2.8 KiB
2.8 KiB
M50 Responsive UI Element Slice — Runtime Audit
Stage
Core prototype presentation repair; Market-only responsive element slice.
Revision/build
- Source:
30ff553plus import-cleanup commit78dd235 - Target viewports:
760x360,844x390,1280x720 - Locale:
zh_CNandenremain in the Market contract; the focused layout test currently exerciseszh_CN.
Earliest failed boundary
The earlier Market presentation failed at responsive composition and control affordance: a baked UI poster was being treated as a layout surface. This slice replaces the visible Market composition with a full-bleed world layer and runtime-owned stretch-safe elements.
What changed
- Generated one 2x2 element sheet and deterministically split it into button, commission-board, recruit-card and seal assets.
- Generated one UI-free 16:9 Market world background with a dark text-safe right side.
- Added NinePatchRect construction with fixed corner/border margins for the button, board and card.
- Kept runtime text fixed-size and content-owned; kept stable Market node names and intent payloads for existing route contracts.
- Added subtle event-independent recruit idle breathing as a temporary feel proof; authoritative selection/inspection feedback remains the next pass.
Verification
ABG_M41_MARKET_VIEW_CONTRACT_OKpasses with strict diagnostics0.ABG_M50_RESPONSIVE_UI_OKpasses for all three target sizes, confirming NinePatch assets, minimum button height, fixed 14px card text and preserved Market identities/intents.- Full normal-render Market capture did not produce an image in the current headless dummy renderer; no visual/device pass is claimed from that attempt.
Asset evidence states
| Asset | State | Note |
|---|---|---|
ui_m50_raw/m50_ui_element_sheet.png |
source/runtime candidate | API Mart GPT-Image-2; task recorded in generation JSON |
ui_m50/{button,commission_board,recruit_card,seals}.png |
processed/imported/integrated | grid slices, chroma cleanup and NinePatch use are source-bound |
ui_m50/market_background.png |
source/imported/integrated | UI-free 16:9 world background; normal-render review pending |
| Recruit idle tween | implemented | runtime-seen only through focused scene construction; normal recording pending |
Open gaps
- Owner visual review at actual play size is still required.
- Normal-render screenshots/recording are blocked by the current headless dummy-render target; run through the owned normal renderer before handoff.
- Readiness, Result, Guild and category-specific Market surfaces are not yet migrated.
- Human/device verification, audio listening and release acceptance remain open.
Gate
OPEN — component contract and focused layout checks pass; runtime visual and
owner tryout evidence are still required.