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aetherbound-guild/docs/runtime/fg4/media/REQUEST_LEDGER.md
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FG-4 RG-03 Image Request Ledger

Provider: API Mart gpt-image-2 Task ceiling: four paid calls and USD 5 equivalent total Paid calls used: four Total cost: USD 0.056 / 0.56 credits Status: CALL_CEILING_REACHED

Dynamic Slice Boundary

FG-4 Step 3 proves the complete RG-03 state and battle authority, but RG-03 does not yet exist in the accepted landscape world runtime. Reusing Siltwake would hide the valve, heat, construct, repeat and spark-promotion decisions; building a Region-specific card page would violate the active contract.

The bounded request set is therefore exactly:

  1. one Emberloom three-band environment source;
  2. one two-cell Boss identity anchor source;
  3. one replacement Boss anchor source after attempt 01 failed the exact eight-spark identity count; its body/material identity is locked while repeated spark count moves to deterministic runtime composition;
  4. one combined two-row Boss action plus twelve-enemy identity sheet after the replacement anchors pass.

No UI, text, Company redesign, RG-04 asset, video, music or SFX generation is authorized by this ledger. A provider failure may be retried only while the total submitted paid requests remains within the four-call task ceiling.

Production Contract

  • Runtime target: Godot landscape 844x390, logical world 422x195@2x.
  • First focal read: the active Emberloom threat or Boss on the right lane.
  • Second focal read: valve/heat/construct or repeat/spark state around the line.
  • Third focal read: one primary command in the lower HUD.
  • Visual identity: true low-grid Japanese fantasy pixel art; soot-black iron, oxidized brass, kiln ivory, ember red and cyan-white pressure highlights.
  • Environment output is one source with three separable horizontal bands. The background band is opaque; midground and foreground use removable magenta. Actor and prop sheets use removable magenta throughout.
  • Every subject remains full-body, side-view, centered, uncropped and readable at 36-96 logical pixels. Boss action rows preserve the accepted body anchor. One processed spark identity is repeated in eight fixed world slots; the image model never owns authoritative spark count.
  • Generated pixels are raw sources only. Deterministic chroma removal, grid extraction, palette limiting, pixel-cluster conversion, manifest binding, Godot import and normal-render review remain mandatory.
  • No labels, frame numbers, borders, UI, logos, watermarks, third-party characters, detached effects, shadows, scenery inside actor cells or text.

Planned Calls

Call Prompt References Size Resolution Planned output Status
FG4-IMG-01 prompts/emberloom-layers.prompt.txt accepted Siltwake layer source 3:4 2k three separable Emberloom environment plates ACCEPTED_SOURCE
FG4-IMG-02 prompts/rg03-boss-anchors.prompt.txt v1 accepted FG-3 Boss pixel language 16:9 2k Furnace and Foreman identity anchors REJECTED_IDENTITY_COUNT
FG4-IMG-03 prompts/rg03-boss-anchors.prompt.txt v2 rejected attempt only for material/scale vocabulary 16:9 2k Furnace, Foreman body and one spark identity source PARTIAL_SOURCE_LOCKED
FG4-IMG-04 prompts/rg03-boss-actions-enemies.prompt.txt locked FG4-IMG-03 plus accepted FG-3 actor language 3:4 2k eight Boss action frames and twelve enemy anchors ACCEPTED_SOURCE

Acceptance

  • Exactly four completed provider task IDs and recorded returned costs.
  • Three environment layers at 380x180, 422x195 and 320x180, palette no larger than 32 colors, binary alpha and integer 2x pixel clusters.
  • Twelve distinct RG-03 enemy identities, each in the declared cell with no crop, neighbor debris or chroma. Valve, construct, repeat and spark state are deterministic world/VFX primitives bound to authoritative events.
  • Both Bosses retain one locked identity and four readable action frames with a stable baseline, pivot, scale and 8 FPS non-loop timing.
  • Runtime evidence, not this ledger, proves integration and presentation.

Completed Requests

  • FG4-IMG-01: task task_01M05MHAPX586RQDE8FC5XZYP8, USD 0.014; accepted as the three-band Emberloom source.
  • FG4-IMG-02: task task_01M05MKQJ9YG7YZ1BZ5WMQFZYK, USD 0.014; Furnace identity passes, but the Foreman has seven rather than exactly eight tethered sparks. The raw source and report remain append-only attempt 01 and no runtime asset may derive from it.
  • FG4-IMG-03: task task_01M05MV77JF5X2VT93EYREED3E, USD 0.014; body, harness, material and individual spark identity pass, but the model again emitted seven sparks. Runtime processing must remove repeated raw sparks, retain one source-bound spark identity and compose exactly eight slots from gameplay state. No runtime count may be inferred from this raw.
  • FG4-IMG-04: task task_01M05N7A7HQ13BVFNBFR0GXDQ1, USD 0.014; accepted as two coherent four-frame Boss body rows plus twelve ordered enemy anchors. Foreman action rows correctly contain no repeated spark objects.