5.1 KiB
5.1 KiB
FG-4 RG-03 Image Request Ledger
Provider: API Mart
gpt-image-2Task ceiling: four paid calls and USD 5 equivalent total Paid calls used: four Total cost: USD0.056/0.56credits Status:CALL_CEILING_REACHED
Dynamic Slice Boundary
FG-4 Step 3 proves the complete RG-03 state and battle authority, but RG-03 does not yet exist in the accepted landscape world runtime. Reusing Siltwake would hide the valve, heat, construct, repeat and spark-promotion decisions; building a Region-specific card page would violate the active contract.
The bounded request set is therefore exactly:
- one Emberloom three-band environment source;
- one two-cell Boss identity anchor source;
- one replacement Boss anchor source after attempt 01 failed the exact eight-spark identity count; its body/material identity is locked while repeated spark count moves to deterministic runtime composition;
- one combined two-row Boss action plus twelve-enemy identity sheet after the replacement anchors pass.
No UI, text, Company redesign, RG-04 asset, video, music or SFX generation is authorized by this ledger. A provider failure may be retried only while the total submitted paid requests remains within the four-call task ceiling.
Production Contract
- Runtime target: Godot landscape
844x390, logical world422x195@2x. - First focal read: the active Emberloom threat or Boss on the right lane.
- Second focal read: valve/heat/construct or repeat/spark state around the line.
- Third focal read: one primary command in the lower HUD.
- Visual identity: true low-grid Japanese fantasy pixel art; soot-black iron, oxidized brass, kiln ivory, ember red and cyan-white pressure highlights.
- Environment output is one source with three separable horizontal bands. The background band is opaque; midground and foreground use removable magenta. Actor and prop sheets use removable magenta throughout.
- Every subject remains full-body, side-view, centered, uncropped and readable
at
36-96logical pixels. Boss action rows preserve the accepted body anchor. One processed spark identity is repeated in eight fixed world slots; the image model never owns authoritative spark count. - Generated pixels are raw sources only. Deterministic chroma removal, grid extraction, palette limiting, pixel-cluster conversion, manifest binding, Godot import and normal-render review remain mandatory.
- No labels, frame numbers, borders, UI, logos, watermarks, third-party characters, detached effects, shadows, scenery inside actor cells or text.
Planned Calls
| Call | Prompt | References | Size | Resolution | Planned output | Status |
|---|---|---|---|---|---|---|
FG4-IMG-01 |
prompts/emberloom-layers.prompt.txt |
accepted Siltwake layer source | 3:4 |
2k |
three separable Emberloom environment plates | ACCEPTED_SOURCE |
FG4-IMG-02 |
prompts/rg03-boss-anchors.prompt.txt v1 |
accepted FG-3 Boss pixel language | 16:9 |
2k |
Furnace and Foreman identity anchors | REJECTED_IDENTITY_COUNT |
FG4-IMG-03 |
prompts/rg03-boss-anchors.prompt.txt v2 |
rejected attempt only for material/scale vocabulary | 16:9 |
2k |
Furnace, Foreman body and one spark identity source | PARTIAL_SOURCE_LOCKED |
FG4-IMG-04 |
prompts/rg03-boss-actions-enemies.prompt.txt |
locked FG4-IMG-03 plus accepted FG-3 actor language |
3:4 |
2k |
eight Boss action frames and twelve enemy anchors | ACCEPTED_SOURCE |
Acceptance
- Exactly four completed provider task IDs and recorded returned costs.
- Three environment layers at
380x180,422x195and320x180, palette no larger than 32 colors, binary alpha and integer2xpixel clusters. - Twelve distinct RG-03 enemy identities, each in the declared cell with no crop, neighbor debris or chroma. Valve, construct, repeat and spark state are deterministic world/VFX primitives bound to authoritative events.
- Both Bosses retain one locked identity and four readable action frames with a
stable baseline, pivot, scale and
8 FPSnon-loop timing. - Runtime evidence, not this ledger, proves integration and presentation.
Completed Requests
FG4-IMG-01: tasktask_01M05MHAPX586RQDE8FC5XZYP8, USD0.014; accepted as the three-band Emberloom source.FG4-IMG-02: tasktask_01M05MKQJ9YG7YZ1BZ5WMQFZYK, USD0.014; Furnace identity passes, but the Foreman has seven rather than exactly eight tethered sparks. The raw source and report remain append-only attempt 01 and no runtime asset may derive from it.FG4-IMG-03: tasktask_01M05MV77JF5X2VT93EYREED3E, USD0.014; body, harness, material and individual spark identity pass, but the model again emitted seven sparks. Runtime processing must remove repeated raw sparks, retain one source-bound spark identity and compose exactly eight slots from gameplay state. No runtime count may be inferred from this raw.FG4-IMG-04: tasktask_01M05N7A7HQ13BVFNBFR0GXDQ1, USD0.014; accepted as two coherent four-frame Boss body rows plus twelve ordered enemy anchors. Foreman action rows correctly contain no repeated spark objects.