7.9 KiB
Aetherbound Guild Full-Game Implementation Roadmap
Status:
ACTIVEOwner-approved:2026-08-16Active phase:FG-4 Complete RG-03 And RG-04Program Goal:docs/goals/AETHERBOUND_GUILD_COMPLETE_DEVELOPMENT_GOAL.mdActive milestone plan:docs/runtime/fg4/IMPLEMENTATION_PLAN.md
Current Truth
- The complete design catalogs exist, but a design row is not implemented content and a production brief is not a finished asset.
- RG-01's two Contracts have a verified playable runtime baseline.
- RG-02 is runtime-verified through Round 4 and stable Market 5.
- P10.3 is complete through stable Market 8 at
simulation_verified + runtime_verified + agent_visual_reviewed. Five profiles and the complete Save-v9/layout candidate matrix pass from fixed sourced00c7ad. - The executable and production presentation authority now covers 4 of 16 Contracts through the complete RG-02 candidate.
- FG-2 is locally complete at immutable source
3302134. Candidate, Release Web and real-browser-touch evidence pass. On 2026-08-16 the Owner authorized continued development from private Gallery itemGA9__qV4NWw5; unreported human comprehension, fun and listening judgments remain open. - FG-3 source
370f2a5passes five-profile simulation, 15-state Save-v10 persistence, complete RG-02 normal rendering, parsed touch, media, audio and MovieWriter gates. Read-only PMO acceptance is complete.
Program Sequence
Only one phase and one child-plan step may be IN_PROGRESS.
| Phase | Status | Player outcome | Owned production | Exit evidence | Owner gate |
|---|---|---|---|---|---|
FG-0 Program activation |
COMPLETE |
Development has one visible endpoint and ordered route. | Program Goal, roadmap, checkpoint and ledger. | Clean pushed planning commit. | Approved 2026-08-16. |
FG-1 Finish P10.3 |
COMPLETE |
Clear Siltwake Rounds 5-7, choose an Artifact, optionally promote and reload at changed Market 8. | Existing P10.3 Steps 3-5 only. | Battle counterfactuals, five profiles, save/layout matrix, parsed-touch runtime and recording. | No pause. |
FG-2 Production vertical slice and canonical runtime |
COMPLETE |
One Market -> preparation -> battle -> result/recovery chain looks, moves and sounds like the final game. | Canonical runtime/state integration; final-direction landscape UI; representative actor/enemy animation; event-bound VFX; first music/SFX mix; production asset pipeline. | Functional regressions, 15-30 second normal-render recording, target-size frames, machine media checks and H5 review build. | Owner authorized continuation on 2026-08-16. |
FG-3 Complete RG-02 |
COMPLETE |
Finish both Siltwake Contracts, both Bosses and unlock RG-03 with a changed persistent Guild. | Remaining EQ-065..080, AR-009..015, both RG-02 Bosses, Round 8-12 and complete second Contract content, art and audio. |
Source 370f2a5; five profiles, 15-state persistence, complete runtime/media/audio candidate. |
PMO accepted 2026-08-16. |
FG-4 Complete RG-03 and RG-04 |
IN_PROGRESS |
Master delayed heat/construct pressure, then copied actions and archive clauses across four new Contracts. | EQ-081..160, AR-016..030, EN-R3/R4, four Bosses, environments, actors, VFX and regional music/SFX. |
Chapter-sized content audits, five profiles per Region, full regression, runtime and asset/audio provenance. | Checkpoint 2: midgame depth, clarity and continuation. |
FG-5 Complete RG-05 and RG-06 |
PENDING |
Adapt to echoes, rear intrusion, moving rail order and airborne timing across four Contracts. | EQ-161..240, AR-031..045, EN-R5/R6, four Bosses and complete production media. |
Same content, balance, save, runtime, accessibility and media gates as FG-4. | No pause. |
FG-6 Complete RG-07 and RG-08 |
PENDING |
Resolve hidden-information and synthesis Regions, defeat the final Boss and choose Chronicle or Oath Season. | EQ-241..320, AR-046..060, EN-R7/R8, four Bosses, ending, Final Ledger and full campaign presentation. |
End-to-end first-clear simulations, ending atomicity, full campaign runtime checkpoints and complete content/media coverage. | Checkpoint 3: first-clear beta. |
FG-7 Mastery and postgame |
PENDING |
Discover six hidden hybrids and play strategically different Oath runs without flat-power grinding. | Hidden Profession unlocks, optional run laws, alternate Boss breadth, Records, collection knowledge and mastery challenges. | 60+ hour modeled breadth, anti-dominance profiles, save migration and representative postgame runtime. | No pause unless product depth fails. |
FG-8 Alpha, beta and local release candidate |
PENDING |
A new player can understand, finish and replay the complete game in a stable local build. | Whole-game UX polish, balance, localization, accessibility, performance, lifecycle, final media coverage and defect closure. | Full suite, campaign simulations, complete state matrix, normal-render recordings, fresh review H5 and clean pushed source. | Final Owner human acceptance remains open. |
Milestone Rules
Every phase receives its own child Goal, frozen contract and implementation plan before product edits. Each plan must:
- define one player-visible stopping point;
- keep exactly one step
IN_PROGRESS; - list owned and forbidden paths;
- test static/schema, focused behavior, regressions, simulations and runtime in increasing cost order;
- create an explicit focused commit and push it before advancing;
- update this roadmap,
CURRENT_CHECKPOINT.mdand the append-only ledger only after the actual state changes.
Ordinary completion advances directly to the next approved phase. Work pauses only at the three Owner checkpoints, a real product redesign boundary, an external service/account blocker, or a separately authorized delivery boundary.
Content Completion Definition
A content identity is complete only when its schema validates, mechanic is implemented, references resolve, localization exists, decision counterfactual passes, production asset/audio state is recorded and the content appears in a real rendered encounter. Count-only JSON or Markdown does not close content.
Bulk Region production must reuse the FG-2 canonical runtime and production pipeline. Do not create another phase-specific duplicate simulator for each Region. Compatibility adapters may preserve immutable regressions, but new gameplay authority must have one source of truth.
Planned Human Review Deliveries
- Checkpoint 1: short H5 focused on final-direction Market, battle motion, result and recovery. This decides presentation before bulk production.
- Checkpoint 2: continuous build through RG-04 for strategy-depth and comprehension review.
- Checkpoint 3: complete first-clear beta and later final local candidate.
H5 export/deployment is activated at each checkpoint; native packaging, signing, device installation, stores and publishing remain outside this plan.
Program Issue Register
| ID | Status | Boundary |
|---|---|---|
FG-I01 |
RESOLVED_FG1 |
P10.3 Step 3 proves three Artifact and two promotion valuation reversals. |
FG-I02 |
RESOLVED_FG2_STEP1 |
The campaign adapter now preserves exact P10.0 snapshots/events and forwards all transactions to canonical services. |
FG-I03 |
RESOLVED_FG2_STEP4 |
Production art, motion and original event-bound audio now pass their local runtime/machine gates. |
FG-I04 |
OPEN_OWNER |
Human comprehension, fun, visual and listening acceptance remain unproven. |
FG-I05 |
FROZEN_DELIVERY |
Device, packaging, signing, stores and release require separate Owner authorization. |
Immediate Next Action
Implement FG4 Step 3 only: add and execute the second twelve-Market Emberloom Contract, Foreman Nine-Sparks, the second RG-03 Record and exact RG-04 unlock through the existing Save-v11 authority without presentation or delivery work.