Files
aetherbound-guild/runtime/tests/dev4/party_line_test.gd
T

176 lines
8.0 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const ContractService = preload("res://entry/guild_contract_service.gd")
const DRAFT_PATH := "user://dev4_party_draft.json"
const COMPANY_PATH := "user://dev4_party_company.json"
const SEED := "abcdef0123456789fedcba9876543210"
const CONTRACT_OP := "a0a0a0a0b1b1b1b1c2c2c2c2d3d3d3d3"
const HIRE_OP_1 := "01010101212121213232323243434343"
const HIRE_OP_2 := "45454545656565657676767687878787"
var failures: Array[String] = []
var parsed_touches := 0
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
_cleanup()
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
root.size = Vector2i(844, 390)
var company := _create_company()
if not company.is_empty():
await verify_party_line(company, "en")
await verify_party_line(company, "zh_CN")
_cleanup()
if failures.is_empty():
print("ABG_DEV4_PARTY_OK screen=party_line members=4 orientation=rear_left_front_right position0=front select_destination=true drag=false preview_only=true undo=true reset=true back=guild restart=party_line locales=zh_CN,en text_130=true parsed_touch=%d" % parsed_touches)
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func verify_party_line(company: Dictionary, locale: String) -> void:
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = locale
settings.text_scale = 1.3
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = DRAFT_PATH
shell.initial_company_service.company_path = COMPANY_PATH
root.add_child(shell)
await _frames(3)
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
shell.show_market(company)
await _frames(4)
var formation_button := shell.find_child("MarketFormation", true, false) as Button
expect(formation_button != null and not formation_button.disabled, "%s Market exposes an enabled Establish Line action" % locale)
await _touch(formation_button)
expect(shell.current_screen == "party_line", "%s Market reaches Party Line" % locale)
await _frames(3)
var order: Array[String] = shell.party_draft_order.duplicate()
expect(order.size() == 4, "%s Party Line has four members" % locale)
var positions: Array[float] = []
for position in range(4):
var member := shell.find_child("PartyPosition%d" % position, true, false) as Button
expect(member != null and member.find_child("PartyPortrait", true, false) != null, "%s position %d is a person-bearing control" % [locale, position])
if member != null:
positions.append(member.get_global_rect().position.x)
expect(member.get_global_rect().size.x >= 44.0 and member.get_global_rect().size.y >= 44.0, "%s position %d keeps touch size" % [locale, position])
expect(member.get_global_rect().position.x >= -0.5 and member.get_global_rect().position.y >= -0.5 and member.get_global_rect().end.x <= 844.5 and member.get_global_rect().end.y <= 390.5, "%s position %d stays inside the landscape viewport" % [locale, position])
expect(positions.size() == 4 and positions[3] < positions[2] and positions[2] < positions[1] and positions[1] < positions[0], "%s visual order places rear left and position 0 right" % locale)
expect("0" in shell.find_child("PartyOrientation", true, false).text and shell.find_child("PartyFirstThreat", true, false) != null, "%s exposes position zero and first threat" % locale)
expect(shell.find_child("PartySaveReview", true, false) != null and not shell.find_child("PartySaveReview", true, false).disabled, "%s enables the atomic Save & Review action" % locale)
var before_hash := String(_draft_service().load_company().company.company_hash)
var front := shell.find_child("PartyPosition0", true, false) as Button
await _touch(front)
await _touch(shell.find_child("PartyPosition3", true, false) as Button)
var swapped: Array[String] = shell.party_draft_order.duplicate()
expect(swapped[0] == order[3] and swapped[3] == order[0], "%s select-then-destination swaps two positions" % locale)
expect(not shell.party_notice.is_empty() and shell.find_child("PartyRelationSummary", true, false) != null, "%s swap names changed relation preview" % locale)
expect(String(_draft_service().load_company().company.company_hash) == before_hash, "%s preview does not persist an uncommitted move" % locale)
await _touch(shell.find_child("PartyUndo", true, false))
expect(shell.party_draft_order == order, "%s Undo restores the prior order" % locale)
await _touch(shell.find_child("PartyPosition0", true, false))
await _touch(shell.find_child("PartyPosition3", true, false))
await _touch(shell.find_child("PartyReset", true, false))
expect(shell.party_draft_order == order, "%s Reset restores automatic order" % locale)
await _touch(shell.find_child("PartyBack", true, false))
expect(shell.current_screen == "guild_handoff", "%s Back returns to Guild" % locale)
shell.queue_free()
await _frames(3)
var resumed := EntryShell.new()
resumed.auto_start = false
resumed.initial_company_service.path = DRAFT_PATH
resumed.initial_company_service.company_path = COMPANY_PATH
root.add_child(resumed)
await _frames(2)
resumed.settings = settings
resumed.setup_draft = settings.duplicate(true)
resumed._open_company_destination(_draft_service().load_company().company)
await _frames(3)
expect(resumed.current_screen == "party_line" and resumed.find_child("PartyPosition0", true, false) != null, "%s Continue restores the Party Line after restart" % locale)
resumed.queue_free()
await _frames(3)
func _create_company() -> Dictionary:
var draft: Dictionary = _draft_service().begin_or_load(SEED)
if not draft.ok:
expect(false, "fixture creates Initial Company draft")
return {}
_draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[1].offer_id)])
var committed: Dictionary = _draft_service().commit_company()
if not committed.ok:
expect(false, "fixture commits Company")
return {}
var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
if not created.ok:
expect(false, "fixture creates Contract")
return {}
var offers: Array = created.company.active_contract.market_board.recruit_offers
var first: Dictionary = _contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
var second: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
expect(first.ok and second.ok, "fixture completes two hires")
return second.company if second.ok else {}
func _draft_service() -> RefCounted:
var service := DraftService.new()
service.path = DRAFT_PATH
service.company_path = COMPANY_PATH
return service
func _contract_service() -> RefCounted:
var service := ContractService.new()
service.company_path = COMPANY_PATH
return service
func _touch(control: Control) -> void:
if control == null:
expect(false, "touch target exists")
return
var center := control.get_global_rect().get_center()
var press := InputEventScreenTouch.new()
press.position = center
press.pressed = true
press.index = 0
Input.parse_input_event(press)
await _frames(2)
var release := InputEventScreenTouch.new()
release.position = center
release.pressed = false
release.index = 0
Input.parse_input_event(release)
parsed_touches += 1
await _frames(5)
func _frames(count: int) -> void:
for _index in range(count):
await process_frame
func _cleanup() -> void:
for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(path)
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("DEV-4 Party Line: %s" % message)