Files
aetherbound-guild/runtime/tests/dev2/initial_company_commit_touch_test.gd
T

105 lines
3.9 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const DRAFT_PATH := "user://dev2_company_commit_touch_draft.json"
const COMPANY_PATH := "user://dev2_company_commit_touch_company.json"
const SEED := "0f1e2d3c4b5a69788796a5b4c3d2e1f0"
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
# Single target size (owner policy): every screen is authored at 1280x720.
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_KEEP
root.content_scale_size = Vector2i(1280, 720)
root.size = Vector2i(1280, 720)
_cleanup()
var service = DraftService.new()
service.path = DRAFT_PATH
service.company_path = COMPANY_PATH
service.begin_or_load(SEED)
var shell = EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = DRAFT_PATH
shell.initial_company_service.company_path = COMPANY_PATH
root.add_child(shell)
await _frames(3)
shell.settings = SettingsStore.new().defaults()
shell.settings.setup_completed = true
shell.settings.locale = "en"
shell.show_title()
await _frames(2)
await _touch(shell.find_child("TitleNewGame", true, false))
var page = shell.initial_company_page
await _touch(page.find_child("CandidateSelect_0", true, false))
await _touch(page.find_child("CandidateSelect_2", true, false))
await _touch(page.find_child("ReviewCompany", true, false))
expect(page.mode == "review", "parsed touch reaches Review")
await _touch(page.find_child("ReviewRevise", true, false))
expect(page.mode == "choice" and page.draft.selected_offer_ids.size() == 2, "parsed touch Revise keeps the pair")
await _touch(page.find_child("ReviewCompany", true, false))
await _touch(page.find_child("CreateCompany", true, false))
expect(shell.current_screen == "guild_handoff", "parsed touch creates the Company and reaches Guild")
await _touch(shell.find_child("GuildSettings", true, false))
expect(shell.current_screen == "settings", "parsed touch opens Settings from Guild")
await _touch(shell.find_child("SettingsBack", true, false))
expect(shell.current_screen == "guild_handoff", "parsed touch Settings Back returns to Guild")
await _touch(shell.find_child("GuildTitle", true, false))
expect(shell.current_screen == "title", "parsed touch reaches Title from Guild")
await _touch(shell.find_child("TitleContinue", true, false))
expect(shell.current_screen == "guild_handoff", "parsed touch Continue returns to Guild")
var loaded: Dictionary = service.load_company()
expect(loaded.ok and loaded.company.owned_recruits.size() == 2, "touch path persisted exactly two Company members")
shell.queue_free()
await _frames(3)
_cleanup()
if failures.is_empty():
print("ABG_DEV2_COMMIT_TOUCH_OK parsed_screen_touch=true review_revise_create_guild_settings_title_continue=true")
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _touch(control: Control) -> void:
var center := root.get_final_transform() * control.get_global_rect().get_center()
var press := InputEventScreenTouch.new()
press.position = center
press.pressed = true
press.index = 0
Input.parse_input_event(press)
await _frames(2)
var release := InputEventScreenTouch.new()
release.position = center
release.pressed = false
release.index = 0
Input.parse_input_event(release)
await _frames(5)
func _cleanup() -> void:
for base in [DRAFT_PATH, COMPANY_PATH]:
for suffix in ["", ".bak", ".candidate", ".bak.candidate", ".corrupt"]:
var file_path := "%s%s" % [base, suffix]
if FileAccess.file_exists(file_path):
DirAccess.remove_absolute(file_path)
func _frames(count: int) -> void:
for frame in range(count):
await process_frame
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("DEV-2 Company commit touch: %s" % message)