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aetherbound-guild/runtime/project.godot
T
wushenghua e7eb408e0e feat: build p9.1 opening market runtime
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com>
2026-08-12 16:47:44 +08:00

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[application]
config/name="Aetherbound Guild"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="canvas_items"
window/handheld/orientation=5
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/default_filters/use_nearest_mipmap_filter=false
[audio]
default_bus_layout="res://default_bus_layout.tres"
[input_devices]
pointing/emulate_mouse_from_touch=true
pointing/emulate_touch_from_mouse=true
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"physical_keycode":4194309), Object(InputEventKey,"physical_keycode":32)]
}