2.1 KiB
2.1 KiB
P9.4 Second-Cycle Adaptation Contract
Revision:
p9.4-contract-r1Baseline:73834ab
Entry State
P9.4 begins only after the accepted P9.3 Open Road return:
- Coin
20; - Company
2/10:Hearthguard,Farstring; - remaining standing offers:
Wayrunnerfor10,Kindhandfor11; - one completed reward receipt for Open Road;
- Crosswind is the visible incoming threat: contact plus ranged pressure and a
12 Coinreward.
Adaptation Choice
| Recruit | Spend | Required role evidence | Required consequence |
|---|---|---|---|
| Wayrunner | 10 | visible flank/counter actions | victory tick 99; Hearthguard 22 HP; Coin 22 after reward |
| Kindhand | 11 | visible healing actions, including 11 authoritative heals | victory tick 133; Hearthguard 84 HP; Coin 21 after reward |
The first actor tap focuses and the second commits exactly once. The other offer remains unhired. No slot selection or confirmation page is added; stable Company order remains system-owned.
Presentation
- On the returned Hall, two small Riftblade silhouettes stand near the departure
gate with one short
Crosswind / contact + rangedcaption. - The existing Company remains the first focal read, remaining Recruits second, and the incoming threat third.
- Recruit detail may state one strength and limitation, but may not become a panel or forecast exact test numbers in normal play.
- Crosswind combat reuses the P9.3 field, actor scale, health bars, damage/heal floats, bounded VFX and pause/speed controls.
- The result holds on the battlefield and the returned Hall visibly preserves the selected three-person Company and exact Coin.
Evidence
- dual-path domain test for entry state, exactly-once hire, authoritative role actions, terminal tick/HP, reward and returned Company;
- parsed ScreenTouch runtime path through both alternatives with fallback/direct zero;
- normal-render frames for returned threat, focused Wayrunner/Kindhand, both role actions, both results and both returned Hall states;
- one source-bound H5 update after local runtime gates;
- Owner comprehension, game-feel, listening, device and release remain separate.