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aetherbound-guild/CURRENT_CHECKPOINT.md
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Current Checkpoint

Authority

  • Product and player contract: docs/01_GAME_DESIGN.md
  • Gameplay, balance, failure and Save authority: docs/02_GAMEPLAY_AND_BALANCE.md
  • Page plan and complete state map: docs/03_PAGES_AND_UX.md
  • Visual, animation and audio authority: docs/04_ART_ANIMATION_AUDIO.md
  • Complete content authority: docs/05_CONTENT_CATALOG.md
  • Program Goal, active repair contract, implementation plan and ledger: docs/06_DEVELOPMENT_AND_REVIEW.md

Current State

  • Stage: DEV-2_INITIAL_COMPANY
  • Active implementation boundary: DEV-2A_AUTHORITY_CORRECTION_CLOSURE
  • Planning baseline: d59555c5a3cf95fc44de79ba06c02e650eb3df3b
  • Documentation consolidation baseline: 53824d2394e7facdc8dca19aa20a690a5c960aca
  • Current review set: exactly six validated Markdown files under docs/.
  • Rejected pixel Gallery item: 5vl2EqsYWkey
  • Latest functional evidence: combined RG-03/RG-04 midpoint systems, Save-v11, five-profile simulation, runtime regression and Web transport passed.
  • Human visual evidence: FAIL; the Owner rejected the pixel-art presentation as a contradiction of the accepted Japanese 2D hand-drawn direction.
  • Superseded DEV-1 functional source: 43e5bacbf88953ae99676400532189f02143be20.
  • DEV-1 functional evidence: source-bound entry suite and complete preserved FG-4 midpoint regression both PASS. On 2026-08-17 the Owner rejected its generic translucent entry chrome as substantially different from the accepted Japanese 2D fantasy UI reference.
  • DEV-1F local evidence: six focused DEV-1 headless checks, real parsed touch and 20 normal-render development frames pass after the Title gained enamel, ivory, gold-trimmed, heraldic and icon-forward runtime chrome. This is not a renewed candidate or human visual pass.
  • DEV-1G local evidence: the same six checks, parsed touch and final 20-frame development matrix pass after Boot, first launch, Settings and Credits adopt the same chrome. The first compressed setup-grid attempt was rejected and repaired before this pass.
  • Revised DEV-1 candidate source: d3b93268776b87b7bfb407c79165011facc438f8.
  • Revised source-bound DEV-1 suite and complete preserved FG-4 regression PASS with strict diagnostics 0. Source-bound entry frames reach agent_visual_reviewed; only the Owner can grant human visual acceptance.
  • Latest Owner product decision, 2026-08-17: New Game's choose-two Recruits form the persistent initial Expedition Company; Contract runs are bounded expeditions inside continuous incremental growth, do not discard the roster, and zero-HP Recruits return for the next stage instead of dying permanently.
  • DEV-2A authority correction is complete: all six current documents place that rule above frozen FG-4 lifecycle evidence. The exact next-stage HP amount remains a later balance decision; DEV-2 guarantees return and persistence but does not invent a full-heal value.
  • Human DEV-1 visual/comprehension, device, package and release gates: OPEN.

Preserve

  • Verified DEV-1 runtime, behavior and source-bound evidence.
  • Existing FG-4 runtime and Save-v11 evidence as historical implementation until their newly superseded casualty/Contract-close semantics reach their named later conversion step; do not delete or rewrite them inside DEV-2.
  • Touch, localization, accessibility and audio-event routing.
  • Rejected pixel assets and H5 only as Git/evidence history.

Frozen

  • Runtime changes outside DEV-2.
  • Pixel asset expansion.
  • FG-5 and later Regions.
  • New image generation during planning review.
  • Native packaging, devices, signing, stores and release.
  • Multi-Agent development.

Next Action

Create and push the focused DEV-2A authority-correction commit. Only after that source is clean and upstream may a separate planning commit activate DEV-2B for the stable Initial Company draft service. DEV-3+, gameplay conversion, device packaging, stores and release remain frozen.