Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com>
37 lines
832 B
Plaintext
37 lines
832 B
Plaintext
[application]
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config/name="Aetherbound Guild"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/window_width_override=1280
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window/size/window_height_override=720
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window/stretch/mode="canvas_items"
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window/handheld/orientation=5
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/default_filters/use_nearest_mipmap_filter=false
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[audio]
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default_bus_layout="res://default_bus_layout.tres"
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[input_devices]
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pointing/emulate_mouse_from_touch=true
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pointing/emulate_touch_from_mouse=true
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"physical_keycode":4194309), Object(InputEventKey,"physical_keycode":32)]
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}
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