
|
"heal_target",
|
|
"overheal_lock"
|
|
],
|
|
"EQ-025": [
|
|
"equal_targets",
|
|
"alternate_family",
|
|
"critical_lock"
|
|
],
|
|
"EQ-026": [
|
|
"summon",
|
|
"target_mark",
|
|
"owner_delay"
|
|
],
|
|
"EQ-027": [
|
|
"wounded_target",
|
|
"damage_bonus",
|
|
"healthy_cost"
|
|
],
|
|
"EQ-028": [
|
|
"guarded_enemy",
|
|
"guard_strip",
|
|
"raw_damage_cost"
|
|
],
|
|
"EQ-029": [
|
|
"fastest_enemy",
|
|
"hinder",
|
|
"slow_target_lock"
|
|
],
|
|
"EQ-030": [
|
|
"last_target",
|
|
"repeat_bonus",
|
|
"retarget_cost"
|
|
],
|
|
"EQ-031": [
|
|
"ally_targeted",
|
|
"intercept",
|
|
"self_exposed"
|
|
],
|
|
"EQ-032": [
|
|
"screened_enemy",
|
|
"screen_remove",
|
|
"damage_lock"
|
|
],
|
|
"EQ-033": [
|
|
"front_attack",
|
|
"reflect",
|
|
"rear_bypass"
|
|
],
|
|
"EQ-034": [
|
|
"low_resource",
|
|
"resource_gain",
|
|
"full_resource_delay"
|
|
],
|
|
"EQ-035": [
|
|
"open_flank",
|
|
"rear_target",
|
|
"foremost_damage_cost"
|
|
],
|
|
"EQ-036": [
|
|
"area_action",
|
|
"second_target",
|
|
"primary_damage_cost"
|
|
],
|
|
"EQ-037": [
|
|
"interrupt",
|
|
"cooldown_refresh",
|
|
"failed_interrupt_cost"
|
|
],
|
|
"EQ-038": [
|
|
"oldest_hindrance",
|
|
"cleanse",
|
|
"urgent_newer_cost"
|
|
],
|
|
"EQ-039": [
|
|
"enemy_collapse",
|
|
"reserved_target",
|
|
"double_collapse_fizzle"
|
|
],
|
|
"EQ-040": [
|
|
"equal_target_families",
|
|
"alternate_default",
|
|
"critical_lock"
|
|
],
|
|
"EQ-041": [
|
|
"guard",
|
|
"intercept",
|
|
"neighbor_protect"
|
|
],
|
|
"EQ-042": [
|
|
"guard",
|
|
"area_share",
|
|
"neighbor"
|
|
],
|
|
"EQ-043": [
|
|
"guard",
|
|
"transfer",
|
|
"expiry"
|
|
],
|
|
"EQ-044": [
|
|
"exposed",
|
|
"taunt",
|
|
"ally_cover"
|
|
],
|
|
"EQ-045": [
|
|
"guard",
|
|
"repeat_hit_resist",
|
|
"class_b"
|
|
],
|
|
"EQ-046": [
|
|
"heal",
|
|
"push_resist",
|
|
"protection"
|
|
],
|
|
"EQ-047": [
|
|
"guard",
|
|
"projectile_screen",
|
|
"opening"
|
|
],
|
|
"EQ-048": [
|
|
"guard",
|
|
"rear_origin_block",
|
|
"front_protect"
|
|
],
|
|
"EQ-049": [
|
|
"guard",
|
|
"copy",
|
|
"behind_guard"
|
|
],
|
|
"EQ-050": [
|
|
"exposed",
|
|
"action_advance",
|
|
"class_b"
|
|
],
|
|
"EQ-051": [
|
|
"intercept",
|
|
"no_resource_gain",
|
|
"class_b"
|
|
],
|
|
"EQ-052": [
|
|
"area_store",
|
|
"release_on_move",
|
|
"class_b"
|
|
],
|
|
"EQ-053": [
|
|
"guard",
|
|
"strip_convert",
|
|
"class_b"
|
|
],
|
|
"EQ-054": [
|
|
"screen",
|
|
"spell_screen",
|
|
"hit_counter"
|
|
],
|
|
"EQ-055": [
|
|
"guard",
|
|
"choose_side",
|
|
"protection_scope"
|
|
],
|
|
"EQ-056": [
|
|
"push_reflect",
|
|
"front",
|
|
"class_b"
|
|
],
|
|
"EQ-057": [
|
|
"projectile",
|
|
"survive_at_one",
|
|
"support"
|
|
],
|
|
"EQ-058": [
|
|
"guard",
|
|
"share",
|
|
"low_vitality_neighbor"
|
|
],
|
|
"EQ-059": [
|
|
"mark_convert",
|
|
"guard",
|
|
"cleanse"
|
|
],
|
|
"EQ-060": [
|
|
"guard",
|
|
"share_damage",
|
|
"one_neighbor"
|
|
],
|
|
"EQ-061": [
|
|
"tempo",
|
|
"earlier_tick",
|
|
"class_b"
|
|
],
|
|
"EQ-062": [
|
|
"windup",
|
|
"interrupt_survive",
|
|
"class_b"
|
|
],
|
|
"EQ-063": [
|
|
"defeat",
|
|
"recovery_clear",
|
|
"class_b"
|
|
],
|
|
"EQ-064": [
|
|
"tempo",
|
|
"resource_gain",
|
|
"neighbor"
|
|
],
|
|
"EQ-065": [
|
|
"burst",
|
|
"delayed",
|
|
"follow"
|
|
],
|
|
"EQ-066": [
|
|
"projectile",
|
|
"no_windup",
|
|
"class_b"
|
|
],
|
|
"EQ-067": [
|
|
"cooldown_refresh",
|
|
"midpoint",
|
|
"class_b"
|
|
],
|
|
"EQ-068": [
|
|
"action_advance",
|
|
"store_release",
|
|
"class_b"
|
|
],
|
|
"EQ-069": [
|
|
"hindrance",
|
|
"lengthen",
|
|
"patience"
|
|
],
|
|
"EQ-070": [
|
|
"interrupt",
|
|
"immediate_trigger",
|
|
"class_b"
|
|
],
|
|
"EQ-071": [
|
|
"cadence",
|
|
"opposite_band",
|
|
"choose_neighbor"
|
|
],
|
|
"EQ-072": [
|
|
"device",
|
|
"repeat",
|
|
"multi_target"
|
|
],
|
|
"EQ-073": [
|
|
"recovery",
|
|
"interrupted",
|
|
"boss"
|
|
],
|
|
"EQ-074": [
|
|
"cleanse",
|
|
"action_advance",
|
|
"class_b"
|
|
],
|
|
"EQ-075": [
|
|
"fizzle",
|
|
"fast_basic",
|
|
"class_b"
|
|
],
|
|
"EQ-076": [
|
|
"linked",
|
|
"windup",
|
|
"neighbor"
|
|
],
|
|
"EQ-077": [
|
|
"reorder",
|
|
"recovery_end",
|
|
"step"
|
|
],
|
|
"EQ-078": [
|
|
"boss",
|
|
"cooldown_pause",
|
|
"telegraph"
|
|
],
|
|
"EQ-079": [
|
|
"repeat",
|
|
"windup_shorten",
|
|
"class_b"
|
|
],
|
|
"EQ-080": [
|
|
"alternate",
|
|
"recovery_shorten",
|
|
"class_b"
|
|
],
|
|
"AR-001": [
|
|
"market_slots",
|
|
"recruit_plus",
|
|
"equipment_minus",
|
|
"conflict_ar002"
|
|
],
|
|
"AR-002": [
|
|
"market_slots",
|
|
"equipment_plus",
|
|
"recruit_minus",
|
|
"conflict_ar001"
|
|
],
|
|
"AR-003": [
|
|
"recruit_price",
|
|
"common_discount",
|
|
"rare_surcharge",
|
|
"conflict_ar004"
|
|
],
|
|
"AR-004": [
|
|
"recruit_weights",
|
|
"narrow_profession",
|
|
"other_surcharge",
|
|
"conflict_ar003"
|
|
],
|
|
"AR-005": [
|
|
"recruit_offer",
|
|
"extra_candidate",
|
|
"discard_one",
|
|
"conflict_ar006"
|
|
],
|
|
"AR-006": [
|
|
"trait_reroll",
|
|
"preserve_combat_fields",
|
|
"once_per_market",
|
|
"conflict_ar005"
|
|
],
|
|
"AR-007": [
|
|
"reserve_capacity",
|
|
"capacity_plus",
|
|
"upkeep_cost",
|
|
"conflict_ar008"
|
|
],
|
|
"AR-008": [
|
|
"reserve_capacity",
|
|
"capacity_minus",
|
|
"death_guarantee",
|
|
"conflict_ar007"
|
|
],
|
|
"AR-009": [
|
|
"duplicate_pairs",
|
|
"shop_composition",
|
|
"core_rule"
|
|
],
|
|
"AR-010": [
|
|
"distinct_professions",
|
|
"shop_composition",
|
|
"core_rule"
|
|
],
|
|
"AR-011": [
|
|
"deploy_minus_one",
|
|
"front_guard",
|
|
"core_rule"
|
|
],
|
|
"AR-012": [
|
|
"deploy_plus_one",
|
|
"core_cap",
|
|
"core_rule"
|
|
],
|
|
"AR-013": [
|
|
"endpoint_lock",
|
|
"center_free",
|
|
"core_rule"
|
|
],
|
|
"AR-014": [
|
|
"endpoint_swap_free",
|
|
"once_per_battle",
|
|
"core_rule"
|
|
],
|
|
"AR-015": [
|
|
"pair_partition",
|
|
"enable_guard_share",
|
|
"core_rule"
|
|
],
|
|
"EN-R1-01": [
|
|
"foremost_bite",
|
|
"repeat_count",
|
|
"neighbor_guard_chip"
|
|
],
|
|
"EN-R1-02": [
|
|
"rear_projectile",
|
|
"rearmost_target",
|
|
"forward_step"
|
|
],
|
|
"EN-R1-03": [
|
|
"headwind_charge",
|
|
"foremost_target",
|
|
"push"
|
|
],
|
|
"EN-R1-04": [
|
|
"positive_tag",
|
|
"consume_oldest",
|
|
"no_damage"
|
|
],
|
|
"EN-R1-05": [
|
|
"projectile_screen",
|
|
"first_reflect",
|
|
"no_chain"
|
|
],
|
|
"EN-R1-06": [
|
|
"reach_filter",
|
|
"long_reach_target",
|
|
"foremost_fallback"
|
|
],
|
|
"EN-R1-07": [
|
|
"band_count",
|
|
"majority_delay",
|
|
"order_pressure"
|
|
],
|
|
"EN-R1-08": [
|
|
"rear_growth",
|
|
"forward_step",
|
|
"rear_shield"
|
|
],
|
|
"EN-R1-09": [
|
|
"front_rear_line",
|
|
"swap_crossing",
|
|
"hinder"
|
|
],
|
|
"EN-R1-10": [
|
|
"enemy_reorder",
|
|
"leap_front",
|
|
"changed_target_strike"
|
|
],
|
|
"EN-R1-11": [
|
|
"elite",
|
|
"indexed_position",
|
|
"push_or_projectile"
|
|
],
|
|
"EN-R1-12": [
|
|
"elite",
|
|
"two_footprint",
|
|
"screen_rotation",
|
|
"damage_family"
|
|
],
|
|
"EN-R2-01": [
|
|
"pull",
|
|
"rear_intrusion",
|
|
"order_pressure"
|
|
],
|
|
"EN-R2-02": [
|
|
"attach",
|
|
"low_vitality",
|
|
"healing_denial"
|
|
],
|
|
"EN-R2-03": [
|
|
"copy",
|
|
"target_rule",
|
|
"misdirect"
|
|
],
|
|
"EN-R2-04": [
|
|
"position_mark",
|
|
"index_hazard",
|
|
"movement_punish"
|
|
],
|
|
"EN-R2-05": [
|
|
"sound_windup",
|
|
"command",
|
|
"enemy_order"
|
|
],
|
|
"EN-R2-06": [
|
|
"hindrance",
|
|
"cleanse_punish",
|
|
"escalate"
|
|
],
|
|
"EN-R2-07": [
|
|
"sidestep",
|
|
"front_to_rear",
|
|
"reposition"
|
|
],
|
|
"EN-R2-08": [
|
|
"defeat_seed",
|
|
"delayed",
|
|
"proximity"
|
|
],
|
|
"EN-R2-09": [
|
|
"restore",
|
|
"hindrance_oldest",
|
|
"enemy_support"
|
|
],
|
|
"EN-R2-10": [
|
|
"untargetable",
|
|
"melee_only",
|
|
"reveal_by_attack"
|
|
],
|
|
"EN-R2-11": [
|
|
"thread",
|
|
"heal_transfer",
|
|
"linked_positions"
|
|
],
|
|
"EN-R2-12": [
|
|
"safe_index",
|
|
"advance",
|
|
"hazard_shift"
|
|
],
|
|
"BO-R1-01": [
|
|
"boss",
|
|
"two_footprint",
|
|
"three_panes",
|
|
"sweep_push"
|
|
],
|
|
"BO-R1-02": [
|
|
"boss",
|
|
"stationary",
|
|
"gust_footprint",
|
|
"spindle_reverse"
|
|
],
|
|
"BO-R2-01": [
|
|
"safe_index",
|
|
"eggs",
|
|
"hatch_pullers"
|
|
],
|
|
"BO-R2-02": [
|
|
"sound_pulse",
|
|
"linked_positions",
|
|
"phase_shift"
|
|
],
|
|
"RG-01": [
|
|
"region",
|
|
"windglass",
|
|
"push",
|
|
"projectile_screen"
|
|
],
|
|
"RG-02": [
|
|
"pull",
|
|
"index_hazard",
|
|
"hindrance_expiry",
|
|
"healing_denial"
|
|
],
|
|
"CTR-R1-01": [
|
|
"contract",
|
|
"twelve_rounds",
|
|
"boss_bo_r1_01",
|
|
"clear_rg01_c01"
|
|
],
|
|
"CTR-R1-02": [
|
|
"contract",
|
|
"twelve_rounds",
|
|
"boss_bo_r1_02",
|
|
"clear_rg01_c02"
|
|
],
|
|
"CTR-R2-01": [
|
|
"region_two",
|
|
"boss_sluice",
|
|
"region_r2"
|
|
],
|
|
"CTR-R2-02": [
|
|
"region_two",
|
|
"boss_bell",
|
|
"region_r2"
|
|
]
|
|
},
|
|
"professions": [
|
|
{
|
|
"id": "PF-B01",
|
|
"name": "Hearthguard",
|
|
"family": "base",
|
|
"role": "front-hold; front",
|
|
"rules": "Shield Knock hits foremost reachable and Guard 1 neighbor. Guard gained when struck, spent to intercept one neighbor hit. Set Feet: cannot be pushed while Guarded, but steps slower.",
|
|
"cadence": "reach 1; steady: intercept lethal neighbor hit, refresh own Guard, then Knock nearest.",
|
|
"strategy": "Countered by rear pressure and Guard stripping; enables slow casters and adjacency items.",
|
|
"production": "P/O/A/V/S: broad shield overlay, brace/knock family, square amber guard cue, wood-metal block event."
|
|
},
|
|
{
|
|
"id": "PF-B02",
|
|
"name": "Edgehand",
|
|
"family": "base",
|
|
"role": "single-pressure; front/center",
|
|
"rules": "Testing Cut hits nearest exposed enemy. Edge gained on alternating targets, spent to finish a marked target. No Waste: overflow damage becomes one Edge, not splash.",
|
|
"cadence": "reach 1; fast: finish legal low target, alternate target for Edge, then nearest exposed.",
|
|
"strategy": "Countered by decoys and heavy protection; likes marks and enemy reorder.",
|
|
"production": "P/O/A/V/S: paired short-blade overlay, alternating slash poses, chevron Edge cue, dry cut/finish pair."
|
|
},
|
|
{
|
|
"id": "PF-B03",
|
|
"name": "Longspoke",
|
|
"family": "base",
|
|
"role": "reach-control; center",
|
|
"rules": "Measured Thrust strikes through one unit. Poise gained by attacking without moving, spent to extend reach or resist pull. Keep Distance: loses Poise after a step.",
|
|
"cadence": "reach 2; steady: interrupt approaching short-reach threat, pierce aligned front pair, then foremost.",
|
|
"strategy": "Countered by forced movement and rear divers; protects center damage through controlled reach.",
|
|
"production": "P/O/A/V/S: modular polearm, plant/thrust/pivot family, straight-line white cue, haft plant and air-cut events."
|
|
},
|
|
{
|
|
"id": "PF-B04",
|
|
"name": "Wayrunner",
|
|
"family": "base",
|
|
"role": "reorder; any",
|
|
"rules": "Passing Strike swaps with the neighbor ahead after hitting. Momentum gained per distinct position visited, spent on a long step. Open Route: allies moved through are briefly unpushable.",
|
|
"cadence": "reach 1; fast: escape marked danger, fill exposed front gap, then cycle toward least-visited position.",
|
|
"strategy": "Countered by roots and narrow safe bands; enables position triggers and rescues fragile units.",
|
|
"production": "P/O/A/V/S: light hooked blade, run/brake/swap family, footprint cue, cloth rush and heel-stop events."
|
|
},
|
|
{
|
|
"id": "PF-B05",
|
|
"name": "Farstring",
|
|
"family": "base",
|
|
"role": "projectile-pressure; rear",
|
|
"rules": "Draw Shot targets foremost legal enemy; each uninterrupted shot gains Aim, spent to select rearmost. Clear Arc: loses Aim when an ally is pulled behind the Farstring.",
|
|
"cadence": "line reach projectile; steady: spend Aim on dangerous rear caster, hit marked target, then foremost.",
|
|
"strategy": "Countered by projectile screens and rear intrusion; likes stable protection and target marks.",
|
|
"production": "P/O/A/V/S: bow family, draw/loose/reacquire, arc-and-notch cue, bow snap and distinct blocked shot."
|
|
},
|
|
{
|
|
"id": "PF-B06",
|
|
"name": "Riftcaller",
|
|
"family": "base",
|
|
"role": "area-pressure; rear",
|
|
"rules": "Rift Spark hits foremost and echoes lightly to its neighbor. Charge gained while wind-up completes, spent to widen an area. Unstable Weave: interruption clears Charge.",
|
|
"cadence": "line spell reach; slow: widen against clustered pair, punish summoned unit, then Spark highest cluster value.",
|
|
"strategy": "Countered by interrupts and forced retarget; likes time protection and grouping effects.",
|
|
"production": "P/O/A/V/S: focus rod, two-stage channel/cast, forked diamond cue, rising tone with captioned discharge."
|
|
},
|
|
{
|
|
"id": "PF-B07",
|
|
"name": "Kindhand",
|
|
"family": "base",
|
|
"role": "restore; center/rear",
|
|
"rules": "Tending Pulse heals lowest-vitality reachable ally. Remedy gained when healing actual loss, spent to cleanse one hindrance. Honest Care: overheal grants no Remedy.",
|
|
"cadence": "reach 2 allied; steady: prevent lethal forecast, cleanse action-blocking status, then heal lowest ratio.",
|
|
"strategy": "Countered by split pressure and heal denial; likes Guard, shared damage, and predictable cadence.",
|
|
"production": "P/O/A/V/S: satchel and hand-lamp, assess/tend/cleanse, open-circle cue, soft chime plus captioned cleanse."
|
|
},
|
|
{
|
|
"id": "PF-B08",
|
|
"name": "Bondwright",
|
|
"family": "base",
|
|
"role": "enable; center",
|
|
"rules": "Joining Thread lightly damages an enemy and links the caster to one neighbor. Bond gained when linked units use different action tags, spent to share Guard or Remedy. Tension: same-tag repeats fray the link.",
|
|
"cadence": "reach 2; steady: repair broken useful link, share resource before threshold, then hit linked enemy.",
|
|
"strategy": "Countered by isolation and repetitive parties; amplifies mixed roles and alternating cadences.",
|
|
"production": "P/O/A/V/S: knot-frame focus, cast/tie/release, braided line cue with shape dashes, two-tone pluck event."
|
|
},
|
|
{
|
|
"id": "PF-B09",
|
|
"name": "Coilsmith",
|
|
"family": "base",
|
|
"role": "construct; center/rear",
|
|
"rules": "Tool Tap attacks nearest threat. Parts gained every second basic, spent to deploy a one-footprint device behind self. Pack Up: stepping salvages half unspent Parts but removes device.",
|
|
"cadence": "reach 1 basic; steady: replace destroyed device, trigger safe utility, then Tap nearest device threat.",
|
|
"strategy": "Countered by rear compression and device hunters; likes stable order and Parts equipment.",
|
|
"production": "P/O/A/V/S: tool rig and compact device kit, place/tune/pack, cog-square cue, ratchet and device-state events."
|
|
},
|
|
{
|
|
"id": "PF-B10",
|
|
"name": "Gloamreader",
|
|
"family": "base",
|
|
"role": "impair; rear",
|
|
"rules": "Dimming Word damages the enemy with highest current cadence and applies Hindered. Omen gained when a debuff expires, spent to extend a different debuff. No Echo: cannot extend own same tag twice.",
|
|
"cadence": "line spell reach; slow: stop imminent major action, extend ally-applied status, then dim fastest enemy.",
|
|
"strategy": "Countered by cleanse and staggered immunity; likes varied statuses and long fights.",
|
|
"production": "P/O/A/V/S: tablet veil, inscribe/close/release, broken-ring cue, whispered consonant texture with captions."
|
|
},
|
|
{
|
|
"id": "PF-B11",
|
|
"name": "Bellkeeper",
|
|
"family": "base",
|
|
"role": "tempo; center",
|
|
"rules": "Time Bell strikes nearest and advances the slower neighbor's next basic. Verse gained when allies act in three different cadence bands, spent to delay an enemy wind-up. Offbeat: repeated band gives no Verse.",
|
|
"cadence": "reach 1/line delay; steady: delay major action, advance restorative neighbor, then strike nearest.",
|
|
"strategy": "Countered by silence and uniform-speed builds; enables slow wind-ups and cadence alternation.",
|
|
"production": "P/O/A/V/S: handbell frame, strike/listen/cutoff, three-bar cue, pitch-coded but fully captioned bell events."
|
|
},
|
|
{
|
|
"id": "PF-B12",
|
|
"name": "Packwarden",
|
|
"family": "base",
|
|
"role": "supply; center/rear",
|
|
"rules": "Rationed Blow hits nearest; every third basic creates one Supply, spent to refresh a neighbor's item cooldown or grant a safe retreat step. Inventory Rule: cannot target self twice in succession.",
|
|
"cadence": "reach 1; steady: enable urgent item, move endangered rearward neighbor, then build Supply.",
|
|
"strategy": "Countered by item lock and isolation; supports proc gear and replaceable front lines.",
|
|
"production": "P/O/A/V/S: pack-frame and tally tags, handoff/strike/guide, stacked-tab cue, buckle and counted click events."
|
|
},
|
|
{
|
|
"id": "PF-A01",
|
|
"name": "Gatebearer",
|
|
"family": "advanced",
|
|
"role": "PF-B01; interception becomes directional",
|
|
"rules": "front-hold/front; Gate Arc intercepts only attacks crossing the bearer, refunding Guard when prediction is correct.",
|
|
"cadence": "reach 1; reserve Guard for crossing attacks, then protect neighbor behind.",
|
|
"strategy": "Rear-origin attacks bypass it; superb with fragile unit directly behind. Opposes PF-A02 aggression.",
|
|
"production": "O/A/V/S: tall gate shield, swing-open brace, doorway cue, resonant latch block."
|
|
},
|
|
{
|
|
"id": "PF-A02",
|
|
"name": "Ramward",
|
|
"family": "advanced",
|
|
"role": "PF-B01; Guard becomes forward displacement",
|
|
"rules": "control/front; Driving Wall spends Guard to push foremost enemy and follow into the new front.",
|
|
"cadence": "reach 1; push channeling or short-reach threat, otherwise maintain Guard.",
|
|
"strategy": "Immovable enemies waste its conversion; groups enemies for area roles. Opposes PF-A01 protection.",
|
|
"production": "O/A/V/S: convex shield, two-step drive, wedge cue, shove impact layers."
|
|
},
|
|
{
|
|
"id": "PF-A03",
|
|
"name": "Lastlight",
|
|
"family": "advanced",
|
|
"role": "PF-B02; Edge wagers on execution",
|
|
"rules": "finish/front/center; Final Measure reserves all Edge; kill refunds half, survival leaves user Exposed.",
|
|
"cadence": "reach 1; wager only when visible forecast crosses defeat threshold.",
|
|
"strategy": "Barriers and death prevention punish wager; marks improve forecast. Opposes PF-A04 patience.",
|
|
"production": "O/A/V/S: narrow dueling blade, held finish pose, closing-line cue, silence-then-hit event."
|
|
},
|
|
{
|
|
"id": "PF-A04",
|
|
"name": "Turnblade",
|
|
"family": "advanced",
|
|
"role": "PF-B02; Edge becomes a deterministic counter",
|
|
"rules": "pressure/front; Turn Aside reserves one Edge as an explicit Block charge against the next eligible direct component targeting self. Trigger TURNBLADE_RETURN declares observed_role=actual_recipient, outcome_ids=AO_BLOCKED, component_tags=direct+block_eligible, once_scope=action, and allow_derived=false; it queues Return Cut against the source next tick.",
|
|
"cadence": "reach 2 counter; reserve Edge only for a telegraphed Block-eligible component due before the next basic; fire Return Cut only while its source remains legal and reachable, otherwise log the suppressed source reason.",
|
|
"strategy": "Unblockable/area components and sources beyond reach deny the return; readable single-target telegraphs and reach control enable it. Opposes PF-A03 execution.",
|
|
"production": "O/A/V/S: guard-ring blade, brace/return family, AO_BLOCKED square-to-arrow cue, parry scrape and return cut."
|
|
},
|
|
{
|
|
"id": "PF-A05",
|
|
"name": "Hookmarshal",
|
|
"family": "advanced",
|
|
"role": "PF-B03; Poise controls enemy order",
|
|
"rules": "reach-control/center; Crook Pull spends Poise to pull a reach-legal enemy one position forward.",
|
|
"cadence": "reach 2; pull protected caster when counterline can absorb it, then thrust.",
|
|
"strategy": "Pull immunity and front traps punish it; empowers Edgehand and short reach. Opposes PF-A06 static damage.",
|
|
"production": "O/A/V/S: hooked polearm, catch/haul, hooked-line cue, chainless wood-and-cloth pull."
|
|
},
|
|
{
|
|
"id": "PF-A06",
|
|
"name": "Sunlance",
|
|
"family": "advanced",
|
|
"role": "PF-B03; Poise becomes piercing setup",
|
|
"rules": "pressure/center; Noon Line spends all Poise to pierce every intervening enemy with declining effect.",
|
|
"cadence": "line reach; fire only through two or more legal targets, else build Poise.",
|
|
"strategy": "Spacing and forced movement collapse value; grouping and stable front enable it. Opposes PF-A05 reorder.",
|
|
"production": "O/A/V/S: long bright spear, extended plant/cast, straight sunbar cue, layered pass-through hits."
|
|
},
|
|
{
|
|
"id": "PF-A07",
|
|
"name": "Relayknife",
|
|
"family": "advanced",
|
|
"role": "PF-B04; movement hands timing to allies",
|
|
"rules": "enable/any; Pass The Turn spends Momentum on swap, advancing the swapped ally's basic while delaying own.",
|
|
"cadence": "adjacent ally; rescue endangered unit or advance a ready counter before cycling.",
|
|
"strategy": "Roots or selfish carry builds reduce value; slow high-impact basics benefit. Opposes PF-A08 self-routing.",
|
|
"production": "O/A/V/S: baton knife, tap-and-pass motion, paired footprints, handoff click."
|
|
},
|
|
{
|
|
"id": "PF-A08",
|
|
"name": "Backdraft",
|
|
"family": "advanced",
|
|
"role": "PF-B04; full-line route becomes attack",
|
|
"rules": "reorder-pressure/any; Wake Cut damages each unique enemy passed while sprinting rear to front, then becomes Exposed.",
|
|
"cadence": "line traversal only when path is open; retreat after wake if threatened.",
|
|
"strategy": "Occupied path and focus fire punish it; Guard and pull setup open routes. Opposes PF-A07 ally timing.",
|
|
"production": "O/A/V/S: scarf blade, full-line sprint, tapered wake cue, sequential rush hits."
|
|
},
|
|
{
|
|
"id": "PF-A09",
|
|
"name": "Pinseeker",
|
|
"family": "advanced",
|
|
"role": "PF-B05; Aim selects action parts",
|
|
"rules": "precision/rear; Joint Pin spends Aim to delay a telegraphed movement or interruptible wind-up instead of dealing full damage.",
|
|
"cadence": "line projectile; pin highest-impact legal telegraph, otherwise preserve Aim.",
|
|
"strategy": "Screens and uninterruptible actions counter it; Bellkeeper extends pin windows. Opposes PF-A10 coverage.",
|
|
"production": "O/A/V/S: pin bow, low draw, joint-cross cue, taut snap with delayed thunk."
|
|
},
|
|
{
|
|
"id": "PF-A10",
|
|
"name": "Rainbow",
|
|
"family": "advanced",
|
|
"role": "PF-B05; Aim becomes distributed volley",
|
|
"rules": "area/rear; Falling String spends Aim to strike three distinct legal targets; cannot repeat one target.",
|
|
"cadence": "line projectile; volley at three targets, otherwise basic to build Aim.",
|
|
"strategy": "Single durable enemy wastes breadth; debuff-on-hit gear multiplies it. Opposes PF-A09 precision.",
|
|
"production": "O/A/V/S: split-limb bow, upward release, three-notch cue, staggered arrow rain."
|
|
},
|
|
{
|
|
"id": "PF-A11",
|
|
"name": "Stormledger",
|
|
"family": "advanced",
|
|
"role": "PF-B06; Charge chains by cadence",
|
|
"rules": "area/rear; Rolling Sum jumps to the next enemy whose action is later, losing power each jump.",
|
|
"cadence": "line spell; start on fastest enemy when at least two later targets exist.",
|
|
"strategy": "Uniform timing and isolation limit chain; tempo delays reshape the sequence. Opposes PF-A12 focused channel.",
|
|
"production": "O/A/V/S: page-rod, sequential cast, numbered bolt cue, pitch-descending chain."
|
|
},
|
|
{
|
|
"id": "PF-A12",
|
|
"name": "Hollowstar",
|
|
"family": "advanced",
|
|
"role": "PF-B06; Charge is stored through interruption at a cost",
|
|
"rules": "pressure/rear; Held Rift preserves Charge when interrupted but applies self Hindered; release focuses one target.",
|
|
"cadence": "line spell; retain through one interruption, release at marked high-threat enemy.",
|
|
"strategy": "Repeated interrupts compound delay; Guard and cleanse protect payoff. Opposes PF-A11 distributed chain.",
|
|
"production": "O/A/V/S: dark aperture focus, brace/release, hollow diamond cue, muted charge then bass impact."
|
|
},
|
|
{
|
|
"id": "PF-A13",
|
|
"name": "Fieldmender",
|
|
"family": "advanced",
|
|
"role": "PF-B07; Remedy follows moving patients",
|
|
"rules": "restore/center; Walking Triage heals a target then swaps it one step rearward if the space relation is legal.",
|
|
"cadence": "allied reach 2; extract lowest-vitality exposed ally, otherwise cleanse.",
|
|
"strategy": "Reorder locks and rear pressure counter extraction; front replacements benefit. Opposes PF-A14 delayed care.",
|
|
"production": "O/A/V/S: sling lamp, support-and-step, rear arrow in circle, bandage rustle and step."
|
|
},
|
|
{
|
|
"id": "PF-A14",
|
|
"name": "Aftercare",
|
|
"family": "advanced",
|
|
"role": "PF-B07; Remedy schedules future healing",
|
|
"rules": "restore/rear; Promise Dose spends Remedy now to heal after target's next action, stronger if it takes damage first.",
|
|
"cadence": "allied reach line; schedule on forecast target, never duplicate an active promise.",
|
|
"strategy": "Burst before trigger defeats it; predictable tanks and action acceleration enable it. Opposes PF-A13 immediate extraction.",
|
|
"production": "O/A/V/S: sealed vial lamp, tag-and-release, hourglass-cross cue, delayed glass chime."
|
|
},
|
|
{
|
|
"id": "PF-A15",
|
|
"name": "Chainhost",
|
|
"family": "advanced",
|
|
"role": "PF-B08; one Bond links three different roles",
|
|
"rules": "enable/center; Third Knot extends a link through both neighbors; any same-tag repeat frays both sides.",
|
|
"cadence": "adjacent network; build only with three distinct action tags, share to weakest side.",
|
|
"strategy": "Displacement and role duplication break it; mixed cadence lines gain coverage. Opposes PF-A16 pair focus.",
|
|
"production": "O/A/V/S: triple knot frame, three-hand sweep, tri-braid cue, three-note pluck."
|
|
},
|
|
{
|
|
"id": "PF-A16",
|
|
"name": "Burdenmate",
|
|
"family": "advanced",
|
|
"role": "PF-B08; Bond transfers a chosen cost",
|
|
"rules": "protect/center; Take The Clause moves one visible hindrance or item cooldown from neighbor to self, gaining Bond.",
|
|
"cadence": "neighbor only; take action-blocking cost if self can still act, then share resource.",
|
|
"strategy": "Isolation and nontransferable boss tags stop it; cleanse and self-cost equipment enable it. Opposes PF-A15 network breadth.",
|
|
"production": "O/A/V/S: split knot frame, pull-to-chest, divided-circle cue, tension snap."
|
|
},
|
|
{
|
|
"id": "PF-A17",
|
|
"name": "Sentrymaker",
|
|
"family": "advanced",
|
|
"role": "PF-B09; Parts create rear projectile device",
|
|
"rules": "construct/rear; Needle Post occupies one footprint behind user and shoots user's last basic target.",
|
|
"cadence": "mirrored line reach; deploy only with rear room, retune when target invalid.",
|
|
"strategy": "Rear compression/device hunters remove it; marks stabilize target. Opposes PF-A18 frontline trap.",
|
|
"production": "O/A/V/S: fold-out post, plant/aim/fold, tripod cue, clockwork shot events."
|
|
},
|
|
{
|
|
"id": "PF-A18",
|
|
"name": "Snarewright",
|
|
"family": "advanced",
|
|
"role": "PF-B09; Parts arm a vacated position",
|
|
"rules": "control/center; Latch Tile triggers when an enemy is pushed or pulled across its indexed line position.",
|
|
"cadence": "position target; arm ahead of predicted reorder, otherwise conserve Parts.",
|
|
"strategy": "No displacement means dormant value; Hookmarshal and Ramward trigger it. Opposes PF-A17 repeated shots.",
|
|
"production": "O/A/V/S: flat latch kit, place/arm/spring, toothed-square cue, clamp event."
|
|
},
|
|
{
|
|
"id": "PF-A19",
|
|
"name": "Paleoracle",
|
|
"family": "advanced",
|
|
"role": "PF-B10; Omen copies expiry timing",
|
|
"rules": "impair/rear; Borrowed End makes a different hindrance expire when the copied source expires, sharing cleanse risk.",
|
|
"cadence": "line spell; pair long ally status with urgent enemy status.",
|
|
"strategy": "Cleanse removes both schedule value; varied debuff durations enable planning. Opposes PF-A20 consumption.",
|
|
"production": "O/A/V/S: twin tablet, cross-inscribe, linked broken rings, paired whisper cutoff."
|
|
},
|
|
{
|
|
"id": "PF-A20",
|
|
"name": "Dreadtaster",
|
|
"family": "advanced",
|
|
"role": "PF-B10; consumes hindrance for burst",
|
|
"rules": "pressure/rear; Bitter Proof removes one enemy hindrance to damage and expose it based on remaining duration.",
|
|
"cadence": "line spell; consume just before cleanse or kill window, never erase needed control early.",
|
|
"strategy": "Premature use wastes setup; many short debuffs and finishers enable it. Opposes PF-A19 duration control.",
|
|
"production": "O/A/V/S: tasting needle and veil, draw/strike, collapsing ring cue, inhale-to-crack event."
|
|
},
|
|
{
|
|
"id": "PF-A21",
|
|
"name": "Marchbell",
|
|
"family": "advanced",
|
|
"role": "PF-B11; Verse synchronizes basics",
|
|
"rules": "tempo/center; Common Step spends Verse so both neighbors' next basics resolve together after the slower one.",
|
|
"cadence": "neighbors; synchronize complementary basics, avoid simultaneous overkill.",
|
|
"strategy": "Area interrupts and redundant targets punish sync; combo tags and shared target rules benefit. Opposes PF-A22 enemy denial.",
|
|
"production": "O/A/V/S: broad bell, two-side conducting, paired bars cue, merged beat event."
|
|
},
|
|
{
|
|
"id": "PF-A22",
|
|
"name": "Quietus",
|
|
"family": "advanced",
|
|
"role": "PF-B11; Verse cancels sound-tagged wind-ups",
|
|
"rules": "control/center/rear; Held Clapper spends all Verse to interrupt one sound or command telegraph, then self-silences.",
|
|
"cadence": "line control; reserve for preview-tagged major action, otherwise advance ally.",
|
|
"strategy": "Non-sound threats bypass it; forecast and cleanse support the self-cost. Opposes PF-A21 ally acceleration.",
|
|
"production": "O/A/V/S: wrapped bell, catch-clapper pose, crossed-wave cue, sudden mix duck with caption."
|
|
},
|
|
{
|
|
"id": "PF-A23",
|
|
"name": "Trailfactor",
|
|
"family": "advanced",
|
|
"role": "PF-B12; Supply alters post-battle offers",
|
|
"rules": "supply/rear; Field Sample marks first defeated enemy family; post-battle shop guarantees one matching counter tag, spending stored Supply.",
|
|
"cadence": "battle reach 1; sample novel threat, use Supply on urgent item refresh.",
|
|
"strategy": "Repeated familiar enemies lower value; diverse routes and missing counter gear reward it. Opposes PF-A24 immediate line logistics.",
|
|
"production": "O/A/V/S: sample pack, tag/scoop/ledger, specimen-tab cue, cork and pencil events."
|
|
},
|
|
{
|
|
"id": "PF-A24",
|
|
"name": "Lineporter",
|
|
"family": "advanced",
|
|
"role": "PF-B12; Supply moves equipment triggers",
|
|
"rules": "enable/center; Hand Carry transfers one unused once-per-battle item trigger to a legal neighbor; item itself stays equipped.",
|
|
"cadence": "neighbor only; move a trigger to the unit with legal target, else retreat-step endangered ally.",
|
|
"strategy": "Bound/self-only items cannot transfer; proc gear and mixed eligibility benefit. Opposes PF-A23 future offers.",
|
|
"production": "O/A/V/S: open-frame pack, pass token, hand-arrow cue, clasp-release event."
|
|
}
|
|
],
|
|
"traits": [
|
|
{
|
|
"id": "TR-001",
|
|
"name": "First Through",
|
|
"benefit": "First action after becoming foremost gains reach +1.",
|
|
"cost": "That action cannot target the current foremost enemy.",
|
|
"evidence": "Front-arrow badge pulses; result names chosen farther target.",
|
|
"prohibited": "PF-B01, PF-A01, PF-H01; self-only target actions."
|
|
},
|
|
{
|
|
"id": "TR-002",
|
|
"name": "Patient Start",
|
|
"benefit": "After two allied actions resolve, first basic gains one local resource.",
|
|
"cost": "Starts battle with its first basic delayed one cadence band.",
|
|
"evidence": "Two-notch timer under portrait; report shows delayed and paid tick.",
|
|
"prohibited": "PF-A21; opening-action equipment."
|
|
},
|
|
{
|
|
"id": "TR-003",
|
|
"name": "Narrow Guard",
|
|
"benefit": "When only one neighbor exists, intercepts one non-area hit without spending resource.",
|
|
"cost": "While two neighbors exist, cannot receive transferred Guard.",
|
|
"evidence": "One/two-neighbor shield icon; intercept has trait source label.",
|
|
"prohibited": "PF-A15; forced-intercept equipment."
|
|
},
|
|
{
|
|
"id": "TR-004",
|
|
"name": "Long Memory",
|
|
"benefit": "Repeating the last legal target increases status duration by one tick.",
|
|
"cost": "Changing target delays the next action by one tick.",
|
|
"evidence": "Prior-target ring and tick preview; report groups repeats/switches.",
|
|
"prohibited": "Target-randomizing equipment; PF-A10."
|
|
},
|
|
{
|
|
"id": "TR-005",
|
|
"name": "Spare Hand",
|
|
"benefit": "May carry one construct or summon footprint through a swap.",
|
|
"cost": "Carried object loses its next automatic action.",
|
|
"evidence": "Object attaches visibly during swap; result logs skipped action.",
|
|
"prohibited": "PF-H04; immovable-device items."
|
|
},
|
|
{
|
|
"id": "TR-006",
|
|
"name": "Open Stance",
|
|
"benefit": "After a push or pull, immediately basic-attacks the mover if reachable.",
|
|
"cost": "Becomes Exposed until that basic resolves.",
|
|
"evidence": "Bent-arrow badge and exposed outline; counter target logged.",
|
|
"prohibited": "Displacement immunity equipment; PF-A04."
|
|
},
|
|
{
|
|
"id": "TR-007",
|
|
"name": "Deep Pocket",
|
|
"benefit": "First consumable equipment trigger each battle is preserved for a second legal target.",
|
|
"cost": "Both uses have one longer cooldown band.",
|
|
"evidence": "Two-charge item pip and extended clock; results split both uses.",
|
|
"prohibited": "PF-A24; single-use wager items."
|
|
},
|
|
{
|
|
"id": "TR-008",
|
|
"name": "Quiet Hands",
|
|
"benefit": "Cannot be targeted by sound-tagged enemy actions while behind two allies.",
|
|
"cost": "Own sound-tagged actions generate no local resource.",
|
|
"evidence": "Muted-wave badge; rejected targets explain depth condition.",
|
|
"prohibited": "PF-A22; PF-B11."
|
|
},
|
|
{
|
|
"id": "TR-009",
|
|
"name": "Counterweight",
|
|
"benefit": "Resists first pull and transfers its movement to the neighbor ahead.",
|
|
"cost": "If that neighbor cannot move, both become Hindered.",
|
|
"evidence": "Linked weight icon; preview shows legal recipient; failure logs blockage.",
|
|
"prohibited": "PF-B01; movement-lock equipment."
|
|
},
|
|
{
|
|
"id": "TR-010",
|
|
"name": "Shared Cup",
|
|
"benefit": "Effective healing received also restores a smaller amount to lowest-vitality neighbor.",
|
|
"cost": "Direct self-healing is reduced.",
|
|
"evidence": "Cup arc identifies neighbor before resolution; result separates shared heal.",
|
|
"prohibited": "PF-H01; no-neighbor formation starts."
|
|
},
|
|
{
|
|
"id": "TR-011",
|
|
"name": "Bright Target",
|
|
"benefit": "Enemies prefer this recruit over equal-reach candidates.",
|
|
"cost": "Each attack survived grants one Focus, capped until the recruit moves.",
|
|
"evidence": "Visible threat flare and Focus pips; report cites target-score source.",
|
|
"prohibited": "Untargetable-opening items; PF-A08."
|
|
},
|
|
{
|
|
"id": "TR-012",
|
|
"name": "Late Step",
|
|
"benefit": "When neighbor ahead dies, steps into the gap only after completing current wind-up.",
|
|
"cost": "Cannot act during the subsequent collapse tick.",
|
|
"evidence": "Pending-step ghost silhouette; result shows preserved cast and lost tick.",
|
|
"prohibited": "Instant-collapse equipment; no-wind-up actions."
|
|
},
|
|
{
|
|
"id": "TR-013",
|
|
"name": "Frugal Rhythm",
|
|
"benefit": "Every third basic that spends no resource shortens one equipment cooldown.",
|
|
"cost": "Resource-spending actions reset the three-basic count.",
|
|
"evidence": "Three-bead counter; reset and refresh named in results.",
|
|
"prohibited": "PF-B12; equipment without cooldowns."
|
|
},
|
|
{
|
|
"id": "TR-014",
|
|
"name": "Heavy Sleeve",
|
|
"benefit": "First interrupt becomes a delay instead of cancellation.",
|
|
"cost": "Wind-up after the delay resolves one cadence band slower.",
|
|
"evidence": "Sleeve bar catches interrupt cue; report contrasts old/new completion tick.",
|
|
"prohibited": "Uninterruptible-cast equipment; PF-A12."
|
|
},
|
|
{
|
|
"id": "TR-015",
|
|
"name": "Far Listener",
|
|
"benefit": "May receive enable actions from one additional position away.",
|
|
"cost": "Cannot receive them from an immediate neighbor while at full vitality.",
|
|
"evidence": "Distant-ear arc and rejected-neighbor reason.",
|
|
"prohibited": "PF-A15; adjacency-only bond equipment."
|
|
},
|
|
{
|
|
"id": "TR-016",
|
|
"name": "Ash Appetite",
|
|
"benefit": "Defeating a Hindered enemy restores one local resource.",
|
|
"cost": "Defeating an unhindered enemy removes one local resource if available.",
|
|
"evidence": "Status-check flame icon; both gain/loss events captioned.",
|
|
"prohibited": "Professions with no local resource; status-immunity items."
|
|
},
|
|
{
|
|
"id": "TR-017",
|
|
"name": "Exacting",
|
|
"benefit": "The first action each battle gains +1 reach only for completion validation against its reserved target; movement that remains inside that reach follows the same unit ID and records TARGET_MOVED_STILL_LEGAL on its terminal outcome.",
|
|
"cost": "If that reservation instead emits AO_INVALID_REACH, AO_INVALID_UNTARGETABLE, AO_INVALID_FALLEN, or AO_INVALID_FILTER, its policy is forced to fizzle, then emits AO_FIZZLED with zero resource or cooldown refund; it cannot retarget or ground-resolve.",
|
|
"evidence": "Reservation frame shows the one-use extended reach; results show the invalid record, AO_FIZZLED, or the followed-target detail and accepted wager.",
|
|
"prohibited": "Ground-resolve equipment; PF-A10."
|
|
},
|
|
{
|
|
"id": "TR-018",
|
|
"name": "Thin Blood",
|
|
"benefit": "Taking area damage advances next action by one tick.",
|
|
"cost": "Direct single-target healing is less effective.",
|
|
"evidence": "Area-hit speed notch and cracked-drop badge; report quantifies lost care.",
|
|
"prohibited": "Area immunity equipment; PF-B07."
|
|
},
|
|
{
|
|
"id": "TR-019",
|
|
"name": "Backwatch",
|
|
"benefit": "First enemy entering the allied rear is immediately Marked.",
|
|
"cost": "While no rear intruder exists, recruit's forward reach is reduced by one.",
|
|
"evidence": "Rear eye badge; reach preview updates; intrusion mark logged.",
|
|
"prohibited": "PF-B05; reach-1 professions."
|
|
},
|
|
{
|
|
"id": "TR-020",
|
|
"name": "Oathbound Tool",
|
|
"benefit": "The Recruit's equipped item's first trigger gains priority over its profession action.",
|
|
"cost": "Until that trigger resolves or expires, the Recruit's first technique waits.",
|
|
"evidence": "One-slot oath ribbon and queue state; delayed technique has a reason.",
|
|
"prohibited": "Triggerless equipment; PF-A24."
|
|
},
|
|
{
|
|
"id": "TR-021",
|
|
"name": "Loose Formation",
|
|
"benefit": "Gains one local resource after swapping with a different profession role.",
|
|
"cost": "Repeating a swap partner applies Hindered to self.",
|
|
"evidence": "Partner-role bead track; repeat warning in formation preview.",
|
|
"prohibited": "PF-H04; swap-lock equipment."
|
|
},
|
|
{
|
|
"id": "TR-022",
|
|
"name": "Stone Count",
|
|
"benefit": "Third hit from the same enemy grants Guard and clears its Mark.",
|
|
"cost": "Changing attackers resets count.",
|
|
"evidence": "Attacker portrait with three stones; reset shown on target change.",
|
|
"prohibited": "Forced-target equipment; PF-A01."
|
|
},
|
|
{
|
|
"id": "TR-023",
|
|
"name": "Borrowed Pace",
|
|
"benefit": "After receiving an action advance, copies the giver's cadence for one basic.",
|
|
"cost": "If copied cadence is slower, cannot be advanced again until that basic.",
|
|
"evidence": "Donor-color-independent bar shape; report records copied band.",
|
|
"prohibited": "PF-A21; cadence-fixed equipment."
|
|
},
|
|
{
|
|
"id": "TR-024",
|
|
"name": "Clean Break",
|
|
"benefit": "First cleanse also removes the recruit's oldest positive tag and grants local resource.",
|
|
"cost": "If no positive tag exists, cleanse takes one extra tick.",
|
|
"evidence": "Paired plus/minus token; tooltip previews removed tag.",
|
|
"prohibited": "PF-A16; positive-tag-lock items."
|
|
},
|
|
{
|
|
"id": "TR-025",
|
|
"name": "Risk Ledger",
|
|
"benefit": "Surviving while Exposed adds one discount step to this recruit's next shop equipment purchase.",
|
|
"cost": "Ending battle never Exposed clears all accumulated steps.",
|
|
"evidence": "Persistent personal tally visible in roster/shop; result states kept/cleared.",
|
|
"prohibited": "Exposed-immunity equipment; retreat-only encounters."
|
|
},
|
|
{
|
|
"id": "TR-026",
|
|
"name": "Hollow Reach",
|
|
"benefit": "Basics may pass through a summoned footprint.",
|
|
"cost": "Basics deal no effect to summoned units.",
|
|
"evidence": "Hollow projectile/line cue; illegal summon target reason.",
|
|
"prohibited": "Summon-hunter equipment; PF-A17."
|
|
},
|
|
{
|
|
"id": "TR-027",
|
|
"name": "Rooted Voice",
|
|
"benefit": "Sound and command actions cannot be interrupted while recruit has not moved.",
|
|
"cost": "Moving self-silences until next basic resolves.",
|
|
"evidence": "Rooted waveform icon; movement preview shows silence interval.",
|
|
"prohibited": "PF-B04, PF-A08, PF-H04."
|
|
},
|
|
{
|
|
"id": "TR-028",
|
|
"name": "Second Draft",
|
|
"benefit": "First self-applied hindrance is replaced by Hindered of shorter duration.",
|
|
"cost": "Second self-applied hindrance lasts one tick longer.",
|
|
"evidence": "Two-page counter; replacement/extension source is explicit.",
|
|
"prohibited": "Self-cost-free equipment; PF-A16."
|
|
},
|
|
{
|
|
"id": "TR-029",
|
|
"name": "Open Palm",
|
|
"benefit": "Resource-sharing actions can target through one intervening ally.",
|
|
"cost": "Sharing with a distant ally gives nothing to immediate neighbors that cadence.",
|
|
"evidence": "Straight handoff line; opportunity cost shown on neighbor pips.",
|
|
"prohibited": "PF-H06; no-resource professions."
|
|
},
|
|
{
|
|
"id": "TR-030",
|
|
"name": "Turncoat Buckle",
|
|
"benefit": "When pushed behind the current rearmost position, immediately steps to center.",
|
|
"cost": "Drops one active positive equipment tag during the step.",
|
|
"evidence": "Buckle opens and center ghost appears; dropped tag named in log.",
|
|
"prohibited": "Position-lock equipment; PF-A08."
|
|
},
|
|
{
|
|
"id": "TR-031",
|
|
"name": "Storm Nerve",
|
|
"benefit": "Each completed enemy major wind-up grants Focus.",
|
|
"cost": "An interrupted enemy major action removes all stored Focus.",
|
|
"evidence": "Major-action rings feed Focus pips; interruption loss bursts visibly.",
|
|
"prohibited": "Focusless professions; PF-A09."
|
|
},
|
|
{
|
|
"id": "TR-032",
|
|
"name": "Gentle Finish",
|
|
"benefit": "Overkill is converted into Remedy for the lowest-vitality ally.",
|
|
"cost": "Cannot benefit from execution-threshold effects.",
|
|
"evidence": "Overkill trail bends to ally; threshold rejection is explicit.",
|
|
"prohibited": "PF-A03; execution-tag equipment."
|
|
},
|
|
{
|
|
"id": "TR-033",
|
|
"name": "Split Attention",
|
|
"benefit": "Can maintain two Marks placed by equipment.",
|
|
"cost": "Profession-applied Marks last one tick less.",
|
|
"evidence": "Two half-eye pips; source-specific duration in inspect.",
|
|
"prohibited": "Equipment set without Marks; markless professions."
|
|
},
|
|
{
|
|
"id": "TR-034",
|
|
"name": "Weathered",
|
|
"benefit": "First region hazard each battle has no effect.",
|
|
"cost": "Second hazard of a different tag has extended duration.",
|
|
"evidence": "Region hazard shield with empty/filled halves; result cites both tags.",
|
|
"prohibited": "Hazard-immunity equipment; single-hazard challenge rules."
|
|
},
|
|
{
|
|
"id": "TR-035",
|
|
"name": "Empty Scabbard",
|
|
"benefit": "With no armament-tag item, basic gains a profession-specific alternate target rule.",
|
|
"cost": "Equipping an armament disables the trait and adds one cost tier to that shop action.",
|
|
"evidence": "Empty-slot target preview and explicit disabled state.",
|
|
"prohibited": "Required-armament professions; bound armament items."
|
|
},
|
|
{
|
|
"id": "TR-036",
|
|
"name": "Last Witness",
|
|
"benefit": "When the only living member in a line band, reveals next enemy target and gains reach +1.",
|
|
"cost": "Cannot receive invisibility or untargetable tags.",
|
|
"evidence": "Lone-band eye and forecast line; rejected concealment has trait reason.",
|
|
"prohibited": "Concealment equipment; PF-B01."
|
|
}
|
|
],
|
|
"equipment": [
|
|
{
|
|
"id": "EQ-001",
|
|
"name": "Stepback Soles",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "After first direct hit, step one position rearward if legal.",
|
|
"tradeoff": "Next basic waits one tick; full rear makes trigger dormant.",
|
|
"production": "I/O/V/S: split-heel boots, rear arrow, heel scrape."
|
|
},
|
|
{
|
|
"id": "EQ-002",
|
|
"name": "Frontpin Greaves",
|
|
"fit": "garb; front",
|
|
"class": "B",
|
|
"effect": "Resist the first enemy push until wearer completes a basic.",
|
|
"tradeoff": "The completed basic Hinders wearer for one tick.",
|
|
"production": "I/O/V/S: pegged greaves, brace notch, stone pin."
|
|
},
|
|
{
|
|
"id": "EQ-003",
|
|
"name": "Passing Sash",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "First allied swap through wearer advances the passing ally's basic.",
|
|
"tradeoff": "Wearer's next basic is delayed equally.",
|
|
"production": "I/O/V/S: two-tail sash, handoff arrows, cloth snap."
|
|
},
|
|
{
|
|
"id": "EQ-004",
|
|
"name": "Gapfinder Sandals",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "On a neighbor's defeat, choose collapse toward wearer instead of default once.",
|
|
"tradeoff": "Wearer becomes Exposed during the collapse tick.",
|
|
"production": "I/O/V/S: open-toe route marks, gap ghost, quick step."
|
|
},
|
|
{
|
|
"id": "EQ-005",
|
|
"name": "Leadweight Belt",
|
|
"fit": "garb; front/center",
|
|
"class": "B",
|
|
"effect": "First pull on wearer pulls the neighbor ahead instead when legal.",
|
|
"tradeoff": "Illegal transfer Hinders both units.",
|
|
"production": "I/O/V/S: hanging weight, forked pull cue, buckle strain."
|
|
},
|
|
{
|
|
"id": "EQ-006",
|
|
"name": "Rearhook Cloak",
|
|
"fit": "garb; rear",
|
|
"class": "B",
|
|
"effect": "First enemy entering allied rear is pulled one position forward after acting.",
|
|
"tradeoff": "Wearer must remain rearmost; movement disables hook until next basic.",
|
|
"production": "I/O/V/S: hooked hem, return arrow, cloth catch."
|
|
},
|
|
{
|
|
"id": "EQ-007",
|
|
"name": "Pivot Anklet",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "After wearer swaps, next basic targets the unit opposite the swap direction.",
|
|
"tradeoff": "No legal opposite target causes a fizzle without resource gain.",
|
|
"production": "I/V/S: compass anklet, pivot reticle, metal tick."
|
|
},
|
|
{
|
|
"id": "EQ-008",
|
|
"name": "Stillroad Wrap",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "Two cadences without movement grant immunity to next forced step.",
|
|
"tradeoff": "Moving voluntarily clears the stored immunity.",
|
|
"production": "I/O/V/S: wrapped calves, two-bead root cue, cloth tighten."
|
|
},
|
|
{
|
|
"id": "EQ-009",
|
|
"name": "Rescue Loop",
|
|
"fit": "kit; support",
|
|
"class": "B",
|
|
"effect": "First heal on a foremost ally also pulls that ally one position rearward.",
|
|
"tradeoff": "Heal resolves weaker if pull is illegal.",
|
|
"production": "I/O/V/S: rope loop, heal-arrow cue, soft rope slide."
|
|
},
|
|
{
|
|
"id": "EQ-010",
|
|
"name": "Forward Claim",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "First time wearer becomes foremost, mark current foremost enemy.",
|
|
"tradeoff": "Mark ends if wearer moves rearward.",
|
|
"production": "I/V/S: pennant clasp, paired front markers, flag flick."
|
|
},
|
|
{
|
|
"id": "EQ-011",
|
|
"name": "Neighbor's Buckle",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "When wearer receives Guard, give one Guard token to neighbor behind.",
|
|
"tradeoff": "Wearer cannot receive Guard from that neighbor that cadence.",
|
|
"production": "I/O/V/S: twin buckle, rear handoff cue, clasp click."
|
|
},
|
|
{
|
|
"id": "EQ-012",
|
|
"name": "Open-Line Cord",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "With no neighbor ahead, basics gain reach +1.",
|
|
"tradeoff": "Gaining a front neighbor immediately ends any reserved long target.",
|
|
"production": "I/V/S: loose cord, reach ruler, cord pluck."
|
|
},
|
|
{
|
|
"id": "EQ-013",
|
|
"name": "Crossstep Token",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "First targeted enemy movement grants wearer one legal step after its action.",
|
|
"tradeoff": "Skipping the step delays wearer's next action.",
|
|
"production": "I/V/S: crossed feet token, follow cue, two-step tap."
|
|
},
|
|
{
|
|
"id": "EQ-014",
|
|
"name": "Quiet Rearplate",
|
|
"fit": "guard; rear",
|
|
"class": "B",
|
|
"effect": "While rearmost, first area hit is converted to a direct hit.",
|
|
"tradeoff": "Direct hit may now trigger single-target enemy riders.",
|
|
"production": "I/O/V/S: narrow backplate, area-to-point cue, muted clang."
|
|
},
|
|
{
|
|
"id": "EQ-015",
|
|
"name": "Relay Spur",
|
|
"fit": "garb; reorder",
|
|
"class": "B",
|
|
"effect": "A swap initiated by wearer refreshes the swapped ally's position trigger.",
|
|
"tradeoff": "Same ally cannot be chosen twice consecutively.",
|
|
"production": "I/O/V/S: forked spur, reset loop, bright heel click."
|
|
},
|
|
{
|
|
"id": "EQ-016",
|
|
"name": "Empty-Space Bell",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "A vacant neighbor position makes wearer's next item trigger occur before basic.",
|
|
"tradeoff": "If vacancy collapses first, item goes on short cooldown unused.",
|
|
"production": "I/V/S: hollow bell, vacancy square, small cutoff chime."
|
|
},
|
|
{
|
|
"id": "EQ-017",
|
|
"name": "Bracehook Cuff",
|
|
"fit": "guard; front/center",
|
|
"class": "B",
|
|
"effect": "When neighbor is pulled, wearer may share the pull as a swap.",
|
|
"tradeoff": "Both become Hindered after shared movement.",
|
|
"production": "I/O/V/S: hooked cuff, split arrow, leather strain."
|
|
},
|
|
{
|
|
"id": "EQ-018",
|
|
"name": "Longway Ribbon",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "Traversing three unique positions refreshes one movement item.",
|
|
"tradeoff": "Returning to a repeated position resets progress.",
|
|
"production": "I/O/V/S: three-knot ribbon, footprint track, flutter count."
|
|
},
|
|
{
|
|
"id": "EQ-019",
|
|
"name": "Settle Stone",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "After involuntary movement, wearer keeps reserved target if still reachable.",
|
|
"tradeoff": "Retarget is forbidden; illegal target fizzles normally.",
|
|
"production": "I/V/S: flat stone, solid target tether, dull knock."
|
|
},
|
|
{
|
|
"id": "EQ-020",
|
|
"name": "Linekeeper Tab",
|
|
"fit": "kit; support",
|
|
"class": "B",
|
|
"effect": "Once per battle, prevent an allied swap that would expose lowest-vitality unit.",
|
|
"tradeoff": "Prevention spends wearer's next item opportunity.",
|
|
"production": "I/O/V/S: red tally tab, blocked swap cue, stamp click."
|
|
},
|
|
{
|
|
"id": "EQ-021",
|
|
"name": "Threatglass Lens",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "First basic targets enemy with longest shown wind-up instead of default.",
|
|
"tradeoff": "If no wind-up exists, wearer waits one tick before defaulting.",
|
|
"production": "I/O/V/S: clear lens, clock reticle, glass focus."
|
|
},
|
|
{
|
|
"id": "EQ-022",
|
|
"name": "Frontmark Chalk",
|
|
"fit": "kit; any",
|
|
"class": "B",
|
|
"effect": "Basic on foremost enemy Marks it for wearer's neighbor behind.",
|
|
"tradeoff": "Wearer cannot benefit from that Mark.",
|
|
"production": "I/V/S: chalk wedge, neighbor eye cue, chalk stroke."
|
|
},
|
|
{
|
|
"id": "EQ-023",
|
|
"name": "Rearcall Whistle",
|
|
"fit": "kit; reach 2+",
|
|
"class": "B",
|
|
"effect": "First legal attack selects rearmost enemy and reveals intervening screens.",
|
|
"tradeoff": "Attack deals no status on that use.",
|
|
"production": "I/O/V/S: flat whistle, rear line cue, captioned chirp."
|
|
},
|
|
{
|
|
"id": "EQ-024",
|
|
"name": "Mercy Dial",
|
|
"fit": "charm; restore",
|
|
"class": "B",
|
|
"effect": "Healing prefers ally whose next incoming hit is earliest, not lowest vitality.",
|
|
"tradeoff": "Unforecast damage is ignored by the dial.",
|
|
"production": "I/V/S: rotating cross dial, timeline reticle, soft click."
|
|
},
|
|
{
|
|
"id": "EQ-025",
|
|
"name": "Split-Choice Coin",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "On exact target-score tie, choose rearmost rather than random tie rule.",
|
|
"tradeoff": "After tie resolves, wearer becomes Exposed one tick.",
|
|
"production": "I/V/S: split coin, rear tie arrow, coin flip."
|
|
},
|
|
{
|
|
"id": "EQ-026",
|
|
"name": "Summon Pricker",
|
|
"fit": "armament; any",
|
|
"class": "B",
|
|
"effect": "Basics prefer enemy footprints with independent actions.",
|
|
"tradeoff": "Against no footprint, basic recovery is one tick longer.",
|
|
"production": "I/O/V/S: short pricker, footprint reticle, dry prick."
|
|
},
|
|
{
|
|
"id": "EQ-027",
|
|
"name": "Woundreader Tape",
|
|
"fit": "kit; pressure",
|
|
"class": "B",
|
|
"effect": "First basic targets enemy most recently effectively healed.",
|
|
"tradeoff": "Target outside reach causes default with no item benefit.",
|
|
"production": "I/O/V/S: marked tape, heal-history cue, tape pull."
|
|
},
|
|
{
|
|
"id": "EQ-028",
|
|
"name": "Guard-Seam Pick",
|
|
"fit": "armament; any",
|
|
"class": "B",
|
|
"effect": "Basic prefers target currently protecting a neighbor.",
|
|
"tradeoff": "Damage cannot defeat the protector on that item-triggered hit.",
|
|
"production": "I/O/V/S: seam pick, guard-link reticle, metal pry."
|
|
},
|
|
{
|
|
"id": "EQ-029",
|
|
"name": "Fastest-Shadow Ink",
|
|
"fit": "charm; impair",
|
|
"class": "B",
|
|
"effect": "Debuffs prefer enemy with shortest next-action time.",
|
|
"tradeoff": "Applied duration is one tick shorter.",
|
|
"production": "I/V/S: ink drop, short clock cue, quick brush."
|
|
},
|
|
{
|
|
"id": "EQ-030",
|
|
"name": "Last-Target Knot",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "If prior target dies, next action follows its nearest living neighbor.",
|
|
"tradeoff": "If both neighbors equidistant, action fizzles.",
|
|
"production": "I/V/S: linked knot, neighbor branch cue, string snap."
|
|
},
|
|
{
|
|
"id": "EQ-031",
|
|
"name": "Bodyguard Tag",
|
|
"fit": "kit; support",
|
|
"class": "B",
|
|
"effect": "Choose one neighbor in Prepare; enable actions prefer that unit while below half vitality.",
|
|
"tradeoff": "Other allies receive weaker enable duration.",
|
|
"production": "I/O/V/S: name-free tag, chosen outline, buckle tap."
|
|
},
|
|
{
|
|
"id": "EQ-032",
|
|
"name": "Unmasking Powder",
|
|
"fit": "kit; line reach",
|
|
"class": "B",
|
|
"effect": "First hit on untargetable-window enemy becomes a reveal instead of damage.",
|
|
"tradeoff": "Powder is spent for battle even if reveal ends same tick.",
|
|
"production": "I/V/S: powder cone, open-eye cloud, soft burst."
|
|
},
|
|
{
|
|
"id": "EQ-033",
|
|
"name": "Counterface Mirror",
|
|
"fit": "guard; front",
|
|
"class": "B",
|
|
"effect": "First forced-target effect aimed at wearer is reflected as Mark on source.",
|
|
"tradeoff": "Wearer remains the legal target for that action.",
|
|
"production": "I/O/V/S: small mirror guard, return-eye cue, glass ping."
|
|
},
|
|
{
|
|
"id": "EQ-034",
|
|
"name": "Lowwater Gauge",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "At action ready, target lowest current local-resource enemy if legal.",
|
|
"tradeoff": "Enemy resource type is revealed to wearer only after first gain.",
|
|
"production": "I/V/S: shallow gauge, meter reticle, liquid tick."
|
|
},
|
|
{
|
|
"id": "EQ-035",
|
|
"name": "Open-Flank String",
|
|
"fit": "armament; reach 2+",
|
|
"class": "B",
|
|
"effect": "Attacks prefer enemy with no living neighbor ahead.",
|
|
"tradeoff": "A new front neighbor invalidates reserve; action retargets foremost.",
|
|
"production": "I/O/V/S: fork string, empty-front cue, twang."
|
|
},
|
|
{
|
|
"id": "EQ-036",
|
|
"name": "Twin Reticle",
|
|
"fit": "charm; area",
|
|
"class": "B",
|
|
"effect": "Area action centers between two adjacent legal targets rather than foremost.",
|
|
"tradeoff": "Single-target state prevents item trigger.",
|
|
"production": "I/V/S: paired circles, midpoint cue, double click."
|
|
},
|
|
{
|
|
"id": "EQ-037",
|
|
"name": "Interrupt Ledger",
|
|
"fit": "kit; control",
|
|
"class": "B",
|
|
"effect": "After any ally interrupts, wearer targets that interrupted enemy next.",
|
|
"tradeoff": "If unreachable, wearer skips one basic rather than defaulting.",
|
|
"production": "I/O/V/S: slim ledger, interrupt tether, page tick."
|
|
},
|
|
{
|
|
"id": "EQ-038",
|
|
"name": "Oldest-Harm Compass",
|
|
"fit": "charm; restore",
|
|
"class": "B",
|
|
"effect": "Cleanse targets ally with oldest active hindrance.",
|
|
"tradeoff": "Newer action-blocking hindrance is not prioritized.",
|
|
"production": "I/V/S: aged compass, duration rings, slow click."
|
|
},
|
|
{
|
|
"id": "EQ-039",
|
|
"name": "Collapse Sight",
|
|
"fit": "armament; any",
|
|
"class": "B",
|
|
"effect": "Reserved target follows one deterministic enemy collapse.",
|
|
"tradeoff": "Second collapse before resolution causes fizzle.",
|
|
"production": "I/O/V/S: sliding sight, one-step tether, rail slide."
|
|
},
|
|
{
|
|
"id": "EQ-040",
|
|
"name": "Choicebreaker Pin",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "First action with two equally legal target families alternates from previewed default.",
|
|
"tradeoff": "Target receives no critical effect.",
|
|
"production": "I/V/S: half-turn pin, alternate reticle, pin turn."
|
|
},
|
|
{
|
|
"id": "EQ-041",
|
|
"name": "Neighborwall",
|
|
"fit": "guard; front",
|
|
"class": "B",
|
|
"effect": "First direct hit on neighbor behind is intercepted.",
|
|
"tradeoff": "Wearer becomes Exposed until its next basic.",
|
|
"production": "I/O/V/S: half-wall shield, rear block cue, broad clang."
|
|
},
|
|
{
|
|
"id": "EQ-042",
|
|
"name": "Porous Buckler",
|
|
"fit": "guard; any",
|
|
"class": "B",
|
|
"effect": "Area damage to wearer is shared with both neighbors.",
|
|
"tradeoff": "Empty neighbor share returns to wearer as Hindered.",
|
|
"production": "I/O/V/S: perforated buckler, three-way split, airy clang."
|
|
},
|
|
{
|
|
"id": "EQ-043",
|
|
"name": "Guard Siphon Ring",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "On Guard expiry, transfer half remaining Guard to lowest-Guard neighbor.",
|
|
"tradeoff": "Wearer cannot refresh Guard that cadence.",
|
|
"production": "I/V/S: drain ring, expiry arrow, low chime."
|
|
},
|
|
{
|
|
"id": "EQ-044",
|
|
"name": "Exposed Standard",
|
|
"fit": "kit; front",
|
|
"class": "B",
|
|
"effect": "While Exposed, enemies prefer wearer and allies behind gain projectile screen.",
|
|
"tradeoff": "Screen ends immediately when Exposed clears.",
|
|
"production": "I/O/V/S: open pennant, threat flare, flag crack."
|
|
},
|
|
{
|
|
"id": "EQ-045",
|
|
"name": "Second Blow Plate",
|
|
"fit": "guard; any",
|
|
"class": "B",
|
|
"effect": "Ignores the rider effect of the second hit from same enemy.",
|
|
"tradeoff": "The hit's base damage remains and count resets on target change.",
|
|
"production": "I/O/V/S: double-dent plate, two-hit pip, muted second clang."
|
|
},
|
|
{
|
|
"id": "EQ-046",
|
|
"name": "Mender's Guardrail",
|
|
"fit": "guard; support",
|
|
"class": "B",
|
|
"effect": "Effective healing grants recipient protection from next push.",
|
|
"tradeoff": "Healing wearer never grants this protection.",
|
|
"production": "I/O/V/S: rail bracer, heal-to-root cue, latch sound."
|
|
},
|
|
{
|
|
"id": "EQ-047",
|
|
"name": "Brittle Pavise",
|
|
"fit": "guard; front",
|
|
"class": "B",
|
|
"effect": "Blocks all first-cadence projectiles crossing wearer.",
|
|
"tradeoff": "Shatters afterward and applies Hindered to wearer.",
|
|
"production": "I/O/V/S: tall cracked shield, break cue, layered impacts."
|
|
},
|
|
{
|
|
"id": "EQ-048",
|
|
"name": "Rearward Aegis",
|
|
"fit": "guard; rear",
|
|
"class": "B",
|
|
"effect": "Protects neighbor ahead from attacks originating behind allied line.",
|
|
"tradeoff": "Gives no protection against normal front-origin attacks.",
|
|
"production": "I/O/V/S: backward shield, rear-origin arrow, reversed clang."
|
|
},
|
|
{
|
|
"id": "EQ-049",
|
|
"name": "Borrowed Cover",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "When wearer steps behind a Guarded ally, copies one Guard token.",
|
|
"tradeoff": "Copied token expires on next movement.",
|
|
"production": "I/V/S: overlapping plates icon, step-copy cue, small scrape."
|
|
},
|
|
{
|
|
"id": "EQ-050",
|
|
"name": "Strike-Open Helm",
|
|
"fit": "guard; pressure",
|
|
"class": "B",
|
|
"effect": "Becoming Exposed advances wearer's next basic.",
|
|
"tradeoff": "Exposed cannot be cleansed before that basic.",
|
|
"production": "I/O/V/S: split visor, speed crack cue, visor snap."
|
|
},
|
|
{
|
|
"id": "EQ-051",
|
|
"name": "Quiet Interceptor",
|
|
"fit": "guard; any",
|
|
"class": "B",
|
|
"effect": "First intercepted hit generates no enemy on-hit resource.",
|
|
"tradeoff": "Wearer's own on-hit resource also does not trigger.",
|
|
"production": "I/O/V/S: padded guard, crossed resource cue, soft thud."
|
|
},
|
|
{
|
|
"id": "EQ-052",
|
|
"name": "Heatcatch Mantle",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "First area burst is stored and released after wearer moves.",
|
|
"tradeoff": "If wearer cannot move in two cadences, burst resolves on wearer.",
|
|
"production": "I/O/V/S: ember-lined mantle, stored flame cue, cloth hiss."
|
|
},
|
|
{
|
|
"id": "EQ-053",
|
|
"name": "Empty Guard Cage",
|
|
"fit": "guard; any",
|
|
"class": "B",
|
|
"effect": "With zero Guard, incoming Guard strip becomes one Guard instead.",
|
|
"tradeoff": "Cannot receive normal Guard same cadence.",
|
|
"production": "I/O/V/S: open cage bracer, inversion cue, metal catch."
|
|
},
|
|
{
|
|
"id": "EQ-054",
|
|
"name": "Three-Hit Sconce",
|
|
"fit": "charm; front",
|
|
"class": "B",
|
|
"effect": "Third direct hit lights a screen against next spell.",
|
|
"tradeoff": "Moving resets hit count.",
|
|
"production": "I/O/V/S: three-wick sconce, count/flame cue, three taps."
|
|
},
|
|
{
|
|
"id": "EQ-055",
|
|
"name": "Adjacent Oathplate",
|
|
"fit": "guard; any",
|
|
"class": "B",
|
|
"effect": "Choose ahead or behind in Prepare; protection effects only flow that direction but last longer.",
|
|
"tradeoff": "Other neighbor cannot be protected by wearer.",
|
|
"production": "I/O/V/S: asymmetrical plate, chosen arrow, locking clasp."
|
|
},
|
|
{
|
|
"id": "EQ-056",
|
|
"name": "Pushback Frame",
|
|
"fit": "guard; front",
|
|
"class": "B",
|
|
"effect": "First blocked push is reflected onto source if legal.",
|
|
"tradeoff": "Reflection consumes all Guard on wearer.",
|
|
"production": "I/O/V/S: spring frame, return chevron, compressed clang."
|
|
},
|
|
{
|
|
"id": "EQ-057",
|
|
"name": "Mercy Screen",
|
|
"fit": "guard; support",
|
|
"class": "B",
|
|
"effect": "Projectile that would defeat an ally instead leaves it at survival floor and breaks screen.",
|
|
"tradeoff": "Protected ally becomes untargetable to healing for one tick.",
|
|
"production": "I/O/V/S: translucent screen, survival line, crystal break."
|
|
},
|
|
{
|
|
"id": "EQ-058",
|
|
"name": "Lowguard Apron",
|
|
"fit": "garb; center",
|
|
"class": "B",
|
|
"effect": "Neighbor ahead below half vitality receives wearer's first positive Guard gain.",
|
|
"tradeoff": "Wearer receives none of that gain.",
|
|
"production": "I/O/V/S: plated apron, forward handoff, buckle clink."
|
|
},
|
|
{
|
|
"id": "EQ-059",
|
|
"name": "Counterseal Shield",
|
|
"fit": "guard; any",
|
|
"class": "B",
|
|
"effect": "First Mark applied to wearer becomes Guard and removes Mark.",
|
|
"tradeoff": "Next Mark lasts one tick longer.",
|
|
"production": "I/O/V/S: seal shield, mark inversion, wax crack."
|
|
},
|
|
{
|
|
"id": "EQ-060",
|
|
"name": "Last Neighbor Plate",
|
|
"fit": "guard; any",
|
|
"class": "B",
|
|
"effect": "With exactly one living neighbor, both share first direct hit.",
|
|
"tradeoff": "Shared hit cannot be intercepted again.",
|
|
"production": "I/O/V/S: twin plate halves, shared-hit cue, paired clang."
|
|
},
|
|
{
|
|
"id": "EQ-061",
|
|
"name": "Early Bell",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "First basic resolves one tick earlier.",
|
|
"tradeoff": "Second basic resolves one tick later.",
|
|
"production": "I/V/S: two-position bell clock, early/late chimes."
|
|
},
|
|
{
|
|
"id": "EQ-062",
|
|
"name": "Held Breath Mask",
|
|
"fit": "garb; slow",
|
|
"class": "B",
|
|
"effect": "First wind-up may survive one interrupt as a delay.",
|
|
"tradeoff": "Delayed action loses status riders.",
|
|
"production": "I/O/V/S: slotted mask, held clock cue, inhale/cutoff."
|
|
},
|
|
{
|
|
"id": "EQ-063",
|
|
"name": "Recovery Shears",
|
|
"fit": "kit; any",
|
|
"class": "B",
|
|
"effect": "Defeating a target removes current recovery time.",
|
|
"tradeoff": "If target survives, recovery doubles.",
|
|
"production": "I/O/V/S: clock shears, cut/wager cue, snip."
|
|
},
|
|
{
|
|
"id": "EQ-064",
|
|
"name": "Afterbeat Ring",
|
|
"fit": "charm; tempo",
|
|
"class": "B",
|
|
"effect": "Acting immediately after a neighbor grants one local resource.",
|
|
"tradeoff": "Acting before both neighbors Hinders wearer.",
|
|
"production": "I/V/S: trailing ring, neighbor beat cue, delayed ping."
|
|
},
|
|
{
|
|
"id": "EQ-065",
|
|
"name": "Slow Fuse",
|
|
"fit": "kit; area",
|
|
"class": "B",
|
|
"effect": "Equipment burst waits until target's next action, then follows it.",
|
|
"tradeoff": "Target defeat before acting cancels burst.",
|
|
"production": "I/O/V/S: long fuse vial, target clock, fuse hiss."
|
|
},
|
|
{
|
|
"id": "EQ-066",
|
|
"name": "Quickdraw Thimble",
|
|
"fit": "charm; projectile",
|
|
"class": "B",
|
|
"effect": "First projectile has no wind-up.",
|
|
"tradeoff": "It cannot use Marks or critical riders.",
|
|
"production": "I/O/V/S: draw thimble, crossed wind-up cue, snap shot."
|
|
},
|
|
{
|
|
"id": "EQ-067",
|
|
"name": "Noon Dial",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "At exact battle midpoint forecast, refresh oldest item cooldown.",
|
|
"tradeoff": "Before midpoint, item cooldowns recover one tick slower.",
|
|
"production": "I/V/S: split sun dial, midpoint flare, clock chime."
|
|
},
|
|
{
|
|
"id": "EQ-068",
|
|
"name": "Staggered Buckle",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "Receiving action advance stores it; release after next neighbor acts.",
|
|
"tradeoff": "Stored advance expires if wearer moves.",
|
|
"production": "I/O/V/S: offset buckle, stored arrow, click-release."
|
|
},
|
|
{
|
|
"id": "EQ-069",
|
|
"name": "Patience Quill",
|
|
"fit": "kit; control",
|
|
"class": "B",
|
|
"effect": "Each cadence without acting lengthens next hindrance by one tick, capped at two.",
|
|
"tradeoff": "Any fizzle clears stored length.",
|
|
"production": "I/O/V/S: notched quill, waiting pips, scratch count."
|
|
},
|
|
{
|
|
"id": "EQ-070",
|
|
"name": "Interrupt Candle",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "After wearer is interrupted, its next item trigger occurs immediately.",
|
|
"tradeoff": "Trigger effect is reduced to non-damaging utility.",
|
|
"production": "I/O/V/S: cut-wick candle, interrupt spark, wick sputter."
|
|
},
|
|
{
|
|
"id": "EQ-071",
|
|
"name": "Neighbor Clock",
|
|
"fit": "charm; support",
|
|
"class": "B",
|
|
"effect": "Choose a neighbor; wearer basic cadence becomes opposite band of neighbor.",
|
|
"tradeoff": "Choice locks for battle.",
|
|
"production": "I/V/S: linked clocks, fast/slow shapes, alternating ticks."
|
|
},
|
|
{
|
|
"id": "EQ-072",
|
|
"name": "Third-Cycle Cog",
|
|
"fit": "kit; construct",
|
|
"class": "B",
|
|
"effect": "Every third device action occurs twice at different legal targets.",
|
|
"tradeoff": "Device pauses on following cadence.",
|
|
"production": "I/O/V/S: triple cog, double-action cue, ratchet pair."
|
|
},
|
|
{
|
|
"id": "EQ-073",
|
|
"name": "Dawn Recovery Strap",
|
|
"fit": "garb; any",
|
|
"class": "B",
|
|
"effect": "First action recovery ends when first enemy major wind-up begins.",
|
|
"tradeoff": "If no major wind-up, recovery is one tick longer.",
|
|
"production": "I/O/V/S: sunrise strap, recovery-to-major tether, buckle slide."
|
|
},
|
|
{
|
|
"id": "EQ-074",
|
|
"name": "Late Cleanse Vial",
|
|
"fit": "kit; restore",
|
|
"class": "B",
|
|
"effect": "Cleanse after status midpoint also advances target's next basic.",
|
|
"tradeoff": "Early cleanse delays that basic.",
|
|
"production": "I/O/V/S: half-mark vial, early/late arrows, glass flip."
|
|
},
|
|
{
|
|
"id": "EQ-075",
|
|
"name": "Unfinished Metronome",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "A fizzle makes next legal basic fast instead of refunding time.",
|
|
"tradeoff": "No resource is refunded on fizzle.",
|
|
"production": "I/V/S: broken metronome, fizzle-to-speed cue, skipped beat."
|
|
},
|
|
{
|
|
"id": "EQ-076",
|
|
"name": "Twin Windup Thread",
|
|
"fit": "charm; linked",
|
|
"class": "B",
|
|
"effect": "Linked neighbors begin their next wind-ups together.",
|
|
"tradeoff": "Faster action waits for slower; link breaks after use.",
|
|
"production": "I/V/S: twin clocks on thread, tie cue, synchronized pull."
|
|
},
|
|
{
|
|
"id": "EQ-077",
|
|
"name": "Rest-Step Sole",
|
|
"fit": "garb; reorder",
|
|
"class": "B",
|
|
"effect": "Voluntary step during recovery ends recovery.",
|
|
"tradeoff": "Next wind-up is one tick longer.",
|
|
"production": "I/O/V/S: pause-mark sole, step-cut cue, heel stop."
|
|
},
|
|
{
|
|
"id": "EQ-078",
|
|
"name": "Bosswatch Lens",
|
|
"fit": "charm; any",
|
|
"class": "B",
|
|
"effect": "First boss major telegraph pauses wearer's item cooldowns and readies inspect response.",
|
|
"tradeoff": "No cooldown progress occurs during telegraph.",
|
|
"production": "I/O/V/S: large clock lens, boss ring cue, deep focus tone."
|
|
},
|
|
{
|
|
"id": "EQ-079",
|
|
"name": "Short Memory Spring",
|
|
"fit": "kit; any",
|
|
"class": "B",
|
|
"effect": "Repeating the same action tag shortens wind-up.",
|
|
"tradeoff": "Third repeat locks target to foremost for one action.",
|
|
"production": "I/O/V/S: compressed spring, repeat counter, spring ticks."
|
|
},
|
|
{
|
|
"id": "EQ-080",
|
|
"name": "Long Memory Spring",
|
|
"fit": "kit; any",
|
|
"class": "B",
|
|
"effect": "Alternating action tags shortens recovery.",
|
|
"tradeoff": "Repeating a tag resets benefit and Hinders wearer.",
|
|
"production": "I/O/V/S: stretched spring, alternate counter, elastic twang."
|
|
}
|
|
],
|
|
"artifacts": [
|
|
{
|
|
"id": "AR-001",
|
|
"name": "Open Ledger",
|
|
"rule": "Every shop shows one extra recruit, but equipment offer count is one lower.",
|
|
"tradeoff": "Conflicts AR-002; shop header displays exchanged slots before entry.",
|
|
"production": "I/V/S: open roster pages, slot exchange cue, page fan."
|
|
},
|
|
{
|
|
"id": "AR-002",
|
|
"name": "Toolwright's Window",
|
|
"rule": "Every shop shows one extra equipment item, but recruit offer count is one lower.",
|
|
"tradeoff": "Conflicts AR-001; shop header previews composition.",
|
|
"production": "I/V/S: tool window icon, reverse slot cue, latch slide."
|
|
},
|
|
{
|
|
"id": "AR-003",
|
|
"name": "Common Cause",
|
|
"rule": "First Common recruit of each shop costs one product-defined tier less; Uncommon/Rare costs one tier more.",
|
|
"tradeoff": "Conflicts AR-004; every price shows artifact delta.",
|
|
"production": "I/V/S: one-notch banner, price arrows, soft stamp."
|
|
},
|
|
{
|
|
"id": "AR-004",
|
|
"name": "Narrow Search",
|
|
"rule": "Shops guarantee one Uncommon-or-Rare recruit but suppress one base-profession role weight.",
|
|
"tradeoff": "Conflicts AR-003; suppressed role is chosen and visible for the run.",
|
|
"production": "I/V/S: narrow lens, rarity/role exchange cue, glass close."
|
|
},
|
|
{
|
|
"id": "AR-005",
|
|
"name": "Second Interview",
|
|
"rule": "Once per shop, reject one recruit to generate a new presentation with the same combat record.",
|
|
"tradeoff": "Conflicts AR-006; no power reroll, replacement signature is previewed.",
|
|
"production": "I/V/S: two portrait frames, locked-rule cue, card slide."
|
|
},
|
|
{
|
|
"id": "AR-006",
|
|
"name": "Fresh Aptitude",
|
|
"rule": "Once per shop, reroll one recruit's trait while keeping profession, grades, level, gear, and cost tier.",
|
|
"tradeoff": "Conflicts AR-005; old/new benefit and cost compare before acceptance.",
|
|
"production": "I/V/S: rotating trait badge, before/after cue, token turn."
|
|
},
|
|
{
|
|
"id": "AR-007",
|
|
"name": "Full Bench",
|
|
"rule": "Owned reserve capacity is higher, but every undeployed recruit adds a small shop upkeep tier.",
|
|
"tradeoff": "Conflicts AR-008; upkeep total is shown before buying.",
|
|
"production": "I/V/S: long bench, reserve-to-cost cue, bench creak."
|
|
},
|
|
{
|
|
"id": "AR-008",
|
|
"name": "Lean Company",
|
|
"rule": "Reserve capacity is lower; after an allied knockout, the next legal Recruit offer is guaranteed within its declared affordable tier.",
|
|
"tradeoff": "Conflicts AR-007; capacity and guarantee state remain on roster/shop.",
|
|
"production": "I/V/S: short bench, opportunity guarantee cue, firm knock."
|
|
},
|
|
{
|
|
"id": "AR-009",
|
|
"name": "Familiar Faces",
|
|
"rule": "Profession+trait duplicates may appear in one shop; buying one suppresses that signature for next two shops.",
|
|
"tradeoff": "Conflicts AR-010; duplicate warning explains breadth tradeoff.",
|
|
"production": "I/V/S: paired silhouettes, suppression clock, double card tap."
|
|
},
|
|
{
|
|
"id": "AR-010",
|
|
"name": "Wide Casting",
|
|
"rule": "Each shop must offer distinct base professions while legal, but trait variety protection is disabled.",
|
|
"tradeoff": "Conflicts AR-009; repeated-trait risk shown on artifact state.",
|
|
"production": "I/V/S: twelve-spoke roster, profession spread cue, radial clicks."
|
|
},
|
|
{
|
|
"id": "AR-011",
|
|
"name": "Narrow Vanguard",
|
|
"rule": "Deploy one fewer recruit; foremost starts every battle Guarded and gains forced-target priority.",
|
|
"tradeoff": "Conflicts AR-012; capacity loss and threat arrow show in Prepare.",
|
|
"production": "I/V/S: narrow shield line, capacity minus cue, shield rise."
|
|
},
|
|
{
|
|
"id": "AR-012",
|
|
"name": "Long Company",
|
|
"rule": "Deploy one additional recruit up to core cap; no unit starts with Guard.",
|
|
"tradeoff": "Conflicts AR-011; expanded line and unguarded warning appear in preview.",
|
|
"production": "I/V/S: extended line icon, capacity plus cue, marching taps."
|
|
},
|
|
{
|
|
"id": "AR-013",
|
|
"name": "Fixed Ends",
|
|
"rule": "Foremost and rearmost cannot be moved voluntarily; center swaps have shorter recovery.",
|
|
"tradeoff": "Conflicts AR-014; endpoint locks shown on every formation view.",
|
|
"production": "I/V/S: pinned end brackets, center arrows, stone pins."
|
|
},
|
|
{
|
|
"id": "AR-014",
|
|
"name": "Rolling Ends",
|
|
"rule": "First voluntary endpoint swap each battle is free; center units receive longer movement recovery.",
|
|
"tradeoff": "Conflicts AR-013; available swap pip and center cost display.",
|
|
"production": "I/V/S: rolling brackets, endpoint exchange cue, wheel click."
|
|
},
|
|
{
|
|
"id": "AR-015",
|
|
"name": "Paired Duties",
|
|
"rule": "Prepare partitions line into adjacent pairs; enable and Guard sharing inside pairs gain priority.",
|
|
"tradeoff": "Conflicts AR-016; cross-pair sharing is delayed and pair brackets show.",
|
|
"production": "I/V/S: paired links, partition cue, paired pluck."
|
|
}
|
|
],
|
|
"enemies": [
|
|
{
|
|
"id": "EN-R1-01",
|
|
"region": 1,
|
|
"name": "Pane Nibbler",
|
|
"class": "ordinary",
|
|
"rule": "Bites the foremost unit; after two uninterrupted bites, chips Guard from that unit's neighbor.",
|
|
"responses": "Reorder the neighbor; interrupt the second bite. Teaches adjacency protection.",
|
|
"escalation": "Third bite becomes a two-target arc.",
|
|
"production": "P/A/V/S: low glass-jaw, double-bite ticks, chipped-square cue, brittle clicks."
|
|
},
|
|
{
|
|
"id": "EN-R1-02",
|
|
"region": 1,
|
|
"name": "Gust Finch",
|
|
"class": "ordinary",
|
|
"rule": "From rear, telegraphs a projectile at the rearmost allied unit and steps forward after firing.",
|
|
"responses": "Use projectile screen; pull the shooter into short reach. Tests rear safety.",
|
|
"escalation": "Each blocked shot shortens its next step.",
|
|
"production": "P/A/V/S: fork-wing silhouette, perch/loose, feather-arrow cue, wind snap."
|
|
},
|
|
{
|
|
"id": "EN-R1-03",
|
|
"region": 1,
|
|
"name": "Terrace Ram",
|
|
"class": "ordinary",
|
|
"rule": "Headwind charge pushes the foremost allied unit one position rearward, targeting foremost only.",
|
|
"responses": "Brace against push; leave a durable replacement directly behind. Combines with collapse.",
|
|
"escalation": "Failed push grants it Guard.",
|
|
"production": "P/A/V/S: wedge-horn body, paw/charge, chevron lane cue, hoof rumble."
|
|
},
|
|
{
|
|
"id": "EN-R1-04",
|
|
"region": 1,
|
|
"name": "Bellstem Grazer",
|
|
"class": "ordinary",
|
|
"rule": "Eats the oldest positive tag on the foremost reachable ally instead of dealing damage.",
|
|
"responses": "Delay positive tag until after bite; expose an untagged front. Introduces dispel timing.",
|
|
"escalation": "Consumed tag makes next bite reach 2.",
|
|
"production": "P/A/V/S: tall stem-antler, sniff/pluck, hollow-plus cue, plucked chime."
|
|
},
|
|
{
|
|
"id": "EN-R1-05",
|
|
"region": 1,
|
|
"name": "Shardback",
|
|
"class": "ordinary",
|
|
"rule": "Reflects the first projectile each cadence to its source; reflection is previewed and cannot chain.",
|
|
"responses": "Use melee/spell first; spend a low-value projectile to open the screen.",
|
|
"escalation": "At half vitality, screen resets once.",
|
|
"production": "P/A/V/S: faceted shell, flare/turn, mirrored arrow cue, glass ping."
|
|
},
|
|
{
|
|
"id": "EN-R1-06",
|
|
"region": 1,
|
|
"name": "Verge Stalker",
|
|
"class": "ordinary",
|
|
"rule": "Targets the first ally with reach greater than 1; otherwise attacks foremost.",
|
|
"responses": "Equip short reach; Guard the identified long-reach unit. Teaches target-filter preview.",
|
|
"escalation": "Marked target becomes Exposed after two hits.",
|
|
"production": "P/A/V/S: long forelegs, scan/pounce, reach-ruler cue, scrape/hiss."
|
|
},
|
|
{
|
|
"id": "EN-R1-07",
|
|
"region": 1,
|
|
"name": "Whistle Midge",
|
|
"class": "ordinary",
|
|
"rule": "A swarm delays the next action of whichever allied band contains the most units.",
|
|
"responses": "Balance band occupancy; cleanse the visible delay. Interacts with order bands.",
|
|
"escalation": "Repeats on a band only after another band is hit.",
|
|
"production": "P/A/V/S: triangular swarm, orbit/dive, band-bracket cue, filtered whistle."
|
|
},
|
|
{
|
|
"id": "EN-R1-08",
|
|
"region": 1,
|
|
"name": "Glassroot Sprout",
|
|
"class": "ordinary",
|
|
"rule": "Starts as a rear footprint and grows one position forward each cadence; on reaching front, shields all enemies behind it.",
|
|
"responses": "Defeat it early at range; push it backward before growth.",
|
|
"escalation": "Growth cannot be interrupted twice consecutively.",
|
|
"production": "P/A/V/S: staged crystal plant, three growth poses, numbered sprout cue, rising cracks."
|
|
},
|
|
{
|
|
"id": "EN-R1-09",
|
|
"region": 1,
|
|
"name": "Crosswind Scribe",
|
|
"class": "ordinary",
|
|
"rule": "Draws a line between allied foremost and rearmost; next swap crossing the line becomes Hindered.",
|
|
"responses": "Avoid swapping that cadence; cleanse then use movement anyway.",
|
|
"escalation": "Uncrossed line converts to a weak area hit.",
|
|
"production": "P/A/V/S: kite-robed caster, draw/release, dotted span cue, chalk-wind stroke."
|
|
},
|
|
{
|
|
"id": "EN-R1-10",
|
|
"region": 1,
|
|
"name": "Ledge Hopper",
|
|
"class": "ordinary",
|
|
"rule": "Leaps over its own foremost neighbor to become front, then strikes the first ally whose target changed.",
|
|
"responses": "Hold targets stable; intercept the announced leap strike.",
|
|
"escalation": "If no target changed, Hopper becomes Exposed.",
|
|
"production": "P/A/V/S: spring-legged silhouette, vault/stab, target-turn cue, stone tap."
|
|
},
|
|
{
|
|
"id": "EN-R1-11",
|
|
"region": 1,
|
|
"name": "Gale Bailiff",
|
|
"class": "elite",
|
|
"rule": "Declares Stand Order on one indexed allied position; leaving it causes a line-wide push, remaining causes focused projectiles.",
|
|
"responses": "Choose a braced occupant; deliberately leave before ranged wind-up and absorb push.",
|
|
"escalation": "Alternates ordered index front/rear.",
|
|
"production": "P/A/V/S: tall banner coat, point/stamp, numbered pennant cue, gavel-gust event."
|
|
},
|
|
{
|
|
"id": "EN-R1-12",
|
|
"region": 1,
|
|
"name": "Prism Ox",
|
|
"class": "elite",
|
|
"rule": "Occupies two enemy footprints; frontal damage rotates its prism, changing whether it screens projectiles, spells, or pushes.",
|
|
"responses": "Rotate with a cheap legal hit; attack through the currently unscreened family.",
|
|
"escalation": "At low vitality rotation occurs every hit.",
|
|
"production": "P/A/V/S: two-footprint ox, heavy pivot, three-shape prism cue, bass glass rotation."
|
|
},
|
|
{
|
|
"id": "EN-R2-01",
|
|
"region": 2,
|
|
"name": "Reed Hook",
|
|
"class": "ordinary",
|
|
"rule": "Pulls the rearmost allied unit one step forward, then attacks its new neighbor.",
|
|
"responses": "Brace/pull resist; place a durable unit at rear. Extends displacement lesson.",
|
|
"escalation": "Successful pull leaves a one-tick snare.",
|
|
"production": "P/A/V/S: hook-beak reed body, cast/haul, hooked-water cue, rope-wet snap."
|
|
},
|
|
{
|
|
"id": "EN-R2-02",
|
|
"region": 2,
|
|
"name": "Mudlamp Leech",
|
|
"class": "ordinary",
|
|
"rule": "Attaches to lowest-vitality ally in reach 2 and converts incoming healing into its own Guard until removed by damage.",
|
|
"responses": "Hit the leech before healing; cleanse attachment then restore.",
|
|
"escalation": "At full Guard it detaches and moves rearward.",
|
|
"production": "P/A/V/S: glowing leech, latch/swell/drop, crossed-heal cue, wet pulse."
|
|
},
|
|
{
|
|
"id": "EN-R2-03",
|
|
"region": 2,
|
|
"name": "Silt Mimic",
|
|
"class": "ordinary",
|
|
"rule": "Copies the last allied basic target rule, not its damage, and attacks the mirrored legal candidate.",
|
|
"responses": "Feed it a harmless target rule; change party order so copied candidate is guarded.",
|
|
"escalation": "Two identical copied rules grant it speed.",
|
|
"production": "P/A/V/S: mud double, trace/strike, mirrored reticle cue, muffled copy hit."
|
|
},
|
|
{
|
|
"id": "EN-R2-04",
|
|
"region": 2,
|
|
"name": "Bank Tortoise",
|
|
"class": "ordinary",
|
|
"rule": "Marks its current indexed position; push or pull across that index creates a slowing mud patch.",
|
|
"responses": "Avoid displacement across mark; trigger it early then route around the known patch.",
|
|
"escalation": "Second crossing expands patch to neighbors.",
|
|
"production": "P/A/V/S: flat bank shell, stamp/tuck, muddy index cue, suction thud."
|
|
},
|
|
{
|
|
"id": "EN-R2-05",
|
|
"region": 2,
|
|
"name": "Fen Piper",
|
|
"class": "ordinary",
|
|
"rule": "Sound wind-up commands the foremost enemy to step back, changing enemy order before allies resolve.",
|
|
"responses": "Interrupt sound; reserve actions with flexible retarget.",
|
|
"escalation": "Each successful command adds one farther enemy.",
|
|
"production": "P/A/V/S: reed-mask piper, inhale/play, wave-arrow cue, captioned reed call."
|
|
},
|
|
{
|
|
"id": "EN-R2-06",
|
|
"region": 2,
|
|
"name": "Brackwater Wisp",
|
|
"class": "ordinary",
|
|
"rule": "Applies a hindrance that becomes stronger if cleansed before half its duration.",
|
|
"responses": "Let it expire under protection; cleanse only after the midpoint notch.",
|
|
"escalation": "Reapplication targets a different band.",
|
|
"production": "P/A/V/S: droplet light, tag/fade, split-duration ring, damp fizz."
|
|
},
|
|
{
|
|
"id": "EN-R2-07",
|
|
"region": 2,
|
|
"name": "Ferry Crab",
|
|
"class": "ordinary",
|
|
"rule": "Side-steps from enemy front to rear after being hit, then targets the attacker through allies.",
|
|
"responses": "Use line reach to finish; alternate low-impact attackers behind Guard.",
|
|
"escalation": "Stops moving when Hindered.",
|
|
"production": "P/A/V/S: wide ferry shell, scuttle/claw, attacker tether cue, shell clack."
|
|
},
|
|
{
|
|
"id": "EN-R2-08",
|
|
"region": 2,
|
|
"name": "Drownseed Pod",
|
|
"class": "ordinary",
|
|
"rule": "On defeat, places a visible seed at the defeating ally's position; after two cadences it bursts unless that ally moves.",
|
|
"responses": "Plan a safe move after defeat; delay killing until movement is ready.",
|
|
"escalation": "Burst pulls both neighbors toward seed.",
|
|
"production": "P/A/V/S: buoy pod, swell/burst, seed countdown cue, bubble pop/bass pull."
|
|
},
|
|
{
|
|
"id": "EN-R2-09",
|
|
"region": 2,
|
|
"name": "Mire Medic",
|
|
"class": "ordinary",
|
|
"rule": "Restores the enemy with the oldest hindrance, but each heal shortens that hindrance.",
|
|
"responses": "Focus the medic; use short hindrances so its heal removes setup.",
|
|
"escalation": "With no hindered ally, attacks allied healer.",
|
|
"production": "P/A/V/S: reed satchel, scoop/pour, shrinking-ring cue, gourd splash."
|
|
},
|
|
{
|
|
"id": "EN-R2-10",
|
|
"region": 2,
|
|
"name": "Fogjaw",
|
|
"class": "ordinary",
|
|
"rule": "Cannot be targeted beyond reach 1 until it attacks; its attack reveals it for one cadence and targets center band.",
|
|
"responses": "Hold a short-reach counter; expose a guarded center target to bait reveal.",
|
|
"escalation": "At half vitality reveal window shortens one tick.",
|
|
"production": "P/A/V/S: fog-maw silhouette, emerge/bite, open-eye cue, muffled-to-clear snap."
|
|
},
|
|
{
|
|
"id": "EN-R2-11",
|
|
"region": 2,
|
|
"name": "Channel Widow",
|
|
"class": "elite",
|
|
"rule": "Threads two allied positions; healing either transfers the same amount as damage to the other until thread is cut by swapping them adjacent.",
|
|
"responses": "Perform the disclosed swap; stagger healing until one target is safe.",
|
|
"escalation": "Recasts on farthest pair after break.",
|
|
"production": "P/A/V/S: long-legged reed frame, thread/cinch, paired droplet cue, taut fiber tone."
|
|
},
|
|
{
|
|
"id": "EN-R2-12",
|
|
"region": 2,
|
|
"name": "Sluice Elder",
|
|
"class": "elite",
|
|
"rule": "Moves the region safe index frontward each cadence; units outside it gain Wet, and three Wet causes a pull.",
|
|
"responses": "Reorder with the moving safe index; cleanse Wet before third stack.",
|
|
"escalation": "Below half vitality safe index reverses direction.",
|
|
"production": "P/A/V/S: gate-backed elder, valve walk, numbered waterline cue, gate groan."
|
|
}
|
|
],
|
|
"bosses": [
|
|
{
|
|
"id": "BO-R1-01",
|
|
"region": 1,
|
|
"class": "RG-01",
|
|
"name": "The Many-Paned Stag",
|
|
"rule": "Rotates three panes that screen projectile, spell, or forced movement; antler sweep pushes the current foremost after each rotation.",
|
|
"responses": "Rotate with cheap unscreened hit, then use open family; brace sweep and punish recovery. Failure: wrong family fed pane timing.",
|
|
"escalation": "Half vitality rotates two steps.",
|
|
"production": "P/A/V/S/M: two-footprint stag, pane-antler kit, tri-screen cue, glass-horn boss motif."
|
|
},
|
|
{
|
|
"id": "BO-R1-02",
|
|
"region": 1,
|
|
"class": "RG-01",
|
|
"name": "Gale Loom",
|
|
"rule": "Stationary wind engine inserts a gust footprint front-to-rear; attacks on its weak spindle reverse gust direction.",
|
|
"responses": "Break spindle to redirect gust through enemies; hold stable order and race core. Failure: uncontrolled gust exposed rear.",
|
|
"escalation": "At half vitality two gusts move from opposite ends.",
|
|
"production": "P/A/V/S/M: loom-engine, spindle/gust phases, numbered wind paths, mechanical gale stem."
|
|
},
|
|
{
|
|
"id": "BO-R2-01",
|
|
"region": 2,
|
|
"class": "RG-02",
|
|
"name": "Sluiceback Mother",
|
|
"rule": "Shell carries a moving safe index; eggs at unsafe positions hatch pullers, while direct attacks shift the index.",
|
|
"responses": "Follow index and clear eggs; deliberately shift index to hatch where area attack is ready. Failure: third Wet/pull broke care order.",
|
|
"escalation": "Half vitality reverses index and hatches existing eggs.",
|
|
"production": "P/A/V/S/M: broad shell, egg/valve kit, tide ruler, wet percussion boss stem."
|
|
},
|
|
{
|
|
"id": "BO-R2-02",
|
|
"region": 2,
|
|
"class": "RG-02",
|
|
"name": "The Drowned Bell",
|
|
"rule": "Sound pulses link two allied positions; healing, movement, or cleanse on one echoes as a cost on the other.",
|
|
"responses": "Interrupt chosen pulse family; place two durable units in linked indices and stagger actions. Failure: linked cost chained through recovery.",
|
|
"escalation": "Each third pulse links three consecutive positions.",
|
|
"production": "P/A/V/S/M: submerged bell body, rope/current motions, link glyph suite, caption-first bell motif."
|
|
}
|
|
],
|
|
"region": [
|
|
{
|
|
"id": "RG-01",
|
|
"name": "Windglass Verge",
|
|
"framing": "open grass terraces where suspended mineral panes redirect aether gusts. The guild charts a safe trade crossing.",
|
|
"pressure": "Introduces front-to-rear reach, basic protection, visible projectile screens, and simple pushes. Pressures the player to field a front holder without making one profession mandatory.",
|
|
"progression": "Two-threat tutorials become three-unit compositions; glass-wind hazard telegraphs a push one cadence ahead. Shops emphasize EQ-001..EQ-040; first clear opens all base profession shop weights.",
|
|
"assignment": "EN-R1-01..EN-R1-12; BO-R1-01..BO-R1-02; artifacts AR-001..AR-008.",
|
|
"production": "E/P/A/V/S/M: bright terrace layers, wind direction shapes, 12 silhouette kits, two boss scale kits, calm-to-gale music stem."
|
|
},
|
|
{
|
|
"id": "RG-02",
|
|
"name": "Siltwake Fens",
|
|
"framing": "reed channels carry luminous sediment between movable banks. The guild reopens seasonal ferry paths.",
|
|
"pressure": "Introduces pulls, position-indexed hazards, hindrance expiry, and healing denial. Pressures stable order versus deliberate movement.",
|
|
"progression": "Tide markers shift the safe line index after a disclosed countdown; enemy pairs exploit whichever end the player leaves unsupported. Shops add EQ-041..EQ-080; route rewards add AR-009..AR-015.",
|
|
"assignment": "EN-R2-01..EN-R2-12; BO-R2-01..BO-R2-02.",
|
|
"production": "E/P/A/V/S/M: layered reeds/waterline, non-color tide notches, wet movement family, low pulse/hazard events, reed-and-drum tension stem."
|
|
}
|
|
],
|
|
"contracts": [
|
|
{
|
|
"id": "CTR-R1-01",
|
|
"name": "Windglass Verge Contract 1",
|
|
"region_id": "RG-01",
|
|
"ordinal": 1,
|
|
"round_count": 12,
|
|
"boss_id": "BO-R1-01",
|
|
"clear_fact": "CLEAR-RG01-C01",
|
|
"first_clear_renown": 14,
|
|
"derived": "region matrix + RG-01 contract baseline"
|
|
},
|
|
{
|
|
"id": "CTR-R1-02",
|
|
"name": "Windglass Verge Contract 2",
|
|
"region_id": "RG-01",
|
|
"ordinal": 2,
|
|
"round_count": 12,
|
|
"boss_id": "BO-R1-02",
|
|
"clear_fact": "CLEAR-RG01-C02",
|
|
"first_clear_renown": 14,
|
|
"derived": "region matrix + RG-01 contract baseline"
|
|
},
|
|
{
|
|
"id": "CTR-R2-01",
|
|
"name": "Siltwake Fens Contract 1",
|
|
"region_id": "RG-02",
|
|
"ordinal": 1,
|
|
"round_count": 12,
|
|
"boss_id": "BO-R2-01",
|
|
"clear_fact": "CLEAR-RG02-C01",
|
|
"first_clear_renown": 18,
|
|
"derived": "region matrix + RG-01 contract baseline"
|
|
},
|
|
{
|
|
"id": "CTR-R2-02",
|
|
"name": "Siltwake Fens Contract 2",
|
|
"region_id": "RG-02",
|
|
"ordinal": 2,
|
|
"round_count": 12,
|
|
"boss_id": "BO-R2-02",
|
|
"clear_fact": "CLEAR-RG02-C02",
|
|
"first_clear_renown": 18,
|
|
"derived": "region matrix + RG-01 contract baseline"
|
|
}
|
|
],
|
|
"content_stage": {
|
|
"through_region": 2,
|
|
"expected_regions": 8
|
|
}
|
|
}
|