28 KiB
28 KiB
Current Checkpoint
Authority
- Product and player contract:
docs/01_GAME_DESIGN.md - Gameplay, balance, failure and Save authority:
docs/02_GAMEPLAY_AND_BALANCE.md - Page plan and complete state map:
docs/03_PAGES_AND_UX.md - Visual, animation and audio authority:
docs/04_ART_ANIMATION_AUDIO.md - Complete content authority:
docs/05_CONTENT_CATALOG.md - Program Goal, active repair contract, implementation plan and ledger:
docs/06_DEVELOPMENT_AND_REVIEW.md
Current State
- Stage:
VISUAL_ANCHOR_IN_PROGRESS - Active implementation step:
VA-1A_GUILD_ANCHOR_DECOMPOSITION - Planning baseline:
d59555c5a3cf95fc44de79ba06c02e650eb3df3b - Documentation consolidation baseline:
53824d2394e7facdc8dca19aa20a690a5c960aca - Current review set: exactly six validated Markdown files under
docs/. - Rejected pixel Gallery item:
5vl2EqsYWkey - Latest functional evidence: combined RG-03/RG-04 midpoint systems, Save-v11, five-profile simulation, runtime regression and Web transport passed.
- Human visual evidence:
FAIL; the Owner rejected the pixel-art presentation as a contradiction of the accepted Japanese 2D hand-drawn direction. - Superseded DEV-1 functional source:
43e5bacbf88953ae99676400532189f02143be20. - DEV-1 functional evidence: source-bound entry suite and complete preserved FG-4 midpoint regression both PASS. On 2026-08-17 the Owner rejected its generic translucent entry chrome as substantially different from the accepted Japanese 2D fantasy UI reference.
- DEV-1F local evidence: six focused DEV-1 headless checks, real parsed touch and 20 normal-render development frames pass after the Title gained enamel, ivory, gold-trimmed, heraldic and icon-forward runtime chrome. This is not a renewed candidate or human visual pass.
- DEV-1G local evidence: the same six checks, parsed touch and final 20-frame development matrix pass after Boot, first launch, Settings and Credits adopt the same chrome. The first compressed setup-grid attempt was rejected and repaired before this pass.
- Revised DEV-1 candidate source:
d3b93268776b87b7bfb407c79165011facc438f8. - Revised source-bound DEV-1 suite and complete preserved FG-4 regression PASS
with strict diagnostics 0. Source-bound entry frames reach
agent_visual_reviewed; only the Owner can grant human visual acceptance. - Latest Owner product decision, 2026-08-17: New Game's choose-two Recruits form the persistent initial Expedition Company; Contract runs are bounded expeditions inside continuous incremental growth, do not discard the roster, and zero-HP Recruits return for the next stage instead of dying permanently.
- DEV-2A authority correction is complete: all six current documents place that rule above frozen FG-4 lifecycle evidence. The exact next-stage HP amount remains a later balance decision; DEV-2 guarantees return and persistence but does not invent a full-heal value.
- DEV-2B implementation is locally complete: one saved seed creates exactly four complete deterministic Recruit offers in fixed positions; zero-to-two selected IDs survive restart; duplicate, unknown, third-selection, corrupt replica and interrupted-candidate boundaries are explicit; no Company or Contract state exists before commit.
- DEV-2C implementation is locally complete: Title reaches the real four-offer
page; Inspect/Compare preserve selection; exact
0/2..2/2gating, visible third-selection rejection, Back/restart restoration and parsed touch pass. Sixteen normal-render development frames cover required sizes, languages and 100/130% text; this is not source-bound candidate or human acceptance. - DEV-2D implementation is locally complete: Review names the selected two and unchosen two; Revise preserves the draft; Create Company atomically writes exactly the selected persistent Recruits with a deterministic receipt, then reaches the bounded Guild handoff. Duplicate commit, candidate recovery, lingering-draft cleanup, restart/Continue, Guild Settings return and visible disabled-action reasons pass. Twenty-four normal-render development frames cover all six DEV-2 page states at the required layout matrix; this remains dirty-tree guidance, not source-bound candidate or human acceptance.
- DEV-2D implementation source:
71f49a4926499ec8aa4911f9d162df709ecf132f; pushed, clean and equal to upstream before DEV-2E activation. - DEV-2 candidate source:
d1990538d5d70059f1203bf4817d1b0e9bf49a74. - Source-bound DEV-2 candidate suite and complete preserved FG-4 regression
PASS with strict diagnostics 0. The candidate covers the complete parsed
Boot/setup/Title/choose-two/Review/Revise/restart/Create/Guild path plus 24
normal-render Initial Company frames. Actual-size source-bound frames reach
agent_visual_reviewed; only the Owner can grant human visual/comprehension acceptance. - Owner visual review, 2026-08-17:
FAIL_CHARACTER_ABSENCE. The candidate is functionally correct but still reads as repeated cards and text. Reopened DEV-2 must make generated Recruits the dominant visual choice through real person-bearing controls, larger Inspect/Compare/Review portraits and the persistent pair standing in Guild; decorative text panels cannot substitute. - DEV-2F implementation is locally complete: all 12 base Professions now have
one-to-one non-pixel Recruit stickers; four person-bearing candidate controls,
portrait-led Inspect/Compare/Review, the persistent Guild pair and illustrated
Contract Board/Market props render over a visible shared environment rather
than opaque repeated cards. The eight missing stickers used exactly two 2x2
gpt-image-2calls costing$0.028; four accepted sources were reused. - Controlled worktree evidence passes all six applicable DEV-1 and all six
DEV-2 behavior/parsed-touch checks with strict diagnostics 0 at
/private/tmp/aetherbound-guild-test-evidence/dev2-character-worktree-suite/20260817T130943Z-23198. Twenty-four normal-render frames pass the required 760x360, 844x390 and 1280x720, zh_CN/en and 100/130% matrix at/private/tmp/aetherbound-guild-test-evidence/dev2-character-captures/20260817T130637Z-20886. The six representative runtime frames were sent to the Owner; human visual acceptance remains open. - Source-bound DEV-2F implementation commit
9b8a533d86e041c4543e94a10ce42fd7438e9077passes the complete DEV-2 candidate suite at/private/tmp/aetherbound-guild-test-evidence/dev2-character-candidate/20260817T132045Z-34538: six DEV-1 checks, six DEV-2 checks, parsed input and 24 normal-render frames, with strict diagnostics 0. This does not override the open human gate. - Owner follow-up, 2026-08-17:
FAIL_NOT_YET_ALIGNED. The first sticker pass improves subject presence but the four tall portrait-like actors and vertical choice slots still do not read as the accepted compact Japanese 2D unit/HUD system. A worktree graybox now removes the four full-height plates and places all candidates in one visible painted scene with HUD strips and selection rings; 24-frame evidence passes at/private/tmp/aetherbound-guild-test-evidence/dev2-open-stage-captures/20260817T135149Z-71812. Actor proportion/style alignment remains open. The Owner then explicitly required one consistent actor style and questioned the current size; DEV-2F is authorized to replace all 12 mixed sources with one unified compact unit sheet and reduce choice-page display scale while preserving larger Inspect. - The first unified 4x3 sheet was internally consistent but still failed the
accepted ordinary-unit boundary with 6.5-7-head anatomy and key-art detail.
The final authorized repair call produced all 12 together at compact
4.5-5-head tactical proportions with one face, line, cel-shadow, material and
light contract. All 12 now use one-to-one runtime textures; choice actors are
reduced, Guild actors are further reduced, and Inspect/Compare stay larger.
Focused behavior PASS:
/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-choice/20260817T144520Z-42716. Twenty-four normal-render frames PASS:/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-captures/20260817T144542Z-42958. Agent review finds complete silhouettes, coherent style and usable scale at 760x360, 844x390 and 1280x720; Owner acceptance remains open. - The first source-bound suite from
5700a84passed all 12 DEV-1/DEV-2 behavior checks, then its single normal-render process accumulated resources after 18 frames and timed out before the 1280x720 fixture. Runner cleanup completed at/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-candidate/20260817T145351Z-58238; this is a harness timeout, not a product PASS or visual failure. The isolated 1280x720 fixture passes six states in 3.7 seconds at/private/tmp/aetherbound-guild-test-evidence/dev2-split-capture-fixture-3/20260817T151341Z-77767. Candidate capture now owns one normal-render process per fixture while retaining the same 24-frame matrix and strict diagnostics. - Owner follow-up rejects the current DEV-2 button and outer-frame treatment: repeated double-gold cut-corner boxes, generic diamond medallions and one continuous enclosing border still read as utility chrome rather than an authored Japanese fantasy command layer. DEV-2F remains active for a narrow procedural-chrome repair; all button behavior and DEV-3 scope stay frozen.
- Owner requires every review correction to remain durable and prevent repeat failures. The active plan now has a DEV-2F recurrence checklist covering character priority, unified actor style/scale, open framing, differentiated semantic commands, focused visual iteration and explicit human-gate status.
- Owner also rejects repeated opaque long-running checks during visual review. DEV-2F now limits each visual iteration to the focused current-page behavior check and six representative frames. Any check expected to exceed 60 seconds must be named with purpose and duration before launch; full DEV-2/FG-4 regression waits for visual-direction acceptance.
- DEV-2F command-chrome candidate v2 is implemented in real Godot UI: Initial
Company pages now use open corner ornaments plus header/footer rails;
parchment return tabs, compact A/B markers, plus/check selection commands,
compare arrows and confirmation checks replace generic diamond medallions.
Guild footer and disabled destinations now use the same lighter hierarchy.
Focused behavior passes in 1.6 seconds at
/private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-choice/20260817T153507Z-918; six 844x390 zh_CN 130% frames pass in 2.4 seconds at/private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-review-v2/20260817T153537Z-1291. Human visual acceptance remains open. Owner follow-up rejects v2's content spacing and frame finish: content and ornament share one rectangle, so titles, state copy, actors and footer controls sit too close to the edge; sparse corner strokes read as unfinished rather than intentionally open. DEV-2F remains active for a separate outer-frame/content-inset repair. - DEV-2F frame/spacing candidate v3 now renders frame and content in separate
safe rectangles. One complete cut-corner hairline, four constructed corner
fittings and aligned header/footer rails sit outside a stable inner inset for
headings, actors, copy and commands. Focused behavior passes in 1.5 seconds at
/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-choice/20260817T154715Z-19139; six 844x390 zh_CN 130% frames pass in 2.4 seconds at/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-review/20260817T154743Z-20697. Human visual acceptance remains open. - Owner accepted DEV-2F frame/spacing candidate v3 for continuation on
2026-08-17. DEV-2 source
4352e253a83ee9f3ce3bca6eac99c5e70691f989passes the source-bound candidate suite at/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-candidate/20260817T155546Z-29597and the preserved FG-4 regression at/private/tmp/aetherbound-guild-test-evidence/dev2-final-fg4-regression/20260817T155717Z-30828, both with strict diagnostics 0 and complete runner cleanup. DEV-2 is complete. - DEV-3 is activated under one durable five-substep plan. DEV-3A owns only the authoritative Company-store migration and deterministic first Contract/ Market persistence: v1 Company compatibility, one active Contract, 52 Coin, Line capacity four, exact 3/4/3 offers and retry-safe receipts. Guild UI, Market review and hiring remain later DEV-3 substeps.
- DEV-3A is locally complete: Company schema v2 atomically migrates valid v1 data without changing Company/Recruit identity and stores one active first Contract in the same file. Contract creation fixes 52 Coin, Line capacity four, a deterministic 3/4/3 Market and an idempotent receipt. Focused DEV-3A and two affected DEV-2 checks pass with strict diagnostics and runner cleanup.
- DEV-3B is locally complete: Guild exposes one unlocked Contract, four difficulty segments, truthful Market preconditions, Cancel and explicit confirmation. Confirm reaches a persisted 52-Coin Market handoff; Continue and restart resume it without purchases. English/130%-text parsed touch and the two affected DEV-2 Company/Guild checks pass with strict diagnostics.
- DEV-3C is locally complete: one stable physical 3/4/3 Market ledger keeps all rows inspection-only; a separate Recruit review shows exact identity, Profession, Trait benefit/cost, attributes, item, history, price and Company/ Line effect. Cancel restores the same offer/focus. Chinese/130%-text parsed touch and prior-boundary regression pass with strict diagnostics.
- DEV-3D is locally complete: two separately confirmed 14-Coin Recruit
transactions append two persistent members and distinct idempotent receipts,
advancing Company
2 -> 3 -> 4and Coin52 -> 38 -> 24while Line capacity remains four. Duplicate/conflict/price/candidate/restart tests and English/ 130%-text parsed touch pass; a third offer remains inspection-only at the DEV-3 stopping point. - DEV-3E candidate source
a0918bcpassed all 16 behavior/persistence/touch checks but failed the first normal-render fixture: 760x360 Market footer controls extended 2 px below the viewport. A narrow short-screen height repair passes the same six-state fixture; DEV-3E remains active pending a new source- bound full candidate. - DEV-3 final source
0da89b848c87013038ffa39c49d451fb2da8e3d1passes the complete source-bound candidate at/private/tmp/aetherbound-guild-test-evidence/dev3-candidate/20260817T172359Z-27922: six DEV-1, six DEV-2 and four DEV-3 markers plus 24 normal-render states, parsed touch, layout bounds and strict diagnostics 0. Runner cleanup is complete. DEV-3 is complete; human visual/comprehension/fun, device, package, store and release gates remain open. - DEV-4 is activated under one durable five-substep plan. DEV-4A owns only an in-place prepared-party/risk foundation: deterministic four-member auto-order, explicit rear-left/front-right position semantics, atomic order/readiness receipts and three stable first-battle risk projections. Runtime Party/risk pages remain DEV-4B/D, and DEV-5 owns the first battle transaction.
- DEV-4A is locally complete: one strict optional formation block in the schema-v2 Contract preserves four Recruit hashes, 24 Coin, the Market board and both hire receipts while adding deterministic order, relation/coverage facts, three stable risk projections and idempotent order/readiness receipts. Focused domain and affected DEV-3 two-hire touch regression pass with strict diagnostics and complete runner cleanup. DEV-4B Party Line is active.
- DEV-4B is locally complete: Market enables Establish Line only at Company 4/4; four unified actors stand rear-left to front-right with position 0 at the right, and parsed tap-select/tap-destination, relation preview, Undo, Reset, Back and restart pass in Chinese/English at 130% text. Four normal-render review frames pass; Save & Review names its DEV-4C boundary.
- DEV-4C is locally complete: Save & Review atomically persists the exact order, Readiness freezes IDs/position/coverage/threat, Revise preserves it, and Accept records one idempotent preparation receipt without a battle or risk commit. English/Chinese 130% parsed-touch and restart paths pass with strict runner cleanup. DEV-4D Risk Selection is active.
- DEV-4D is locally complete: accepted Readiness opens a three-option risk board with no auto-selection, local compare/cancel/restart semantics and a frozen-party commitment preview. Begin Battle is disabled with a DEV-5 reason and no battle receipt. Chinese/English 130% parsed-touch and three normal-render risk states pass with strict runner cleanup. DEV-4E candidate is active.
- DEV-4 final source
62db001e8915873bb0b7632cfe90dd40a847530fpasses the complete source-bound candidate at/private/tmp/aetherbound-guild-test-evidence/dev4-candidate/20260817T182401Z-99737: six DEV-1, six DEV-2, four DEV-3 and four DEV-4 markers plus 24 normal-render states, parsed touch, 44px controls, layout bounds and strict diagnostics 0. No battle receipt exists and runner cleanup is complete. DEV-4 is complete; human visual/comprehension/fun, device, package and release gates remain open. - DEV-5 is activated under one durable five-substep plan. DEV-5A owns only a current battle receipt, deterministic event timeline, result/diagnosis data and battle-local knockout state around the accepted DEV-4 snapshot. DEV-5B-D runtime/result/recovery pages and DEV-6 Company management remain pending.
- DEV-5A is locally complete: one idempotent current battle receipt freezes the
accepted Party/risk, persists nine exact event kinds, settles pressured
victory once at Coin
24 -> 51, records one battle-local knockout without removing a Recruit and recovers the same four stable IDs for the next stage. Focused domain and DEV-3/4 regressions pass with strict runner cleanup. - DEV-5B is locally complete: Risk Commitment now creates a real Battle
Opening/Live scene with four compact actors, enemy contact corridor, disclosed
threat, automatic deterministic playback, Pause/Resume, 1x/2x observation and
the exact DEV-5A event rail. Continue restores an active receipt without
issuing combat commands. The playback timer is owned by the Shell and is
invalidated on tree exit; the prior SceneTreeTimer leak is resolved.
Focused bilingual parsed-touch PASS:
/private/tmp/aetherbound-guild-test-evidence/dev5-battle-ui-fix/20260818T004251Z-65519. DEV-5C Result/Diagnosis is now complete. - DEV-5C is locally complete: Battle Result names outcome/objective, exact Coin
and XP settlement, first decisive damage, battle-local knockout identity and
a compact causal chain before Continue. Settlement now keeps exactly nine
events instead of duplicating
result; three surviving Recruits each receive 16 XP while the knocked-out Recruit receives zero. Continue reaches an Knockout Review and explicit DEV-5D recovery handoff, and restart returns to Result without a duplicate settlement. Focused bilingual parsed-touch PASS:/private/tmp/aetherbound-guild-test-evidence/dev5-result-ui-worktree/20260818T013511Z-8975. Foundation, DEV-5B UI and DEV-3 hire regressions pass with strict runner cleanup. DEV-5D Knockout/Recovery is now complete. - DEV-5D is locally complete: Result Continue opens Knockout Review with the
stable member identity and current-battle gap, Acknowledge opens Recovery,
and one atomic commit returns the same Recruit IDs/Profession/Trait/level/XP/
history/equipment to next-stage Market. Duplicate recovery returns the
original receipt; no Recruit is deleted or replaced. Focused bilingual
parsed-touch PASS:
/private/tmp/aetherbound-guild-test-evidence/dev5-recovery-ui-worktree/20260818T020349Z-31847. DEV-5E first-cycle candidate is now complete. - DEV-5E source-bound candidate is complete at source
05f89ad7e14323d213287e52112ff927ef812f8d:/private/tmp/aetherbound-guild-test-evidence/dev5-candidate/20260818T025343Z-77825. Six DEV-1, six DEV-2, four DEV-3, three applicable DEV-4 and four DEV-5 markers pass, along with 24 normal-render cycle states, parsed touch, strict diagnostics 0, no permanent death and next-stage Market. The old DEV-4 disabled-Begin-Battle assertion is explicitly superseded by DEV-5's real Risk -> Battle marker. Exact handoff:ABG DEV-5 candidate ready. - DEV-6A is locally complete: Equipment review exposes sourced effect, fit,
tradeoff, price and four wearer choices. One atomic purchase/equip replaces a
Recruit's universal slot, returns the previous item to persistent inventory,
removes one Market offer and records one receipt; duplicate, conflict,
insufficient-Coin, level/XP and restart behavior pass. Focused PASS:
/private/tmp/aetherbound-guild-test-evidence/dev6-growth-worktree/20260818T035436Z-29672. DEV-2 creation, DEV-3 hire and DEV-5 recovery regressions pass with strict cleanup. DEV-6B Roster/Recruit Detail is now the only active step. - DEV-6B is locally complete: Guild exposes a real Roster entry; four member
controls and Recruit Detail show stable identity, Profession, Trait,
individual level/XP, current equipment and battle history. Back and restart
preserve the Company; Dismiss now opens the DEV-6C review with a real
consequence summary. Focused PASS:
/private/tmp/aetherbound-guild-test-evidence/dev6-roster-worktree/20260818T040436Z-36560. - DEV-6A growth and DEV-5 recovery regressions pass with strict cleanup.
- DEV-6C is locally complete: Roster and Recruit Detail expose explicit
dismissal review; Market-only dismissal returns current equipment to
inventory, leaves Coin unchanged, preserves Company growth and blocks the
final live member with a visible reason. Market exposes a separate voluntary
Contract Return review; confirmation writes one retry-safe receipt, marks
the Contract
returned, preserves roster/Coin/growth and reaches Guild. Focused PASS:/private/tmp/aetherbound-guild-test-evidence/dev6-return/20260818T042042Z-47775. DEV-6B roster, DEV-6A growth and DEV-5 recovery regressions pass with strict runner cleanup. Focused commit9e6eef9067ff9137f8e1918e9de9cb179187a0bbis pushed and equals upstream. - DEV-6D source-bound candidate is complete at source
96173243765bc7fe897c13bafebf0affa8a033e6:/private/tmp/aetherbound-guild-test-evidence/dev6-candidate-final/20260818T043605Z-66692. All DEV-1..5 and DEV-6 behavior markers pass, plus parsed touch and 24 normal-render management frames across 760x360, 844x390 and 1280x720, zh_CN/en and 100/130% text. Strict diagnostics are 0, archive SHA-256 is7f06d4c89d75689c8851a585245149a1a8d4dc5791c598926aa5f20df3f61862, and runner cleanup owns/removes the complete process group and workspace. - Owner review accepts the DEV-1/DEV-2 Boot, Title and initial-choice baseline for continuation, but rejects the DEV-3 onward content surfaces: Guild, Market, Recruit/Equipment review, Roster/Detail and later management pages still read as repeated cards with small actors and generic command rows. The shared H5 origin can also resume an old browser save. DEV-6V is a narrow content-surface repair only; DEV-1/DEV-2 behavior and visual baseline remain frozen, and Company/Save/Battle semantics remain unchanged.
- DEV-3V focused source-bound candidate passes at source
e979af7aeb5de9aead65a13f65429120ad6578d2:/private/tmp/aetherbound-guild-test-evidence/dev3v-candidate/20260818T053424Z-20989. The candidate keeps DEV-1/2 behavior, covers Guild, Contract, Market, Recruit Review and post-hire Market across 24 normal-render frames, parsed touch and strict diagnostics 0. H5 visual check:https://gallery.aichickenfarm.cn/item/OmkTW9cqlO6I?share=ff6dec4644691d79c8c6e0bd3efbb738680abec9c2bf73b1b53574edfbe78f37&fresh=1. DEV-3V remains IN_PROGRESS pending Owner visual review. - Before further DEV-3V code changes, the Owner-provided
IMG_8573reference is now decomposed into the writtenDEV-3 Owner UI Style Contractindocs/04_ART_ANIMATION_AUDIO.md: world-first composition, full readable actors, object-led commands, open HUD rails, no nested card wall and the required landscape/text-scale acceptance matrix. UI implementation is frozen until this written contract is accepted. - P0 consolidation is complete.
docs/01is the positive product contract;docs/02is systems/economy/Save authority;docs/03is pages/components/states;docs/04is art/audio; anddocs/06is the ordered roadmap and evidence gate. The written Style Bible is the reference; the next proof is the concreteVA-1_GUILD_COMPANY_ANCHORpage. DEV-1R, DEV-3V and later presentation/gameplay expansion remain frozen until the anchor is Owner-reviewed. - P0 checks pass:
ABG_DESIGN_CONTRACTS_OKandABG_PREDEVELOPMENT_DESIGN_OK(documents=6,pages=50,errors=0). The design validator was updated to read the current consolidated docs instead of the retireddocs/productsplit. No safe tracked dead product file was found; historical runtime/evidence remains preserved. - DEV-1R Boot repair is implemented at source
23f34bbe669b2d119929d9d4c47e4466cfa2116c. Resource/save verification, recoverable Retry and the Boot -> first-launch runtime handoff pass through the owned runner. Normal-render review replaces the opaque full plate with a bright painted scene and lower field-attached verification rail at 760x360 and 844x390. Fresh-start H5 review:https://gallery.aichickenfarm.cn/item/8pe4Em72THsp?share=652f6a7f6605215742502da8ac72b22c30406b111904be2aef0cfe999e50266f&fresh=1. DEV-1R remains frozen by the visual anchor step and its human visual review isFAIL: the current frame still inherits the rejected procedural entry-chrome grammar. The H5 is not a valid acceptance candidate; first-launch setup is not yet reopened. - VA-1 Guild Company anchor is
OPEN_VISUAL_FAIL: the current runtime still keeps the old full-page frame, right utility panel, footer button row and left-column composition. The generated Contract Board prop is integrated, but the AI reference's centered Company, physical desk/board hierarchy and field HUD have not been reconstructed. No further page or H5 work is allowed until a new static composition replaces this skeleton. VA-1A_GUILD_ANCHOR_DECOMPOSITIONis now the active repair boundary. The layer map, Godot scene tree and runtime asset specification must be Owner- reviewed before any Guild UI code changes resume.- Broader human comprehension/fun, device, package and release gates remain
OPEN.
Preserve
- Verified DEV-1 runtime, behavior and source-bound evidence.
- Existing FG-4 runtime and Save-v11 evidence as historical implementation until their newly superseded casualty/Contract-close semantics reach their named later conversion step; do not delete or rewrite them inside DEV-2.
- Touch, localization, accessibility and audio-event routing.
- Rejected pixel assets and H5 only as Git/evidence history.
Frozen
- All DEV implementation and visual repair code outside
DEV-1R_ENTRY_REVIEWis frozen during the re-review. - Promotion, Artifacts, second Contract creation and second battle remain frozen at the DEV-6 stopping point.
- Pixel asset expansion.
- FG-5 and later Regions.
- New image generation during planning review.
- Native packaging, devices, signing, stores and release.
- Multi-Agent development.
Next Action
Review only the focused DEV-1R Boot H5. Do not advance to first-launch setup, DEV-2 or DEV-3 until the Boot boundary is Owner-reviewed and recorded. Promotion, Artifacts, second Contract creation and second battle remain frozen.