Files
aetherbound-guild/runtime/tests/dev4/formation_risk_capture_test.gd
T

191 lines
7.2 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const ContractService = preload("res://entry/guild_contract_service.gd")
const FormationService = preload("res://entry/formation_risk_service.gd")
const DRAFT_PATH := "user://dev4_candidate_draft.json"
const COMPANY_PATH := "user://dev4_candidate_company.json"
const SEED := "ffeeddccbbaa00998877665544332211"
const CONTRACT_OP := "a1b2c3d4e5f60718273645aabbccddee"
const HIRE_OP_1 := "11111111222222223333333344444444"
const HIRE_OP_2 := "55555555666666667777777788888888"
const ORDER_OP := "99999999aaaaaaaabbbbbbbbcccccccc"
const READY_OP := "ddddddddeeeeeeeeffffffff00000000"
const STATES := ["market_ready", "party_line", "party_swapped", "readiness", "risk_board", "risk_commitment"]
var output_root := ""
var failures: Array[String] = []
var fixture_index := 0
var viewport_size := Vector2i(844, 390)
var locale := "en"
var text_scale := 1.0
func _initialize() -> void:
call_deferred("run_capture")
func run_capture() -> void:
fixture_index = int(OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX"))
var fixtures := [
{"size": Vector2i(760, 360), "locale": "zh_CN", "scale": 1.0},
{"size": Vector2i(844, 390), "locale": "en", "scale": 1.3},
{"size": Vector2i(1280, 720), "locale": "zh_CN", "scale": 1.0},
{"size": Vector2i(1280, 720), "locale": "en", "scale": 1.3},
]
if fixture_index < 0 or fixture_index >= fixtures.size():
push_error("unknown DEV-4 fixture index %d" % fixture_index)
quit(1)
return
viewport_size = fixtures[fixture_index].size
locale = fixtures[fixture_index].locale
text_scale = fixtures[fixture_index].scale
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
if output_root.is_empty():
output_root = "/tmp/abg-dev4-candidate"
output_root = output_root.path_join("captures")
DirAccess.make_dir_recursive_absolute(output_root)
_cleanup()
var company := _create_company()
if company.is_empty():
quit(1)
return
var viewport := SubViewport.new()
viewport.size = viewport_size
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = DRAFT_PATH
shell.initial_company_service.company_path = COMPANY_PATH
viewport.add_child(shell)
await _frames(3)
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = locale
settings.text_scale = text_scale
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
for state in STATES:
_apply_state(shell, company, String(state))
await _frames(6)
_verify_buttons(shell, String(state))
await RenderingServer.frame_post_draw
var image := viewport.get_texture().get_image()
var path := output_root.path_join("fixture%d-%s.png" % [fixture_index, String(state)])
if image.save_png(path) != OK:
failures.append("capture failed: %s" % state)
shell.queue_free()
viewport.queue_free()
await _frames(100)
_cleanup()
if failures.is_empty():
print("ABG_DEV4_CAPTURE_OK fixture=%d viewport=%dx%d locale=%s text_%d=true frames=6 root=%s" % [fixture_index, viewport_size.x, viewport_size.y, locale, int(round(text_scale * 100.0)), output_root])
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _apply_state(shell: Control, company: Dictionary, state: String) -> void:
match state:
"market_ready":
shell.party_draft_order.clear()
shell.party_selected_recruit_id = ""
shell.risk_selected_id = ""
shell.show_market(company)
"party_line":
shell.party_draft_order.clear()
shell.party_selected_recruit_id = ""
shell.risk_selected_id = ""
shell.show_party_line(company)
"party_swapped":
var order: Array = shell.party_draft_order.duplicate()
var temporary = order[0]
order[0] = order[3]
order[3] = temporary
shell.party_draft_order.assign(order)
shell.party_selected_recruit_id = String(order[0])
shell.show_party_line(company)
"readiness":
var loaded: Dictionary = _formation_service().load_company()
var formation: Dictionary = loaded.company.active_contract.formation
var saved: Dictionary = _formation_service().save_order(ORDER_OP, formation.draft_front_to_rear_ids)
shell.party_draft_order.assign(saved.company.active_contract.formation.saved_front_to_rear_ids)
shell.show_readiness_review(saved.company)
"risk_board":
var loaded: Dictionary = _formation_service().load_company()
var formation: Dictionary = loaded.company.active_contract.formation
var order_hash := String(formation.order_receipts.back().order_hash)
_formation_service().accept_readiness(READY_OP, order_hash)
shell.risk_selected_id = ""
shell.show_risk_board(_formation_service().load_company().company)
"risk_commitment":
var loaded: Dictionary = _formation_service().load_company()
var options: Array = loaded.company.active_contract.formation.risk_options
shell.risk_selected_id = String(options[1].risk_option_id)
shell.show_risk_commitment(loaded.company)
func _verify_buttons(node: Node, state: String) -> void:
for child in node.get_children():
if child is BaseButton and child.is_visible_in_tree():
var rect: Rect2 = child.get_global_rect()
if rect.position.x < -0.5 or rect.position.y < -0.5 or rect.end.x > viewport_size.x + 0.5 or rect.end.y > viewport_size.y + 0.5:
failures.append("%s button %s outside viewport: %s" % [state, child.name, rect])
if rect.size.x < 44.0 or rect.size.y < 44.0:
failures.append("%s button %s below 44px: %s" % [state, child.name, rect.size])
_verify_buttons(child, state)
func _create_company() -> Dictionary:
var draft: Dictionary = _draft_service().begin_or_load(SEED)
if not draft.ok:
return {}
_draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)])
var committed: Dictionary = _draft_service().commit_company()
if not committed.ok:
return {}
var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
if not created.ok:
return {}
var offers: Array = created.company.active_contract.market_board.recruit_offers
_contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
var hired: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
return hired.company if hired.ok else {}
func _draft_service() -> RefCounted:
var service := DraftService.new()
service.path = DRAFT_PATH
service.company_path = COMPANY_PATH
return service
func _contract_service() -> RefCounted:
var service := ContractService.new()
service.company_path = COMPANY_PATH
return service
func _formation_service() -> RefCounted:
var service := FormationService.new()
service.company_path = COMPANY_PATH
return service
func _frames(count: int) -> void:
for _index in range(count):
await process_frame
func _cleanup() -> void:
for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(path)