3.9 KiB
3.9 KiB
Current Checkpoint
Authority
- Product and player contract:
docs/01_GAME_DESIGN.md - Gameplay, balance, failure and Save authority:
docs/02_GAMEPLAY_AND_BALANCE.md - Page plan and complete state map:
docs/03_PAGES_AND_UX.md - Visual, animation and audio authority:
docs/04_ART_ANIMATION_AUDIO.md - Complete content authority:
docs/05_CONTENT_CATALOG.md - Program Goal, active repair contract, implementation plan and ledger:
docs/06_DEVELOPMENT_AND_REVIEW.md
Current State
- Stage:
DEV-2_INITIAL_COMPANY - Active implementation boundary:
DEV-2A_AUTHORITY_CORRECTION_CLOSURE - Planning baseline:
d59555c5a3cf95fc44de79ba06c02e650eb3df3b - Documentation consolidation baseline:
53824d2394e7facdc8dca19aa20a690a5c960aca - Current review set: exactly six validated Markdown files under
docs/. - Rejected pixel Gallery item:
5vl2EqsYWkey - Latest functional evidence: combined RG-03/RG-04 midpoint systems, Save-v11, five-profile simulation, runtime regression and Web transport passed.
- Human visual evidence:
FAIL; the Owner rejected the pixel-art presentation as a contradiction of the accepted Japanese 2D hand-drawn direction. - Superseded DEV-1 functional source:
43e5bacbf88953ae99676400532189f02143be20. - DEV-1 functional evidence: source-bound entry suite and complete preserved FG-4 midpoint regression both PASS. On 2026-08-17 the Owner rejected its generic translucent entry chrome as substantially different from the accepted Japanese 2D fantasy UI reference.
- DEV-1F local evidence: six focused DEV-1 headless checks, real parsed touch and 20 normal-render development frames pass after the Title gained enamel, ivory, gold-trimmed, heraldic and icon-forward runtime chrome. This is not a renewed candidate or human visual pass.
- DEV-1G local evidence: the same six checks, parsed touch and final 20-frame development matrix pass after Boot, first launch, Settings and Credits adopt the same chrome. The first compressed setup-grid attempt was rejected and repaired before this pass.
- Revised DEV-1 candidate source:
d3b93268776b87b7bfb407c79165011facc438f8. - Revised source-bound DEV-1 suite and complete preserved FG-4 regression PASS
with strict diagnostics 0. Source-bound entry frames reach
agent_visual_reviewed; only the Owner can grant human visual acceptance. - Latest Owner product decision, 2026-08-17: New Game's choose-two Recruits form the persistent initial Expedition Company; Contract runs are bounded expeditions inside continuous incremental growth, do not discard the roster, and zero-HP Recruits return for the next stage instead of dying permanently.
- DEV-2A authority correction is complete: all six current documents place that rule above frozen FG-4 lifecycle evidence. The exact next-stage HP amount remains a later balance decision; DEV-2 guarantees return and persistence but does not invent a full-heal value.
- Human DEV-1 visual/comprehension, device, package and release gates:
OPEN.
Preserve
- Verified DEV-1 runtime, behavior and source-bound evidence.
- Existing FG-4 runtime and Save-v11 evidence as historical implementation until their newly superseded casualty/Contract-close semantics reach their named later conversion step; do not delete or rewrite them inside DEV-2.
- Touch, localization, accessibility and audio-event routing.
- Rejected pixel assets and H5 only as Git/evidence history.
Frozen
- Runtime changes outside
DEV-2. - Pixel asset expansion.
- FG-5 and later Regions.
- New image generation during planning review.
- Native packaging, devices, signing, stores and release.
- Multi-Agent development.
Next Action
Create and push the focused DEV-2A authority-correction commit. Only after that
source is clean and upstream may a separate planning commit activate DEV-2B
for the stable Initial Company draft service. DEV-3+, gameplay conversion,
device packaging, stores and release remain frozen.