Files
aetherbound-guild/runtime/tests/dev1/boot_capture_test.gd
T

98 lines
4.0 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const FIXTURES := [
{"width": 760, "height": 360, "locale": "zh_CN", "scale": 1.0},
{"width": 844, "height": 390, "locale": "zh_CN", "scale": 1.3},
{"width": 844, "height": 390, "locale": "en", "scale": 1.0},
{"width": 1280, "height": 720, "locale": "en", "scale": 1.3},
]
const STATES := ["loading", "error"]
var failures: Array[String] = []
var output_root := ""
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
if output_root.is_empty():
output_root = "/tmp/abg-sys001-boot-captures"
DirAccess.make_dir_recursive_absolute(output_root)
var count := 0
for fixture in FIXTURES:
for state in STATES:
await _capture(fixture, state)
count += 1
if failures.is_empty():
print("ABG_SYS001_BOOT_CAPTURE_OK frames=%d states=loading,error viewports=760x360,844x390,1280x720 locales=zh_CN,en text=100,130 renderer=normal" % count)
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _capture(fixture: Dictionary, state: String) -> void:
var viewport := SubViewport.new()
viewport.size = Vector2i(int(fixture.width), int(fixture.height))
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell := EntryShell.new()
shell.auto_start = false
viewport.add_child(shell)
await _frames(3)
shell.settings = SettingsStore.new().defaults()
shell.settings.locale = String(fixture.locale)
shell.settings.text_scale = float(fixture.scale)
if state == "error":
shell.boot_snapshot = {"state": "error", "completed": 2, "total": 4, "step": "preferences", "code": "SETTINGS_FILE_INVALID"}
else:
shell.boot_snapshot = {"state": "running", "completed": 2, "total": 4, "step": "preferences", "code": ""}
shell._render_boot_state()
await _frames(4)
_verify(shell, fixture, state)
await RenderingServer.frame_post_draw
var image := viewport.get_texture().get_image()
var file_name := "boot-%s-%dx%d-%s-%d.png" % [state, int(fixture.width), int(fixture.height), String(fixture.locale), int(round(float(fixture.scale) * 100.0))]
var error := image.save_png(output_root.path_join(file_name))
if error != OK:
failures.append("capture %s failed: %s" % [file_name, error])
viewport.queue_free()
await _frames(4)
func _verify(shell: Control, fixture: Dictionary, state: String) -> void:
var bounds := Rect2(Vector2.ZERO, Vector2(float(fixture.width), float(fixture.height)))
for node_name in ["BootIdentityPlaque", "BootVerificationRail"]:
var control := shell.find_child(node_name, true, false) as Control
if control == null or not bounds.encloses(control.get_global_rect()):
failures.append("%s %s outside %s" % [state, node_name, bounds])
var retry := shell.find_child("BootRetry", true, false) as Control
var diagnostics := shell.find_child("BootDiagnosticsAction", true, false) as Control
var exit_button := shell.find_child("BootExit", true, false) as Control
var expected_visible := state == "error"
if retry == null or retry.visible != expected_visible or diagnostics == null or diagnostics.visible != expected_visible or exit_button == null or exit_button.visible != expected_visible:
failures.append("%s action visibility is not state-bound" % state)
if state == "error" and String(fixture.locale) == "en":
# M63 moved visible command copy to the shared ButtonLabel child.
var retry_label := retry.get_node_or_null("ButtonLabel") as Label
var diagnostics_label := diagnostics.get_node_or_null("ButtonLabel") as Label
var exit_label := exit_button.get_node_or_null("ButtonLabel") as Label
if (
retry_label == null or retry_label.text != "Retry"
or diagnostics_label == null or diagnostics_label.text != "Diagnostics"
or exit_label == null or exit_label.text != "Exit"
):
failures.append("English error actions were not refreshed from runtime locale")
func _frames(count: int) -> void:
for frame in range(count):
await process_frame