Files
aetherbound-guild/runtime/tests/dev1/boot_responsive_layout_test.gd
T

90 lines
4.2 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const SIZES := [Vector2i(760, 360), Vector2i(844, 390), Vector2i(1280, 720), Vector2i(800, 500), Vector2i(1280, 600)]
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
var viewport := SubViewport.new()
viewport.size = SIZES[0]
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell := EntryShell.new()
shell.auto_start = false
viewport.add_child(shell)
await _frames(3)
shell.settings = SettingsStore.new().defaults()
shell.settings.locale = "zh_CN"
shell.settings.text_scale = 1.3
shell.boot_snapshot = shell.boot_service.begin()
shell._render_boot_state()
await _frames(3)
for viewport_size in SIZES:
viewport.size = viewport_size
await _frames(3)
_verify_layout(shell, viewport_size, false)
await _verify_error_state(shell, viewport.size)
viewport.queue_free()
await _frames(4)
if failures.is_empty():
print("ABG_DEV1_BOOT_RESPONSIVE_OK sizes=760x360,844x390,1280x720,800x500,1280x600 background=aspect_cover rail=nine_patch actions=state_bound resize=true")
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _verify_layout(shell: Control, viewport_size: Vector2i, error_state: bool) -> void:
var bounds := Rect2(Vector2.ZERO, Vector2(viewport_size))
var world := shell.find_child("BootWorld", true, false) as TextureRect
var rail := shell.find_child("BootVerificationRail", true, false) as NinePatchRect
var plaque := shell.find_child("BootIdentityPlaque", true, false) as TextureRect
expect(world != null and rail != null and plaque != null, "%dx%d boot layers exist" % [viewport_size.x, viewport_size.y])
if world == null or rail == null or plaque == null:
return
expect(world.get_global_rect().is_equal_approx(bounds), "%dx%d world fills viewport" % [viewport_size.x, viewport_size.y])
expect(bounds.encloses(rail.get_global_rect()), "%dx%d rail stays inside viewport" % [viewport_size.x, viewport_size.y])
expect(bounds.encloses(plaque.get_global_rect()), "%dx%d identity plaque stays inside viewport" % [viewport_size.x, viewport_size.y])
expect(rail.size.y >= 96.0, "%dx%d rail keeps stable minimum height" % [viewport_size.x, viewport_size.y])
for index in range(3):
var seal := shell.find_child("BootStatusSeal%d" % index, true, false) as Control
if seal == null:
continue
if not error_state:
expect(is_equal_approx(seal.size.x, seal.size.y), "%dx%d seal %d remains square" % [viewport_size.x, viewport_size.y, index])
var retry := shell.find_child("BootRetry", true, false) as Control
expect(retry != null and retry.get_global_rect().size.y >= 48.0, "%dx%d Retry keeps touch height" % [viewport_size.x, viewport_size.y])
func _verify_error_state(shell: Control, viewport_size: Vector2i) -> void:
var retry := shell.find_child("BootRetry", true, false) as Control
var diagnostics := shell.find_child("BootDiagnosticsAction", true, false) as Control
var exit_button := shell.find_child("BootExit", true, false) as Control
expect(retry != null and not retry.visible, "%dx%d normal state hides Retry" % [viewport_size.x, viewport_size.y])
expect(diagnostics != null and not diagnostics.visible, "%dx%d normal state hides Diagnostics" % [viewport_size.x, viewport_size.y])
expect(exit_button != null and not exit_button.visible, "%dx%d normal state hides Exit" % [viewport_size.x, viewport_size.y])
shell.boot_snapshot = {"state": "error", "completed": 2, "total": 4, "step": "preferences", "code": "SETTINGS_FILE_INVALID"}
shell._render_boot_state()
await _frames(2)
expect(retry.visible and diagnostics.visible and exit_button.visible, "%dx%d error state reveals legal actions" % [viewport_size.x, viewport_size.y])
expect(retry.get_global_rect().size.y >= 48.0 and diagnostics.get_global_rect().size.y >= 48.0 and exit_button.get_global_rect().size.y >= 48.0, "%dx%d error actions keep touch height" % [viewport_size.x, viewport_size.y])
func _frames(count: int) -> void:
for frame in range(count):
await process_frame
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("DEV-1 Boot responsive: %s" % message)