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aetherbound-guild/CURRENT_CHECKPOINT.md
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2026-08-20 18:38:17 +08:00

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Current Checkpoint

Authority

  • Product and player contract: docs/01_GAME_DESIGN.md
  • Gameplay, balance, failure and Save authority: docs/02_GAMEPLAY_AND_BALANCE.md
  • Page plan and complete state map: docs/03_PAGES_AND_UX.md
  • Visual, animation and audio authority: docs/04_ART_ANIMATION_AUDIO.md
  • Complete content authority: docs/05_CONTENT_CATALOG.md
  • Program Goal, active repair contract, implementation plan and ledger: docs/06_DEVELOPMENT_AND_REVIEW.md

Current State

  • Stage: M02_HUB001_RUNTIME_REVIEW
  • Active implementation step: M02_HUB001_OWNER_RUNTIME_ACCEPTANCE
  • Repository cleanup and page-production baseline are complete at f848e20.
  • Previous product step: SYS-005 Initial Company is complete after Owner runtime acceptance; HUB-001 Guild desk is now the only active page.
  • Planning baseline: d59555c5a3cf95fc44de79ba06c02e650eb3df3b
  • Documentation consolidation baseline: 53824d2394e7facdc8dca19aa20a690a5c960aca
  • Current review set: exactly six validated Markdown files under docs/.
  • Cleanup baseline: docs/design-authority/repository-cleanup-manifest.json.
  • Page production contract: docs/design-authority/page-production-contract.json.
  • M01 Entry direction v001 was generated as a 2x3 board covering Boot, first launch, Title continuity, Settings, Credits and shared overlays. The single 2K call cost $0.014; the board is not a runtime asset and no individual page implementation is activated by its generation.
  • Owner approved M01 Entry direction v001 on 2026-08-19. The shared world, materials, physical workspaces, compact HUD and overlay family are frozen as the entry-module baseline. This activates individual page design at SYS-001, but does not authorize Godot implementation before the page's own reconstruction gate.
  • SYS-001 Boot v001 design was approved and reconstructed. One 2048x1152 coordinate master uses the approved M01 threshold, empty pre-Company world, lower verification rail and engine-owned text/action slots. The initial design call cost $0.014; runtime assets are recorded in the page package.
  • Owner approved SYS-001 Boot v001 for reconstruction on 2026-08-19. Normal loading will hide the right-side failure actions; they remain legal anchors for recoverable and unsafe states.
  • SYS-001 Boot runtime candidate now uses a clean independent background, horizontally stretchable NinePatch rail, fixed square status seals and state-bound Retry/Diagnostics/Exit controls. Focused import, behavior, parsed touch, live resize and normal-render checks pass with strict diagnostics 0. Owner accepted SYS-001 Boot; First-launch was then activated as the next page.
  • Source 19c884a passes fresh-archive focused behavior/input/resize at /private/tmp/aetherbound-guild-test-evidence/sys001-source-focused/20260819T114340Z-65610 and eight Loading/Error normal-render frames at /private/tmp/aetherbound-guild-test-evidence/sys001-source-captures/20260819T114841Z-69192, plus the complete 20-frame entry matrix at /private/tmp/aetherbound-guild-test-evidence/sys001-source-entry-matrix/20260819T115309Z-72858. All three have strict diagnostics 0 and complete runner cleanup.
  • SYS-001 Boot and SYS-002 First-launch are COMPLETE after Owner acceptance. SYS-002's existing v001 image remains draft provenance only.
  • SYS-002 First-launch v002 was approved and reconstructed. One 2048x1152 design uses a responsive left preview, six stretchable setting rows, fixed square icons and one wide apply command. The call cost $0.014; the approved runtime package records the layered assets, engine text slots and responsive policy.
  • SYS-002 runtime reconstruction now uses the approved world, preview frame, six stretchable setting rows, fixed square icons, value plates and wide Apply command. Focused settings/persistence, responsive resize, parsed touch and eight-frame normal-render checks pass with strict diagnostics 0. Runtime visual acceptance was accepted on 2026-08-20; typography was refined for 100%/130% Chinese and English hierarchy without changing settings semantics.
  • SYS-003 Title v002 was accepted on 2026-08-20. Its contained 16:9 master, truthful entry actions and responsive runtime evidence are now complete.
  • SYS-005 Initial Company v001 is complete after Owner runtime acceptance. Its design uses four person-bearing Recruit figures in one shared courtyard, foot selection markers and a separate Inspect/Compare/Review command region. Its staged contract covers four stable offers, exact choose-two gating, Inspect/Compare, Review, atomic Create Company, interruption recovery and the Guild handoff. Existing DEV-2 runtime/evidence remains provenance; the current implementation keeps
  • HUB-001 Guild desk v001 passed AI-draft, deconstruction and initial asset review. Source cb6a078 replaced the historical composite with a real layered world, two runtime Recruits, clean Contract Board and segmented rails, but Owner runtime review on 2026-08-20 returned the candidate to IMPLEMENTATION_IN_PROGRESS: the top resource cells lost their required fixed icons, Settings detached from the rail, the bottom destinations became tiny text tabs instead of authored icon commands, and typography did not scale with the contained canvas. The active repair owns only those HUD and typography boundaries; all later pages remain frozen. The repaired source 2417b74 restores fixed semantic icons, an attached Settings command, icon-forward bottom destinations and canvas-aware typography. Its fresh Git archive passes layered structure, 10 parsed touches and 24 frames with strict diagnostics 0. Owner follow-up then identified a remaining right-end assembly error: the bottom stretch center ended before an oversized 27% fixed region, leaving the Compass base visually detached. The page is returned to IMPLEMENTATION_IN_PROGRESS for that single endcap boundary. Source e2acbd2 reduces the fixed region to the actual 9% endcap and extends the clean center to meet it. A fresh archive passes the adjacency assertion, layered structure, 10 parsed touches and 24 frames with strict diagnostics 0; the endcap boundary is correct. Owner follow-up then rejected the five left bottom commands' scale and placement: percentage-based button rectangles grow too large and too far apart at 720p, while their medallions sit above the visible wood rail. Source 2b732b6 replaces that geometry with 50-76px capped hit targets, 4-8px compact spacing, rail-seated placement and independently capped medallion art. Its fresh archive passes the layered constraints, 10 parsed touches and 24 frames with strict diagnostics 0 at /private/tmp/aetherbound-guild-test-evidence/hub001-bottom-nav-source-candidate/20260820T093954Z-34122. The page is again VERIFIED_AWAITING_OWNER_ACCEPTANCE; later pages remain frozen until explicit Owner acceptance. Owner review then found that both rails still contradict the approved master: the top overlays opaque resource cards and an oversized identity plate over a continuous inlaid rail, while the bottom uses undersized generic medallions plus labels instead of the approved rail-integrated icon hierarchy. The page returns to IMPLEMENTATION_IN_PROGRESS for those two rail presentation boundaries only. Source c32967d restores the approved continuous top rail, compact identity pill, icon-plus-value cells, native-width caps and four bottom destinations; Title/Back reuses the left Guild crest instead of adding a fifth medallion. Its fresh archive passes the expanded layered constraints, 10 parsed touches and 24 frames with strict diagnostics 0 at /private/tmp/aetherbound-guild-test-evidence/hub001-rail-language-source-candidate/20260820T103441Z-72079. The page is again VERIFIED_AWAITING_OWNER_ACCEPTANCE; later pages remain frozen until explicit Owner acceptance.
  • Rejected pixel Gallery item: 5vl2EqsYWkey
  • Latest functional evidence: combined RG-03/RG-04 midpoint systems, Save-v11, five-profile simulation, runtime regression and Web transport passed.
  • Human visual evidence: FAIL; the Owner rejected the pixel-art presentation as a contradiction of the accepted Japanese 2D hand-drawn direction.
  • Superseded DEV-1 functional source: 43e5bacbf88953ae99676400532189f02143be20.
  • DEV-1 functional evidence: source-bound entry suite and complete preserved FG-4 midpoint regression both PASS. On 2026-08-17 the Owner rejected its generic translucent entry chrome as substantially different from the accepted Japanese 2D fantasy UI reference.
  • DEV-1F local evidence: six focused DEV-1 headless checks, real parsed touch and 20 normal-render development frames pass after the Title gained enamel, ivory, gold-trimmed, heraldic and icon-forward runtime chrome. This is not a renewed candidate or human visual pass.
  • DEV-1G local evidence: the same six checks, parsed touch and final 20-frame development matrix pass after Boot, first launch, Settings and Credits adopt the same chrome. The first compressed setup-grid attempt was rejected and repaired before this pass.
  • Revised DEV-1 candidate source: d3b93268776b87b7bfb407c79165011facc438f8.
  • Revised source-bound DEV-1 suite and complete preserved FG-4 regression PASS with strict diagnostics 0. Source-bound entry frames reach agent_visual_reviewed; only the Owner can grant human visual acceptance.
  • Latest Owner product decision, 2026-08-17: New Game's choose-two Recruits form the persistent initial Expedition Company; Contract runs are bounded expeditions inside continuous incremental growth, do not discard the roster, and zero-HP Recruits return for the next stage instead of dying permanently.
  • DEV-2A authority correction is complete: all six current documents place that rule above frozen FG-4 lifecycle evidence. The exact next-stage HP amount remains a later balance decision; DEV-2 guarantees return and persistence but does not invent a full-heal value.
  • DEV-2B implementation is locally complete: one saved seed creates exactly four complete deterministic Recruit offers in fixed positions; zero-to-two selected IDs survive restart; duplicate, unknown, third-selection, corrupt replica and interrupted-candidate boundaries are explicit; no Company or Contract state exists before commit.
  • DEV-2C implementation is locally complete: Title reaches the real four-offer page; Inspect/Compare preserve selection; exact 0/2..2/2 gating, visible third-selection rejection, Back/restart restoration and parsed touch pass. Sixteen normal-render development frames cover required sizes, languages and 100/130% text; this is not source-bound candidate or human acceptance.
  • DEV-2D implementation is locally complete: Review names the selected two and unchosen two; Revise preserves the draft; Create Company atomically writes exactly the selected persistent Recruits with a deterministic receipt, then reaches the bounded Guild handoff. Duplicate commit, candidate recovery, lingering-draft cleanup, restart/Continue, Guild Settings return and visible disabled-action reasons pass. Twenty-four normal-render development frames cover all six DEV-2 page states at the required layout matrix; this remains dirty-tree guidance, not source-bound candidate or human acceptance.
  • DEV-2D implementation source: 71f49a4926499ec8aa4911f9d162df709ecf132f; pushed, clean and equal to upstream before DEV-2E activation.
  • DEV-2 candidate source: d1990538d5d70059f1203bf4817d1b0e9bf49a74.
  • Source-bound DEV-2 candidate suite and complete preserved FG-4 regression PASS with strict diagnostics 0. The candidate covers the complete parsed Boot/setup/Title/choose-two/Review/Revise/restart/Create/Guild path plus 24 normal-render Initial Company frames. Actual-size source-bound frames reach agent_visual_reviewed; only the Owner can grant human visual/comprehension acceptance.
  • Owner visual review, 2026-08-17: FAIL_CHARACTER_ABSENCE. The candidate is functionally correct but still reads as repeated cards and text. Reopened DEV-2 must make generated Recruits the dominant visual choice through real person-bearing controls, larger Inspect/Compare/Review portraits and the persistent pair standing in Guild; decorative text panels cannot substitute.
  • DEV-2F implementation is locally complete: all 12 base Professions now have one-to-one non-pixel Recruit stickers; four person-bearing candidate controls, portrait-led Inspect/Compare/Review, the persistent Guild pair and illustrated Contract Board/Market props render over a visible shared environment rather than opaque repeated cards. The eight missing stickers used exactly two 2x2 gpt-image-2 calls costing $0.028; four accepted sources were reused.
  • Controlled worktree evidence passes all six applicable DEV-1 and all six DEV-2 behavior/parsed-touch checks with strict diagnostics 0 at /private/tmp/aetherbound-guild-test-evidence/dev2-character-worktree-suite/20260817T130943Z-23198. Twenty-four normal-render frames pass the required 760x360, 844x390 and 1280x720, zh_CN/en and 100/130% matrix at /private/tmp/aetherbound-guild-test-evidence/dev2-character-captures/20260817T130637Z-20886. The six representative runtime frames were sent to the Owner; human visual acceptance remains open.
  • Source-bound DEV-2F implementation commit 9b8a533d86e041c4543e94a10ce42fd7438e9077 passes the complete DEV-2 candidate suite at /private/tmp/aetherbound-guild-test-evidence/dev2-character-candidate/20260817T132045Z-34538: six DEV-1 checks, six DEV-2 checks, parsed input and 24 normal-render frames, with strict diagnostics 0. This does not override the open human gate.
  • Owner follow-up, 2026-08-17: FAIL_NOT_YET_ALIGNED. The first sticker pass improves subject presence but the four tall portrait-like actors and vertical choice slots still do not read as the accepted compact Japanese 2D unit/HUD system. A worktree graybox now removes the four full-height plates and places all candidates in one visible painted scene with HUD strips and selection rings; 24-frame evidence passes at /private/tmp/aetherbound-guild-test-evidence/dev2-open-stage-captures/20260817T135149Z-71812. Actor proportion/style alignment remains open. The Owner then explicitly required one consistent actor style and questioned the current size; DEV-2F is authorized to replace all 12 mixed sources with one unified compact unit sheet and reduce choice-page display scale while preserving larger Inspect.
  • The first unified 4x3 sheet was internally consistent but still failed the accepted ordinary-unit boundary with 6.5-7-head anatomy and key-art detail. The final authorized repair call produced all 12 together at compact 4.5-5-head tactical proportions with one face, line, cel-shadow, material and light contract. All 12 now use one-to-one runtime textures; choice actors are reduced, Guild actors are further reduced, and Inspect/Compare stay larger. Focused behavior PASS: /private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-choice/20260817T144520Z-42716. Twenty-four normal-render frames PASS: /private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-captures/20260817T144542Z-42958. Agent review finds complete silhouettes, coherent style and usable scale at 760x360, 844x390 and 1280x720; Owner acceptance remains open.
  • The first source-bound suite from 5700a84 passed all 12 DEV-1/DEV-2 behavior checks, then its single normal-render process accumulated resources after 18 frames and timed out before the 1280x720 fixture. Runner cleanup completed at /private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-candidate/20260817T145351Z-58238; this is a harness timeout, not a product PASS or visual failure. The isolated 1280x720 fixture passes six states in 3.7 seconds at /private/tmp/aetherbound-guild-test-evidence/dev2-split-capture-fixture-3/20260817T151341Z-77767. Candidate capture now owns one normal-render process per fixture while retaining the same 24-frame matrix and strict diagnostics.
  • Owner follow-up rejects the current DEV-2 button and outer-frame treatment: repeated double-gold cut-corner boxes, generic diamond medallions and one continuous enclosing border still read as utility chrome rather than an authored Japanese fantasy command layer. DEV-2F remains active for a narrow procedural-chrome repair; all button behavior and DEV-3 scope stay frozen.
  • Owner requires every review correction to remain durable and prevent repeat failures. The active plan now has a DEV-2F recurrence checklist covering character priority, unified actor style/scale, open framing, differentiated semantic commands, focused visual iteration and explicit human-gate status.
  • Owner also rejects repeated opaque long-running checks during visual review. DEV-2F now limits each visual iteration to the focused current-page behavior check and six representative frames. Any check expected to exceed 60 seconds must be named with purpose and duration before launch; full DEV-2/FG-4 regression waits for visual-direction acceptance.
  • DEV-2F command-chrome candidate v2 is implemented in real Godot UI: Initial Company pages now use open corner ornaments plus header/footer rails; parchment return tabs, compact A/B markers, plus/check selection commands, compare arrows and confirmation checks replace generic diamond medallions. Guild footer and disabled destinations now use the same lighter hierarchy. Focused behavior passes in 1.6 seconds at /private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-choice/20260817T153507Z-918; six 844x390 zh_CN 130% frames pass in 2.4 seconds at /private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-review-v2/20260817T153537Z-1291. Human visual acceptance remains open. Owner follow-up rejects v2's content spacing and frame finish: content and ornament share one rectangle, so titles, state copy, actors and footer controls sit too close to the edge; sparse corner strokes read as unfinished rather than intentionally open. DEV-2F remains active for a separate outer-frame/content-inset repair.
  • DEV-2F frame/spacing candidate v3 now renders frame and content in separate safe rectangles. One complete cut-corner hairline, four constructed corner fittings and aligned header/footer rails sit outside a stable inner inset for headings, actors, copy and commands. Focused behavior passes in 1.5 seconds at /private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-choice/20260817T154715Z-19139; six 844x390 zh_CN 130% frames pass in 2.4 seconds at /private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-review/20260817T154743Z-20697. Human visual acceptance remains open.
  • Owner accepted DEV-2F frame/spacing candidate v3 for continuation on 2026-08-17. DEV-2 source 4352e253a83ee9f3ce3bca6eac99c5e70691f989 passes the source-bound candidate suite at /private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-candidate/20260817T155546Z-29597 and the preserved FG-4 regression at /private/tmp/aetherbound-guild-test-evidence/dev2-final-fg4-regression/20260817T155717Z-30828, both with strict diagnostics 0 and complete runner cleanup. DEV-2 is complete.
  • DEV-3 is activated under one durable five-substep plan. DEV-3A owns only the authoritative Company-store migration and deterministic first Contract/ Market persistence: v1 Company compatibility, one active Contract, 52 Coin, Line capacity four, exact 3/4/3 offers and retry-safe receipts. Guild UI, Market review and hiring remain later DEV-3 substeps.
  • DEV-3A is locally complete: Company schema v2 atomically migrates valid v1 data without changing Company/Recruit identity and stores one active first Contract in the same file. Contract creation fixes 52 Coin, Line capacity four, a deterministic 3/4/3 Market and an idempotent receipt. Focused DEV-3A and two affected DEV-2 checks pass with strict diagnostics and runner cleanup.
  • DEV-3B is locally complete: Guild exposes one unlocked Contract, four difficulty segments, truthful Market preconditions, Cancel and explicit confirmation. Confirm reaches a persisted 52-Coin Market handoff; Continue and restart resume it without purchases. English/130%-text parsed touch and the two affected DEV-2 Company/Guild checks pass with strict diagnostics.
  • DEV-3C is locally complete: one stable physical 3/4/3 Market ledger keeps all rows inspection-only; a separate Recruit review shows exact identity, Profession, Trait benefit/cost, attributes, item, history, price and Company/ Line effect. Cancel restores the same offer/focus. Chinese/130%-text parsed touch and prior-boundary regression pass with strict diagnostics.
  • DEV-3D is locally complete: two separately confirmed 14-Coin Recruit transactions append two persistent members and distinct idempotent receipts, advancing Company 2 -> 3 -> 4 and Coin 52 -> 38 -> 24 while Line capacity remains four. Duplicate/conflict/price/candidate/restart tests and English/ 130%-text parsed touch pass; a third offer remains inspection-only at the DEV-3 stopping point.
  • DEV-3E candidate source a0918bc passed all 16 behavior/persistence/touch checks but failed the first normal-render fixture: 760x360 Market footer controls extended 2 px below the viewport. A narrow short-screen height repair passes the same six-state fixture; DEV-3E remains active pending a new source- bound full candidate.
  • DEV-3 final source 0da89b848c87013038ffa39c49d451fb2da8e3d1 passes the complete source-bound candidate at /private/tmp/aetherbound-guild-test-evidence/dev3-candidate/20260817T172359Z-27922: six DEV-1, six DEV-2 and four DEV-3 markers plus 24 normal-render states, parsed touch, layout bounds and strict diagnostics 0. Runner cleanup is complete. DEV-3 is complete; human visual/comprehension/fun, device, package, store and release gates remain open.
  • DEV-4 is activated under one durable five-substep plan. DEV-4A owns only an in-place prepared-party/risk foundation: deterministic four-member auto-order, explicit rear-left/front-right position semantics, atomic order/readiness receipts and three stable first-battle risk projections. Runtime Party/risk pages remain DEV-4B/D, and DEV-5 owns the first battle transaction.
  • DEV-4A is locally complete: one strict optional formation block in the schema-v2 Contract preserves four Recruit hashes, 24 Coin, the Market board and both hire receipts while adding deterministic order, relation/coverage facts, three stable risk projections and idempotent order/readiness receipts. Focused domain and affected DEV-3 two-hire touch regression pass with strict diagnostics and complete runner cleanup. DEV-4B Party Line is active.
  • DEV-4B is locally complete: Market enables Establish Line only at Company 4/4; four unified actors stand rear-left to front-right with position 0 at the right, and parsed tap-select/tap-destination, relation preview, Undo, Reset, Back and restart pass in Chinese/English at 130% text. Four normal-render review frames pass; Save & Review names its DEV-4C boundary.
  • DEV-4C is locally complete: Save & Review atomically persists the exact order, Readiness freezes IDs/position/coverage/threat, Revise preserves it, and Accept records one idempotent preparation receipt without a battle or risk commit. English/Chinese 130% parsed-touch and restart paths pass with strict runner cleanup. DEV-4D Risk Selection is active.
  • DEV-4D is locally complete: accepted Readiness opens a three-option risk board with no auto-selection, local compare/cancel/restart semantics and a frozen-party commitment preview. Begin Battle is disabled with a DEV-5 reason and no battle receipt. Chinese/English 130% parsed-touch and three normal-render risk states pass with strict runner cleanup. DEV-4E candidate is active.
  • DEV-4 final source 62db001e8915873bb0b7632cfe90dd40a847530f passes the complete source-bound candidate at /private/tmp/aetherbound-guild-test-evidence/dev4-candidate/20260817T182401Z-99737: six DEV-1, six DEV-2, four DEV-3 and four DEV-4 markers plus 24 normal-render states, parsed touch, 44px controls, layout bounds and strict diagnostics 0. No battle receipt exists and runner cleanup is complete. DEV-4 is complete; human visual/comprehension/fun, device, package and release gates remain open.
  • DEV-5 is activated under one durable five-substep plan. DEV-5A owns only a current battle receipt, deterministic event timeline, result/diagnosis data and battle-local knockout state around the accepted DEV-4 snapshot. DEV-5B-D runtime/result/recovery pages and DEV-6 Company management remain pending.
  • DEV-5A is locally complete: one idempotent current battle receipt freezes the accepted Party/risk, persists nine exact event kinds, settles pressured victory once at Coin 24 -> 51, records one battle-local knockout without removing a Recruit and recovers the same four stable IDs for the next stage. Focused domain and DEV-3/4 regressions pass with strict runner cleanup.
  • DEV-5B is locally complete: Risk Commitment now creates a real Battle Opening/Live scene with four compact actors, enemy contact corridor, disclosed threat, automatic deterministic playback, Pause/Resume, 1x/2x observation and the exact DEV-5A event rail. Continue restores an active receipt without issuing combat commands. The playback timer is owned by the Shell and is invalidated on tree exit; the prior SceneTreeTimer leak is resolved. Focused bilingual parsed-touch PASS: /private/tmp/aetherbound-guild-test-evidence/dev5-battle-ui-fix/20260818T004251Z-65519. DEV-5C Result/Diagnosis is now complete.
  • DEV-5C is locally complete: Battle Result names outcome/objective, exact Coin and XP settlement, first decisive damage, battle-local knockout identity and a compact causal chain before Continue. Settlement now keeps exactly nine events instead of duplicating result; three surviving Recruits each receive 16 XP while the knocked-out Recruit receives zero. Continue reaches an Knockout Review and explicit DEV-5D recovery handoff, and restart returns to Result without a duplicate settlement. Focused bilingual parsed-touch PASS: /private/tmp/aetherbound-guild-test-evidence/dev5-result-ui-worktree/20260818T013511Z-8975. Foundation, DEV-5B UI and DEV-3 hire regressions pass with strict runner cleanup. DEV-5D Knockout/Recovery is now complete.
  • DEV-5D is locally complete: Result Continue opens Knockout Review with the stable member identity and current-battle gap, Acknowledge opens Recovery, and one atomic commit returns the same Recruit IDs/Profession/Trait/level/XP/ history/equipment to next-stage Market. Duplicate recovery returns the original receipt; no Recruit is deleted or replaced. Focused bilingual parsed-touch PASS: /private/tmp/aetherbound-guild-test-evidence/dev5-recovery-ui-worktree/20260818T020349Z-31847. DEV-5E first-cycle candidate is now complete.
  • DEV-5E source-bound candidate is complete at source 05f89ad7e14323d213287e52112ff927ef812f8d: /private/tmp/aetherbound-guild-test-evidence/dev5-candidate/20260818T025343Z-77825. Six DEV-1, six DEV-2, four DEV-3, three applicable DEV-4 and four DEV-5 markers pass, along with 24 normal-render cycle states, parsed touch, strict diagnostics 0, no permanent death and next-stage Market. The old DEV-4 disabled-Begin-Battle assertion is explicitly superseded by DEV-5's real Risk -> Battle marker. Exact handoff: ABG DEV-5 candidate ready.
  • DEV-6A is locally complete: Equipment review exposes sourced effect, fit, tradeoff, price and four wearer choices. One atomic purchase/equip replaces a Recruit's universal slot, returns the previous item to persistent inventory, removes one Market offer and records one receipt; duplicate, conflict, insufficient-Coin, level/XP and restart behavior pass. Focused PASS: /private/tmp/aetherbound-guild-test-evidence/dev6-growth-worktree/20260818T035436Z-29672. DEV-2 creation, DEV-3 hire and DEV-5 recovery regressions pass with strict cleanup. DEV-6B Roster/Recruit Detail is now the only active step.
  • DEV-6B is locally complete: Guild exposes a real Roster entry; four member controls and Recruit Detail show stable identity, Profession, Trait, individual level/XP, current equipment and battle history. Back and restart preserve the Company; Dismiss now opens the DEV-6C review with a real consequence summary. Focused PASS: /private/tmp/aetherbound-guild-test-evidence/dev6-roster-worktree/20260818T040436Z-36560.
  • DEV-6A growth and DEV-5 recovery regressions pass with strict cleanup.
  • DEV-6C is locally complete: Roster and Recruit Detail expose explicit dismissal review; Market-only dismissal returns current equipment to inventory, leaves Coin unchanged, preserves Company growth and blocks the final live member with a visible reason. Market exposes a separate voluntary Contract Return review; confirmation writes one retry-safe receipt, marks the Contract returned, preserves roster/Coin/growth and reaches Guild. Focused PASS: /private/tmp/aetherbound-guild-test-evidence/dev6-return/20260818T042042Z-47775. DEV-6B roster, DEV-6A growth and DEV-5 recovery regressions pass with strict runner cleanup. Focused commit 9e6eef9067ff9137f8e1918e9de9cb179187a0bb is pushed and equals upstream.
  • DEV-6D source-bound candidate is complete at source 96173243765bc7fe897c13bafebf0affa8a033e6: /private/tmp/aetherbound-guild-test-evidence/dev6-candidate-final/20260818T043605Z-66692. All DEV-1..5 and DEV-6 behavior markers pass, plus parsed touch and 24 normal-render management frames across 760x360, 844x390 and 1280x720, zh_CN/en and 100/130% text. Strict diagnostics are 0, archive SHA-256 is 7f06d4c89d75689c8851a585245149a1a8d4dc5791c598926aa5f20df3f61862, and runner cleanup owns/removes the complete process group and workspace.
  • Owner review accepts the DEV-1/DEV-2 Boot, Title and initial-choice baseline for continuation, but rejects the DEV-3 onward content surfaces: Guild, Market, Recruit/Equipment review, Roster/Detail and later management pages still read as repeated cards with small actors and generic command rows. The shared H5 origin can also resume an old browser save. DEV-6V is a narrow content-surface repair only; DEV-1/DEV-2 behavior and visual baseline remain frozen, and Company/Save/Battle semantics remain unchanged.
  • DEV-3V focused source-bound candidate passes at source e979af7aeb5de9aead65a13f65429120ad6578d2: /private/tmp/aetherbound-guild-test-evidence/dev3v-candidate/20260818T053424Z-20989. The candidate keeps DEV-1/2 behavior, covers Guild, Contract, Market, Recruit Review and post-hire Market across 24 normal-render frames, parsed touch and strict diagnostics 0. H5 visual check: https://gallery.aichickenfarm.cn/item/OmkTW9cqlO6I?share=ff6dec4644691d79c8c6e0bd3efbb738680abec9c2bf73b1b53574edfbe78f37&fresh=1. DEV-3V remains IN_PROGRESS pending Owner visual review.
  • Before further DEV-3V code changes, the Owner-provided IMG_8573 reference is now decomposed into the written DEV-3 Owner UI Style Contract in docs/04_ART_ANIMATION_AUDIO.md: world-first composition, full readable actors, object-led commands, open HUD rails, no nested card wall and the required landscape/text-scale acceptance matrix. UI implementation is frozen until this written contract is accepted.
  • P0 consolidation is complete. docs/01 is the positive product contract; docs/02 is systems/economy/Save authority; docs/03 is pages/components/states; docs/04 is art/audio; and docs/06 is the ordered roadmap and evidence gate. The written Style Bible is the reference; the next proof is the concrete VA-1_GUILD_COMPANY_ANCHOR page. DEV-1R, DEV-3V and later presentation/gameplay expansion remain frozen until the anchor is Owner-reviewed.
  • P0 checks pass: ABG_DESIGN_CONTRACTS_OK and ABG_PREDEVELOPMENT_DESIGN_OK (documents=6, pages=50, errors=0). The design validator was updated to read the current consolidated docs instead of the retired docs/product split. No safe tracked dead product file was found; historical runtime/evidence remains preserved.
  • DEV-1R Boot repair is implemented at source 23f34bbe669b2d119929d9d4c47e4466cfa2116c. Resource/save verification, recoverable Retry and the Boot -> first-launch runtime handoff pass through the owned runner. Normal-render review replaces the opaque full plate with a bright painted scene and lower field-attached verification rail at 760x360 and 844x390. Fresh-start H5 review: https://gallery.aichickenfarm.cn/item/8pe4Em72THsp?share=652f6a7f6605215742502da8ac72b22c30406b111904be2aef0cfe999e50266f&fresh=1. DEV-1R remains frozen by the visual anchor step and its human visual review is FAIL: the current frame still inherits the rejected procedural entry-chrome grammar. The H5 is not a valid acceptance candidate; first-launch setup is not yet reopened.
  • VA-1A_GUILD_ANCHOR_DECOMPOSITION is complete. The current Guild runtime uses the locked Master B background, canonical B actor cutouts, AI-generated HUD/kiosk/medallion assets, engine text and independent hit areas. It no longer uses the old full-page frame, right utility panel or footer layout.
  • VA-1 is agent_visual_reviewed / OWNER_REVIEW_OPEN. Master B normalized coordinates now determine the top rail, actor foot line, kiosk and bottom rail at 760x360, 844x390 and 1280x720. Focused behavior PASS: /private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-behavior-v2/20260819T005226Z-2313. Required captures PASS at /private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-capture-v3/20260819T010012Z-7453, /private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-fixture-0/20260819T010257Z-9294 and /private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-fixture-3/20260819T010257Z-9292.
  • VA-1 exact-composition candidate now uses the confirmed Master B composite as the visual coordinate master, with independent engine text and transparent hit areas. This is a visual-anchor checkpoint, not yet the final dynamic layer split. Focused behavior and Guild capture pass at /private/tmp/aetherbound-guild-test-evidence/master-b-composite-behavior-v2/20260819T022004Z-64324 and /private/tmp/aetherbound-guild-test-evidence/master-b-composite-capture-v2/20260819T022101Z-64892.
  • Owner review reopened VA-1 responsive geometry on 2026-08-19: the 16:9 Master B canvas must never stretch to a phone's device ratio. Wider or narrower landscape space belongs to the independent World layer while all engine text and hit areas remain centered with the complete master canvas. This narrow repair is IN_PROGRESS; prior captures do not close it. The focused responsive check now covers 800x500, 960x540 and 1280x600 with a live viewport resize, including vertical World extension on narrow screens.
  • Responsive repair verification passes at /private/tmp/aetherbound-guild-test-evidence/va1-responsive-layout/20260819T032630Z-17579 (ABG_DEV3_GUILD_RESPONSIVE_OK), parsed Guild navigation at /private/tmp/aetherbound-guild-test-evidence/va1-responsive-behavior-final-r2/20260819T032739Z-18460, and normal-render Guild/Contract/Market matrices at /private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-760/20260819T032656Z-17824, /private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-844/20260819T032656Z-17825 and /private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-1280-r2/20260819T032739Z-18459.
  • Owner follow-up requests the Guild frame to use Chinese runtime copy and to remove the AI-master horizontal lines/plus marks that read as placeholders. The active VA-1 repair therefore adds compact engine-rendered resource and command labels, repositions kiosk/member copy and keeps the existing English branch and navigation semantics intact.
  • Chinese HUD/placeholder repair passes focused Guild navigation at /private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-behavior-final/20260819T035831Z-42009, live-resize geometry at /private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-responsive-final/20260819T035831Z-42011, and normal-render Guild/Contract/Market states at /private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-760-final/20260819T035831Z-42010, /private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-844-final-r2/20260819T035831Z-42013 and /private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-1280-final/20260819T035831Z-42012.
  • Owner accepted the repaired Guild visual anchor for continuation on 2026-08-19 and then explicitly redirected entry reconstruction to the Title page before Boot/first-launch re-review. VA-2 retains its existing parsed Guild interaction evidence but is not a separate active implementation step.
  • Title v001 was superseded after Owner review found two presentation defects: the separate World extension visibly joined a different image at non-16:9 edges, and the Title identity sat too high against the crest. Owner approved the replacement v002 design on 2026-08-19. V002 uses one complete 16:9 master with a clean sky-toned matte outside the canvas, never a second image, and moves the engine-rendered identity lower with smaller type. The v001 current-tree design/runtime copies were removed in cleanup batch 1; Git history retains their provenance.
  • SYS-003 Title v002 runtime candidate preserves New Game/Continue/Settings/ Credits semantics and passes focused behavior at /private/tmp/aetherbound-guild-test-evidence/title-v002-behavior-final/20260819T062925Z-70066, wider/exact/narrower live resize at /private/tmp/aetherbound-guild-test-evidence/title-v002-responsive-final/20260819T062925Z-70064, parsed entry touch at /private/tmp/aetherbound-guild-test-evidence/title-v002-touch-final/20260819T063140Z-71569, and the 20-frame entry capture matrix at /private/tmp/aetherbound-guild-test-evidence/title-v002-capture-final/20260819T062925Z-70065. V001 remains provenance only; v002 is the sole current Title authority and still awaits Owner runtime acceptance before another entry page is activated.
  • A SYS-002 First-launch Setup v001 image draft was generated after three zero-cost provider failures; the fourth attempt completed for $0.014. It is preserved under docs/design-authority/pages/SYS-002-first-launch/drafts/v001/ with status DRAFT_REVIEW. It is not approved design authority, is not imported into the runtime and does not supersede the active Title review boundary.
  • Broader human comprehension/fun, device, package and release gates remain OPEN.

Preserve

  • Verified DEV-1 runtime, behavior and source-bound evidence.
  • Existing FG-4 runtime and Save-v11 evidence as historical implementation until their newly superseded casualty/Contract-close semantics reach their named later conversion step; do not delete or rewrite them inside DEV-2.
  • Touch, localization, accessibility and audio-event routing.
  • Rejected pixel assets and H5 only as Git/evidence history.

Frozen

  • All product implementation and visual repair code is frozen during the repository cleanup and page-production baseline.
  • No page may move from AI draft to Godot implementation without the explicit state transitions in page-production-contract.json.
  • Promotion, Artifacts, second Contract creation and second battle remain frozen at the DEV-6 stopping point.
  • Pixel asset expansion.
  • FG-5 and later Regions.
  • Further image generation before the current visual review is resolved.
  • Native packaging, devices, signing, stores and release.
  • Multi-Agent development.

Next Action

Owner review the final HUB-001 frames after the rail-language repair. Source c32967d passes the source-bound layered/touch/24-frame suite at /private/tmp/aetherbound-guild-test-evidence/hub001-rail-language-source-candidate/20260820T103441Z-72079 with strict diagnostics 0. Keep the page at VERIFIED_AWAITING_OWNER_ACCEPTANCE until explicit runtime acceptance. Do not start the next page.