4.8 KiB
Phase 9.0R5 First-Session Arc Goal
Owner Decision And Role
On 2026-08-13 the Owner asked for a larger playable delivery beginning at the real game entry instead of another isolated continuation page.
- Role: development task.
- Repository:
aetherbound_guildonly. - Baseline: clean/upstream P9.0R4 preview closure
6ae33971451912b3cc87c8ffe3b8831fa67c967c. - Preserved P9.0R4 product source:
e895c42e83950acf141470629f4a8c4a3fde67e2. - Active contract:
docs/runtime/PHASE9_0R5_FIRST_SESSION_ARC_CONTRACT.md. - Active ledger:
docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md.
Player Hypothesis
A fresh player can start from Title, form a squad, understand the first result, make a tactical adaptation, then make a different resource/roster decision and finish a third battle without coaching.
The complete preview loop is:
Title -> Yard -> battle 1 -> diagnosis/+20 Coin -> loan choice -> battle 2 -> Guild return -> keep equipment or recruit -> battle 3 -> session result
Owned Slice
- Preserve the full P9.0R4 path from the real Title without fixture shortcuts.
- Replace the P9.0R4 terminal with one visible return to the Guild Yard.
- Present current Coin, the two-person squad, the learned threat and exactly two
stable, unselected responses:
- pay
12 Cointo retain the selectedEQ-002orEQ-061for the next encounter, leaving8 Coinand Company2; - pay
14 Cointo recruit the missing rear Profession, return the loaned item, leave6 Coinand Company3.
- pay
- The missing rear is deterministic: Farstring recruits Kindhand; Kindhand recruits Farstring. It is a run-local tutorial Recruit using the accepted Profession identity and art, not a new named protagonist or Market offer.
- Run one third automatic encounter in which the retained item or added rear visibly acts, changes HP/event order/time, and produces a causal session result.
- Keep Home and confirmed Restart available. Restart clears all three battles, Coin, loan, Guild choice and added Recruit.
Fixed Third Encounter
The third encounter is a bounded 130 HP Riftblade captain presentation using
existing assets. It is not a new catalog identity or authoritative combat.
| Guild choice | Company | Coin | First pressure | Distinct contribution |
|---|---|---|---|---|
retain EQ-002 |
2 | 8 | front 100 -> 90 |
item resists push; safer but slower |
retain EQ-061 |
2 | 8 | front acts 130 -> 102, then front 100 -> 70 |
item keeps initiative; faster but riskier |
| recruit missing rear | 3 | 6 | front 100 -> 70 |
Farstring deals one rear hit and Kindhand heals +12 |
All paths defeat the captain. Final front HP is state-dependent: retained
EQ-002 yields 90 with Farstring or 100 with Kindhand; retained EQ-061
yields 70 with Farstring or 82 with Kindhand; the three-person route yields
82. Declared encounter time is 7.60, 6.60, or 7.00 seconds.
Preview-First Cadence
The Owner receives another fast H5 direction preview before formal candidate work. The preview gate runs:
- focused three-cycle state/transaction tests;
- one complete real parsed-ScreenTouch route beginning at Title;
- preserved P9.0R4/P9.0R3 regressions;
- normal-render
844x390states for Guild unselected/selected, third-battle pressure, three-person action and final result; - strict diagnostics and remote Title launch.
Full matrices, both locales/text scales, all branch recordings, immutable inventory and final candidate publication remain postponed until Owner accepts the expanded session direction.
Frozen
- P9.0R3/P9.0R4 first two battles, values, roles and accepted presentation.
- Existing character, enemy, background, VFX and animation source assets.
- Formal Market boards, generated offers, permanent equipment inventory, Party order, risk selection, casualty/recovery and save/persistence.
- Chapter/content expansion, authoritative combat, paid generation, audio expansion, device packaging, TestFlight, stores and release.
Acceptance
- A fresh Title start reaches the final session result using only visible game actions and no fixture-only jump.
- The Guild choice has no preselection, can be revised before departure and deducts Coin exactly once at commit.
- Retain and recruit routes leave exact Coin
8/6, Company2/3, and mutually exclusive retained-item/added-Recruit state. - The added rear actor is visible in the line, changes body poses and produces one exact committed heal or ranged hit.
- The final result explains the player's Guild decision before showing Coin, Company, HP and time, and offers replay/home without opening frozen systems.
- The H5 is explicitly a fast direction preview, not a formal candidate.
Legal Terminals
Aetherbound Guild P9.0R5 full first-session H5 preview ready
or
Aetherbound Guild P9.0R5 redesign required: <earliest failed player boundary>