7.2 KiB
7.2 KiB
Decisions
2026-08-10 Product Direction
- Original product:
Aetherbound Guild / 裂脉远征团. - Familiar, readable magical guild and job fantasy; no Dragon Quest or reference-game expression is copied.
- Complete scope: 30 named characters, 12 base jobs, 24 advanced jobs, 100 enemy identities, 8 chapters and 320 equipment/items.
- Target playtime: 25-35 hour first campaign, 60-80 hour build completion and roughly 100 hour full collection/high difficulty.
- Landscape 16:9; full 2D Japanese hand-drawn direction using layered rigs, equipment layers, authored key poses and unique portraits/illustrations.
- Formal implementation begins only after the complete design package, HTML gallery and interactive design prototype pass Owner review.
2026-08-10 Execution Decision
- Use Agent TaskGraph protocol 0.8.0-beta.10.
- Run three parallel non-overlapping design workers, then presentation, integration and an independent reviewer.
- All worker and reviewer sessions use Codex
gpt-5.6-sol,xhigh, project-levelyolo. - Native
wait_agentis the monitoring mechanism; no shell sleep or passive chat waiting.
2026-08-10 R2 Runtime Recovery
- R1 correctly stopped on a PMO worktree-path mismatch. Goal paths were corrected, context revisions advanced to 2, and dispatch IDs advanced to r2.
- Because the original collaboration follow-up did not yield a valid recoverable ACK, the same local Codex runtime was relaunched through
codex execwith unchangedgpt-5.6-sol,xhigh,yoloand isolated worktrees. - CLI session/JSONL IDs are the r2 identity evidence. R1 draft output is not accepted unless the r2 worker inspects, completes, commits and submits it.
ABG-SYSTEM-REPAIR
| 时间 | 决策 | 决策者 | 影响 |
|---|---|---|---|
| 2026-08-10 | 接受 HAPI reviewer 对 22b21f8 的 FAIL,批准同一 systems-designer 角色进行一次有界前向修复;为保持活跃 batch 的已确认 runtime 与 validator 一致,worker 复用本批 Codex native profile,修复后的独立 reviewer 仍为 HAPI 可见;固定 gpt-5.6-sol / xhigh / yolo |
Owner:继续 |
graph-r2 新增 system_design_repair;Frozen 产品范围不变;表现设计依赖改为修复节点 |
Stop External Orchestration
| 时间 | 决策 | 决策者 | 影响 |
|---|---|---|---|
| 2026-08-10 | 停止本批 AgentGraph、所有外部 worker/reviewer 和后台监控,后续在当前 Owner 会话直接整合与修复 | Owner:停止了吧,就在当前会话进行吧 |
Batch 01 关闭;候选提交保留;无会话继续执行;不再使用 queue 状态驱动本轮设计工作 |
Recruit-Line Redesign Batch 02
| 时间 | 决策 | 决策者 | 影响 |
|---|---|---|---|
| 2026-08-10 | 以参考游戏已验证的横向队列、持续招募、装备构筑和自动战斗为玩法骨架;删除固定 30 名剧情角色、关系系统、固定六人、三路线和战中 Directive | Owner | 旧产品合同作废,必须前向重写 |
| 2026-08-10 | 完整原创规模采用 12 基础 + 24 进阶 + 6 隐藏职业、36 特性、320 装备、60 神器、100 普通/精英敌人、16 Boss、8 区域 | Owner:对可以这样设计 |
design-spec-r2 冻结 |
| 2026-08-10 | 允许开启多个可见会话;两个无冲突写入 worker 并行,Owner 手动开启的 审计 Aetherbound 复刻差距 会话保留为后置只读 reviewer |
Owner | HAPI visible Codex gpt-5.6-sol/xhigh/yolo;UI 工作等待系统与内容验收 |
Recruit-Line Redesign Batch 02 Parallel Expansion
| 时间 | 决策 | 决策者 | 影响 |
|---|---|---|---|
| 2026-08-10 | 本批可在真实职责和无写入冲突前提下扩展到 10 个以内可见会话;先增设 UX、美术、音频与设计验证四条设计线 | Owner:可以再多几个会话,10个以内我觉得都OK |
design-spec-r3 / graph-r4;六个 worker 并行,一个独立 reviewer 后置;HTML 与运行时仍冻结 |
Recruit-Line Redesign Batch 02 Dual Review
| 时间 | 决策 | 决策者 | 影响 |
|---|---|---|---|
| 2026-08-11 | 六条设计线完成后,不再新增重复写作者;新增系统完整性与体验生产两个并行只读 reviewer,PMO 汇总后进入 Owner Gate | Owner:可以再多几个会话,10个以内我觉得都OK |
Team rev-4 / graph-r5;项目相关可见会话总量不超过 10;HTML、引擎、最终媒体、打包与发布继续冻结 |
Recruit-Line Redesign R2 Review Routing
| 时间 | 决策 | 决策者 | 影响 |
|---|---|---|---|
| 2026-08-11 | 接受 Systems R2 对 7054fe6 的 Gate 5 FAIL;保留既有“无隐藏 miss chance”,先定义确定性 action outcome,再并行同步 content/art/audio,不新增 accuracy/evasion 概率系统 |
PMO,依据 Frozen 可理解性与既有战斗权威 | graph-r6;复用原 worker 角色;新固定 revision 后必须使用两个 fresh reviewer |
| 2026-08-11 | Experience R2 因 context 引用了不存在的 REFERENCE_ANALYSIS_AND_LESSONS.md 判为 INVALID;不作产品判断、不复用会话 |
PMO reviewer protocol | 修正未来 R3 context 为现存 REFERENCE_RUNTIME_CENSUS.md 与 TRANSFERABLE_STRUCTURE_LESSONS.md |
2026-08-11 - Experience R3 Repair Routing
- Decision: accept
ABG-V2-EXPERIENCE-REVIEW-R3 FAILas a product-design failure on immutabled454120. - Reason: run creation has no provisional choose-two presentation state, party-line direction conflicts, recruit content/art schemas lack a crosswalk, audio omits
OUT-006and miscounts screens, and the lessons authority retains fixed-cast scope. - Route: reuse the persistent UX, Art, Audio and Validator sessions with disjoint writes; add one visible Reference repair session. Systems R3 continues independently on the immutable source.
- Frozen: no HTML, runtime, final media, packaging or release. Repaired documents require a new immutable revision and fresh experience R4 review.
2026-08-11 - Systems R3 Gate 6 Repair Routing
- Decision: accept the immutable
d454120Systems R3 FAIL and route only the missing fixed-seed anti-dominance proof to the existing Systems role. - Reason: battle, transaction, formula, pacing and solvency checks passed; the earliest failure is absent executable seed fixtures and policy outcomes.
- Route: one new fixture JSON, one simulation tool and the economy authority only; later integration creates fresh Systems R4 and Experience R4 reviews.
- Frozen: no stochastic accuracy/evasion, unrelated rebalance, content expansion, HTML, runtime, media, packaging or release.
2026-08-11 - R3 Repair Runtime Reconciliation
- Art candidate
7f8d4b4and Audio candidate9f63e46were edited, committed and pushed before PMO observed their exact standalone rev-5 identity ACKs. Their later ACKs reconcile identity but do not erase the process-order deviation or independently accept the product changes. - Reference candidate
565ba2ereached its legal terminal with clean/upstream evidence. Systems HAPI22caeb51-307e-41a6-af3e-875b8e37ba6breturned the exact ACK before editing and is active. - Current TaskGraph state validation now accepts the six current tasks' dispatch/runtime/ACK fields. Remaining errors are pre-existing review-role concurrency/history debt; the installed graph validator also rejects the repository's already-approved
forknode kind. Do not expand this bounded repair into a wholesale legacy-ledger or graph-schema migration.